Use a descriptor cache for faster pool invalidation. (#1977)
* Use a descriptor cache for faster pool invalidation. * Speed up comparison by casting to Vector256 Now we never need to worry about this ever again
This commit is contained in:
parent
9eb0ab05c6
commit
c30504e3b3
@ -8,14 +8,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <summary>
|
||||
/// Represents a pool of GPU resources, such as samplers or textures.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the GPU resource</typeparam>
|
||||
abstract class Pool<T> : IDisposable
|
||||
/// <typeparam name="T1">Type of the GPU resource</typeparam>
|
||||
/// <typeparam name="T2">Type of the descriptor</typeparam>
|
||||
abstract class Pool<T1, T2> : IDisposable where T2 : unmanaged
|
||||
{
|
||||
protected const int DescriptorSize = 0x20;
|
||||
|
||||
protected GpuContext Context;
|
||||
|
||||
protected T[] Items;
|
||||
protected T1[] Items;
|
||||
protected T2[] DescriptorCache;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum ID value of resources on the pool (inclusive).
|
||||
@ -47,7 +49,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
ulong size = (ulong)(uint)count * DescriptorSize;
|
||||
|
||||
Items = new T[count];
|
||||
Items = new T1[count];
|
||||
DescriptorCache = new T2[count];
|
||||
|
||||
Address = address;
|
||||
Size = size;
|
||||
@ -56,12 +59,23 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
_modifiedDelegate = RegionModified;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the descriptor for a given ID.
|
||||
/// </summary>
|
||||
/// <param name="id">ID of the descriptor. This is effectively a zero-based index</param>
|
||||
/// <returns>The descriptor</returns>
|
||||
public T2 GetDescriptor(int id)
|
||||
{
|
||||
return Context.PhysicalMemory.Read<T2>(Address + (ulong)id * DescriptorSize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU resource with the given ID.
|
||||
/// </summary>
|
||||
/// <param name="id">ID of the resource. This is effectively a zero-based index</param>
|
||||
/// <returns>The GPU resource with the given ID</returns>
|
||||
public abstract T Get(int id);
|
||||
public abstract T1 Get(int id);
|
||||
|
||||
/// <summary>
|
||||
/// Synchronizes host memory with guest memory.
|
||||
@ -97,7 +111,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
protected abstract void InvalidateRangeImpl(ulong address, ulong size);
|
||||
|
||||
protected abstract void Delete(T item);
|
||||
protected abstract void Delete(T1 item);
|
||||
|
||||
/// <summary>
|
||||
/// Performs the disposal of all resources stored on the pool.
|
||||
|
@ -1,4 +1,6 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
@ -244,5 +246,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
return ((Word2 >> 12) & 0xfff) * Frac8ToF32;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if two descriptors are equal.
|
||||
/// </summary>
|
||||
/// <param name="other">The descriptor to compare against</param>
|
||||
/// <returns>True if they are equal, false otherwise</returns>
|
||||
public bool Equals(ref SamplerDescriptor other)
|
||||
{
|
||||
return Unsafe.As<SamplerDescriptor, Vector256<byte>>(ref this).Equals(Unsafe.As<SamplerDescriptor, Vector256<byte>>(ref other));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <summary>
|
||||
/// Sampler pool.
|
||||
/// </summary>
|
||||
class SamplerPool : Pool<Sampler>
|
||||
class SamplerPool : Pool<Sampler, SamplerDescriptor>
|
||||
{
|
||||
private int _sequenceNumber;
|
||||
|
||||
@ -38,11 +38,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (sampler == null)
|
||||
{
|
||||
SamplerDescriptor descriptor = Context.PhysicalMemory.Read<SamplerDescriptor>(Address + (ulong)id * DescriptorSize);
|
||||
SamplerDescriptor descriptor = GetDescriptor(id);
|
||||
|
||||
sampler = new Sampler(Context, descriptor);
|
||||
|
||||
Items[id] = sampler;
|
||||
|
||||
DescriptorCache[id] = descriptor;
|
||||
}
|
||||
|
||||
return sampler;
|
||||
@ -65,6 +67,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (sampler != null)
|
||||
{
|
||||
SamplerDescriptor descriptor = GetDescriptor(id);
|
||||
|
||||
// If the descriptors are the same, the sampler is still valid.
|
||||
if (descriptor.Equals(ref DescriptorCache[id]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
sampler.Dispose();
|
||||
|
||||
Items[id] = null;
|
||||
|
@ -1,4 +1,6 @@
|
||||
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
@ -248,5 +250,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if two descriptors are equal.
|
||||
/// </summary>
|
||||
/// <param name="other">The descriptor to compare against</param>
|
||||
/// <returns>True if they are equal, false otherwise</returns>
|
||||
public bool Equals(ref TextureDescriptor other)
|
||||
{
|
||||
return Unsafe.As<TextureDescriptor, Vector256<byte>>(ref this).Equals(Unsafe.As<TextureDescriptor, Vector256<byte>>(ref other));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,5 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -10,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <summary>
|
||||
/// Texture pool.
|
||||
/// </summary>
|
||||
class TexturePool : Pool<Texture>
|
||||
class TexturePool : Pool<Texture, TextureDescriptor>
|
||||
{
|
||||
private int _sequenceNumber;
|
||||
|
||||
@ -65,6 +64,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
texture.IncrementReferenceCount();
|
||||
|
||||
Items[id] = texture;
|
||||
|
||||
DescriptorCache[id] = descriptor;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -91,16 +92,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return texture;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the texture descriptor from a given texture ID.
|
||||
/// </summary>
|
||||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||
/// <returns>The texture descriptor</returns>
|
||||
public TextureDescriptor GetDescriptor(int id)
|
||||
{
|
||||
return Context.PhysicalMemory.Read<TextureDescriptor>(Address + (ulong)id * DescriptorSize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of the texture pool range invalidation.
|
||||
/// </summary>
|
||||
@ -122,8 +113,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
// If the descriptors are the same, the texture is the same,
|
||||
// we don't need to remove as it was not modified. Just continue.
|
||||
if (texture.Info.GpuAddress == descriptor.UnpackAddress() &&
|
||||
texture.IsExactMatch(GetInfo(descriptor, out _), TextureSearchFlags.Strict) != TextureMatchQuality.NoMatch)
|
||||
if (descriptor.Equals(ref DescriptorCache[id]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user