Make audio disposal thread safe on all 3 backends (#2527)

* Make audio disposal thread safe on all 3 backends

* Make OpenAL more consistent with the other backends

* Remove Window.Cursor = null, and change dummy TValue to byte
This commit is contained in:
gdkchan 2021-08-04 15:28:33 -03:00 committed by GitHub
parent 06cd3abe6c
commit a27986c311
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7 changed files with 45 additions and 115 deletions

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@ -3,7 +3,7 @@ using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Memory;
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Linq;
using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
@ -12,11 +12,10 @@ namespace Ryujinx.Audio.Backends.OpenAL
{
public class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
{
private object _lock = new object();
private ALDevice _device;
private ALContext _context;
private ManualResetEvent _updateRequiredEvent;
private List<OpenALHardwareDeviceSession> _sessions;
private readonly ALDevice _device;
private readonly ALContext _context;
private readonly ManualResetEvent _updateRequiredEvent;
private readonly ConcurrentDictionary<OpenALHardwareDeviceSession, byte> _sessions;
private bool _stillRunning;
private Thread _updaterThread;
@ -25,7 +24,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
_device = ALC.OpenDevice("");
_context = ALC.CreateContext(_device, new ALContextAttributes());
_updateRequiredEvent = new ManualResetEvent(false);
_sessions = new List<OpenALHardwareDeviceSession>();
_sessions = new ConcurrentDictionary<OpenALHardwareDeviceSession, byte>();
_stillRunning = true;
_updaterThread = new Thread(Update)
@ -72,22 +71,16 @@ namespace Ryujinx.Audio.Backends.OpenAL
throw new ArgumentException($"{channelCount}");
}
lock (_lock)
{
OpenALHardwareDeviceSession session = new OpenALHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount);
_sessions.Add(session);
_sessions.TryAdd(session, 0);
return session;
}
}
internal void Unregister(OpenALHardwareDeviceSession session)
internal bool Unregister(OpenALHardwareDeviceSession session)
{
lock (_lock)
{
_sessions.Remove(session);
}
return _sessions.TryRemove(session, out _);
}
public ManualResetEvent GetUpdateRequiredEvent()
@ -103,16 +96,13 @@ namespace Ryujinx.Audio.Backends.OpenAL
{
bool updateRequired = false;
lock (_lock)
{
foreach (OpenALHardwareDeviceSession session in _sessions)
foreach (OpenALHardwareDeviceSession session in _sessions.Keys)
{
if (session.Update())
{
updateRequired = true;
}
}
}
if (updateRequired)
{
@ -135,26 +125,10 @@ namespace Ryujinx.Audio.Backends.OpenAL
{
_stillRunning = false;
int sessionCount = 0;
// NOTE: This is done in a way to avoid possible situations when the OpenALHardwareDeviceSession is already being dispose in another thread but doesn't hold the lock and tries to Unregister.
do
foreach (OpenALHardwareDeviceSession session in _sessions.Keys)
{
lock (_lock)
{
if (_sessions.Count == 0)
{
break;
}
OpenALHardwareDeviceSession session = _sessions[_sessions.Count - 1];
session.Dispose();
sessionCount = _sessions.Count;
}
}
while (sessionCount > 0);
ALC.DestroyContext(_context);
ALC.CloseDevice(_device);

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@ -190,7 +190,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
protected virtual void Dispose(bool disposing)
{
if (disposing)
if (disposing && _driver.Unregister(this))
{
lock (_lock)
{
@ -198,8 +198,6 @@ namespace Ryujinx.Audio.Backends.OpenAL
Stop();
AL.DeleteSource(_sourceId);
_driver.Unregister(this);
}
}
}

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@ -1,10 +1,9 @@
using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Memory;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
@ -15,15 +14,13 @@ namespace Ryujinx.Audio.Backends.SDL2
{
public class SDL2HardwareDeviceDriver : IHardwareDeviceDriver
{
private object _lock = new object();
private ManualResetEvent _updateRequiredEvent;
private List<SDL2HardwareDeviceSession> _sessions;
private readonly ManualResetEvent _updateRequiredEvent;
private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
public SDL2HardwareDeviceDriver()
{
_updateRequiredEvent = new ManualResetEvent(false);
_sessions = new List<SDL2HardwareDeviceSession>();
_sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>();
SDL2Driver.Instance.Initialize();
}
@ -64,22 +61,16 @@ namespace Ryujinx.Audio.Backends.SDL2
throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!");
}
lock (_lock)
{
SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount);
_sessions.Add(session);
_sessions.TryAdd(session, 0);
return session;
}
}
internal void Unregister(SDL2HardwareDeviceSession session)
internal bool Unregister(SDL2HardwareDeviceSession session)
{
lock (_lock)
{
_sessions.Remove(session);
}
return _sessions.TryRemove(session, out _);
}
private static SDL_AudioSpec GetSDL2Spec(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount)
@ -149,10 +140,8 @@ namespace Ryujinx.Audio.Backends.SDL2
{
if (disposing)
{
while (_sessions.Count > 0)
foreach (SDL2HardwareDeviceSession session in _sessions.Keys)
{
SDL2HardwareDeviceSession session = _sessions[_sessions.Count - 1];
session.Dispose();
}

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@ -201,7 +201,7 @@ namespace Ryujinx.Audio.Backends.SDL2
protected virtual void Dispose(bool disposing)
{
if (disposing)
if (disposing && _driver.Unregister(this))
{
PrepareToClose();
Stop();
@ -210,8 +210,6 @@ namespace Ryujinx.Audio.Backends.SDL2
{
SDL_CloseAudioDevice(_outputStream);
}
_driver.Unregister(this);
}
}

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@ -3,7 +3,7 @@ using Ryujinx.Audio.Integration;
using Ryujinx.Memory;
using SoundIOSharp;
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
@ -12,19 +12,17 @@ namespace Ryujinx.Audio.Backends.SoundIo
{
public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
{
private object _lock = new object();
private SoundIO _audioContext;
private SoundIODevice _audioDevice;
private ManualResetEvent _updateRequiredEvent;
private List<SoundIoHardwareDeviceSession> _sessions;
private readonly SoundIO _audioContext;
private readonly SoundIODevice _audioDevice;
private readonly ManualResetEvent _updateRequiredEvent;
private readonly ConcurrentDictionary<SoundIoHardwareDeviceSession, byte> _sessions;
private int _disposeState;
public SoundIoHardwareDeviceDriver()
{
_audioContext = new SoundIO();
_updateRequiredEvent = new ManualResetEvent(false);
_sessions = new List<SoundIoHardwareDeviceSession>();
_sessions = new ConcurrentDictionary<SoundIoHardwareDeviceSession, byte>();
_audioContext.Connect();
_audioContext.FlushEvents();
@ -142,22 +140,16 @@ namespace Ryujinx.Audio.Backends.SoundIo
throw new NotImplementedException("Input direction is currently not implemented on SoundIO backend!");
}
lock (_lock)
{
SoundIoHardwareDeviceSession session = new SoundIoHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount);
_sessions.Add(session);
_sessions.TryAdd(session, 0);
return session;
}
}
internal void Unregister(SoundIoHardwareDeviceSession session)
internal bool Unregister(SoundIoHardwareDeviceSession session)
{
lock (_lock)
{
_sessions.Remove(session);
}
return _sessions.TryRemove(session, out _);
}
public static SoundIOFormat GetSoundIoFormat(SampleFormat format)
@ -219,26 +211,10 @@ namespace Ryujinx.Audio.Backends.SoundIo
{
if (disposing)
{
int sessionCount = 0;
// NOTE: This is done in a way to avoid possible situations when the SoundIoHardwareDeviceSession is already being dispose in another thread but doesn't hold the lock and tries to Unregister.
do
foreach (SoundIoHardwareDeviceSession session in _sessions.Keys)
{
lock (_lock)
{
if (_sessions.Count == 0)
{
break;
}
SoundIoHardwareDeviceSession session = _sessions[_sessions.Count - 1];
session.Dispose();
sessionCount = _sessions.Count;
}
}
while (sessionCount > 0);
_audioContext.Disconnect();
_audioContext.Dispose();

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@ -423,14 +423,12 @@ namespace Ryujinx.Audio.Backends.SoundIo
protected virtual void Dispose(bool disposing)
{
if (disposing)
if (disposing && _driver.Unregister(this))
{
PrepareToClose();
Stop();
_outputStream.Dispose();
_driver.Unregister(this);
}
}

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@ -7,7 +7,6 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration;
using Ryujinx.Graphics.GAL;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.Input;
using Ryujinx.Input.GTK3;
using Ryujinx.Input.HLE;
@ -138,8 +137,6 @@ namespace Ryujinx.Ui
{
ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
Window.Cursor = null;
NpadManager.Dispose();
Dispose();
}
@ -151,7 +148,7 @@ namespace Ryujinx.Ui
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
if(ConfigurationState.Instance.Hid.EnableMouse)
if (ConfigurationState.Instance.Hid.EnableMouse)
{
Window.Cursor = _invisibleCursor;
}