Support bindless texture gather shader instruction
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23
Ryujinx.Graphics.Shader/Decoders/IOpCodeTexture.cs
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23
Ryujinx.Graphics.Shader/Decoders/IOpCodeTexture.cs
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@ -0,0 +1,23 @@
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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interface IOpCodeTexture : IOpCode
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{
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Register Rd { get; }
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Register Ra { get; }
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Register Rb { get; }
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bool IsArray { get; }
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TextureDimensions Dimensions { get; }
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int ComponentMask { get; }
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int Immediate { get; }
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TextureLodMode LodMode { get; }
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bool HasOffset { get; }
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bool HasDepthCompare { get; }
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bool IsMultisample { get; }
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}
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}
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11
Ryujinx.Graphics.Shader/Decoders/IOpCodeTld4.cs
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11
Ryujinx.Graphics.Shader/Decoders/IOpCodeTld4.cs
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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interface IOpCodeTld4 : IOpCodeTexture
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{
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TextureGatherOffset Offset { get; }
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int GatherCompIndex { get; }
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bool Bindless { get; }
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}
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}
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@ -184,6 +184,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("11011100xx111x", InstEmit.Tld, typeof(OpCodeTld));
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Set("11011101xx111x", InstEmit.TldB, typeof(OpCodeTld));
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Set("110010xxxx111x", InstEmit.Tld4, typeof(OpCodeTld4));
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Set("1101111011111x", InstEmit.Tld4, typeof(OpCodeTld4B));
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Set("110111100x1110", InstEmit.Txd, typeof(OpCodeTxd));
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Set("1101111101001x", InstEmit.Txq, typeof(OpCodeTex));
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Set("1101111101010x", InstEmit.TxqB, typeof(OpCodeTex));
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@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeTexture : OpCode
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class OpCodeTexture : OpCode, IOpCodeTexture
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{
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public Register Rd { get; }
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public Register Ra { get; }
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@ -2,12 +2,14 @@ using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeTld4 : OpCodeTexture
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class OpCodeTld4 : OpCodeTexture, IOpCodeTld4
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{
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public TextureGatherOffset Offset { get; }
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public int GatherCompIndex { get; }
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public bool Bindless => false;
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public OpCodeTld4(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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HasDepthCompare = opCode.Extract(50);
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22
Ryujinx.Graphics.Shader/Decoders/OpCodeTld4B.cs
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22
Ryujinx.Graphics.Shader/Decoders/OpCodeTld4B.cs
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeTld4B : OpCodeTexture, IOpCodeTld4
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{
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public TextureGatherOffset Offset { get; }
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public int GatherCompIndex { get; }
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public bool Bindless => true;
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public OpCodeTld4B(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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HasDepthCompare = opCode.Extract(50);
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Offset = (TextureGatherOffset)opCode.Extract(36, 2);
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GatherCompIndex = opCode.Extract(38, 2);
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}
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}
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}
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@ -417,7 +417,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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public static void Tld4(EmitterContext context)
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{
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OpCodeTld4 op = (OpCodeTld4)context.CurrOp;
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IOpCodeTld4 op = (IOpCodeTld4)context.CurrOp;
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if (op.Rd.IsRZ)
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{
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@ -455,6 +455,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
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TextureFlags flags = TextureFlags.Gather;
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if (op.Bindless)
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{
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sourcesList.Add(Rb());
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flags |= TextureFlags.Bindless;
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}
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int coordsCount = type.GetDimensions();
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for (int index = 0; index < coordsCount; index++)
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