Remove leftover of debugging code for shader texture format (#1141)
This commit is contained in:
parent
6bfe4715f0
commit
ff86494d68
@ -250,8 +250,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
format = GetTextureFormat(op.Size);
|
||||
}
|
||||
|
||||
System.Console.WriteLine(format.ToString());
|
||||
|
||||
Operand[] sources = sourcesList.ToArray();
|
||||
|
||||
int handle = !op.IsBindless ? op.Immediate : 0;
|
||||
|
Loading…
Reference in New Issue
Block a user