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AtomicOp.cs
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Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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2020-01-09 02:13:00 +01:00 |
BarrierLevel.cs
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Address PR feedback
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2020-01-09 02:13:00 +01:00 |
BarrierMode.cs
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Partial support for shader memory barriers
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2020-01-09 02:13:00 +01:00 |
BitfieldExtensions.cs
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Implement shader LEA instruction and improve bindless image load/store (#1355)
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2020-07-04 01:48:44 +02:00 |
Block.cs
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Address PR feedback
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2020-01-09 02:13:00 +01:00 |
CbIndexMode.cs
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Add support for shader constant buffer slot indexing (#1608)
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2020-10-12 21:40:50 -03:00 |
Condition.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
ConditionalOperation.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Decoder.cs
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Improve BRX target detection heuristics (#1591)
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2020-10-03 15:43:33 +10:00 |
DecoderHelper.cs
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Initial support for double precision shader instructions. (#963)
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2020-03-03 15:02:08 +01:00 |
FPHalfSwizzle.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
FPMultiplyScale.cs
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Add partial support for the BRX shader instruction
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2020-01-09 02:13:00 +01:00 |
FPType.cs
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Initial support for double precision shader instructions. (#963)
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2020-03-03 15:02:08 +01:00 |
ImageComponents.cs
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Add per-source type memory change tracking, simplified state change tracking, other fixes
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2020-01-09 02:13:00 +01:00 |
ImageDimensions.cs
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Initial support for image stores, support texture sample on compute
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2020-01-09 02:13:00 +01:00 |
IntegerCondition.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IntegerHalfPart.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IntegerShift.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IntegerSize.cs
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Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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2020-01-09 02:13:00 +01:00 |
IntegerType.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
InterpolationMode.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IOpCode.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IOpCodeAlu.cs
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Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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2020-01-09 02:13:00 +01:00 |
IOpCodeCbuf.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IOpCodeFArith.cs
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Add partial support for the BRX shader instruction
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2020-01-09 02:13:00 +01:00 |
IOpCodeHfma.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IOpCodeImm.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IOpCodeImmF.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IOpCodeLop.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IOpCodePredicate39.cs
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Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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2020-01-09 02:13:00 +01:00 |
IOpCodeRa.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IOpCodeRc.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IOpCodeRd.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IOpCodeReg.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IOpCodeRegCbuf.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IOpCodeTexture.cs
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Support bindless texture gather shader instruction
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2020-01-09 02:13:00 +01:00 |
IOpCodeTld4.cs
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Support bindless texture gather shader instruction
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2020-01-09 02:13:00 +01:00 |
LogicalOperation.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
MufuOperation.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCode.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeAlu.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeAluCbuf.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeAluImm2x10.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeAluImm32.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeAluImm.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeAluReg.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeAluRegCbuf.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeAtom.cs
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Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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2020-01-09 02:13:00 +01:00 |
OpCodeAttribute.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeBarrier.cs
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Partial support for shader memory barriers
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2020-01-09 02:13:00 +01:00 |
OpCodeBranch.cs
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Partial support for branch with CC, and fix a edge case of branch out of loop on shaders
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2020-01-09 02:13:00 +01:00 |
OpCodeBranchIndir.cs
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Add partial support for the BRX shader instruction
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2020-01-09 02:13:00 +01:00 |
OpCodeBranchPop.cs
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Add partial support for the BRX shader instruction
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2020-01-09 02:13:00 +01:00 |
OpCodeDArithImm.cs
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Initial support for double precision shader instructions. (#963)
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2020-03-03 15:02:08 +01:00 |
OpCodeExit.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeFArith.cs
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Add partial support for the BRX shader instruction
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2020-01-09 02:13:00 +01:00 |
OpCodeFArithCbuf.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeFArithImm32.cs
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Add partial support for the BRX shader instruction
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2020-01-09 02:13:00 +01:00 |
OpCodeFArithImm.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeFArithReg.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeFArithRegCbuf.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeFsetImm.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeHfma.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeHfmaCbuf.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeHfmaImm2x10.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeHfmaImm32.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeHfmaReg.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeHfmaRegCbuf.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeHsetImm2x10.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeImage.cs
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Omit image format if possible, and fix BA bit (#1280)
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2020-05-27 11:00:21 +02:00 |
OpCodeIpa.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeLdc.cs
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Add support for shader constant buffer slot indexing (#1608)
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2020-10-12 21:40:50 -03:00 |
OpCodeLop.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeLopCbuf.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeLopImm32.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeLopImm.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeLopReg.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeMemory.cs
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Sign-extend shader memory instruction offsets (#934)
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2020-02-14 01:48:07 +01:00 |
OpCodeMemoryBarrier.cs
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Partial support for shader memory barriers
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2020-01-09 02:13:00 +01:00 |
OpCodePset.cs
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Add PSET shader instruction
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2020-01-09 02:13:00 +01:00 |
OpCodePush.cs
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Add partial support for the BRX shader instruction
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2020-01-09 02:13:00 +01:00 |
OpCodeRed.cs
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Sign-extend shader memory instruction offsets (#934)
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2020-02-14 01:48:07 +01:00 |
OpCodeSet.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeSetCbuf.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeSetImm.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeSetReg.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeShuffle.cs
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Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
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2020-01-09 02:13:00 +01:00 |
OpCodeTable.cs
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Fix LOP3 (cbuf) shader instruction encoding (#1616)
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2020-10-13 19:33:04 -03:00 |
OpCodeTex.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeTexB.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeTexs.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeTexture.cs
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Support bindless texture gather shader instruction
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2020-01-09 02:13:00 +01:00 |
OpCodeTextureScalar.cs
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Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
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2020-01-09 02:13:00 +01:00 |
OpCodeTld4.cs
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Support bindless texture gather shader instruction
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2020-01-09 02:13:00 +01:00 |
OpCodeTld4B.cs
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Support bindless texture gather shader instruction
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2020-01-09 02:13:00 +01:00 |
OpCodeTld4s.cs
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Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
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2020-01-09 02:13:00 +01:00 |
OpCodeTld.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeTlds.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
OpCodeTxd.cs
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Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
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2020-01-09 02:13:00 +01:00 |
OpCodeVideo.cs
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Implement VMNMX shader instruction (#1032)
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2020-03-25 15:49:10 +01:00 |
OpCodeVote.cs
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Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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2020-01-09 02:13:00 +01:00 |
ReductionType.cs
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Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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2020-01-09 02:13:00 +01:00 |
Register.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
RegisterConsts.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
RegisterType.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
RoundingMode.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
ShuffleType.cs
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Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
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2020-01-09 02:13:00 +01:00 |
SystemRegister.cs
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Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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2020-01-09 02:13:00 +01:00 |
TexelLoadTarget.cs
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Initial support for image stores, support texture sample on compute
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2020-01-09 02:13:00 +01:00 |
TextureDimensions.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
TextureGatherOffset.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
TextureLodMode.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
TextureProperty.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
TextureTarget.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
VideoPostOp.cs
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Implement VMNMX shader instruction (#1032)
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2020-03-25 15:49:10 +01:00 |
VideoType.cs
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Implement VMNMX shader instruction (#1032)
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2020-03-25 15:49:10 +01:00 |
VoteOp.cs
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Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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2020-01-09 02:13:00 +01:00 |
XmadCMode.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |