138 lines
4.8 KiB
C
138 lines
4.8 KiB
C
/*************************************************************************************************/
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/*!
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* \file wsf_msg.h
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*
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* \brief Message passing service.
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*
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* $Date: 2017-03-10 14:08:37 -0600 (Fri, 10 Mar 2017) $
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* $Revision: 11501 $
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*
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* Copyright (c) 2009-2017 ARM Ltd., all rights reserved.
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* ARM Ltd. confidential and proprietary.
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*
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* IMPORTANT. Your use of this file is governed by a Software License Agreement
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* ("Agreement") that must be accepted in order to download or otherwise receive a
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* copy of this file. You may not use or copy this file for any purpose other than
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* as described in the Agreement. If you do not agree to all of the terms of the
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* Agreement do not use this file and delete all copies in your possession or control;
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* if you do not have a copy of the Agreement, you must contact ARM Ltd. prior
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* to any use, copying or further distribution of this software.
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*/
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/*************************************************************************************************/
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#ifndef WSF_MSG_H
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#define WSF_MSG_H
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#include "wsf_queue.h"
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#include "wsf_os.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**************************************************************************************************
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Function Declarations
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**************************************************************************************************/
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/*************************************************************************************************/
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/*!
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* \fn WsfMsgDataAlloc
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*
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* \brief Allocate a data message buffer to be sent with WsfMsgSend().
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*
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* \param len Message length in bytes.
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* \param tailroom Tailroom length in bytes.
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*
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* \return Pointer to data message buffer or NULL if allocation failed.
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*/
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/*************************************************************************************************/
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void *WsfMsgDataAlloc(uint16_t len, uint8_t tailroom);
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/*************************************************************************************************/
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/*!
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* \fn WsfMsgAlloc
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*
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* \brief Allocate a message buffer to be sent with WsfMsgSend().
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*
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* \param len Message length in bytes.
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*
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* \return Pointer to message buffer or NULL if allocation failed.
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*/
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/*************************************************************************************************/
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void *WsfMsgAlloc(uint16_t len);
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/*************************************************************************************************/
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/*!
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* \fn WsfMsgFree
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*
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* \brief Free a message buffer allocated with WsfMsgAlloc().
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*
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* \param pMsg Pointer to message buffer.
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*
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* \return None.
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*/
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/*************************************************************************************************/
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void WsfMsgFree(void *pMsg);
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/*************************************************************************************************/
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/*!
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* \fn WsfMsgSend
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*
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* \brief Send a message to an event handler.
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*
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* \param handlerId Event handler ID.
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* \param pMsg Pointer to message buffer.
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*
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* \return None.
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*/
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/*************************************************************************************************/
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void WsfMsgSend(wsfHandlerId_t handlerId, void *pMsg);
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/*************************************************************************************************/
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/*!
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* \fn WsfMsgEnq
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*
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* \brief Enqueue a message.
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*
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* \param pQueue Pointer to queue.
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* \param handerId Set message handler ID to this value.
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* \param pElem Pointer to message buffer.
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*
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* \return None.
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*/
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/*************************************************************************************************/
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void WsfMsgEnq(wsfQueue_t *pQueue, wsfHandlerId_t handlerId, void *pMsg);
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/*************************************************************************************************/
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/*!
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* \fn WsfMsgDeq
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*
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* \brief Dequeue a message.
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*
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* \param pQueue Pointer to queue.
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* \param pHandlerId Handler ID of returned message; this is a return parameter.
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*
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* \return Pointer to message that has been dequeued or NULL if queue is empty.
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*/
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/*************************************************************************************************/
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void *WsfMsgDeq(wsfQueue_t *pQueue, wsfHandlerId_t *pHandlerId);
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/*************************************************************************************************/
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/*!
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* \fn WsfMsgPeek
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*
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* \brief Get the next message without removing it from the queue.
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*
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* \param pQueue Pointer to queue.
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* \param pHandlerId Handler ID of returned message; this is a return parameter.
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*
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* \return Pointer to the next message on the queue or NULL if queue is empty.
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*/
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/*************************************************************************************************/
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void *WsfMsgPeek(wsfQueue_t *pQueue, wsfHandlerId_t *pHandlerId);
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#ifdef __cplusplus
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};
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#endif
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#endif /* WSF_MSG_H */
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