Commit Graph

42 Commits

Author SHA1 Message Date
Mary
67cbdc3a6a bsd: Fix Poll(0) returning ETIMEDOUT instead of SUCCESS
This was an oversight of the implementation.
2022-09-01 21:46:11 +02:00
Mary
131b43170e sfdsnres: fix endianess issue for port serialisation 2022-09-01 21:31:20 +02:00
TSRBerry
472a621589
Bsd: Fix ArgumentOutOfRangeException in SetSocketOption (#3633)
* Bsd: Fix ArgumentOutOfRangeException in SetSocketOption

* Ensure option level is Socket before checking for SoLinger
2022-08-28 14:24:19 +00:00
Mary-nyan
9bad71afbf
bsd: Fix Poll writting in input buffer (#3630)
This is a very old oversight on our Poll implementation.
This worked so far reliably because games and homebrews pass the same
buffer as input and output.
2022-08-26 18:10:45 +02:00
Nicholas Rodine
951700fdd8
Removed unused usings. (#3593)
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.
2022-08-18 18:04:54 +02:00
gdkchan
a5ff0024fb
Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Ac_K
842cb26ba5
Sfdnsres; Stub ResolverSetOptionRequest (#3493)
This PR stub ResolverSetOptionRequest (checked by RE), but the options parsing is still missing since we don't support it in our current code.

(Close #3479)
2022-08-03 00:10:28 +02:00
Fruityloops
70ec5def9c
BSD: Allow use of DontWait flag in Receive (#3462) 2022-07-14 11:47:25 +02:00
riperiperi
b7fb474bfe
Handle the case where byte optionValues are sent to BSD (#3405)
Some games and the Mario Odyssey Multiplayer mod do this.

The SMO multiplayer mod also needs you to revert #3394 as it uses a blocking socket to receive (otherwise it hangs), and it doesn't seem to like being forced as non-blocking.
2022-07-12 00:50:01 +02:00
gdkchan
b1bd6a50b5
Less invasive fix for EventFd blocking operations (#3394) 2022-06-12 09:29:12 +02:00
gdkchan
70895bdb04
Allow concurrent BSD EventFd read/write (#3385) 2022-06-11 14:58:30 -03:00
Mary
6dffe0fad4
misc: Make PID unsigned long instead of long (#3043) 2022-02-09 17:18:07 -03:00
Mary
366fe2dbb2
bsd: Revamp API and make socket abstract (#2960)
* bsd: Revamp API and make socket abstract

This part of the code was really ancient and needed some love.
As such this commit aims at separating the socket core logic from the IClient class and make it uses more modern APIs to read/write/parse data.

* Address gdkchan's comment

* Move TryConvertSocketOption to WinSockHelper

* Allow reusing old fds and add missing locks around SocketInternal and ShutdownAllSockets

* bsd: ton of changes

- Make sockets per process
- Implement eventfds
- Rework Poll for support of eventfds
- Handle protocol auto selection by type (used by gRPC)
- Handle IPv6 socket creation

* Address most of gdkchan comments

* Fix inverted read logic for BSD socket read

* bsd: Make Poll abstract via IBsdSocketPollManager

* bsd: Improve naming of everything

* Fix build issue from last commit (missed to save on VC)

* Switch BsdContext registry to a concurrent dictionary

* bsd: Implement socket creation flags logic and the non blocking flag

* Remove unused enum from previous commit

* bsd: Fix poll logic when 0 fds are present for a given poll manager and when timeout is very small (or 0)

* Address gdkchan's comment
2022-01-12 19:31:08 +01:00
Mary
d300a5a45b
sfdnsres: Fix serialization issues (#2992)
* sfdnsres: Fix serialization issues

Fix a crash on Monster Hunter Rise

* Address gdkchan's comments

* Address gdkchan's comments
2022-01-12 17:43:00 +01:00
Mary
e32a19520b
sfdnsres: Block communication attempt with NPLN servers (#2990)
Seen on Monster Hunter Rise.
2022-01-11 08:58:57 +01:00
gdkchan
4864648e72
Return error on DNS resolution when guest internet access is disabled (#2983)
* Return error on DNS resolution when guest internet access is disabled

* Log DNS lookup calls
2022-01-08 20:18:09 -03:00
Mary
60f03cb78a
sfdnsres: Implement NSD resolution (#2962)
This fix a missing implementation usage of NSD on IResolver when
requested on GetAddrInfoRequest* and GetHostByNameRequest*.
2022-01-03 22:12:50 +01:00
Mary
dc8a1d5cba
misc: Improve DNS blacklist for Nintendo servers (#2963)
This blocks more that have been seen in the wild
2022-01-03 08:57:03 +01:00
gdkchan
8544b1445b
Improve SocketOption handling (#2946) 2021-12-29 15:04:38 +01:00
gdkchan
6dacc4c577
Fix GetHostByNameRequestWithOptions and GetHostByAddrRequestWithOptions (#2943) 2021-12-28 08:22:58 -03:00
gdkchan
0b1185284c
Fix GetAddrInfoWithOptions and some sockets issues (#2936)
* Fix GetAddrInfoWithOptions and some sockets issues

* Was not supposed to remove this log
2021-12-26 15:17:13 +01:00
Mary
51fa1b2cb0
hle: Improve safety (#2778)
* timezone: Make timezone implementation safe

* hle: Do not use TrimEnd to parse ASCII strings

This adds an util that handle reading an ASCII string in a safe way.
Previously it was possible to read malformed data that could cause
various undefined behaviours in multiple services.

* hid: Remove an useless unsafe modifier on keyboard update

* Address gdkchan's comment

* Address gdkchan's comment
2021-10-24 19:13:20 -03:00
Ac_K
5d08e9b495
hos: Cleanup the project (#2634)
* hos: Cleanup the project

Since a lot of changes has been done on the HOS project, there are some leftover here and there, or class just used in one service, things at wrong places, and more.
This PR fixes that, additionnally to that, I've realigned some vars because I though it make the code more readable.

* Address gdkchan feedback

* addresses Thog feedback

* Revert ElfSymbol
2021-09-15 01:24:49 +02:00
jduncanator
b5b7e23fc4
hle: Tidy-up ServiceNotImplementedException (#2535)
* hle: Simplify ServiceNotImplementedException

This removes the need to pass in whether the command is a Tipc command or a Hipc command to the exception constructor.

* hle: Use the IPC Message type to determine command type

This allows differentiating between Tipc and Hipc commands when invoking a handler that supports handling both Tipc and Hipc commands.
2021-08-11 21:16:42 +02:00
Ac_K
f0fe434bd8
nsd: Cleanup the service and implement some calls (#2250)
* nim: Cleanup the service and implement some calls

* Fix symbol typo

* add ApplicationServerEnvironmentType enum

* Change condition
2021-05-05 23:16:51 +02:00
Mary
305f06eb71
HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned

* Replace address and size with ulong instead of signed types

Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.

* Address Ac_K's comments

* Remove uneeded cast all around

* Fixes some others misalignment
2021-04-24 12:16:01 +02:00
Ac_K
9575a7638a
nsd/ssl: Fix Resolve/ResolveEx and stub GetConnectionCount (#2208) 2021-04-14 14:47:19 +02:00
Mary
0746b83edf
Initial support for the new 12.x IPC system (#2182)
* Rename CommandAttribute as CommandHIpcAttribute to prepare for 12.x changes

* Implement inital support for TIPC and adds SM command ids

* *Ipc to *ipc

* Missed a ref in last commit...

* CommandAttributeTIpc to CommandAttributeTipc

* Addresses comment and fixes some bugs around

TIPC doesn't have any padding requirements as buffer C isn't a thing
Fix for RegisterService inverting two argument only on TIPC
2021-04-14 00:01:24 +02:00
Ac_K
b662a26c7e
nifm/ssl: Implement GetCurrentNetworkProfile and stub Ssl Service (#2186)
* nifm/ssl: Implement GetCurrentNetworkProfile and stub Ssl Service

* remove InterfaceVersion
2021-04-13 03:04:18 +02:00
mageven
4443e18909
Patch up DNS Blacklist (#2153)
Make the regex patterns case insensitive for robustness
2021-03-30 00:55:53 +02:00
Ac_K
e5741fae2d
sfdnsres: Cleanup service and implements some calls (#2130)
* sfdnsres: Cleanup service and implements some calls

This PR is a big cleanup to our current implementation of `sfdnsres` service.
Additionnaly to that, some calls and fix have been done by @Thog (PRd with approval, thanks to her).
- Implementation of `GetAddrInfoRequest` (Fixes #637).
- Partial implementation of `GetHostByNameRequestWithOptions`, `GetHostByAddrRequestWithOptions` and `GetAddrInfoRequestWithOptions` (Fixes #642, Fixes #1233).

A DNS Blacklist have been done by @riperiperi (which is currently used in LDN build, then that reduces code differences between the LDN build and master.

Now a lot of games are playable or are blocked to the menu because it needs online service:

Co-Authored-By: Mary <1760003+Thog@users.noreply.github.com>
Co-Authored-By: riperiperi <6294155+riperiperi@users.noreply.github.com>

* Addressed gdkchan's comments

* IPAddress[] to IEnumerable

* Nits

Co-authored-by: Mary <1760003+Thog@users.noreply.github.com>
Co-authored-by: riperiperi <6294155+riperiperi@users.noreply.github.com>
2021-03-24 18:43:23 +01:00
gdkchan
f7617cae12
Create a single guest process per IPC message processor (#1769) 2020-12-02 13:14:44 +01:00
gdkchan
cf6cd71488
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel

* Fix for applet transfer memory + some nits

* Keep handles if possible to avoid server handle table exhaustion

* Fix IPC ZeroFill bug

* am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer

CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0

* Make it exit properly

* Make ServiceNotImplementedException show the full message again

* Allow yielding execution to avoid starving other threads

* Only wait if active

* Merge IVirtualMemoryManager and IAddressSpaceManager

* Fix Ro loading data from the wrong process

Co-authored-by: Thog <me@thog.eu>
2020-12-02 00:23:43 +01:00
gdkchan
6c9565693f
IPC refactor part 1: Use explicit separate threads to process requests (#1447)
* Changes to allow explicit management of service threads

* Remove now unused code

* Remove ThreadCounter, its no longer needed

* Allow and use separate server per service, also fix exit issues

* New policy change: PTC version now uses PR number
2020-09-22 14:50:40 +10:00
mageven
a33dc2f491
Improved Logger (#1292)
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
2020-08-04 01:32:53 +02:00
Mary
2c48750ff0
Fix compilation warnings and use new LibHac APIs for executable loading (#1350)
* Fix compilation warnings and use new LibHac APIs for executable loading

* Migrate NSO loader to the new reader and fix kip loader

* Fix CS0162 restore

* Remove extra return lines

* Address Moose's comment
2020-07-04 01:58:01 +02:00
Mary
c70056bc76
sockets: Make sure to write the receivedBuffer (#1346)
Fix #1341
2020-07-04 00:13:35 +02:00
gdkchan
f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
2020-05-04 08:54:50 +10:00
Thog
bce8972e7a Fix an endge case in bsd IClient::Poll implementation (#848)
This add some code to handle usage of poll without any fds.

This is required by Dark Souls Remastered main loop logic as it's
calling it without any fds during initialization.

===
General system stability improvements to enhance the user's experience.
2019-12-23 06:33:59 +11:00
Ac_K
bb74aeae54 Use BinaryPrimitives.ReverseEndianness instead EndianSwap class (#832)
This PR remove the `EndianSwap` class who isn't needed anymore since .NET Core 3.0 got a buildin method `BinaryPrimitives.ReverseEndianness` who did the same thing.
2019-11-23 13:15:15 +11:00
Thomas Guillemard
9142aca48f Fix hwopus DecodeInterleaved implementation (#786)
* Fix hwopus DecodeInterleaved implementation

Also implement new variants of this api.

This should fix #763

* Sample rate shouldn't be hardcoded

This fix issues while opening Pokémon Let's Go pause menu.

* Apply Ac_K's suggestion about EndianSwap

* Address gdkchan's comment

* Address Ac_k's comment
2019-10-11 17:22:24 +02:00
Ac_K
a0720b5681 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00