Allow concurrent BSD EventFd read/write (#3385)

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gdkchan 2022-06-11 14:58:30 -03:00 committed by GitHub
parent 830cbf91bb
commit 70895bdb04
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5 changed files with 55 additions and 14 deletions

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@ -309,7 +309,7 @@ namespace Ryujinx.HLE.HOS
// only then doing connections to SM is safe.
SmServer.InitDone.WaitOne();
BsdServer = new ServerBase(KernelContext, "BsdServer");
BsdServer = new ServerBase(KernelContext, "BsdServer", null, 2);
AudRenServer = new ServerBase(KernelContext, "AudioRendererServer");
AudOutServer = new ServerBase(KernelContext, "AudioOutServer");
FsServer = new ServerBase(KernelContext, "FsServer");

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@ -735,11 +735,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
ulong argsPtr,
ulong stackTop,
int priority,
int cpuCore)
int cpuCore,
ThreadStart customThreadStart = null)
{
lock (_processLock)
{
return thread.Initialize(entrypoint, argsPtr, stackTop, priority, cpuCore, this, ThreadType.User, null);
return thread.Initialize(entrypoint, argsPtr, stackTop, priority, cpuCore, this, ThreadType.User, customThreadStart);
}
}

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@ -2350,6 +2350,18 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
[PointerSized] ulong stackTop,
int priority,
int cpuCore)
{
return CreateThread(out handle, entrypoint, argsPtr, stackTop, priority, cpuCore, null);
}
public KernelResult CreateThread(
out int handle,
ulong entrypoint,
ulong argsPtr,
ulong stackTop,
int priority,
int cpuCore,
ThreadStart customThreadStart)
{
handle = 0;
@ -2386,7 +2398,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
argsPtr,
stackTop,
priority,
cpuCore);
cpuCore,
customThreadStart);
if (result == KernelResult.Success)
{

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@ -1,3 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Kernel.Common;
@ -38,15 +39,18 @@ namespace Ryujinx.HLE.HOS.Services
private readonly Dictionary<int, Func<IpcService>> _ports = new Dictionary<int, Func<IpcService>>();
public ManualResetEvent InitDone { get; }
public Func<IpcService> SmObjectFactory { get; }
public string Name { get; }
public Func<IpcService> SmObjectFactory { get; }
public ServerBase(KernelContext context, string name, Func<IpcService> smObjectFactory = null)
private int _threadCount;
public ServerBase(KernelContext context, string name, Func<IpcService> smObjectFactory = null, int threadCount = 1)
{
InitDone = new ManualResetEvent(false);
_context = context;
Name = name;
SmObjectFactory = smObjectFactory;
_context = context;
_threadCount = threadCount;
const ProcessCreationFlags flags =
ProcessCreationFlags.EnableAslr |
@ -56,7 +60,7 @@ namespace Ryujinx.HLE.HOS.Services
ProcessCreationInfo creationInfo = new ProcessCreationInfo("Service", 1, 0, 0x8000000, 1, flags, 0, 0);
KernelStatic.StartInitialProcess(context, creationInfo, DefaultCapabilities, 44, ServerLoop);
KernelStatic.StartInitialProcess(context, creationInfo, DefaultCapabilities, 44, Main);
}
private void AddPort(int serverPortHandle, Func<IpcService> objectFactory)
@ -80,6 +84,32 @@ namespace Ryujinx.HLE.HOS.Services
_sessions.Add(serverSessionHandle, obj);
}
private void Main()
{
for (int i = 1; i < _threadCount; i++)
{
KernelResult result = _context.Syscall.CreateThread(out int threadHandle, 0UL, 0UL, 0UL, 44, 3, ServerLoop);
if (result == KernelResult.Success)
{
result = _context.Syscall.StartThread(threadHandle);
if (result != KernelResult.Success)
{
Logger.Error?.Print(LogClass.Service, $"Failed to start thread on {Name}: {result}");
}
_context.Syscall.CloseHandle(threadHandle);
}
else
{
Logger.Error?.Print(LogClass.Service, $"Failed to create thread on {Name}: {result}");
}
}
ServerLoop();
}
private void ServerLoop()
{
_selfProcess = KernelStatic.GetCurrentProcess();

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@ -8,7 +8,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{
private ulong _value;
private readonly EventFdFlags _flags;
private AutoResetEvent _event;
private object _lock = new object();
@ -21,7 +20,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{
_value = value;
_flags = flags;
_event = new AutoResetEvent(false);
WriteEvent = new ManualResetEvent(true);
ReadEvent = new ManualResetEvent(true);
@ -31,7 +29,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
public void Dispose()
{
_event.Dispose();
WriteEvent.Dispose();
ReadEvent.Dispose();
}
@ -57,7 +54,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{
while (_value == 0)
{
_event.WaitOne();
Monitor.Wait(_lock);
}
}
else
@ -106,7 +103,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{
if (Blocking)
{
_event.WaitOne();
Monitor.Wait(_lock);
}
else
{
@ -119,7 +116,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
writeSize = sizeof(ulong);
_value += count;
_event.Set();
Monitor.Pulse(_lock);
WriteEvent.Set();