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/*************************************************************************************************/
/*!
* \file wsf_msg.h
*
* \brief Message passing service.
*
* $Date: 2017-03-10 14:08:37 -0600 (Fri, 10 Mar 2017) $
* $Revision: 11501 $
*
* Copyright (c) 2009-2017 ARM Ltd., all rights reserved.
* ARM Ltd. confidential and proprietary.
*
* IMPORTANT. Your use of this file is governed by a Software License Agreement
* ("Agreement") that must be accepted in order to download or otherwise receive a
* copy of this file. You may not use or copy this file for any purpose other than
* as described in the Agreement. If you do not agree to all of the terms of the
* Agreement do not use this file and delete all copies in your possession or control;
* if you do not have a copy of the Agreement, you must contact ARM Ltd. prior
* to any use, copying or further distribution of this software.
*/
/*************************************************************************************************/
#ifndef WSF_MSG_H
#define WSF_MSG_H
#include "wsf_queue.h"
#include "wsf_os.h"
#ifdef __cplusplus
extern "C" {
#endif
/**************************************************************************************************
Function Declarations
**************************************************************************************************/
/*************************************************************************************************/
/*!
* \fn WsfMsgDataAlloc
*
* \brief Allocate a data message buffer to be sent with WsfMsgSend().
*
* \param len Message length in bytes.
* \param tailroom Tailroom length in bytes.
*
* \return Pointer to data message buffer or NULL if allocation failed.
*/
/*************************************************************************************************/
void *WsfMsgDataAlloc(uint16_t len, uint8_t tailroom);
/*************************************************************************************************/
/*!
* \fn WsfMsgAlloc
*
* \brief Allocate a message buffer to be sent with WsfMsgSend().
*
* \param len Message length in bytes.
*
* \return Pointer to message buffer or NULL if allocation failed.
*/
/*************************************************************************************************/
void *WsfMsgAlloc(uint16_t len);
/*************************************************************************************************/
/*!
* \fn WsfMsgFree
*
* \brief Free a message buffer allocated with WsfMsgAlloc().
*
* \param pMsg Pointer to message buffer.
*
* \return None.
*/
/*************************************************************************************************/
void WsfMsgFree(void *pMsg);
/*************************************************************************************************/
/*!
* \fn WsfMsgSend
*
* \brief Send a message to an event handler.
*
* \param handlerId Event handler ID.
* \param pMsg Pointer to message buffer.
*
* \return None.
*/
/*************************************************************************************************/
void WsfMsgSend(wsfHandlerId_t handlerId, void *pMsg);
/*************************************************************************************************/
/*!
* \fn WsfMsgEnq
*
* \brief Enqueue a message.
*
* \param pQueue Pointer to queue.
* \param handerId Set message handler ID to this value.
* \param pElem Pointer to message buffer.
*
* \return None.
*/
/*************************************************************************************************/
void WsfMsgEnq(wsfQueue_t *pQueue, wsfHandlerId_t handlerId, void *pMsg);
/*************************************************************************************************/
/*!
* \fn WsfMsgDeq
*
* \brief Dequeue a message.
*
* \param pQueue Pointer to queue.
* \param pHandlerId Handler ID of returned message; this is a return parameter.
*
* \return Pointer to message that has been dequeued or NULL if queue is empty.
*/
/*************************************************************************************************/
void *WsfMsgDeq(wsfQueue_t *pQueue, wsfHandlerId_t *pHandlerId);
/*************************************************************************************************/
/*!
* \fn WsfMsgPeek
*
* \brief Get the next message without removing it from the queue.
*
* \param pQueue Pointer to queue.
* \param pHandlerId Handler ID of returned message; this is a return parameter.
*
* \return Pointer to the next message on the queue or NULL if queue is empty.
*/
/*************************************************************************************************/
void *WsfMsgPeek(wsfQueue_t *pQueue, wsfHandlerId_t *pHandlerId);
#ifdef __cplusplus
};
#endif
#endif /* WSF_MSG_H */