Implement "hide UI" option (#2411)
* Implement jduncanator method * Rename function/button ID * Move option to Actions menu (makes no sense while emulation is inactive...)
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@ -1072,6 +1072,15 @@ namespace Ryujinx.Ui
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ConfigurationState.Instance.Graphics.AspectRatio.Value = ((int)aspectRatio + 1) > Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
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}
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private void Focus_Menu_Bar(object sender, KeyReleaseEventArgs args)
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{
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if (args.Event.Key == Gdk.Key.Alt_L)
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{
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ToggleExtraWidgets(true);
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_menuBar.GrabFocus();
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}
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}
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private void Row_Clicked(object sender, ButtonReleaseEventArgs args)
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{
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if (args.Event.Button != 3 /* Right Click */)
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@ -1364,6 +1373,11 @@ namespace Ryujinx.Ui
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settingsWindow.Show();
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}
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private void HideUi_Pressed(object sender, EventArgs args)
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{
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ToggleExtraWidgets(false);
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}
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private void ManageUserProfiles_Pressed(object sender, EventArgs args)
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{
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UserProfilesManagerWindow userProfilesManagerWindow = new UserProfilesManagerWindow(_accountManager, _contentManager, _virtualFileSystem);
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@ -6,6 +6,7 @@
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<property name="can_focus">False</property>
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<property name="title" translatable="yes">Ryujinx</property>
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<property name="window_position">center</property>
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<signal name="key-release-event" handler="Focus_Menu_Bar" swapped="no" />
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<child>
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<object class="GtkBox" id="_box">
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<property name="visible">True</property>
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@ -14,7 +15,7 @@
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<child>
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<object class="GtkMenuBar" id="_menuBar">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="can_focus">True</property>
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<child>
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<object class="GtkMenuItem" id="_fileMenu">
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<property name="visible">True</property>
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@ -338,6 +339,15 @@
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<signal name="activate" handler="Take_Screenshot" swapped="no"/>
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</object>
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</child>
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<child>
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<object class="GtkMenuItem" id="_hideUi">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="label" translatable="yes">Hide UI (Alt to show)</property>
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<property name="use_underline">True</property>
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<signal name="activate" handler="HideUi_Pressed" swapped="no" />
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</object>
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</child>
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</object>
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</child>
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</object>
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