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using Gtk ;
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using JsonPrettyPrinterPlus ;
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using Ryujinx.Audio ;
using Ryujinx.Common.Logging ;
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using Ryujinx.Configuration ;
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using Ryujinx.Graphics.OpenGL ;
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using Ryujinx.HLE.FileSystem ;
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using Ryujinx.Profiler ;
using System ;
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using System.Diagnostics ;
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using System.IO ;
using System.Reflection ;
using System.Text ;
using System.Threading ;
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using System.Threading.Tasks ;
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using Utf8Json ;
using Utf8Json.Resolvers ;
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using GUI = Gtk . Builder . ObjectAttribute ;
namespace Ryujinx.Ui
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{
public class MainWindow : Window
{
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private static HLE . Switch _device ;
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private static Renderer _renderer ;
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private static IAalOutput _audioOut ;
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private static GlScreen _screen ;
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private static ListStore _tableStore ;
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private static bool _updatingGameTable ;
private static bool _gameLoaded ;
private static bool _ending ;
private static TreeView _treeView ;
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#pragma warning disable CS0649
#pragma warning disable IDE0044
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[GUI] Window _mainWin ;
[GUI] CheckMenuItem _fullScreen ;
[GUI] MenuItem _stopEmulation ;
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[GUI] CheckMenuItem _favToggle ;
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[GUI] MenuItem _firmwareInstallFile ;
[GUI] MenuItem _firmwareInstallDirectory ;
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[GUI] CheckMenuItem _iconToggle ;
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[GUI] CheckMenuItem _appToggle ;
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[GUI] CheckMenuItem _developerToggle ;
[GUI] CheckMenuItem _versionToggle ;
[GUI] CheckMenuItem _timePlayedToggle ;
[GUI] CheckMenuItem _lastPlayedToggle ;
[GUI] CheckMenuItem _fileExtToggle ;
[GUI] CheckMenuItem _fileSizeToggle ;
[GUI] CheckMenuItem _pathToggle ;
[GUI] TreeView _gameTable ;
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[GUI] TreeSelection _gameTableSelection ;
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[GUI] Label _progressLabel ;
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[GUI] Label _firmwareVersionLabel ;
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[GUI] LevelBar _progressBar ;
#pragma warning restore CS0649
#pragma warning restore IDE0044
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public MainWindow ( ) : this ( new Builder ( "Ryujinx.Ui.MainWindow.glade" ) ) { }
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private MainWindow ( Builder builder ) : base ( builder . GetObject ( "_mainWin" ) . Handle )
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{
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builder . Autoconnect ( this ) ;
DeleteEvent + = Window_Close ;
ApplicationLibrary . ApplicationAdded + = Application_Added ;
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_gameTable . ButtonReleaseEvent + = Row_Clicked ;
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bool continueWithStartup = Migration . PromptIfMigrationNeededForStartup ( this , out bool migrationNeeded ) ;
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if ( ! continueWithStartup )
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{
End ( ) ;
}
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_renderer = new Renderer ( ) ;
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_audioOut = InitializeAudioEngine ( ) ;
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// TODO: Initialization and dispose of HLE.Switch when starting/stoping emulation.
_device = InitializeSwitchInstance ( ) ;
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if ( migrationNeeded )
{
bool migrationSuccessful = Migration . DoMigrationForStartup ( this , _device ) ;
if ( ! migrationSuccessful )
{
End ( ) ;
}
}
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_treeView = _gameTable ;
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ApplyTheme ( ) ;
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_mainWin . Icon = new Gdk . Pixbuf ( Assembly . GetExecutingAssembly ( ) , "Ryujinx.Ui.assets.Icon.png" ) ;
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_stopEmulation . Sensitive = false ;
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if ( ConfigurationState . Instance . Ui . GuiColumns . FavColumn ) _favToggle . Active = true ;
if ( ConfigurationState . Instance . Ui . GuiColumns . IconColumn ) _iconToggle . Active = true ;
if ( ConfigurationState . Instance . Ui . GuiColumns . AppColumn ) _appToggle . Active = true ;
if ( ConfigurationState . Instance . Ui . GuiColumns . DevColumn ) _developerToggle . Active = true ;
if ( ConfigurationState . Instance . Ui . GuiColumns . VersionColumn ) _versionToggle . Active = true ;
if ( ConfigurationState . Instance . Ui . GuiColumns . TimePlayedColumn ) _timePlayedToggle . Active = true ;
if ( ConfigurationState . Instance . Ui . GuiColumns . LastPlayedColumn ) _lastPlayedToggle . Active = true ;
if ( ConfigurationState . Instance . Ui . GuiColumns . FileExtColumn ) _fileExtToggle . Active = true ;
if ( ConfigurationState . Instance . Ui . GuiColumns . FileSizeColumn ) _fileSizeToggle . Active = true ;
if ( ConfigurationState . Instance . Ui . GuiColumns . PathColumn ) _pathToggle . Active = true ;
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_gameTable . Model = _tableStore = new ListStore (
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typeof ( bool ) ,
typeof ( Gdk . Pixbuf ) ,
typeof ( string ) ,
typeof ( string ) ,
typeof ( string ) ,
typeof ( string ) ,
typeof ( string ) ,
typeof ( string ) ,
typeof ( string ) ,
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typeof ( string ) ) ;
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_tableStore . SetSortFunc ( 5 , TimePlayedSort ) ;
_tableStore . SetSortFunc ( 6 , LastPlayedSort ) ;
_tableStore . SetSortFunc ( 8 , FileSizeSort ) ;
_tableStore . SetSortColumnId ( 0 , SortType . Descending ) ;
UpdateColumns ( ) ;
#pragma warning disable CS4014
UpdateGameTable ( ) ;
#pragma warning restore CS4014
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Task . Run ( RefreshFirmwareLabel ) ;
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}
internal static void ApplyTheme ( )
{
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if ( ! ConfigurationState . Instance . Ui . EnableCustomTheme )
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{
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return ;
}
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if ( File . Exists ( ConfigurationState . Instance . Ui . CustomThemePath ) & & ( System . IO . Path . GetExtension ( ConfigurationState . Instance . Ui . CustomThemePath ) = = ".css" ) )
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{
CssProvider cssProvider = new CssProvider ( ) ;
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cssProvider . LoadFromPath ( ConfigurationState . Instance . Ui . CustomThemePath ) ;
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StyleContext . AddProviderForScreen ( Gdk . Screen . Default , cssProvider , 800 ) ;
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}
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else
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{
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Logger . PrintWarning ( LogClass . Application , $"The \" custom_theme_path \ " section in \"Config.json\" contains an invalid path: \"{ConfigurationState.Instance.Ui.CustomThemePath}\"." ) ;
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}
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}
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private void UpdateColumns ( )
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{
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foreach ( TreeViewColumn column in _gameTable . Columns )
{
_gameTable . RemoveColumn ( column ) ;
}
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CellRendererToggle favToggle = new CellRendererToggle ( ) ;
favToggle . Toggled + = FavToggle_Toggled ;
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if ( ConfigurationState . Instance . Ui . GuiColumns . FavColumn ) _gameTable . AppendColumn ( "Fav" , favToggle , "active" , 0 ) ;
if ( ConfigurationState . Instance . Ui . GuiColumns . IconColumn ) _gameTable . AppendColumn ( "Icon" , new CellRendererPixbuf ( ) , "pixbuf" , 1 ) ;
if ( ConfigurationState . Instance . Ui . GuiColumns . AppColumn ) _gameTable . AppendColumn ( "Application" , new CellRendererText ( ) , "text" , 2 ) ;
if ( ConfigurationState . Instance . Ui . GuiColumns . DevColumn ) _gameTable . AppendColumn ( "Developer" , new CellRendererText ( ) , "text" , 3 ) ;
if ( ConfigurationState . Instance . Ui . GuiColumns . VersionColumn ) _gameTable . AppendColumn ( "Version" , new CellRendererText ( ) , "text" , 4 ) ;
if ( ConfigurationState . Instance . Ui . GuiColumns . TimePlayedColumn ) _gameTable . AppendColumn ( "Time Played" , new CellRendererText ( ) , "text" , 5 ) ;
if ( ConfigurationState . Instance . Ui . GuiColumns . LastPlayedColumn ) _gameTable . AppendColumn ( "Last Played" , new CellRendererText ( ) , "text" , 6 ) ;
if ( ConfigurationState . Instance . Ui . GuiColumns . FileExtColumn ) _gameTable . AppendColumn ( "File Ext" , new CellRendererText ( ) , "text" , 7 ) ;
if ( ConfigurationState . Instance . Ui . GuiColumns . FileSizeColumn ) _gameTable . AppendColumn ( "File Size" , new CellRendererText ( ) , "text" , 8 ) ;
if ( ConfigurationState . Instance . Ui . GuiColumns . PathColumn ) _gameTable . AppendColumn ( "Path" , new CellRendererText ( ) , "text" , 9 ) ;
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foreach ( TreeViewColumn column in _gameTable . Columns )
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{
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if ( column . Title = = "Fav" & & ConfigurationState . Instance . Ui . GuiColumns . FavColumn ) column . SortColumnId = 0 ;
else if ( column . Title = = "Application" & & ConfigurationState . Instance . Ui . GuiColumns . AppColumn ) column . SortColumnId = 2 ;
else if ( column . Title = = "Developer" & & ConfigurationState . Instance . Ui . GuiColumns . DevColumn ) column . SortColumnId = 3 ;
else if ( column . Title = = "Version" & & ConfigurationState . Instance . Ui . GuiColumns . VersionColumn ) column . SortColumnId = 4 ;
else if ( column . Title = = "Time Played" & & ConfigurationState . Instance . Ui . GuiColumns . TimePlayedColumn ) column . SortColumnId = 5 ;
else if ( column . Title = = "Last Played" & & ConfigurationState . Instance . Ui . GuiColumns . LastPlayedColumn ) column . SortColumnId = 6 ;
else if ( column . Title = = "File Ext" & & ConfigurationState . Instance . Ui . GuiColumns . FileExtColumn ) column . SortColumnId = 7 ;
else if ( column . Title = = "File Size" & & ConfigurationState . Instance . Ui . GuiColumns . FileSizeColumn ) column . SortColumnId = 8 ;
else if ( column . Title = = "Path" & & ConfigurationState . Instance . Ui . GuiColumns . PathColumn ) column . SortColumnId = 9 ;
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}
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}
private HLE . Switch InitializeSwitchInstance ( )
{
HLE . Switch instance = new HLE . Switch ( _renderer , _audioOut ) ;
instance . Initialize ( ) ;
return instance ;
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}
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internal static async Task UpdateGameTable ( )
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{
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if ( _updatingGameTable )
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{
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return ;
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}
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_updatingGameTable = true ;
_tableStore . Clear ( ) ;
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await Task . Run ( ( ) = > ApplicationLibrary . LoadApplications ( ConfigurationState . Instance . Ui . GameDirs ,
_device . System . KeySet , _device . System . State . DesiredTitleLanguage , _device . System . FsClient ,
_device . FileSystem ) ) ;
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_updatingGameTable = false ;
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}
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internal void LoadApplication ( string path )
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{
if ( _gameLoaded )
{
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GtkDialog . CreateErrorDialog ( "A game has already been loaded. Please close the emulator and try again" ) ;
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}
else
{
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Logger . RestartTime ( ) ;
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// TODO: Move this somewhere else + reloadable?
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Ryujinx . Graphics . Gpu . GraphicsConfig . ShadersDumpPath = ConfigurationState . Instance . Graphics . ShadersDumpPath ;
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if ( Directory . Exists ( path ) )
{
string [ ] romFsFiles = Directory . GetFiles ( path , "*.istorage" ) ;
if ( romFsFiles . Length = = 0 )
{
romFsFiles = Directory . GetFiles ( path , "*.romfs" ) ;
}
if ( romFsFiles . Length > 0 )
{
Logger . PrintInfo ( LogClass . Application , "Loading as cart with RomFS." ) ;
_device . LoadCart ( path , romFsFiles [ 0 ] ) ;
}
else
{
Logger . PrintInfo ( LogClass . Application , "Loading as cart WITHOUT RomFS." ) ;
_device . LoadCart ( path ) ;
}
}
else if ( File . Exists ( path ) )
{
switch ( System . IO . Path . GetExtension ( path ) . ToLowerInvariant ( ) )
{
case ".xci" :
Logger . PrintInfo ( LogClass . Application , "Loading as XCI." ) ;
_device . LoadXci ( path ) ;
break ;
case ".nca" :
Logger . PrintInfo ( LogClass . Application , "Loading as NCA." ) ;
_device . LoadNca ( path ) ;
break ;
case ".nsp" :
case ".pfs0" :
Logger . PrintInfo ( LogClass . Application , "Loading as NSP." ) ;
_device . LoadNsp ( path ) ;
break ;
default :
Logger . PrintInfo ( LogClass . Application , "Loading as homebrew." ) ;
try
{
_device . LoadProgram ( path ) ;
}
catch ( ArgumentOutOfRangeException )
{
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Logger . PrintError ( LogClass . Application , "The file which you have specified is unsupported by Ryujinx." ) ;
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}
break ;
}
}
else
{
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Logger . PrintWarning ( LogClass . Application , "Please specify a valid XCI/NCA/NSP/PFS0/NRO file." ) ;
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End ( ) ;
}
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#if MACOS_BUILD
CreateGameWindow ( ) ;
#else
new Thread ( CreateGameWindow ) . Start ( ) ;
#endif
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_gameLoaded = true ;
_stopEmulation . Sensitive = true ;
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_firmwareInstallFile . Sensitive = false ;
_firmwareInstallDirectory . Sensitive = false ;
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DiscordIntegrationModule . SwitchToPlayingState ( _device . System . TitleIdText , _device . System . TitleName ) ;
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ApplicationLibrary . LoadAndSaveMetaData ( _device . System . TitleIdText , appMetadata = >
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{
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appMetadata . LastPlayed = DateTime . UtcNow . ToString ( ) ;
} ) ;
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}
}
private static void CreateGameWindow ( )
{
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_device . Hid . InitializePrimaryController ( ConfigurationState . Instance . Hid . ControllerType ) ;
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using ( _screen = new GlScreen ( _device , _renderer ) )
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{
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_screen . MainLoop ( ) ;
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End ( ) ;
}
}
private static void End ( )
{
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if ( _ending )
{
return ;
}
_ending = true ;
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if ( _gameLoaded )
{
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ApplicationLibrary . LoadAndSaveMetaData ( _device . System . TitleIdText , appMetadata = >
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{
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DateTime lastPlayedDateTime = DateTime . Parse ( appMetadata . LastPlayed ) ;
double sessionTimePlayed = DateTime . UtcNow . Subtract ( lastPlayedDateTime ) . TotalSeconds ;
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appMetadata . TimePlayed + = Math . Round ( sessionTimePlayed , MidpointRounding . AwayFromZero ) ;
} ) ;
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}
Profile . FinishProfiling ( ) ;
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_device ? . Dispose ( ) ;
_audioOut ? . Dispose ( ) ;
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Logger . Shutdown ( ) ;
Environment . Exit ( 0 ) ;
}
/// <summary>
/// Picks an <see cref="IAalOutput"/> audio output renderer supported on this machine
/// </summary>
/// <returns>An <see cref="IAalOutput"/> supported by this machine</returns>
private static IAalOutput InitializeAudioEngine ( )
{
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if ( OpenALAudioOut . IsSupported )
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{
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return new OpenALAudioOut ( ) ;
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}
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else if ( SoundIoAudioOut . IsSupported )
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{
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return new SoundIoAudioOut ( ) ;
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}
else
{
return new DummyAudioOut ( ) ;
}
}
//Events
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private void Application_Added ( object sender , ApplicationAddedEventArgs args )
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{
Application . Invoke ( delegate
{
_tableStore . AppendValues (
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args . AppData . Favorite ,
new Gdk . Pixbuf ( args . AppData . Icon , 75 , 75 ) ,
$"{args.AppData.TitleName}\n{args.AppData.TitleId.ToUpper()}" ,
args . AppData . Developer ,
args . AppData . Version ,
args . AppData . TimePlayed ,
args . AppData . LastPlayed ,
args . AppData . FileExtension ,
args . AppData . FileSize ,
args . AppData . Path ) ;
_progressLabel . Text = $"{args.NumAppsLoaded}/{args.NumAppsFound} Games Loaded" ;
_progressBar . Value = ( float ) args . NumAppsLoaded / args . NumAppsFound ;
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} ) ;
}
private void FavToggle_Toggled ( object sender , ToggledArgs args )
{
_tableStore . GetIter ( out TreeIter treeIter , new TreePath ( args . Path ) ) ;
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string titleId = _tableStore . GetValue ( treeIter , 2 ) . ToString ( ) . Split ( "\n" ) [ 1 ] . ToLower ( ) ;
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bool newToggleValue = ! ( bool ) _tableStore . GetValue ( treeIter , 0 ) ;
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_tableStore . SetValue ( treeIter , 0 , newToggleValue ) ;
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ApplicationLibrary . LoadAndSaveMetaData ( titleId , appMetadata = >
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{
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appMetadata . Favorite = newToggleValue ;
} ) ;
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}
private void Row_Activated ( object sender , RowActivatedArgs args )
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{
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_gameTableSelection . GetSelected ( out TreeIter treeIter ) ;
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string path = ( string ) _tableStore . GetValue ( treeIter , 9 ) ;
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LoadApplication ( path ) ;
}
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private void Row_Clicked ( object sender , ButtonReleaseEventArgs args )
{
if ( args . Event . Button ! = 3 ) return ;
_gameTableSelection . GetSelected ( out TreeIter treeIter ) ;
if ( treeIter . UserData = = IntPtr . Zero ) return ;
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GameTableContextMenu contextMenu = new GameTableContextMenu ( _tableStore , treeIter , _device . System . FsClient ) ;
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contextMenu . ShowAll ( ) ;
contextMenu . PopupAtPointer ( null ) ;
}
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private void Load_Application_File ( object sender , EventArgs args )
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{
FileChooserDialog fileChooser = new FileChooserDialog ( "Choose the file to open" , this , FileChooserAction . Open , "Cancel" , ResponseType . Cancel , "Open" , ResponseType . Accept ) ;
fileChooser . Filter = new FileFilter ( ) ;
fileChooser . Filter . AddPattern ( "*.nsp" ) ;
fileChooser . Filter . AddPattern ( "*.pfs0" ) ;
fileChooser . Filter . AddPattern ( "*.xci" ) ;
fileChooser . Filter . AddPattern ( "*.nca" ) ;
fileChooser . Filter . AddPattern ( "*.nro" ) ;
fileChooser . Filter . AddPattern ( "*.nso" ) ;
if ( fileChooser . Run ( ) = = ( int ) ResponseType . Accept )
{
LoadApplication ( fileChooser . Filename ) ;
}
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fileChooser . Dispose ( ) ;
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}
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private void Load_Application_Folder ( object sender , EventArgs args )
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{
FileChooserDialog fileChooser = new FileChooserDialog ( "Choose the folder to open" , this , FileChooserAction . SelectFolder , "Cancel" , ResponseType . Cancel , "Open" , ResponseType . Accept ) ;
if ( fileChooser . Run ( ) = = ( int ) ResponseType . Accept )
{
LoadApplication ( fileChooser . Filename ) ;
}
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fileChooser . Dispose ( ) ;
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}
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private void Open_Ryu_Folder ( object sender , EventArgs args )
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{
Process . Start ( new ProcessStartInfo ( )
{
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FileName = new VirtualFileSystem ( ) . GetBasePath ( ) ,
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UseShellExecute = true ,
Verb = "open"
} ) ;
}
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private void Exit_Pressed ( object sender , EventArgs args )
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{
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_screen ? . Exit ( ) ;
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End ( ) ;
}
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private void Window_Close ( object sender , DeleteEventArgs args )
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{
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_screen ? . Exit ( ) ;
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End ( ) ;
}
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private void StopEmulation_Pressed ( object sender , EventArgs args )
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{
// TODO: Write logic to kill running game
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_gameLoaded = false ;
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}
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private void Installer_File_Pressed ( object o , EventArgs args )
{
FileChooserDialog fileChooser = new FileChooserDialog ( "Choose the firmware file to open" ,
this ,
FileChooserAction . Open ,
"Cancel" ,
ResponseType . Cancel ,
"Open" ,
ResponseType . Accept ) ;
fileChooser . Filter = new FileFilter ( ) ;
fileChooser . Filter . AddPattern ( "*.zip" ) ;
fileChooser . Filter . AddPattern ( "*.xci" ) ;
HandleInstallerDialog ( fileChooser ) ;
}
private void Installer_Directory_Pressed ( object o , EventArgs args )
{
FileChooserDialog directoryChooser = new FileChooserDialog ( "Choose the firmware directory to open" ,
this ,
FileChooserAction . SelectFolder ,
"Cancel" ,
ResponseType . Cancel ,
"Open" ,
ResponseType . Accept ) ;
HandleInstallerDialog ( directoryChooser ) ;
}
private void RefreshFirmwareLabel ( )
{
var currentFirmware = _device . System . GetCurrentFirmwareVersion ( ) ;
GLib . Idle . Add ( new GLib . IdleHandler ( ( ) = >
{
_firmwareVersionLabel . Text = currentFirmware ! = null ? currentFirmware . VersionString : "0.0.0" ;
return false ;
} ) ) ;
}
private void HandleInstallerDialog ( FileChooserDialog fileChooser )
{
if ( fileChooser . Run ( ) = = ( int ) ResponseType . Accept )
{
MessageDialog dialog = null ;
try
{
string filename = fileChooser . Filename ;
fileChooser . Dispose ( ) ;
var firmwareVersion = _device . System . VerifyFirmwarePackage ( filename ) ;
if ( firmwareVersion = = null )
{
dialog = new MessageDialog ( this , DialogFlags . Modal , MessageType . Info , ButtonsType . Ok , false , "" ) ;
dialog . Text = "Firmware not found." ;
dialog . SecondaryText = $"A valid system firmware was not found in {filename}." ;
Logger . PrintError ( LogClass . Application , $"A valid system firmware was not found in {filename}." ) ;
dialog . Run ( ) ;
dialog . Hide ( ) ;
dialog . Dispose ( ) ;
return ;
}
var currentVersion = _device . System . GetCurrentFirmwareVersion ( ) ;
string dialogMessage = $"System version {firmwareVersion.VersionString} will be installed." ;
if ( currentVersion ! = null )
{
dialogMessage + = $"This will replace the current system version {currentVersion.VersionString}. " ;
}
dialogMessage + = "Do you want to continue?" ;
dialog = new MessageDialog ( this , DialogFlags . Modal , MessageType . Question , ButtonsType . YesNo , false , "" ) ;
dialog . Text = $"Install Firmware {firmwareVersion.VersionString}" ;
dialog . SecondaryText = dialogMessage ;
int response = dialog . Run ( ) ;
dialog . Dispose ( ) ;
dialog = new MessageDialog ( this , DialogFlags . Modal , MessageType . Info , ButtonsType . None , false , "" ) ;
dialog . Text = $"Install Firmware {firmwareVersion.VersionString}" ;
dialog . SecondaryText = "Installing firmware..." ;
if ( response = = ( int ) ResponseType . Yes )
{
Logger . PrintInfo ( LogClass . Application , $"Installing firmware {firmwareVersion.VersionString}" ) ;
Thread thread = new Thread ( ( ) = >
{
GLib . Idle . Add ( new GLib . IdleHandler ( ( ) = >
{
dialog . Run ( ) ;
return false ;
} ) ) ;
try
{
_device . System . InstallFirmware ( filename ) ;
GLib . Idle . Add ( new GLib . IdleHandler ( ( ) = >
{
dialog . Dispose ( ) ;
dialog = new MessageDialog ( this , DialogFlags . Modal , MessageType . Info , ButtonsType . Ok , false , "" ) ;
dialog . Text = $"Install Firmware {firmwareVersion.VersionString}" ;
dialog . SecondaryText = $"System version {firmwareVersion.VersionString} successfully installed." ;
Logger . PrintInfo ( LogClass . Application , $"System version {firmwareVersion.VersionString} successfully installed." ) ;
dialog . Run ( ) ;
dialog . Dispose ( ) ;
return false ;
} ) ) ;
}
catch ( Exception ex )
{
GLib . Idle . Add ( new GLib . IdleHandler ( ( ) = >
{
dialog . Dispose ( ) ;
dialog = new MessageDialog ( this , DialogFlags . Modal , MessageType . Info , ButtonsType . Ok , false , "" ) ;
dialog . Text = $"Install Firmware {firmwareVersion.VersionString} Failed." ;
dialog . SecondaryText = $"An error occured while installing system version {firmwareVersion.VersionString}." +
" Please check logs for more info." ;
Logger . PrintError ( LogClass . Application , ex . Message ) ;
dialog . Run ( ) ;
dialog . Dispose ( ) ;
return false ;
} ) ) ;
}
finally
{
RefreshFirmwareLabel ( ) ;
}
} ) ;
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thread . Name = "GUI.FirmwareInstallerThread" ;
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thread . Start ( ) ;
}
else
{
dialog . Dispose ( ) ;
}
}
catch ( Exception ex )
{
if ( dialog ! = null )
{
dialog . Dispose ( ) ;
}
dialog = new MessageDialog ( this , DialogFlags . Modal , MessageType . Info , ButtonsType . Ok , false , "" ) ;
dialog . Text = "Parsing Firmware Failed." ;
dialog . SecondaryText = "An error occured while parsing firmware. Please check the logs for more info." ;
Logger . PrintError ( LogClass . Application , ex . Message ) ;
dialog . Run ( ) ;
dialog . Dispose ( ) ;
}
}
else
{
fileChooser . Dispose ( ) ;
}
}
private void FullScreen_Toggled ( object o , EventArgs args )
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{
if ( _fullScreen . Active )
{
Fullscreen ( ) ;
}
else
{
Unfullscreen ( ) ;
}
}
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private void Settings_Pressed ( object sender , EventArgs args )
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{
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SwitchSettings settingsWin = new SwitchSettings ( ) ;
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settingsWin . Show ( ) ;
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}
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private void Update_Pressed ( object sender , EventArgs args )
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{
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string ryuUpdater = System . IO . Path . Combine ( new VirtualFileSystem ( ) . GetBasePath ( ) , "RyuUpdater.exe" ) ;
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try
{
Process . Start ( new ProcessStartInfo ( ryuUpdater , "/U" ) { UseShellExecute = true } ) ;
}
catch ( System . ComponentModel . Win32Exception )
{
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GtkDialog . CreateErrorDialog ( "Update canceled by user or updater was not found" ) ;
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}
}
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private void About_Pressed ( object sender , EventArgs args )
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{
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AboutWindow aboutWin = new AboutWindow ( ) ;
aboutWin . Show ( ) ;
}
private void Fav_Toggled ( object sender , EventArgs args )
{
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ConfigurationState . Instance . Ui . GuiColumns . FavColumn . Value = _favToggle . Active ;
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SaveConfig ( ) ;
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UpdateColumns ( ) ;
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}
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private void Icon_Toggled ( object sender , EventArgs args )
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{
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ConfigurationState . Instance . Ui . GuiColumns . IconColumn . Value = _iconToggle . Active ;
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SaveConfig ( ) ;
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UpdateColumns ( ) ;
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}
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private void Title_Toggled ( object sender , EventArgs args )
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{
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ConfigurationState . Instance . Ui . GuiColumns . AppColumn . Value = _appToggle . Active ;
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SaveConfig ( ) ;
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UpdateColumns ( ) ;
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}
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private void Developer_Toggled ( object sender , EventArgs args )
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{
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ConfigurationState . Instance . Ui . GuiColumns . DevColumn . Value = _developerToggle . Active ;
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SaveConfig ( ) ;
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UpdateColumns ( ) ;
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}
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private void Version_Toggled ( object sender , EventArgs args )
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{
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ConfigurationState . Instance . Ui . GuiColumns . VersionColumn . Value = _versionToggle . Active ;
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SaveConfig ( ) ;
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UpdateColumns ( ) ;
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}
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private void TimePlayed_Toggled ( object sender , EventArgs args )
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{
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ConfigurationState . Instance . Ui . GuiColumns . TimePlayedColumn . Value = _timePlayedToggle . Active ;
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SaveConfig ( ) ;
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UpdateColumns ( ) ;
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}
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private void LastPlayed_Toggled ( object sender , EventArgs args )
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{
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ConfigurationState . Instance . Ui . GuiColumns . LastPlayedColumn . Value = _lastPlayedToggle . Active ;
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SaveConfig ( ) ;
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UpdateColumns ( ) ;
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}
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private void FileExt_Toggled ( object sender , EventArgs args )
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{
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ConfigurationState . Instance . Ui . GuiColumns . FileExtColumn . Value = _fileExtToggle . Active ;
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SaveConfig ( ) ;
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UpdateColumns ( ) ;
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}
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private void FileSize_Toggled ( object sender , EventArgs args )
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{
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ConfigurationState . Instance . Ui . GuiColumns . FileSizeColumn . Value = _fileSizeToggle . Active ;
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SaveConfig ( ) ;
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UpdateColumns ( ) ;
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}
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private void Path_Toggled ( object sender , EventArgs args )
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{
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ConfigurationState . Instance . Ui . GuiColumns . PathColumn . Value = _pathToggle . Active ;
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SaveConfig ( ) ;
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UpdateColumns ( ) ;
}
private void RefreshList_Pressed ( object sender , ButtonReleaseEventArgs args )
{
#pragma warning disable CS4014
UpdateGameTable ( ) ;
#pragma warning restore CS4014
}
private static int TimePlayedSort ( ITreeModel model , TreeIter a , TreeIter b )
{
string aValue = model . GetValue ( a , 5 ) . ToString ( ) ;
string bValue = model . GetValue ( b , 5 ) . ToString ( ) ;
if ( aValue . Length > 4 & & aValue . Substring ( aValue . Length - 4 ) = = "mins" )
{
aValue = ( float . Parse ( aValue . Substring ( 0 , aValue . Length - 5 ) ) * 60 ) . ToString ( ) ;
}
else if ( aValue . Length > 3 & & aValue . Substring ( aValue . Length - 3 ) = = "hrs" )
{
aValue = ( float . Parse ( aValue . Substring ( 0 , aValue . Length - 4 ) ) * 3600 ) . ToString ( ) ;
}
else if ( aValue . Length > 4 & & aValue . Substring ( aValue . Length - 4 ) = = "days" )
{
aValue = ( float . Parse ( aValue . Substring ( 0 , aValue . Length - 5 ) ) * 86400 ) . ToString ( ) ;
}
else
{
aValue = aValue . Substring ( 0 , aValue . Length - 1 ) ;
}
if ( bValue . Length > 4 & & bValue . Substring ( bValue . Length - 4 ) = = "mins" )
{
bValue = ( float . Parse ( bValue . Substring ( 0 , bValue . Length - 5 ) ) * 60 ) . ToString ( ) ;
}
else if ( bValue . Length > 3 & & bValue . Substring ( bValue . Length - 3 ) = = "hrs" )
{
bValue = ( float . Parse ( bValue . Substring ( 0 , bValue . Length - 4 ) ) * 3600 ) . ToString ( ) ;
}
else if ( bValue . Length > 4 & & bValue . Substring ( bValue . Length - 4 ) = = "days" )
{
bValue = ( float . Parse ( bValue . Substring ( 0 , bValue . Length - 5 ) ) * 86400 ) . ToString ( ) ;
}
else
{
bValue = bValue . Substring ( 0 , bValue . Length - 1 ) ;
}
if ( float . Parse ( aValue ) > float . Parse ( bValue ) )
{
return - 1 ;
}
else if ( float . Parse ( bValue ) > float . Parse ( aValue ) )
{
return 1 ;
}
else
{
return 0 ;
}
}
private static int LastPlayedSort ( ITreeModel model , TreeIter a , TreeIter b )
{
string aValue = model . GetValue ( a , 6 ) . ToString ( ) ;
string bValue = model . GetValue ( b , 6 ) . ToString ( ) ;
if ( aValue = = "Never" )
{
aValue = DateTime . UnixEpoch . ToString ( ) ;
}
if ( bValue = = "Never" )
{
bValue = DateTime . UnixEpoch . ToString ( ) ;
}
return DateTime . Compare ( DateTime . Parse ( bValue ) , DateTime . Parse ( aValue ) ) ;
}
private static int FileSizeSort ( ITreeModel model , TreeIter a , TreeIter b )
{
string aValue = model . GetValue ( a , 8 ) . ToString ( ) ;
string bValue = model . GetValue ( b , 8 ) . ToString ( ) ;
if ( aValue . Substring ( aValue . Length - 2 ) = = "GB" )
{
aValue = ( float . Parse ( aValue [ 0. . ^ 2 ] ) * 1024 ) . ToString ( ) ;
}
else
{
aValue = aValue [ 0. . ^ 2 ] ;
}
if ( bValue . Substring ( bValue . Length - 2 ) = = "GB" )
{
bValue = ( float . Parse ( bValue [ 0. . ^ 2 ] ) * 1024 ) . ToString ( ) ;
}
else
{
bValue = bValue [ 0. . ^ 2 ] ;
}
if ( float . Parse ( aValue ) > float . Parse ( bValue ) )
{
return - 1 ;
}
else if ( float . Parse ( bValue ) > float . Parse ( aValue ) )
{
return 1 ;
}
else
{
return 0 ;
}
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}
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public static void SaveConfig ( )
{
ConfigurationState . Instance . ToFileFormat ( ) . SaveConfig ( System . IO . Path . Combine ( AppDomain . CurrentDomain . BaseDirectory , "Config.json" ) ) ;
}
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}
}