Fix some Vulkan validation errors (#4357)
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26bf13a65d
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@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Vulkan
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int attachmentCount = 0;
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int colorCount = 0;
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int maxColorAttachmentIndex = -1;
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for (int i = 0; i < state.AttachmentEnable.Length; i++)
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{
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@ -36,6 +37,7 @@ namespace Ryujinx.Graphics.Vulkan
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attachmentIndices[attachmentCount++] = i;
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colorCount++;
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maxColorAttachmentIndex = i;
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}
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}
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@ -73,12 +75,11 @@ namespace Ryujinx.Graphics.Vulkan
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if (colorAttachmentsCount != 0)
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{
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int maxAttachmentIndex = Constants.MaxRenderTargets - 1;
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subpass.ColorAttachmentCount = (uint)maxAttachmentIndex + 1;
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subpass.ColorAttachmentCount = (uint)maxColorAttachmentIndex + 1;
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subpass.PColorAttachments = &attachmentReferences[0];
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// Fill with VK_ATTACHMENT_UNUSED to cover any gaps.
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for (int i = 0; i <= maxAttachmentIndex; i++)
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for (int i = 0; i <= maxColorAttachmentIndex; i++)
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{
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subpass.PColorAttachments[i] = new AttachmentReference(Vk.AttachmentUnused, ImageLayout.Undefined);
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}
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@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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private const ulong MinByteWeightForFlush = 256 * 1024 * 1024; // MiB
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private readonly List<QueryPool> _activeQueries;
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private readonly List<(QueryPool, bool)> _activeQueries;
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private CounterQueueEvent _activeConditionalRender;
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private readonly List<BufferedQuery> _pendingQueryCopies;
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@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Vulkan
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public PipelineFull(VulkanRenderer gd, Device device) : base(gd, device)
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{
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_activeQueries = new List<QueryPool>();
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_activeQueries = new List<(QueryPool, bool)>();
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_pendingQueryCopies = new();
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CommandBuffer = (Cbs = gd.CommandBufferPool.Rent()).CommandBuffer;
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@ -202,7 +202,7 @@ namespace Ryujinx.Graphics.Vulkan
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AutoFlush.RegisterFlush(DrawCount);
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EndRenderPass();
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foreach (var queryPool in _activeQueries)
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foreach ((var queryPool, _) in _activeQueries)
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{
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Gd.Api.CmdEndQuery(CommandBuffer, queryPool, 0);
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}
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@ -220,10 +220,12 @@ namespace Ryujinx.Graphics.Vulkan
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// Restore per-command buffer state.
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foreach (var queryPool in _activeQueries)
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foreach ((var queryPool, var isOcclusion) in _activeQueries)
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{
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bool isPrecise = Gd.Capabilities.SupportsPreciseOcclusionQueries && isOcclusion;
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Gd.Api.CmdResetQueryPool(CommandBuffer, queryPool, 0, 1);
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Gd.Api.CmdBeginQuery(CommandBuffer, queryPool, 0, Gd.Capabilities.SupportsPreciseOcclusionQueries ? QueryControlFlags.PreciseBit : 0);
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Gd.Api.CmdBeginQuery(CommandBuffer, queryPool, 0, isPrecise ? QueryControlFlags.PreciseBit : 0);
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}
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Gd.ResetCounterPool();
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@ -231,7 +233,7 @@ namespace Ryujinx.Graphics.Vulkan
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Restore();
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}
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public void BeginQuery(BufferedQuery query, QueryPool pool, bool needsReset, bool fromSamplePool)
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public void BeginQuery(BufferedQuery query, QueryPool pool, bool needsReset, bool isOcclusion, bool fromSamplePool)
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{
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if (needsReset)
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{
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@ -247,16 +249,24 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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Gd.Api.CmdBeginQuery(CommandBuffer, pool, 0, Gd.Capabilities.SupportsPreciseOcclusionQueries ? QueryControlFlags.PreciseBit : 0);
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bool isPrecise = Gd.Capabilities.SupportsPreciseOcclusionQueries && isOcclusion;
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Gd.Api.CmdBeginQuery(CommandBuffer, pool, 0, isPrecise ? QueryControlFlags.PreciseBit : 0);
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_activeQueries.Add(pool);
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_activeQueries.Add((pool, isOcclusion));
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}
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public void EndQuery(QueryPool pool)
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{
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Gd.Api.CmdEndQuery(CommandBuffer, pool, 0);
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_activeQueries.Remove(pool);
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for (int i = 0; i < _activeQueries.Count; i++)
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{
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if (_activeQueries[i].Item1.Handle == pool.Handle)
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{
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_activeQueries.RemoveAt(i);
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break;
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}
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}
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}
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public void CopyQueryResults(BufferedQuery query)
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@ -100,7 +100,8 @@ namespace Ryujinx.Graphics.Vulkan.Queries
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if (_isSupported)
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{
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bool needsReset = resetSequence == null || _resetSequence == null || resetSequence.Value != _resetSequence.Value;
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_pipeline.BeginQuery(this, _queryPool, needsReset, _type == CounterType.SamplesPassed && resetSequence != null);
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bool isOcclusion = _type == CounterType.SamplesPassed;
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_pipeline.BeginQuery(this, _queryPool, needsReset, isOcclusion, isOcclusion && resetSequence != null);
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}
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_resetSequence = null;
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}
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@ -90,7 +90,7 @@ namespace Ryujinx.Graphics.Vulkan
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var componentMapping = new ComponentMapping(swizzleR, swizzleG, swizzleB, swizzleA);
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var aspectFlags = info.Format.ConvertAspectFlags(info.DepthStencilMode);
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var aspectFlagsDepth = info.Format.ConvertAspectFlags(DepthStencilMode.Depth);
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var aspectFlagsDepth = info.Format.ConvertAspectFlags();
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var subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, layers);
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var subresourceRangeDepth = new ImageSubresourceRange(aspectFlagsDepth, (uint)firstLevel, levels, (uint)firstLayer, layers);
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