gdkchan
e13154c83d
Implement shader LEA instruction and improve bindless image load/store ( #1355 )
2020-07-04 01:48:44 +02:00
gdkchan
a15b951721
Fix wrong face culling once and for all ( #1277 )
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* Viewport swizzle support on NV and clip origin
* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported
* Address PR feedback
2020-05-28 09:03:07 +10:00
gdkchan
5795bb1528
Support separate textures and samplers ( #1216 )
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* Support separate textures and samplers
* Add missing bindless flag, fix SNORM format on buffer textures
* Add missing separation
* Add comments about the new handles
2020-05-27 16:07:10 +02:00
gdkchan
0b6d206daa
Omit image format if possible, and fix BA bit ( #1280 )
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* Omit image format if possible, and fix BA bit
* Match extension name
2020-05-27 11:00:21 +02:00
Thog
ff7a933ec0
Implement TMML and TMML.B ( #1270 )
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* Implement TMML and TMML.B
This implement TMML and TMML.B instructions
* Fix TmmlB declaration alignment
* Address gdkchan's comments
* Fix inverted encoding definitions
2020-05-23 12:04:35 +02:00
gdkchan
b8eb6abecc
Refactor shader GPU state and memory access ( #1203 )
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* Refactor shader GPU state and memory access
* Fix NVDEC project build
* Address PR feedback and add missing XML comments
2020-05-06 11:02:28 +10:00
Ac_K
4c54f36c38
Upgrade projects to C#8 ( #1193 )
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Some parts of our code needs C# 8 who isn't set as default in Visual Studio. To fix this we have to set the C# version correctly in the csproj files and then we are be able to build the project using Visual Studio.
2020-05-04 12:14:48 +10:00
gdkchan
1c9aba6de1
Fix mode and Reg08.H1 decoding on XMAD instruction ( #1156 )
2020-04-25 23:40:29 +10:00
gdkchan
3cb1fa0e85
Implement texture buffers ( #1152 )
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* Implement texture buffers
* Throw NotSupportedException where appropriate
2020-04-25 23:02:18 +10:00
gdkchan
ff86494d68
Remove leftover of debugging code for shader texture format ( #1141 )
2020-04-22 16:02:07 +02:00
Michael Kuklinski
c46edfab85
Update .NET Core to 3.1, and update NuGet Packages ( #1121 )
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* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.
* Updating appveyor settings for 3.1
Updating appveyor to use the netcoreapp3.1 path instead of 3.0.
* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.
* Removing unused NuGet package SharpFontCore.
* Removing unused NuGet package TimeZoneConverter.Posix
* Cleaning up by adding newline to a csproj.
* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.
* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.
* Making the runtime version into its own environment variable so it's a bit easier to change in the future.
* Removing OpenTK.NetStandard reference from Ryujinx.Common
* Fixing indentation in Common.csproj
* Updating the README to specify .NET Core 3.1.
* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-04-22 14:13:41 +10:00
gdkchan
03711dd7b5
Implement SULD shader instruction ( #1117 )
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* Implement SULD shader instruction
* Some nits
2020-04-22 09:35:28 +10:00
gdkchan
92cc37e365
Fix negation of HADD2 constant buffer source ( #1116 )
2020-04-15 09:01:26 +10:00
gdkchan
e93ca84b14
Better IPA shader instruction implementation ( #1082 )
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* Fix varying interpolation on fragment shader
* Some nits
* Alignment
2020-04-03 11:20:47 +11:00
gdkchan
5b5239ab5b
Remove output interpolation qualifier ( #1070 )
2020-04-02 12:24:55 +11:00
gdkchan
d599fba711
Implement FCMP shader instruction ( #1067 )
2020-03-30 12:04:00 +02:00
riperiperi
f9c859c8ba
Index constant buffer vec4s using ternary expressions. ( #1015 )
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* Index constant buffer vec4s using ternary expressions.
* Remove indexed path.
We determined that it had negligible impact.
* Revert "Remove indexed path."
This reverts commit 25ec4eddfa441e802bd957dfaabc83b23c6bae38.
* Revert "Revert "Remove indexed path.""
This reverts commit 7cd52fecb529dcb9e1a574533bd38531319f1268.
2020-03-29 13:24:54 -03:00
Chenj168
7ad8b3ef75
Move the OpActivator to OpCodeTable class for improve performance ( #1001 )
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* Move the OpActivator to OpCodeTable class, for reduce the use of ConcurrentDictionary
* Modify code style.
2020-03-29 19:52:56 +11:00
Elise
06bf25521f
Implement NOP and stub DEPBAR shader instructions ( #1041 )
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* Implement NOP and stub DEPBAR shader instruction
* Fix a few issues and formatting stuff
* Remove OpCodeNop/Depbar and use OpCode instead
* Fix NOP shader instruction opcode
* Fix formatting
2020-03-26 19:30:16 -03:00
gdkchan
1586450a38
Implement VMNMX shader instruction ( #1032 )
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* Implement VMNMX shader instruction
* No need for the gap on the enum
* Fix typo
2020-03-25 15:49:10 +01:00
gdkchan
6edc929894
Implement ICMP shader instruction ( #1010 )
2020-03-23 17:32:30 +01:00
gdkchan
49d7b1c7d8
Implement textureQueryLevels ( #1007 )
2020-03-23 08:31:31 +11:00
gdkchan
8bb64ac69c
Improve shader sampler type selection ( #989 )
2020-03-15 11:24:45 +11:00
jduncanator
54501962f6
Fix branch with CC and predicate, and a case of SYNC propagation ( #967 )
2020-03-06 11:09:49 +11:00
gdkchan
dc97457bf0
Initial support for double precision shader instructions. ( #963 )
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* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
2020-03-03 15:02:08 +01:00
gdkchan
9e4f668f6c
Update bindless to indexed conversion code pattern match ( #938 )
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* Update bindless to indexed conversion code pattern match
* Correct index shift
2020-02-14 11:29:58 +01:00
gdkchan
5a9dba0756
Sign-extend shader memory instruction offsets ( #934 )
2020-02-14 01:48:07 +01:00
gdkchan
7e4d986a73
Support compute uniform buffers emulated with global memory ( #924 )
2020-02-11 01:10:05 +01:00
gdkchan
796e5d14b4
Use correct shader local memory size instead of a hardcoded size ( #914 )
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* Use correct shader local size instead of a hardcoded size
* Remove unused uniform block
* Update XML doc
* Local memory size has 23 bits on maxwell
* Generate compute QMD struct from nv open doc header
* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
gdkchan
a1a5341baf
Support flat interpolation qualifier on shaders ( #915 )
2020-02-02 10:18:58 +11:00
gdkchan
81cca88bcd
Fix shader output color buffer index when non-sequential render targets are used ( #895 )
2020-01-19 00:09:46 +01:00
gdkchan
b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
gdkchan
80707f9311
Add runtime identifiers to new projects
2020-01-09 02:13:00 +01:00
gdkchan
29a825b43b
Address PR feedback
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Removes a useless null check
Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
912e43e979
Remove some unused args on the shader translator
2020-01-09 02:13:00 +01:00
gdkchan
6407729a1d
Fix FADD32I check for Ra negation
2020-01-09 02:13:00 +01:00
gdkchan
18814d44b2
Address PR feedback
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Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
92703af555
Address PR feedback
2020-01-09 02:13:00 +01:00
gdkchan
9bfb373bdf
Remove more unused code
2020-01-09 02:13:00 +01:00
gdkchan
654e617fe7
Some code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
947e14d3be
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00
gdkchan
a718b60d06
Fix exception on shader translator when adding goto temp variable
2020-01-09 02:13:00 +01:00
gdkchan
82957fa96b
Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction
2020-01-09 02:13:00 +01:00
gdkchan
9d7a142a48
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
gdkchan
2eccc7023a
Partial support for shader memory barriers
2020-01-09 02:13:00 +01:00
gdkchan
cfe5fec0cf
Remove some usings that are not needed
2020-01-09 02:13:00 +01:00
gdkchan
171c3d54c6
Correct non-constant offset rewrite for texelFetch
2020-01-09 02:13:00 +01:00
gdkchan
f2c85c5d58
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
gdkchan
66d91cbc6c
Use dispatch params shared memory size when available
2020-01-09 02:13:00 +01:00
gdkchan
0d9672f3ae
Use maximum shared memory size supported by hardware
2020-01-09 02:13:00 +01:00
gdkchan
6b13c5b439
Support bindless texture gather shader instruction
2020-01-09 02:13:00 +01:00
gdkchan
7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
gdkchan
17fb11ddb9
Fix wrong maximum id on sampler pool in some cases
2020-01-09 02:13:00 +01:00
gdkchan
cb171f6ebf
Support shared color mask, implement more shader instructions
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
gdk
442485adb3
Partial support for branch with CC, and fix a edge case of branch out of loop on shaders
2020-01-09 02:13:00 +01:00
gdk
99f236fcf0
Simplified F2I shader instruction codegen
2020-01-09 02:13:00 +01:00
gdk
b8528c6317
Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests
2020-01-09 02:13:00 +01:00
gdk
e0c95b18eb
Add PSET shader instruction
2020-01-09 02:13:00 +01:00
gdk
73e68edd09
Revert "Simplify shader uniform buffer access codegen"
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This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b.
2020-01-09 02:13:00 +01:00
gdk
1df78e7ad6
Simplify shader uniform buffer access codegen
2020-01-09 02:13:00 +01:00
gdk
3ca675223a
Remove TranslatorConfig struct
2020-01-09 02:13:00 +01:00
gdk
6a8ba6d600
Add R2P shader instruction
2020-01-09 02:13:00 +01:00
gdk
8eb773d81f
Make the shader translator more error resilient (part 2)
2020-01-09 02:13:00 +01:00
gdk
04102e5c9d
Make the shader translator more error resilient
2020-01-09 02:13:00 +01:00
gdk
eea73bc421
Add missing check for BRX, do not add a out of bounds block to the queue
2020-01-09 02:13:00 +01:00
gdk
f0a59f345c
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
gdk
f6e96551bf
Fix regression on load/store local (wrong type)
2020-01-09 02:13:00 +01:00
gdk
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
gdk
a31fced221
Remove some unused constants and other code
2020-01-09 02:13:00 +01:00
gdk
3ab5c23f49
Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
2020-01-09 02:13:00 +01:00
gdk
278a4c317c
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
gdk
3bcc395253
Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures
2020-01-09 02:13:00 +01:00
gdk
d3fcab8511
Fix shader FMUL32I instruction saturation
2020-01-09 02:13:00 +01:00
gdk
8cba252b23
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
gdk
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk
717ace6f6e
Fix incorrect saturation on HADD2 and HMUL2 shader instructions
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00