Some code cleanup

This commit is contained in:
gdkchan 2019-12-29 14:41:50 -03:00 committed by Thog
parent af8498d679
commit 654e617fe7
60 changed files with 432 additions and 591 deletions

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.Sampler
namespace Ryujinx.Graphics.GAL
{
public enum AddressMode
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.Blend
namespace Ryujinx.Graphics.GAL
{
public struct BlendDescriptor
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.Blend
namespace Ryujinx.Graphics.GAL
{
public enum BlendFactor
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.Blend
namespace Ryujinx.Graphics.GAL
{
public enum BlendOp
{

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@ -1,18 +0,0 @@
namespace Ryujinx.Graphics.GAL.Color
{
public struct ColorSI
{
public int Red { get; }
public int Green { get; }
public int Blue { get; }
public int Alpha { get; }
public ColorSI(int red, int green, int blue, int alpha)
{
Red = red;
Green = green;
Blue = blue;
Alpha = alpha;
}
}
}

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@ -1,18 +0,0 @@
namespace Ryujinx.Graphics.GAL.Color
{
public struct ColorUI
{
public uint Red { get; }
public uint Green { get; }
public uint Blue { get; }
public uint Alpha { get; }
public ColorUI(uint red, uint green, uint blue, uint alpha)
{
Red = red;
Green = green;
Blue = blue;
Alpha = alpha;
}
}
}

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.Color
namespace Ryujinx.Graphics.GAL
{
public struct ColorF
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.Sampler
namespace Ryujinx.Graphics.GAL
{
public enum CompareMode
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.Texture
namespace Ryujinx.Graphics.GAL
{
public enum DepthStencilMode
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.DepthStencil
namespace Ryujinx.Graphics.GAL
{
public struct DepthStencilState
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.DepthStencil
namespace Ryujinx.Graphics.GAL
{
public struct DepthTestDescriptor
{

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@ -1,33 +1,10 @@
using Ryujinx.Graphics.GAL.Blend;
using Ryujinx.Graphics.GAL.Color;
using Ryujinx.Graphics.GAL.DepthStencil;
using Ryujinx.Graphics.GAL.InputAssembler;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL
{
public interface IPipeline
{
void BindBlendState(int index, BlendDescriptor blend);
void BindIndexBuffer(BufferRange buffer, IndexType type);
void BindImage(int index, ShaderStage stage, ITexture texture);
void BindProgram(IProgram program);
void BindSampler(int index, ShaderStage stage, ISampler sampler);
void BindTexture(int index, ShaderStage stage, ITexture texture);
void BindStorageBuffer(int index, ShaderStage stage, BufferRange buffer);
void BindUniformBuffer(int index, ShaderStage stage, BufferRange buffer);
void BindVertexAttribs(VertexAttribDescriptor[] vertexAttribs);
void BindVertexBuffers(VertexBufferDescriptor[] vertexBuffers);
void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
void ClearRenderTargetColor(int index, uint componentMask, ColorSI color);
void ClearRenderTargetColor(int index, uint componentMask, ColorUI color);
void ClearRenderTargetDepthStencil(
float depthValue,
@ -35,7 +12,7 @@ namespace Ryujinx.Graphics.GAL
int stencilValue,
int stencilMask);
void Dispatch(int groupsX, int groupsY, int groupsZ);
void DispatchCompute(int groupsX, int groupsY, int groupsZ);
void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
void DrawIndexed(
@ -45,6 +22,8 @@ namespace Ryujinx.Graphics.GAL
int firstVertex,
int firstInstance);
void SetBlendState(int index, BlendDescriptor blend);
void SetBlendColor(ColorF color);
void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
@ -57,16 +36,33 @@ namespace Ryujinx.Graphics.GAL
void SetFrontFace(FrontFace frontFace);
void SetIndexBuffer(BufferRange buffer, IndexType type);
void SetImage(int index, ShaderStage stage, ITexture texture);
void SetPrimitiveRestart(bool enable, int index);
void SetPrimitiveTopology(PrimitiveTopology topology);
void SetProgram(IProgram program);
void SetRenderTargetColorMasks(uint[] componentMask);
void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
void SetSampler(int index, ShaderStage stage, ISampler sampler);
void SetStencilTest(StencilTestDescriptor stencilTest);
void SetStorageBuffer(int index, ShaderStage stage, BufferRange buffer);
void SetTexture(int index, ShaderStage stage, ITexture texture);
void SetUniformBuffer(int index, ShaderStage stage, BufferRange buffer);
void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs);
void SetVertexBuffers(VertexBufferDescriptor[] vertexBuffers);
void SetViewports(int first, Viewport[] viewports);
void TextureBarrier();

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@ -1,5 +1,3 @@
using Ryujinx.Graphics.GAL.Sampler;
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL

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@ -1,4 +1,3 @@
using Ryujinx.Graphics.GAL.Texture;
using System;
namespace Ryujinx.Graphics.GAL

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.Sampler
namespace Ryujinx.Graphics.GAL
{
public enum MagFilter
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.Sampler
namespace Ryujinx.Graphics.GAL
{
public enum MinFilter
{

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@ -1,6 +1,4 @@
using Ryujinx.Graphics.GAL.Color;
namespace Ryujinx.Graphics.GAL.Sampler
namespace Ryujinx.Graphics.GAL
{
public struct SamplerCreateInfo
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.DepthStencil
namespace Ryujinx.Graphics.GAL
{
public enum StencilOp
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.DepthStencil
namespace Ryujinx.Graphics.GAL
{
public struct StencilTestDescriptor
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.Texture
namespace Ryujinx.Graphics.GAL
{
public enum SwizzleComponent
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.Texture
namespace Ryujinx.Graphics.GAL
{
public enum Target
{

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@ -1,7 +1,7 @@
using Ryujinx.Common;
using System;
namespace Ryujinx.Graphics.GAL.Texture
namespace Ryujinx.Graphics.GAL
{
public struct TextureCreateInfo
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.InputAssembler
namespace Ryujinx.Graphics.GAL
{
public struct VertexAttribDescriptor
{

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@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.GAL.InputAssembler
namespace Ryujinx.Graphics.GAL
{
public struct VertexBufferDescriptor
{

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@ -1,25 +0,0 @@
using System;
namespace Ryujinx.Graphics.Gpu
{
static class Debugging
{
public static void PrintTexInfo(string prefix, Image.Texture tex)
{
if (tex == null)
{
Console.WriteLine(prefix + " null");
return;
}
string range = $"{tex.Address:X}..{(tex.Address + tex.Size):X}";
int debugId = tex.HostTexture.GetStorageDebugId();
string str = $"{prefix} p {debugId:X8} {tex.Info.Target} {tex.Info.FormatInfo.Format} {tex.Info.Width}x{tex.Info.Height}x{tex.Info.DepthOrLayers} mips {tex.Info.Levels} addr {range}";
Console.WriteLine(str);
}
}
}

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@ -1,4 +1,4 @@
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Gpu.State;
@ -30,17 +30,17 @@ namespace Ryujinx.Graphics.Gpu.Engine
dispatchParams.UnpackBlockSizeY(),
dispatchParams.UnpackBlockSizeZ());
_context.Renderer.Pipeline.BindProgram(cs.HostProgram);
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
_textureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, dispatchParams.SamplerIndex);
TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, dispatchParams.SamplerIndex);
var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
_textureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
TextureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
_textureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
ShaderProgramInfo info = cs.Shader.Program.Info;
@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong gpuVa = dispatchParams.UniformBuffers[index].PackAddress();
ulong size = dispatchParams.UniformBuffers[index].UnpackSize();
_bufferManager.SetComputeUniformBuffer(index, gpuVa, size);
BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
}
for (int index = 0; index < info.SBuffers.Count; index++)
@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
sbEnableMask |= 1u << sb.Slot;
ulong sbDescAddress = _bufferManager.GetComputeUniformBufferAddress(0);
ulong sbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
int sbDescOffset = 0x310 + sb.Slot * 0x10;
@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
_bufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
}
ubEnableMask = 0;
@ -86,8 +86,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
ubEnableMask |= 1u << info.CBuffers[index].Slot;
}
_bufferManager.SetComputeStorageBufferEnableMask(sbEnableMask);
_bufferManager.SetComputeUniformBufferEnableMask(ubEnableMask);
BufferManager.SetComputeStorageBufferEnableMask(sbEnableMask);
BufferManager.SetComputeUniformBufferEnableMask(ubEnableMask);
var textureBindings = new TextureBindingInfo[info.Textures.Count];
@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
}
_textureManager.SetComputeTextures(textureBindings);
TextureManager.SetComputeTextures(textureBindings);
var imageBindings = new TextureBindingInfo[info.Images.Count];
@ -120,12 +120,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
}
_textureManager.SetComputeImages(imageBindings);
TextureManager.SetComputeImages(imageBindings);
_bufferManager.CommitComputeBindings();
_textureManager.CommitComputeBindings();
BufferManager.CommitComputeBindings();
TextureManager.CommitComputeBindings();
_context.Renderer.Pipeline.Dispatch(
_context.Renderer.Pipeline.DispatchCompute(
dispatchParams.UnpackGridSizeX(),
dispatchParams.UnpackGridSizeY(),
dispatchParams.UnpackGridSizeZ());

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@ -1,4 +1,4 @@
using Ryujinx.Graphics.GAL.Color;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
UpdateRenderTargetState(state, useControl: false);
_textureManager.CommitGraphicsBindings();
TextureManager.CommitGraphicsBindings();
bool clearDepth = (argument & 1) != 0;
bool clearStencil = (argument & 2) != 0;

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@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
else
{
// Buffer to buffer copy.
_bufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
}
}
}

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@ -3,6 +3,8 @@ using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
using Texture = Image.Texture;
partial class Methods
{
private void CopyTexture(GpuState state, int argument)
@ -10,7 +12,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
var dstCopyTexture = state.Get<CopyTexture>(MethodOffset.CopyDstTexture);
var srcCopyTexture = state.Get<CopyTexture>(MethodOffset.CopySrcTexture);
Image.Texture srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture);
Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture);
if (srcTexture == null)
{
@ -25,7 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
dstCopyTexture.Format = RtFormat.D32Float;
}
Image.Texture dstTexture = _textureManager.FindOrCreateTexture(dstCopyTexture);
Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture);
if (dstTexture == null)
{
@ -76,7 +78,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
srcCopyTexture.Height++;
srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture);
srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture);
srcRegion = new Extents2D(
srcRegion.X1 - srcTexture.Info.Width,

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@ -41,11 +41,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong address = uniformBuffer.Address.Pack();
_bufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
}
else
{
_bufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
}
}
}

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@ -1,8 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Blend;
using Ryujinx.Graphics.GAL.DepthStencil;
using Ryujinx.Graphics.GAL.InputAssembler;
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader;
@ -13,19 +10,18 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Engine
{
using Texture = Image.Texture;
partial class Methods
{
private GpuContext _context;
private readonly GpuContext _context;
private ShaderCache _shaderCache;
private readonly ShaderCache _shaderCache;
private ShaderProgramInfo[] _currentProgramInfo;
private readonly ShaderProgramInfo[] _currentProgramInfo;
private BufferManager _bufferManager;
private TextureManager _textureManager;
public BufferManager BufferManager => _bufferManager;
public TextureManager TextureManager => _textureManager;
public BufferManager BufferManager { get; }
public TextureManager TextureManager { get; }
private bool _isAnyVbInstanced;
private bool _vsUsesInstanceId;
@ -38,8 +34,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
_currentProgramInfo = new ShaderProgramInfo[Constants.TotalShaderStages];
_bufferManager = new BufferManager(context);
_textureManager = new TextureManager(context);
BufferManager = new BufferManager(context);
TextureManager = new TextureManager(context);
}
public void RegisterCallbacks(GpuState state)
@ -183,8 +179,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
UpdateStorageBuffers();
_bufferManager.CommitBindings();
_textureManager.CommitGraphicsBindings();
BufferManager.CommitBindings();
TextureManager.CommitGraphicsBindings();
}
private void UpdateStorageBuffers()
@ -202,7 +198,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
BufferDescriptor sb = info.SBuffers[index];
ulong sbDescAddress = _bufferManager.GetGraphicsUniformBufferAddress(stage, 0);
ulong sbDescAddress = BufferManager.GetGraphicsUniformBufferAddress(stage, 0);
int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10;
@ -212,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
_bufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
}
}
}
@ -236,17 +232,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (index >= count || !IsRtEnabled(colorState))
{
_textureManager.SetRenderTargetColor(index, null);
TextureManager.SetRenderTargetColor(index, null);
continue;
}
Image.Texture color = _textureManager.FindOrCreateTexture(
colorState,
samplesInX,
samplesInY);
Texture color = TextureManager.FindOrCreateTexture(colorState, samplesInX, samplesInY);
_textureManager.SetRenderTargetColor(index, color);
TextureManager.SetRenderTargetColor(index, color);
if (color != null)
{
@ -256,21 +249,17 @@ namespace Ryujinx.Graphics.Gpu.Engine
bool dsEnable = state.Get<Boolean32>(MethodOffset.RtDepthStencilEnable);
Image.Texture depthStencil = null;
Texture depthStencil = null;
if (dsEnable)
{
var dsState = state.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState);
var dsSize = state.Get<Size3D> (MethodOffset.RtDepthStencilSize);
depthStencil = _textureManager.FindOrCreateTexture(
dsState,
dsSize,
samplesInX,
samplesInY);
depthStencil = TextureManager.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY);
}
_textureManager.SetRenderTargetDepthStencil(depthStencil);
TextureManager.SetRenderTargetDepthStencil(depthStencil);
if (depthStencil != null)
{
@ -335,8 +324,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
// the maximum supported viewport dimensions.
// This must be compensated on the shader, by dividing the vertex position
// by the maximum viewport dimensions.
float maxSize = (float)_context.Capabilities.MaximumViewportDimensions;
float halfMaxSize = (float)_context.Capabilities.MaximumViewportDimensions * 0.5f;
float maxSize = _context.Capabilities.MaximumViewportDimensions;
float halfMaxSize = _context.Capabilities.MaximumViewportDimensions * 0.5f;
region = new RectangleF(-halfMaxSize, -halfMaxSize, maxSize, maxSize * yFlip);
}
@ -362,7 +351,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
float units = state.Get<float>(MethodOffset.DepthBiasUnits);
float clamp = state.Get<float>(MethodOffset.DepthBiasClamp);
PolygonModeMask enables = 0;
PolygonModeMask enables;
enables = (depthBias.PointEnable ? PolygonModeMask.Point : 0);
enables |= (depthBias.LineEnable ? PolygonModeMask.Line : 0);
@ -435,16 +424,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
? texturePool.MaximumId
: samplerPool.MaximumId;
_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
TextureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
}
private void UpdateTexturePoolState(GpuState state)
{
var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
_textureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
_textureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
TextureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
}
private void UpdateVertexAttribState(GpuState state)
@ -457,7 +446,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format))
{
// TODO: warning.
Logger.PrintError(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}.");
format = Format.R32G32B32A32Float;
}
@ -468,7 +457,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
format);
}
_context.Renderer.Pipeline.BindVertexAttribs(vertexAttribs);
_context.Renderer.Pipeline.SetVertexAttribs(vertexAttribs);
}
private void UpdatePrimitiveRestartState(GpuState state)
@ -504,7 +493,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
case IndexType.UInt: size *= 4; break;
}
_bufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type);
BufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type);
// The index buffer affects the vertex buffer size calculation, we
// need to ensure that they are updated.
@ -521,7 +510,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (!vertexBuffer.UnpackEnable())
{
_bufferManager.SetVertexBuffer(index, 0, 0, 0, 0);
BufferManager.SetVertexBuffer(index, 0, 0, 0, 0);
continue;
}
@ -557,7 +546,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
size = (ulong)((firstInstance + drawState.First + drawState.Count) * stride);
}
_bufferManager.SetVertexBuffer(index, address, size, stride, divisor);
BufferManager.SetVertexBuffer(index, address, size, stride, divisor);
}
}
@ -580,7 +569,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var colorMask = state.Get<RtColorMask>(MethodOffset.RtColorMask, rtColorMaskShared ? 0 : index);
uint componentMask = 0;
uint componentMask;
componentMask = (colorMask.UnpackRed() ? 1u : 0u);
componentMask |= (colorMask.UnpackGreen() ? 2u : 0u);
@ -597,8 +586,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
bool blendIndependent = state.Get<Boolean32>(MethodOffset.BlendIndependent);
BlendState[] blends = new BlendState[8];
for (int index = 0; index < 8; index++)
{
BlendDescriptor descriptor;
@ -632,7 +619,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
blend.AlphaDstFactor);
}
_context.Renderer.Pipeline.BindBlendState(index, descriptor);
_context.Renderer.Pipeline.SetBlendState(index, descriptor);
}
}
@ -704,7 +691,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
}
_textureManager.SetGraphicsTextures(stage, textureBindings);
TextureManager.SetGraphicsTextures(stage, textureBindings);
var imageBindings = new TextureBindingInfo[info.Images.Count];
@ -717,7 +704,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
}
_textureManager.SetGraphicsImages(stage, imageBindings);
TextureManager.SetGraphicsImages(stage, imageBindings);
uint sbEnableMask = 0;
uint ubEnableMask = 0;
@ -732,11 +719,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
ubEnableMask |= 1u << info.CBuffers[index].Slot;
}
_bufferManager.SetGraphicsStorageBufferEnableMask(stage, sbEnableMask);
_bufferManager.SetGraphicsUniformBufferEnableMask(stage, ubEnableMask);
BufferManager.SetGraphicsStorageBufferEnableMask(stage, sbEnableMask);
BufferManager.SetGraphicsUniformBufferEnableMask(stage, ubEnableMask);
}
_context.Renderer.Pipeline.BindProgram(gs.HostProgram);
_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
}
public bool GetViewportTransformEnable(GpuState state)
@ -796,7 +783,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
private void InvalidateTextures(GpuState state, int argument)
{
_textureManager.Flush();
TextureManager.Flush();
}
private void TextureBarrierTiled(GpuState state, int argument)

View File

@ -1,6 +1,4 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Color;
using Ryujinx.Graphics.GAL.Sampler;
using System;
namespace Ryujinx.Graphics.Gpu.Image

View File

@ -1,5 +1,4 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Sampler;
namespace Ryujinx.Graphics.Gpu.Image
{

View File

@ -1,7 +1,6 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
using Ryujinx.Graphics.Texture.Astc;
@ -15,18 +14,16 @@ namespace Ryujinx.Graphics.Gpu.Image
{
private GpuContext _context;
private TextureInfo _info;
private SizeInfo _sizeInfo;
public Format Format => _info.FormatInfo.Format;
public Format Format => Info.FormatInfo.Format;
public TextureInfo Info => _info;
public TextureInfo Info { get; private set; }
private int _depth;
private int _layers;
private int _firstLayer;
private int _firstLevel;
private readonly int _firstLayer;
private readonly int _firstLevel;
private bool _hasData;
@ -43,8 +40,8 @@ namespace Ryujinx.Graphics.Gpu.Image
public bool Modified { get; set; }
public ulong Address => _info.Address;
public ulong EndAddress => _info.Address + Size;
public ulong Address => Info.Address;
public ulong EndAddress => Info.Address + Size;
public ulong Size => (ulong)_sizeInfo.TotalSize;
@ -127,13 +124,13 @@ namespace Ryujinx.Graphics.Gpu.Image
width <<= _firstLevel;
height <<= _firstLevel;
if (_info.Target == Target.Texture3D)
if (Info.Target == Target.Texture3D)
{
depthOrLayers <<= _firstLevel;
}
else
{
depthOrLayers = _viewStorage._info.DepthOrLayers;
depthOrLayers = _viewStorage.Info.DepthOrLayers;
}
_viewStorage.RecreateStorageOrView(width, height, depthOrLayers);
@ -145,13 +142,13 @@ namespace Ryujinx.Graphics.Gpu.Image
int viewDepthOrLayers;
if (view._info.Target == Target.Texture3D)
if (view.Info.Target == Target.Texture3D)
{
viewDepthOrLayers = Math.Max(1, depthOrLayers >> view._firstLevel);
}
else
{
viewDepthOrLayers = view._info.DepthOrLayers;
viewDepthOrLayers = view.Info.DepthOrLayers;
}
view.RecreateStorageOrView(viewWidth, viewHeight, viewDepthOrLayers);
@ -161,27 +158,27 @@ namespace Ryujinx.Graphics.Gpu.Image
private void RecreateStorageOrView(int width, int height, int depthOrLayers)
{
SetInfo(new TextureInfo(
_info.Address,
Info.Address,
width,
height,
depthOrLayers,
_info.Levels,
_info.SamplesInX,
_info.SamplesInY,
_info.Stride,
_info.IsLinear,
_info.GobBlocksInY,
_info.GobBlocksInZ,
_info.GobBlocksInTileX,
_info.Target,
_info.FormatInfo,
_info.DepthStencilMode,
_info.SwizzleR,
_info.SwizzleG,
_info.SwizzleB,
_info.SwizzleA));
Info.Levels,
Info.SamplesInX,
Info.SamplesInY,
Info.Stride,
Info.IsLinear,
Info.GobBlocksInY,
Info.GobBlocksInZ,
Info.GobBlocksInTileX,
Info.Target,
Info.FormatInfo,
Info.DepthStencilMode,
Info.SwizzleR,
Info.SwizzleG,
Info.SwizzleB,
Info.SwizzleA));
TextureCreateInfo createInfo = TextureManager.GetCreateInfo(_info, _context.Capabilities);
TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities);
if (_viewStorage != this)
{
@ -215,50 +212,50 @@ namespace Ryujinx.Graphics.Gpu.Image
Span<byte> data = _context.PhysicalMemory.Read(Address, Size);
if (_info.IsLinear)
if (Info.IsLinear)
{
data = LayoutConverter.ConvertLinearStridedToLinear(
_info.Width,
_info.Height,
_info.FormatInfo.BlockWidth,
_info.FormatInfo.BlockHeight,
_info.Stride,
_info.FormatInfo.BytesPerPixel,
Info.Width,
Info.Height,
Info.FormatInfo.BlockWidth,
Info.FormatInfo.BlockHeight,
Info.Stride,
Info.FormatInfo.BytesPerPixel,
data);
}
else
{
data = LayoutConverter.ConvertBlockLinearToLinear(
_info.Width,
_info.Height,
Info.Width,
Info.Height,
_depth,
_info.Levels,
Info.Levels,
_layers,
_info.FormatInfo.BlockWidth,
_info.FormatInfo.BlockHeight,
_info.FormatInfo.BytesPerPixel,
_info.GobBlocksInY,
_info.GobBlocksInZ,
_info.GobBlocksInTileX,
Info.FormatInfo.BlockWidth,
Info.FormatInfo.BlockHeight,
Info.FormatInfo.BytesPerPixel,
Info.GobBlocksInY,
Info.GobBlocksInZ,
Info.GobBlocksInTileX,
_sizeInfo,
data);
}
if (!_context.Capabilities.SupportsAstcCompression && _info.FormatInfo.Format.IsAstc())
if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc())
{
if (!AstcDecoder.TryDecodeToRgba8(
data.ToArray(),
_info.FormatInfo.BlockWidth,
_info.FormatInfo.BlockHeight,
_info.Width,
_info.Height,
Info.FormatInfo.BlockWidth,
Info.FormatInfo.BlockHeight,
Info.Width,
Info.Height,
_depth,
_info.Levels,
Info.Levels,
out Span<byte> decoded))
{
string texInfo = $"{_info.Target} {_info.FormatInfo.Format} {_info.Width}x{_info.Height}x{_info.DepthOrLayers} levels {_info.Levels}";
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
Logger.PrintError(LogClass.Gpu, $"Invalid ASTC texture at 0x{_info.Address:X} ({texInfo}).");
Logger.PrintError(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.Address:X} ({texInfo}).");
}
data = decoded;
@ -273,31 +270,31 @@ namespace Ryujinx.Graphics.Gpu.Image
{
Span<byte> data = HostTexture.GetData();
if (_info.IsLinear)
if (Info.IsLinear)
{
data = LayoutConverter.ConvertLinearToLinearStrided(
_info.Width,
_info.Height,
_info.FormatInfo.BlockWidth,
_info.FormatInfo.BlockHeight,
_info.Stride,
_info.FormatInfo.BytesPerPixel,
Info.Width,
Info.Height,
Info.FormatInfo.BlockWidth,
Info.FormatInfo.BlockHeight,
Info.Stride,
Info.FormatInfo.BytesPerPixel,
data);
}
else
{
data = LayoutConverter.ConvertLinearToBlockLinear(
_info.Width,
_info.Height,
Info.Width,
Info.Height,
_depth,
_info.Levels,
Info.Levels,
_layers,
_info.FormatInfo.BlockWidth,
_info.FormatInfo.BlockHeight,
_info.FormatInfo.BytesPerPixel,
_info.GobBlocksInY,
_info.GobBlocksInZ,
_info.GobBlocksInTileX,
Info.FormatInfo.BlockWidth,
Info.FormatInfo.BlockHeight,
Info.FormatInfo.BytesPerPixel,
Info.GobBlocksInY,
Info.GobBlocksInZ,
Info.GobBlocksInTileX,
_sizeInfo,
data);
}
@ -332,8 +329,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if ((flags & TextureSearchFlags.IgnoreMs) != 0)
{
bool msTargetCompatible = _info.Target == Target.Texture2DMultisample &&
info.Target == Target.Texture2D;
bool msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
if (!msTargetCompatible && !TargetAndSamplesCompatible(info))
{
@ -345,25 +341,24 @@ namespace Ryujinx.Graphics.Gpu.Image
return false;
}
return _info.Address == info.Address && _info.Levels == info.Levels;
return Info.Address == info.Address && Info.Levels == info.Levels;
}
private bool FormatMatches(TextureInfo info, bool strict)
{
// D32F and R32F texture have the same representation internally,
// however the R32F format is used to sample from depth textures.
if (_info.FormatInfo.Format == Format.D32Float &&
info.FormatInfo.Format == Format.R32Float && !strict)
if (Info.FormatInfo.Format == Format.D32Float && info.FormatInfo.Format == Format.R32Float && !strict)
{
return true;
}
return _info.FormatInfo.Format == info.FormatInfo.Format;
return Info.FormatInfo.Format == info.FormatInfo.Format;
}
private bool LayoutMatches(TextureInfo info)
{
if (_info.IsLinear != info.IsLinear)
if (Info.IsLinear != info.IsLinear)
{
return false;
}
@ -372,12 +367,12 @@ namespace Ryujinx.Graphics.Gpu.Image
// For block linear textures, the stride is ignored.
if (info.IsLinear)
{
return _info.Stride == info.Stride;
return Info.Stride == info.Stride;
}
else
{
return _info.GobBlocksInY == info.GobBlocksInY &&
_info.GobBlocksInZ == info.GobBlocksInZ;
return Info.GobBlocksInY == info.GobBlocksInY &&
Info.GobBlocksInZ == info.GobBlocksInZ;
}
}
@ -388,21 +383,21 @@ namespace Ryujinx.Graphics.Gpu.Image
public bool SizeMatches(TextureInfo info, int level)
{
return Math.Max(1, _info.Width >> level) == info.Width &&
Math.Max(1, _info.Height >> level) == info.Height &&
Math.Max(1, _info.GetDepth() >> level) == info.GetDepth();
return Math.Max(1, Info.Width >> level) == info.Width &&
Math.Max(1, Info.Height >> level) == info.Height &&
Math.Max(1, Info.GetDepth() >> level) == info.GetDepth();
}
private bool SizeMatches(TextureInfo info, bool alignSizes)
{
if (_info.GetLayers() != info.GetLayers())
if (Info.GetLayers() != info.GetLayers())
{
return false;
}
if (alignSizes)
{
Size size0 = GetAlignedSize(_info);
Size size0 = GetAlignedSize(Info);
Size size1 = GetAlignedSize(info);
return size0.Width == size1.Width &&
@ -411,26 +406,26 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
return _info.Width == info.Width &&
_info.Height == info.Height &&
_info.GetDepth() == info.GetDepth();
return Info.Width == info.Width &&
Info.Height == info.Height &&
Info.GetDepth() == info.GetDepth();
}
}
private bool SamplerParamsMatches(TextureInfo info)
{
return _info.DepthStencilMode == info.DepthStencilMode &&
_info.SwizzleR == info.SwizzleR &&
_info.SwizzleG == info.SwizzleG &&
_info.SwizzleB == info.SwizzleB &&
_info.SwizzleA == info.SwizzleA;
return Info.DepthStencilMode == info.DepthStencilMode &&
Info.SwizzleR == info.SwizzleR &&
Info.SwizzleG == info.SwizzleG &&
Info.SwizzleB == info.SwizzleB &&
Info.SwizzleA == info.SwizzleA;
}
private bool TargetAndSamplesCompatible(TextureInfo info)
{
return _info.Target == info.Target &&
_info.SamplesInX == info.SamplesInX &&
_info.SamplesInY == info.SamplesInY;
return Info.Target == info.Target &&
Info.SamplesInX == info.SamplesInX &&
Info.SamplesInY == info.SamplesInY;
}
public bool IsViewCompatible(
@ -485,13 +480,13 @@ namespace Ryujinx.Graphics.Gpu.Image
return false;
}
return _info.SamplesInX == info.SamplesInX &&
_info.SamplesInY == info.SamplesInY;
return Info.SamplesInX == info.SamplesInX &&
Info.SamplesInY == info.SamplesInY;
}
private bool ViewLayoutCompatible(TextureInfo info, int level)
{
if (_info.IsLinear != info.IsLinear)
if (Info.IsLinear != info.IsLinear)
{
return false;
}
@ -500,9 +495,9 @@ namespace Ryujinx.Graphics.Gpu.Image
// For block linear textures, the stride is ignored.
if (info.IsLinear)
{
int width = Math.Max(1, _info.Width >> level);
int width = Math.Max(1, Info.Width >> level);
int stride = width * _info.FormatInfo.BytesPerPixel;
int stride = width * Info.FormatInfo.BytesPerPixel;
stride = BitUtils.AlignUp(stride, 32);
@ -510,15 +505,15 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
int height = Math.Max(1, _info.Height >> level);
int depth = Math.Max(1, _info.GetDepth() >> level);
int height = Math.Max(1, Info.Height >> level);
int depth = Math.Max(1, Info.GetDepth() >> level);
(int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
height,
depth,
_info.FormatInfo.BlockHeight,
_info.GobBlocksInY,
_info.GobBlocksInZ);
Info.FormatInfo.BlockHeight,
Info.GobBlocksInY,
Info.GobBlocksInZ);
return gobBlocksInY == info.GobBlocksInY &&
gobBlocksInZ == info.GobBlocksInZ;
@ -527,12 +522,12 @@ namespace Ryujinx.Graphics.Gpu.Image
private bool ViewFormatCompatible(TextureInfo info)
{
return TextureCompatibility.FormatCompatible(_info.FormatInfo, info.FormatInfo);
return TextureCompatibility.FormatCompatible(Info.FormatInfo, info.FormatInfo);
}
private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
{
Size size = GetAlignedSize(_info, level);
Size size = GetAlignedSize(Info, level);
Size otherSize = GetAlignedSize(info);
@ -549,7 +544,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
{
switch (_info.Target)
switch (Info.Target)
{
case Target.Texture1D:
case Target.Texture1DArray:
@ -621,7 +616,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public ITexture GetTargetTexture(Target target)
{
if (target == _info.Target)
if (target == Info.Target)
{
return HostTexture;
}
@ -629,21 +624,21 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_arrayViewTexture == null && IsSameDimensionsTarget(target))
{
TextureCreateInfo createInfo = new TextureCreateInfo(
_info.Width,
_info.Height,
Info.Width,
Info.Height,
target == Target.CubemapArray ? 6 : 1,
_info.Levels,
_info.Samples,
_info.FormatInfo.BlockWidth,
_info.FormatInfo.BlockHeight,
_info.FormatInfo.BytesPerPixel,
_info.FormatInfo.Format,
_info.DepthStencilMode,
Info.Levels,
Info.Samples,
Info.FormatInfo.BlockWidth,
Info.FormatInfo.BlockHeight,
Info.FormatInfo.BytesPerPixel,
Info.FormatInfo.Format,
Info.DepthStencilMode,
target,
_info.SwizzleR,
_info.SwizzleG,
_info.SwizzleB,
_info.SwizzleA);
Info.SwizzleR,
Info.SwizzleG,
Info.SwizzleB,
Info.SwizzleA);
ITexture viewTexture = HostTexture.CreateView(createInfo, 0, 0);
@ -662,7 +657,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private bool IsSameDimensionsTarget(Target target)
{
switch (_info.Target)
switch (Info.Target)
{
case Target.Texture1D:
case Target.Texture1DArray:
@ -702,7 +697,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private void SetInfo(TextureInfo info)
{
_info = info;
Info = info;
_depth = info.GetDepth();
_layers = info.GetLayers();

View File

@ -1,4 +1,4 @@
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Image
{

View File

@ -178,7 +178,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
_textureState[stageIndex][index].Texture = hostTexture;
_context.Renderer.Pipeline.BindTexture(index, stage, hostTexture);
_context.Renderer.Pipeline.SetTexture(index, stage, hostTexture);
}
Sampler sampler = _samplerPool.Get(samplerId);
@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
_textureState[stageIndex][index].Sampler = hostSampler;
_context.Renderer.Pipeline.BindSampler(index, stage, hostSampler);
_context.Renderer.Pipeline.SetSampler(index, stage, hostSampler);
}
}
}
@ -217,7 +217,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
_imageState[stageIndex][index].Texture = hostTexture;
_context.Renderer.Pipeline.BindImage(index, stage, hostTexture);
_context.Renderer.Pipeline.SetImage(index, stage, hostTexture);
}
}
}

View File

@ -1,4 +1,4 @@
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Image
{

View File

@ -1,4 +1,4 @@
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Image
{

View File

@ -1,6 +1,5 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.State;

View File

@ -1,5 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Gpu.Memory;
using System;
using System.Collections.Generic;
@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (!FormatTable.TryGetTextureFormat(format, srgb, out FormatInfo formatInfo))
{
// TODO: Warning.
Logger.PrintError(LogClass.Gpu, $"Invalid texture format 0x{format:X} (sRGB: {srgb}).");
formatInfo = FormatInfo.Default;
}

View File

@ -1,4 +1,4 @@
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Image
{

View File

@ -1,6 +1,5 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.InputAssembler;
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Shader;
using System;
@ -305,7 +304,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
_context.Renderer.Pipeline.BindStorageBuffer(index, ShaderStage.Compute, buffer);
_context.Renderer.Pipeline.SetStorageBuffer(index, ShaderStage.Compute, buffer);
}
enableMask = _cpUniformBuffers.EnableMask;
@ -326,7 +325,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
_context.Renderer.Pipeline.BindUniformBuffer(index, ShaderStage.Compute, buffer);
_context.Renderer.Pipeline.SetUniformBuffer(index, ShaderStage.Compute, buffer);
}
// Force rebind after doing compute work.
@ -343,7 +342,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
BufferRange buffer = GetBufferRange(_indexBuffer.Address, _indexBuffer.Size);
_context.Renderer.Pipeline.BindIndexBuffer(buffer, _indexBuffer.Type);
_context.Renderer.Pipeline.SetIndexBuffer(buffer, _indexBuffer.Type);
}
}
else if (_indexBuffer.Address != 0)
@ -373,7 +372,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
}
_context.Renderer.Pipeline.BindVertexBuffers(vertexBuffers);
_context.Renderer.Pipeline.SetVertexBuffers(vertexBuffers);
}
else
{
@ -468,11 +467,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (isStorage)
{
_context.Renderer.Pipeline.BindStorageBuffer(index, stage, buffer);
_context.Renderer.Pipeline.SetStorageBuffer(index, stage, buffer);
}
else
{
_context.Renderer.Pipeline.BindUniformBuffer(index, stage, buffer);
_context.Renderer.Pipeline.SetUniformBuffer(index, stage, buffer);
}
}

View File

@ -9,6 +9,8 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Shader
{
using TextureDescriptor = Image.TextureDescriptor;
class ShaderCache
{
private const int MaxProgramSize = 0x100000;
@ -374,7 +376,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
return !descriptor.UnpackTextureCoordNormalized() && is2DTexture;
}
private Image.TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int index)
private TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int index)
{
return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(state, stageIndex, index);
}

View File

@ -1,4 +1,4 @@
using Ryujinx.Graphics.GAL.Blend;
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{

View File

@ -1,4 +1,4 @@
using Ryujinx.Graphics.GAL.Blend;
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{

View File

@ -1,5 +1,4 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.DepthStencil;
namespace Ryujinx.Graphics.Gpu.State
{

View File

@ -1,5 +1,4 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.DepthStencil;
namespace Ryujinx.Graphics.Gpu.State
{

View File

@ -1,14 +1,15 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Gpu.Image;
using System;
using System.Collections.Concurrent;
namespace Ryujinx.Graphics.Gpu
{
using Texture = Image.Texture;
public class Window
{
private GpuContext _context;
private readonly GpuContext _context;
private struct PresentationTexture
{
@ -30,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu
}
}
private ConcurrentQueue<PresentationTexture> _frameQueue;
private readonly ConcurrentQueue<PresentationTexture> _frameQueue;
public Window(GpuContext context)
{
@ -79,7 +80,7 @@ namespace Ryujinx.Graphics.Gpu
if (_frameQueue.TryDequeue(out PresentationTexture pt))
{
Image.Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(pt.Info);
Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(pt.Info);
texture.SynchronizeMemory();

View File

@ -1,9 +1,6 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Blend;
using Ryujinx.Graphics.GAL.Sampler;
using Ryujinx.Graphics.GAL.Texture;
namespace Ryujinx.Graphics.OpenGL
{
@ -334,31 +331,31 @@ namespace Ryujinx.Graphics.OpenGL
return PrimitiveType.Points;
}
public static StencilOp Convert(this GAL.DepthStencil.StencilOp op)
public static OpenTK.Graphics.OpenGL.StencilOp Convert(this GAL.StencilOp op)
{
switch (op)
{
case GAL.DepthStencil.StencilOp.Keep:
return StencilOp.Keep;
case GAL.DepthStencil.StencilOp.Zero:
return StencilOp.Zero;
case GAL.DepthStencil.StencilOp.Replace:
return StencilOp.Replace;
case GAL.DepthStencil.StencilOp.IncrementAndClamp:
return StencilOp.Incr;
case GAL.DepthStencil.StencilOp.DecrementAndClamp:
return StencilOp.Decr;
case GAL.DepthStencil.StencilOp.Invert:
return StencilOp.Invert;
case GAL.DepthStencil.StencilOp.IncrementAndWrap:
return StencilOp.IncrWrap;
case GAL.DepthStencil.StencilOp.DecrementAndWrap:
return StencilOp.DecrWrap;
case GAL.StencilOp.Keep:
return OpenTK.Graphics.OpenGL.StencilOp.Keep;
case GAL.StencilOp.Zero:
return OpenTK.Graphics.OpenGL.StencilOp.Zero;
case GAL.StencilOp.Replace:
return OpenTK.Graphics.OpenGL.StencilOp.Replace;
case GAL.StencilOp.IncrementAndClamp:
return OpenTK.Graphics.OpenGL.StencilOp.Incr;
case GAL.StencilOp.DecrementAndClamp:
return OpenTK.Graphics.OpenGL.StencilOp.Decr;
case GAL.StencilOp.Invert:
return OpenTK.Graphics.OpenGL.StencilOp.Invert;
case GAL.StencilOp.IncrementAndWrap:
return OpenTK.Graphics.OpenGL.StencilOp.IncrWrap;
case GAL.StencilOp.DecrementAndWrap:
return OpenTK.Graphics.OpenGL.StencilOp.DecrWrap;
}
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(GAL.DepthStencil.StencilOp)} enum value: {op}.");
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(GAL.StencilOp)} enum value: {op}.");
return StencilOp.Keep;
return OpenTK.Graphics.OpenGL.StencilOp.Keep;
}
public static All Convert(this SwizzleComponent swizzleComponent)

View File

@ -1,10 +1,6 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Blend;
using Ryujinx.Graphics.GAL.Color;
using Ryujinx.Graphics.GAL.DepthStencil;
using Ryujinx.Graphics.GAL.InputAssembler;
using Ryujinx.Graphics.Shader;
using System;
@ -41,166 +37,6 @@ namespace Ryujinx.Graphics.OpenGL
_clipDepthMode = ClipDepthMode.NegativeOneToOne;
}
public void BindBlendState(int index, BlendDescriptor blend)
{
if (!blend.Enable)
{
GL.Disable(IndexedEnableCap.Blend, index);
return;
}
GL.BlendEquationSeparate(
index,
blend.ColorOp.Convert(),
blend.AlphaOp.Convert());
GL.BlendFuncSeparate(
index,
(BlendingFactorSrc) blend.ColorSrcFactor.Convert(),
(BlendingFactorDest)blend.ColorDstFactor.Convert(),
(BlendingFactorSrc) blend.AlphaSrcFactor.Convert(),
(BlendingFactorDest)blend.AlphaDstFactor.Convert());
GL.Enable(IndexedEnableCap.Blend, index);
}
public void BindImage(int index, ShaderStage stage, ITexture texture)
{
int unit = _program.GetImageUnit(stage, index);
if (unit != -1 && texture != null)
{
TextureView view = (TextureView)texture;
FormatInfo formatInfo = FormatTable.GetFormatInfo(view.Format);
SizedInternalFormat format = (SizedInternalFormat)formatInfo.PixelInternalFormat;
GL.BindImageTexture(
unit,
view.Handle,
0,
true,
0,
TextureAccess.ReadWrite,
format);
}
}
public void BindIndexBuffer(BufferRange buffer, IndexType type)
{
_elementsType = type.Convert();
_indexBaseOffset = (IntPtr)buffer.Offset;
EnsureVertexArray();
_vertexArray.SetIndexBuffer((Buffer)buffer.Buffer);
}
public void BindProgram(IProgram program)
{
_program = (Program)program;
_program.Bind();
}
public void BindSampler(int index, ShaderStage stage, ISampler sampler)
{
int unit = _program.GetTextureUnit(stage, index);
if (unit != -1 && sampler != null)
{
((Sampler)sampler).Bind(unit);
}
else if (unit == -1)
{
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
}
}
public void BindTexture(int index, ShaderStage stage, ITexture texture)
{
int unit = _program.GetTextureUnit(stage, index);
if (unit != -1 && texture != null)
{
if (unit == 0)
{
_unit0Texture = ((TextureView)texture);
}
else
{
((TextureView)texture).Bind(unit);
}
}
else if (unit == -1)
{
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
}
}
public void BindStorageBuffer(int index, ShaderStage stage, BufferRange buffer)
{
BindBuffer(index, stage, buffer, isStorage: true);
}
public void BindUniformBuffer(int index, ShaderStage stage, BufferRange buffer)
{
BindBuffer(index, stage, buffer, isStorage: false);
}
private void BindBuffer(int index, ShaderStage stage, BufferRange buffer, bool isStorage)
{
int bindingPoint = isStorage
? _program.GetStorageBufferBindingPoint(stage, index)
: _program.GetUniformBufferBindingPoint(stage, index);
if (bindingPoint == -1)
{
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
return;
}
BufferRangeTarget target = isStorage
? BufferRangeTarget.ShaderStorageBuffer
: BufferRangeTarget.UniformBuffer;
if (buffer.Buffer == null)
{
GL.BindBufferRange(target, bindingPoint, 0, IntPtr.Zero, 0);
return;
}
int bufferHandle = ((Buffer)buffer.Buffer).Handle;
IntPtr bufferOffset = (IntPtr)buffer.Offset;
GL.BindBufferRange(
target,
bindingPoint,
bufferHandle,
bufferOffset,
buffer.Size);
}
public void BindVertexAttribs(VertexAttribDescriptor[] vertexAttribs)
{
EnsureVertexArray();
_vertexArray.SetVertexAttributes(vertexAttribs);
}
public void BindVertexBuffers(VertexBufferDescriptor[] vertexBuffers)
{
EnsureVertexArray();
_vertexArray.SetVertexBuffers(vertexBuffers);
}
public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
{
GL.ColorMask(
@ -217,43 +53,7 @@ namespace Ryujinx.Graphics.OpenGL
RestoreComponentMask(index);
}
public void ClearRenderTargetColor(int index, uint componentMask, ColorSI color)
{
GL.ColorMask(
index,
(componentMask & 1u) != 0,
(componentMask & 2u) != 0,
(componentMask & 4u) != 0,
(componentMask & 8u) != 0);
int[] colors = new int[] { color.Red, color.Green, color.Blue, color.Alpha };
GL.ClearBuffer(ClearBuffer.Color, index, colors);
RestoreComponentMask(index);
}
public void ClearRenderTargetColor(int index, uint componentMask, ColorUI color)
{
GL.ColorMask(
index,
(componentMask & 1u) != 0,
(componentMask & 2u) != 0,
(componentMask & 4u) != 0,
(componentMask & 8u) != 0);
uint[] colors = new uint[] { color.Red, color.Green, color.Blue, color.Alpha };
GL.ClearBuffer(ClearBuffer.Color, index, colors);
RestoreComponentMask(index);
}
public void ClearRenderTargetDepthStencil(
float depthValue,
bool depthMask,
int stencilValue,
int stencilMask)
public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
{
bool stencilMaskChanged =
stencilMask != 0 &&
@ -295,7 +95,7 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void Dispatch(int groupsX, int groupsY, int groupsZ)
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
{
if (!_program.IsLinked)
{
@ -607,21 +407,35 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void DrawIndirect(BufferRange buffer, ulong offset, int drawCount, int stride)
{
}
public void DrawIndexedIndirect(BufferRange buffer, ulong offset, int drawCount, int stride)
{
}
public void SetBlendColor(ColorF color)
{
GL.BlendColor(color.Red, color.Green, color.Blue, color.Alpha);
}
public void SetBlendState(int index, BlendDescriptor blend)
{
if (!blend.Enable)
{
GL.Disable(IndexedEnableCap.Blend, index);
return;
}
GL.BlendEquationSeparate(
index,
blend.ColorOp.Convert(),
blend.AlphaOp.Convert());
GL.BlendFuncSeparate(
index,
(BlendingFactorSrc)blend.ColorSrcFactor.Convert(),
(BlendingFactorDest)blend.ColorDstFactor.Convert(),
(BlendingFactorSrc)blend.AlphaSrcFactor.Convert(),
(BlendingFactorDest)blend.AlphaDstFactor.Convert());
GL.Enable(IndexedEnableCap.Blend, index);
}
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
{
if ((enables & PolygonModeMask.Point) != 0)
@ -701,6 +515,33 @@ namespace Ryujinx.Graphics.OpenGL
GL.FrontFace(frontFace.Convert());
}
public void SetImage(int index, ShaderStage stage, ITexture texture)
{
int unit = _program.GetImageUnit(stage, index);
if (unit != -1 && texture != null)
{
TextureView view = (TextureView)texture;
FormatInfo formatInfo = FormatTable.GetFormatInfo(view.Format);
SizedInternalFormat format = (SizedInternalFormat)formatInfo.PixelInternalFormat;
GL.BindImageTexture(unit, view.Handle, 0, true, 0, TextureAccess.ReadWrite, format);
}
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
_elementsType = type.Convert();
_indexBaseOffset = (IntPtr)buffer.Offset;
EnsureVertexArray();
_vertexArray.SetIndexBuffer((Buffer)buffer.Buffer);
}
public void SetPrimitiveRestart(bool enable, int index)
{
if (!enable)
@ -720,6 +561,13 @@ namespace Ryujinx.Graphics.OpenGL
_primitiveType = topology.Convert();
}
public void SetProgram(IProgram program)
{
_program = (Program)program;
_program.Bind();
}
public void SetRenderTargetColorMasks(uint[] componentMasks)
{
_componentMasks = (uint[])componentMasks.Clone();
@ -752,6 +600,20 @@ namespace Ryujinx.Graphics.OpenGL
UpdateDepthTest();
}
public void SetSampler(int index, ShaderStage stage, ISampler sampler)
{
int unit = _program.GetTextureUnit(stage, index);
if (unit != -1 && sampler != null)
{
((Sampler)sampler).Bind(unit);
}
else if (unit == -1)
{
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
}
}
public void SetStencilTest(StencilTestDescriptor stencilTest)
{
if (!stencilTest.TestEnable)
@ -794,6 +656,51 @@ namespace Ryujinx.Graphics.OpenGL
_stencilFrontMask = stencilTest.FrontMask;
}
public void SetStorageBuffer(int index, ShaderStage stage, BufferRange buffer)
{
SetBuffer(index, stage, buffer, isStorage: true);
}
public void SetTexture(int index, ShaderStage stage, ITexture texture)
{
int unit = _program.GetTextureUnit(stage, index);
if (unit != -1 && texture != null)
{
if (unit == 0)
{
_unit0Texture = ((TextureView)texture);
}
else
{
((TextureView)texture).Bind(unit);
}
}
else if (unit == -1)
{
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
}
}
public void SetUniformBuffer(int index, ShaderStage stage, BufferRange buffer)
{
SetBuffer(index, stage, buffer, isStorage: false);
}
public void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs)
{
EnsureVertexArray();
_vertexArray.SetVertexAttributes(vertexAttribs);
}
public void SetVertexBuffers(VertexBufferDescriptor[] vertexBuffers)
{
EnsureVertexArray();
_vertexArray.SetVertexBuffers(vertexBuffers);
}
public void SetViewports(int first, Viewport[] viewports)
{
bool flipY = false;
@ -848,6 +755,37 @@ namespace Ryujinx.Graphics.OpenGL
GL.MemoryBarrier(MemoryBarrierFlags.TextureFetchBarrierBit);
}
private void SetBuffer(int index, ShaderStage stage, BufferRange buffer, bool isStorage)
{
int bindingPoint = isStorage
? _program.GetStorageBufferBindingPoint(stage, index)
: _program.GetUniformBufferBindingPoint(stage, index);
if (bindingPoint == -1)
{
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
return;
}
BufferRangeTarget target = isStorage
? BufferRangeTarget.ShaderStorageBuffer
: BufferRangeTarget.UniformBuffer;
if (buffer.Buffer == null)
{
GL.BindBufferRange(target, bindingPoint, 0, IntPtr.Zero, 0);
return;
}
int bufferHandle = ((Buffer)buffer.Buffer).Handle;
IntPtr bufferOffset = (IntPtr)buffer.Offset;
GL.BindBufferRange(target, bindingPoint, bufferHandle, bufferOffset, buffer.Size);
}
private void SetOrigin(ClipOrigin origin)
{
if (_clipOrigin != origin)

View File

@ -1,7 +1,5 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Sampler;
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.OpenGL
@ -10,9 +8,9 @@ namespace Ryujinx.Graphics.OpenGL
{
public IPipeline Pipeline { get; }
private Counters _counters;
private readonly Counters _counters;
private Window _window;
private readonly Window _window;
public IWindow Window => _window;

View File

@ -1,6 +1,5 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Sampler;
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL
{

View File

@ -1,6 +1,6 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL.Texture;
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL

View File

@ -1,7 +1,6 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Texture;
namespace Ryujinx.Graphics.OpenGL
{
@ -9,9 +8,9 @@ namespace Ryujinx.Graphics.OpenGL
{
public int Handle { get; private set; }
private Renderer _renderer;
private readonly Renderer _renderer;
private TextureCreateInfo _info;
private readonly TextureCreateInfo _info;
public Target Target => _info.Target;

View File

@ -1,6 +1,5 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Texture;
using System;
namespace Ryujinx.Graphics.OpenGL
@ -9,13 +8,13 @@ namespace Ryujinx.Graphics.OpenGL
{
public int Handle { get; private set; }
private Renderer _renderer;
private readonly Renderer _renderer;
private TextureStorage _parent;
private readonly TextureStorage _parent;
private TextureView _emulatedViewParent;
private TextureCreateInfo _info;
private readonly TextureCreateInfo _info;
private int _firstLayer;
private int _firstLevel;

View File

@ -1,5 +1,5 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL.InputAssembler;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL

View File

@ -1,3 +1,4 @@
using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
using System.Text;

View File

@ -1,6 +1,7 @@
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;

View File

@ -1,7 +1,6 @@
using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
namespace Ryujinx.Graphics.Shader.Translation
{
struct ShaderConfig
{

View File

@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.Decoders;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Shader
namespace Ryujinx.Graphics.Shader.Translation
{
struct OutputMapTarget
{