Limit texture cache based on total texture size (#4350)
* Limit texture cache based on total texture size * Formatting
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@ -33,10 +33,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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class AutoDeleteCache : IEnumerable<Texture>
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{
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private const int MinCountForDeletion = 32;
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private const int MaxCapacity = 2048;
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private const ulong MaxTextureSizeCapacity = 512 * 1024 * 1024; // MB;
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private readonly LinkedList<Texture> _textures;
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private readonly ConcurrentQueue<Texture> _deferredRemovals;
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private ulong _totalSize;
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private HashSet<ShortTextureCacheEntry> _shortCacheBuilder;
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private HashSet<ShortTextureCacheEntry> _shortCache;
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@ -49,7 +51,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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public AutoDeleteCache()
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{
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_textures = new LinkedList<Texture>();
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_deferredRemovals = new ConcurrentQueue<Texture>();
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_shortCacheBuilder = new HashSet<ShortTextureCacheEntry>();
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_shortCache = new HashSet<ShortTextureCacheEntry>();
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@ -67,37 +68,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="texture">The texture to be added to the cache</param>
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public void Add(Texture texture)
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{
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texture.IncrementReferenceCount();
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_totalSize += texture.Size;
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texture.IncrementReferenceCount();
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texture.CacheNode = _textures.AddLast(texture);
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if (_textures.Count > MaxCapacity)
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if (_textures.Count > MaxCapacity ||
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(_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
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{
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Texture oldestTexture = _textures.First.Value;
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if (!oldestTexture.CheckModified(false))
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{
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// The texture must be flushed if it falls out of the auto delete cache.
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// Flushes out of the auto delete cache do not trigger write tracking,
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// as it is expected that other overlapping textures exist that have more up-to-date contents.
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oldestTexture.Group.SynchronizeDependents(oldestTexture);
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oldestTexture.FlushModified(false);
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}
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_textures.RemoveFirst();
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oldestTexture.DecrementReferenceCount();
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oldestTexture.CacheNode = null;
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}
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if (_deferredRemovals.Count > 0)
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{
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while (_deferredRemovals.TryDequeue(out Texture textureToRemove))
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{
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Remove(textureToRemove, false);
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}
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RemoveLeastUsedTexture();
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}
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}
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@ -120,6 +99,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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texture.CacheNode = _textures.AddLast(texture);
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}
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if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
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{
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RemoveLeastUsedTexture();
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}
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}
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else
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{
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@ -127,6 +111,31 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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/// <summary>
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/// Removes the least used texture from the cache.
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/// </summary>
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private void RemoveLeastUsedTexture()
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{
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Texture oldestTexture = _textures.First.Value;
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_totalSize -= oldestTexture.Size;
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if (!oldestTexture.CheckModified(false))
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{
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// The texture must be flushed if it falls out of the auto delete cache.
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// Flushes out of the auto delete cache do not trigger write tracking,
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// as it is expected that other overlapping textures exist that have more up-to-date contents.
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oldestTexture.Group.SynchronizeDependents(oldestTexture);
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oldestTexture.FlushModified(false);
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}
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_textures.RemoveFirst();
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oldestTexture.DecrementReferenceCount();
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oldestTexture.CacheNode = null;
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}
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/// <summary>
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/// Removes a texture from the cache.
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/// </summary>
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@ -148,20 +157,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textures.Remove(texture.CacheNode);
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_totalSize -= texture.Size;
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texture.CacheNode = null;
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return texture.DecrementReferenceCount();
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}
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/// <summary>
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/// Queues removal of a texture from the cache in a thread safe way.
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/// </summary>
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/// <param name="texture">The texture to be removed from the cache</param>
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public void RemoveDeferred(Texture texture)
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{
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_deferredRemovals.Enqueue(texture);
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}
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/// <summary>
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/// Attempt to find a texture on the short duration cache.
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/// </summary>
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@ -1637,13 +1637,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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RemoveFromPools(true);
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// We only want to remove if there's no mapped region of the texture that was modified by the GPU,
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// otherwise we could lose data.
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if (!Group.AnyModified(this))
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{
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_physicalMemory.TextureCache.QueueAutoDeleteCacheRemoval(this);
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}
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}
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/// <summary>
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@ -1079,19 +1079,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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/// <summary>
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/// Queues the removal of a texture from the auto delete cache.
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/// </summary>
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/// <remarks>
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/// This function is thread safe and can be called from any thread.
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/// The texture will be deleted on the next time the cache is used.
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/// </remarks>
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/// <param name="texture">The texture to be removed</param>
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public void QueueAutoDeleteCacheRemoval(Texture texture)
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{
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_cache.RemoveDeferred(texture);
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}
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/// <summary>
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/// Adds a texture to the short duration cache. This typically keeps it alive for two ticks.
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/// </summary>
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@ -434,32 +434,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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/// <summary>
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/// Checks if a texture was modified by the GPU.
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/// </summary>
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/// <param name="texture">The texture to be checked</param>
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/// <returns>True if any region of the texture was modified by the GPU, false otherwise</returns>
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public bool AnyModified(Texture texture)
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{
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bool anyModified = false;
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EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
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{
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for (int i = 0; i < regionCount; i++)
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{
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TextureGroupHandle group = _handles[baseHandle + i];
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if (group.Modified)
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{
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anyModified = true;
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break;
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}
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}
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});
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return anyModified;
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}
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/// <summary>
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/// Flush modified ranges for a given texture.
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/// </summary>
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