.. |
AutoDeleteCache.cs
|
Memory Read/Write Tracking using Region Handles (#1272)
|
2020-10-16 17:18:35 -03:00 |
FormatInfo.cs
|
Allow swizzles to match with "undefined" components (#1538)
|
2020-09-11 09:48:48 +10:00 |
FormatTable.cs
|
Add another Depth32F texture format (#2304)
|
2021-05-22 01:15:08 +02:00 |
ITextureDescriptor.cs
|
shader cache: Fix invalid virtual address clean up (#1717)
|
2020-11-17 22:20:17 +01:00 |
Pool.cs
|
Improve handling for unmapped GPU resources (#2083)
|
2021-03-06 11:43:55 -03:00 |
ReductionFilter.cs
|
Address PR feedback
|
2020-01-09 02:13:00 +01:00 |
Sampler.cs
|
Add seamless cubemap flag in sampler parameters. (#1658)
|
2020-11-02 17:03:06 -03:00 |
SamplerDescriptor.cs
|
Use a descriptor cache for faster pool invalidation. (#1977)
|
2021-01-29 14:19:06 +11:00 |
SamplerMinFilter.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
2020-01-09 02:13:00 +01:00 |
SamplerMipFilter.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
2020-01-09 02:13:00 +01:00 |
SamplerPool.cs
|
Use a descriptor cache for faster pool invalidation. (#1977)
|
2021-01-29 14:19:06 +11:00 |
Texture.cs
|
Use copy dependencies for the Intel/AMD view format workaround (#2144)
|
2021-05-16 20:43:27 +02:00 |
TextureBindingInfo.cs
|
Simplify logic for bindless texture handling (#1667)
|
2020-11-09 19:35:04 -03:00 |
TextureBindingsManager.cs
|
Pass CbufSlot when getting info from the texture descriptor (#2291)
|
2021-05-19 20:05:43 +02:00 |
TextureCompatibility.cs
|
Improve linear texture compatibility rules (#2099)
|
2021-03-19 02:17:38 +01:00 |
TextureComponent.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
2020-01-09 02:13:00 +01:00 |
TextureDependency.cs
|
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
|
2021-03-02 19:30:54 -03:00 |
TextureDescriptor.cs
|
Improve Buffer Textures and flush Image Stores (#2088)
|
2021-03-08 18:43:39 -03:00 |
TextureDescriptorType.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
2020-01-09 02:13:00 +01:00 |
TextureGroup.cs
|
Improve linear texture compatibility rules (#2099)
|
2021-03-19 02:17:38 +01:00 |
TextureGroupHandle.cs
|
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
|
2021-03-02 19:30:54 -03:00 |
TextureInfo.cs
|
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
|
2021-03-02 19:30:54 -03:00 |
TextureManager.cs
|
Pass CbufSlot when getting info from the texture descriptor (#2291)
|
2021-05-19 20:05:43 +02:00 |
TextureMatchQuality.cs
|
Prefer truly perfect texture matches over fomat aliased ones (#1754)
|
2020-11-27 19:46:23 +01:00 |
TextureMsaaMode.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
2020-01-09 02:13:00 +01:00 |
TexturePool.cs
|
Improve Buffer Textures and flush Image Stores (#2088)
|
2021-03-08 18:43:39 -03:00 |
TexturePoolCache.cs
|
Remove unused texture and sampler pool invalidation code (#1648)
|
2020-11-01 15:17:29 -03:00 |
TextureScaleMode.cs
|
Implement Zero-Configuration Resolution Scaling (#1365)
|
2020-07-07 04:41:07 +02:00 |
TextureSearchFlags.cs
|
Fix depth stencil formats copy by matching equivalent color formats (#1198)
|
2020-07-13 21:41:30 +10:00 |
TextureTarget.cs
|
shader cache: Fix invalid virtual address clean up (#1717)
|
2020-11-17 22:20:17 +01:00 |
TextureViewCompatibility.cs
|
Texture/Buffer Memory Management Improvements (#1408)
|
2020-09-10 16:44:04 -03:00 |