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using DiscordRPC ;
using Gtk ;
using GUI = Gtk . Builder . ObjectAttribute ;
using Ryujinx.Audio ;
using Ryujinx.Common.Logging ;
using Ryujinx.Graphics.Gal ;
using Ryujinx.Graphics.Gal.OpenGL ;
using Ryujinx.Profiler ;
using System ;
using System.Diagnostics ;
using System.IO ;
using System.Linq ;
using System.Reflection ;
using System.Text ;
using System.Threading ;
namespace Ryujinx.UI
{
public class MainWindow : Window
{
internal static HLE . Switch _device ;
private static IGalRenderer _renderer ;
private static IAalOutput _audioOut ;
private static Application _gtkApplication ;
private static ListStore _tableStore ;
private static bool _gameLoaded = false ;
private static string _userId = "00000000000000000000000000000001" ;
public static bool DiscordIntegrationEnabled { get ; set ; }
public static DiscordRpcClient DiscordClient ;
public static RichPresence DiscordPresence ;
#pragma warning disable 649
[GUI] Window _mainWin ;
[GUI] CheckMenuItem _fullScreen ;
[GUI] MenuItem _stopEmulation ;
[GUI] CheckMenuItem _iconToggle ;
[GUI] CheckMenuItem _titleToggle ;
[GUI] CheckMenuItem _developerToggle ;
[GUI] CheckMenuItem _versionToggle ;
[GUI] CheckMenuItem _timePlayedToggle ;
[GUI] CheckMenuItem _lastPlayedToggle ;
[GUI] CheckMenuItem _fileExtToggle ;
[GUI] CheckMenuItem _fileSizeToggle ;
[GUI] CheckMenuItem _pathToggle ;
[GUI] Box _box ;
[GUI] TreeView _gameTable ;
[GUI] GLArea _glScreen ;
#pragma warning restore 649
public MainWindow ( string [ ] args , Application gtkApplication ) : this ( new Builder ( "Ryujinx.Ui.MainWindow.glade" ) , args , gtkApplication ) { }
private MainWindow ( Builder builder , string [ ] args , Application gtkApplication ) : base ( builder . GetObject ( "_mainWin" ) . Handle )
{
_renderer = new OglRenderer ( ) ;
_audioOut = InitializeAudioEngine ( ) ;
_device = new HLE . Switch ( _renderer , _audioOut ) ;
Configuration . Load ( System . IO . Path . Combine ( AppDomain . CurrentDomain . BaseDirectory , "Config.json" ) ) ;
Configuration . InitialConfigure ( _device ) ;
ApplicationLibrary . Init ( SwitchSettings . SwitchConfig . GameDirs , _device . System . KeySet , _device . System . State . DesiredTitleLanguage ) ;
_gtkApplication = gtkApplication ;
ApplyTheme ( ) ;
if ( DiscordIntegrationEnabled )
{
DiscordClient = new DiscordRpcClient ( "568815339807309834" ) ;
DiscordPresence = new RichPresence
{
Assets = new Assets
{
LargeImageKey = "ryujinx" ,
LargeImageText = "Ryujinx is an emulator for the Nintendo Switch"
} ,
Details = "Main Menu" ,
State = "Idling" ,
Timestamps = new Timestamps ( DateTime . UtcNow )
} ;
DiscordClient . Initialize ( ) ;
DiscordClient . SetPresence ( DiscordPresence ) ;
}
builder . Autoconnect ( this ) ;
DeleteEvent + = Window_Close ;
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_mainWin . Icon = new Gdk . Pixbuf ( Assembly . GetExecutingAssembly ( ) , "Ryujinx.Ui.assets.ryujinxIcon.png" ) ;
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_stopEmulation . Sensitive = false ;
if ( SwitchSettings . SwitchConfig . GuiColumns [ 0 ] ) { _iconToggle . Active = true ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 1 ] ) { _titleToggle . Active = true ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 2 ] ) { _developerToggle . Active = true ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 3 ] ) { _versionToggle . Active = true ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 4 ] ) { _timePlayedToggle . Active = true ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 5 ] ) { _lastPlayedToggle . Active = true ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 6 ] ) { _fileExtToggle . Active = true ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 7 ] ) { _fileSizeToggle . Active = true ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 8 ] ) { _pathToggle . Active = true ; }
if ( args . Length = = 1 )
{
// Temporary code section start, remove this section when game is rendered to the GLArea in the GUI
_box . Remove ( _glScreen ) ;
if ( SwitchSettings . SwitchConfig . GuiColumns [ 0 ] ) { _gameTable . AppendColumn ( "Icon" , new CellRendererPixbuf ( ) , "pixbuf" , 0 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 1 ] ) { _gameTable . AppendColumn ( "Application" , new CellRendererText ( ) , "text" , 1 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 2 ] ) { _gameTable . AppendColumn ( "Developer" , new CellRendererText ( ) , "text" , 2 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 3 ] ) { _gameTable . AppendColumn ( "Version" , new CellRendererText ( ) , "text" , 3 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 4 ] ) { _gameTable . AppendColumn ( "Time Played" , new CellRendererText ( ) , "text" , 4 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 5 ] ) { _gameTable . AppendColumn ( "Last Played" , new CellRendererText ( ) , "text" , 5 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 6 ] ) { _gameTable . AppendColumn ( "File Ext" , new CellRendererText ( ) , "text" , 6 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 7 ] ) { _gameTable . AppendColumn ( "File Size" , new CellRendererText ( ) , "text" , 7 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 8 ] ) { _gameTable . AppendColumn ( "Path" , new CellRendererText ( ) , "text" , 8 ) ; }
_tableStore = new ListStore ( typeof ( Gdk . Pixbuf ) , typeof ( string ) , typeof ( string ) , typeof ( string ) , typeof ( string ) , typeof ( string ) , typeof ( string ) , typeof ( string ) , typeof ( string ) ) ;
_gameTable . Model = _tableStore ;
UpdateGameTable ( ) ;
// Temporary code section end
LoadApplication ( args [ 0 ] ) ;
}
else
{
_box . Remove ( _glScreen ) ;
if ( SwitchSettings . SwitchConfig . GuiColumns [ 0 ] ) { _gameTable . AppendColumn ( "Icon" , new CellRendererPixbuf ( ) , "pixbuf" , 0 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 1 ] ) { _gameTable . AppendColumn ( "Application" , new CellRendererText ( ) , "text" , 1 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 2 ] ) { _gameTable . AppendColumn ( "Developer" , new CellRendererText ( ) , "text" , 2 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 3 ] ) { _gameTable . AppendColumn ( "Version" , new CellRendererText ( ) , "text" , 3 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 4 ] ) { _gameTable . AppendColumn ( "Time Played" , new CellRendererText ( ) , "text" , 4 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 5 ] ) { _gameTable . AppendColumn ( "Last Played" , new CellRendererText ( ) , "text" , 5 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 6 ] ) { _gameTable . AppendColumn ( "File Ext" , new CellRendererText ( ) , "text" , 6 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 7 ] ) { _gameTable . AppendColumn ( "File Size" , new CellRendererText ( ) , "text" , 7 ) ; }
if ( SwitchSettings . SwitchConfig . GuiColumns [ 8 ] ) { _gameTable . AppendColumn ( "Path" , new CellRendererText ( ) , "text" , 8 ) ; }
_tableStore = new ListStore ( typeof ( Gdk . Pixbuf ) , typeof ( string ) , typeof ( string ) , typeof ( string ) , typeof ( string ) , typeof ( string ) , typeof ( string ) , typeof ( string ) , typeof ( string ) ) ;
_gameTable . Model = _tableStore ;
UpdateGameTable ( ) ;
}
}
public static void CreateErrorDialog ( string errorMessage )
{
MessageDialog errorDialog = new MessageDialog ( null , DialogFlags . Modal , MessageType . Error , ButtonsType . Ok , errorMessage )
{
Title = "Ryujinx - Error" ,
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Icon = new Gdk . Pixbuf ( Assembly . GetExecutingAssembly ( ) , "Ryujinx.Ui.assets.ryujinxIcon.png" ) ,
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WindowPosition = WindowPosition . Center
} ;
errorDialog . SetSizeRequest ( 100 , 20 ) ;
errorDialog . Run ( ) ;
errorDialog . Destroy ( ) ;
}
public static void UpdateGameTable ( )
{
_tableStore . Clear ( ) ;
ApplicationLibrary . Init ( SwitchSettings . SwitchConfig . GameDirs , _device . System . KeySet , _device . System . State . DesiredTitleLanguage ) ;
foreach ( ApplicationLibrary . ApplicationData AppData in ApplicationLibrary . ApplicationLibraryData )
{
_tableStore . AppendValues ( new Gdk . Pixbuf ( AppData . Icon , 75 , 75 ) , $"{AppData.TitleName}\n{AppData.TitleId.ToUpper()}" , AppData . Developer , AppData . Version , AppData . TimePlayed , AppData . LastPlayed , AppData . FileExt , AppData . FileSize , AppData . Path ) ;
}
}
public static void ApplyTheme ( )
{
CssProvider cssProvider = new CssProvider ( ) ;
if ( SwitchSettings . SwitchConfig . EnableCustomTheme )
{
if ( File . Exists ( SwitchSettings . SwitchConfig . CustomThemePath ) & & ( System . IO . Path . GetExtension ( SwitchSettings . SwitchConfig . CustomThemePath ) = = ".css" ) )
{
cssProvider . LoadFromPath ( SwitchSettings . SwitchConfig . CustomThemePath ) ;
}
else
{
Logger . PrintWarning ( LogClass . Application , $"The \" custom_theme_path \ " section in \"Config.json\" contains an invalid path: \"{SwitchSettings.SwitchConfig.CustomThemePath}\"" ) ;
}
}
else
{
cssProvider . LoadFromPath ( System . IO . Path . Combine ( AppDomain . CurrentDomain . BaseDirectory , "Theme.css" ) ) ;
}
StyleContext . AddProviderForScreen ( Gdk . Screen . Default , cssProvider , 800 ) ;
}
private void LoadApplication ( string path )
{
if ( _gameLoaded )
{
CreateErrorDialog ( "A game has already been loaded. Please close the emulator and try again" ) ;
}
else
{
if ( Directory . Exists ( path ) )
{
string [ ] romFsFiles = Directory . GetFiles ( path , "*.istorage" ) ;
if ( romFsFiles . Length = = 0 )
{
romFsFiles = Directory . GetFiles ( path , "*.romfs" ) ;
}
if ( romFsFiles . Length > 0 )
{
Logger . PrintInfo ( LogClass . Application , "Loading as cart with RomFS." ) ;
_device . LoadCart ( path , romFsFiles [ 0 ] ) ;
}
else
{
Logger . PrintInfo ( LogClass . Application , "Loading as cart WITHOUT RomFS." ) ;
_device . LoadCart ( path ) ;
}
}
else if ( File . Exists ( path ) )
{
switch ( System . IO . Path . GetExtension ( path ) . ToLowerInvariant ( ) )
{
case ".xci" :
Logger . PrintInfo ( LogClass . Application , "Loading as XCI." ) ;
_device . LoadXci ( path ) ;
break ;
case ".nca" :
Logger . PrintInfo ( LogClass . Application , "Loading as NCA." ) ;
_device . LoadNca ( path ) ;
break ;
case ".nsp" :
case ".pfs0" :
Logger . PrintInfo ( LogClass . Application , "Loading as NSP." ) ;
_device . LoadNsp ( path ) ;
break ;
default :
Logger . PrintInfo ( LogClass . Application , "Loading as homebrew." ) ;
try
{
_device . LoadProgram ( path ) ;
}
catch ( ArgumentOutOfRangeException )
{
Logger . PrintError ( LogClass . Application , $"The file which you have specified is unsupported by Ryujinx" ) ;
}
break ;
}
}
else
{
Logger . PrintWarning ( LogClass . Application , "Please specify a valid XCI/NCA/NSP/PFS0/NRO file" ) ;
End ( ) ;
}
new Thread ( new ThreadStart ( CreateGameWindow ) ) . Start ( ) ;
_gameLoaded = true ;
_stopEmulation . Sensitive = true ;
if ( DiscordIntegrationEnabled )
{
if ( File . ReadAllLines ( System . IO . Path . Combine ( AppDomain . CurrentDomain . BaseDirectory , "RPsupported.dat" ) ) . Contains ( _device . System . TitleID ) )
{
DiscordPresence . Assets . LargeImageKey = _device . System . TitleID ;
}
string state = _device . System . TitleID ;
if ( state = = null )
{
state = "Ryujinx" ;
}
else
{
state = state . ToUpper ( ) ;
}
string details = "Idling" ;
if ( _device . System . TitleName ! = null )
{
details = $"Playing {_device.System.TitleName}" ;
}
DiscordPresence . Details = details ;
DiscordPresence . State = state ;
DiscordPresence . Assets . LargeImageText = _device . System . TitleName ;
DiscordPresence . Assets . SmallImageKey = "ryujinx" ;
DiscordPresence . Assets . SmallImageText = "Ryujinx is an emulator for the Nintendo Switch" ;
DiscordPresence . Timestamps = new Timestamps ( DateTime . UtcNow ) ;
DiscordClient . SetPresence ( DiscordPresence ) ;
}
try
{
string savePath = System . IO . Path . Combine ( Environment . GetFolderPath ( Environment . SpecialFolder . ApplicationData ) , "RyuFS" , "nand" , "user" , "save" , "0000000000000000" , _userId , _device . System . TitleID ) ;
if ( File . Exists ( System . IO . Path . Combine ( savePath , "TimePlayed.dat" ) ) = = false )
{
Directory . CreateDirectory ( savePath ) ;
using ( FileStream stream = File . OpenWrite ( System . IO . Path . Combine ( savePath , "TimePlayed.dat" ) ) )
{
stream . Write ( Encoding . ASCII . GetBytes ( "0" ) ) ;
}
}
if ( File . Exists ( System . IO . Path . Combine ( savePath , "LastPlayed.dat" ) ) = = false )
{
Directory . CreateDirectory ( savePath ) ;
using ( FileStream stream = File . OpenWrite ( System . IO . Path . Combine ( savePath , "LastPlayed.dat" ) ) )
{
stream . Write ( Encoding . ASCII . GetBytes ( "Never" ) ) ;
}
}
using ( FileStream stream = File . OpenWrite ( System . IO . Path . Combine ( savePath , "LastPlayed.dat" ) ) )
{
using ( StreamWriter writer = new StreamWriter ( stream ) )
{
writer . WriteLine ( DateTime . UtcNow ) ;
}
}
}
catch ( ArgumentNullException )
{
Logger . PrintWarning ( LogClass . Application , $"Could not access save path to retrieve time/last played data using: UserID: {_userId}, TitleID: {_device.System.TitleID}" ) ;
}
}
}
private static void CreateGameWindow ( )
{
Configuration . ConfigureHid ( _device , SwitchSettings . SwitchConfig ) ;
using ( GlScreen screen = new GlScreen ( _device , _renderer ) )
{
screen . MainLoop ( ) ;
End ( ) ;
}
}
private static void End ( )
{
if ( _gameLoaded )
{
try
{
string savePath = System . IO . Path . Combine ( Environment . GetFolderPath ( Environment . SpecialFolder . ApplicationData ) , "RyuFS" , "nand" , "user" , "save" , "0000000000000000" , _userId , _device . System . TitleID ) ;
double currentPlayTime = 0 ;
using ( FileStream stream = File . OpenRead ( System . IO . Path . Combine ( savePath , "LastPlayed.dat" ) ) )
{
using ( StreamReader reader = new StreamReader ( stream ) )
{
DateTime startTime = DateTime . Parse ( reader . ReadLine ( ) ) ;
using ( FileStream lastPlayedStream = File . OpenRead ( System . IO . Path . Combine ( savePath , "TimePlayed.dat" ) ) )
{
using ( StreamReader lastPlayedReader = new StreamReader ( lastPlayedStream ) )
{
currentPlayTime = double . Parse ( lastPlayedReader . ReadLine ( ) ) ;
}
}
using ( FileStream timePlayedStream = File . OpenWrite ( System . IO . Path . Combine ( savePath , "TimePlayed.dat" ) ) )
{
using ( StreamWriter timePlayedWriter = new StreamWriter ( timePlayedStream ) )
{
timePlayedWriter . WriteLine ( currentPlayTime + Math . Round ( DateTime . UtcNow . Subtract ( startTime ) . TotalSeconds , MidpointRounding . AwayFromZero ) ) ;
}
}
}
}
}
catch ( ArgumentNullException )
{
Logger . PrintWarning ( LogClass . Application , $"Could not access save path to retrieve time/last played data using: UserID: {_userId}, TitleID: {_device.System.TitleID}" ) ;
}
}
Profile . FinishProfiling ( ) ;
_device . Dispose ( ) ;
_audioOut . Dispose ( ) ;
DiscordClient . Dispose ( ) ;
Logger . Shutdown ( ) ;
Environment . Exit ( 0 ) ;
}
/// <summary>
/// Picks an <see cref="IAalOutput"/> audio output renderer supported on this machine
/// </summary>
/// <returns>An <see cref="IAalOutput"/> supported by this machine</returns>
private static IAalOutput InitializeAudioEngine ( )
{
if ( SoundIoAudioOut . IsSupported )
{
return new SoundIoAudioOut ( ) ;
}
else if ( OpenALAudioOut . IsSupported )
{
return new OpenALAudioOut ( ) ;
}
else
{
return new DummyAudioOut ( ) ;
}
}
//Events
private void Row_Activated ( object o , RowActivatedArgs args )
{
_tableStore . GetIter ( out TreeIter treeIter , new TreePath ( args . Path . ToString ( ) ) ) ;
string path = ( string ) _tableStore . GetValue ( treeIter , 8 ) ;
LoadApplication ( path ) ;
}
private void Load_Application_File ( object o , EventArgs args )
{
FileChooserDialog fileChooser = new FileChooserDialog ( "Choose the file to open" , this , FileChooserAction . Open , "Cancel" , ResponseType . Cancel , "Open" , ResponseType . Accept ) ;
fileChooser . Filter = new FileFilter ( ) ;
fileChooser . Filter . AddPattern ( "*.nsp" ) ;
fileChooser . Filter . AddPattern ( "*.pfs0" ) ;
fileChooser . Filter . AddPattern ( "*.xci" ) ;
fileChooser . Filter . AddPattern ( "*.nca" ) ;
fileChooser . Filter . AddPattern ( "*.nro" ) ;
fileChooser . Filter . AddPattern ( "*.nso" ) ;
if ( fileChooser . Run ( ) = = ( int ) ResponseType . Accept )
{
LoadApplication ( fileChooser . Filename ) ;
}
fileChooser . Destroy ( ) ;
}
private void Load_Application_Folder ( object o , EventArgs args )
{
FileChooserDialog fileChooser = new FileChooserDialog ( "Choose the folder to open" , this , FileChooserAction . SelectFolder , "Cancel" , ResponseType . Cancel , "Open" , ResponseType . Accept ) ;
if ( fileChooser . Run ( ) = = ( int ) ResponseType . Accept )
{
LoadApplication ( fileChooser . Filename ) ;
}
fileChooser . Destroy ( ) ;
}
private void Open_Ryu_Folder ( object o , EventArgs args )
{
Process . Start ( new ProcessStartInfo ( )
{
FileName = System . IO . Path . Combine ( Environment . GetFolderPath ( Environment . SpecialFolder . ApplicationData ) , "RyuFs" ) ,
UseShellExecute = true ,
Verb = "open"
} ) ;
}
private void Exit_Pressed ( object o , EventArgs args )
{
End ( ) ;
}
private void Window_Close ( object o , DeleteEventArgs args )
{
End ( ) ;
}
private void StopEmulation_Pressed ( object o , EventArgs args )
{
// TODO: Write logic to kill running game
}
private void FullScreen_Toggled ( object o , EventArgs args )
{
if ( _fullScreen . Active )
{
Fullscreen ( ) ;
}
else
{
Unfullscreen ( ) ;
}
}
private void Settings_Pressed ( object o , EventArgs args )
{
SwitchSettings SettingsWin = new SwitchSettings ( _device ) ;
_gtkApplication . Register ( GLib . Cancellable . Current ) ;
_gtkApplication . AddWindow ( SettingsWin ) ;
SettingsWin . Show ( ) ;
}
private void Update_Pressed ( object o , EventArgs args )
{
string ryuUpdater = System . IO . Path . Combine ( Environment . GetFolderPath ( Environment . SpecialFolder . ApplicationData ) , "RyuFS" , "RyuUpdater.exe" ) ;
try
{
Process . Start ( new ProcessStartInfo ( ryuUpdater , "/U" ) { UseShellExecute = true } ) ;
}
catch ( System . ComponentModel . Win32Exception )
{
CreateErrorDialog ( "Update canceled by user or updater was not found" ) ;
}
}
private void About_Pressed ( object o , EventArgs args )
{
AboutWindow AboutWin = new AboutWindow ( ) ;
_gtkApplication . Register ( GLib . Cancellable . Current ) ;
_gtkApplication . AddWindow ( AboutWin ) ;
AboutWin . Show ( ) ;
}
private void Icon_Toggled ( object o , EventArgs args )
{
SwitchSettings . SwitchConfig . GuiColumns [ 0 ] = _iconToggle . Active ;
Configuration . SaveConfig ( SwitchSettings . SwitchConfig , System . IO . Path . Combine ( AppDomain . CurrentDomain . BaseDirectory , "Config.json" ) ) ;
}
private void Title_Toggled ( object o , EventArgs args )
{
SwitchSettings . SwitchConfig . GuiColumns [ 1 ] = _titleToggle . Active ;
Configuration . SaveConfig ( SwitchSettings . SwitchConfig , System . IO . Path . Combine ( AppDomain . CurrentDomain . BaseDirectory , "Config.json" ) ) ;
}
private void Developer_Toggled ( object o , EventArgs args )
{
SwitchSettings . SwitchConfig . GuiColumns [ 2 ] = _developerToggle . Active ;
Configuration . SaveConfig ( SwitchSettings . SwitchConfig , System . IO . Path . Combine ( AppDomain . CurrentDomain . BaseDirectory , "Config.json" ) ) ;
}
private void Version_Toggled ( object o , EventArgs args )
{
SwitchSettings . SwitchConfig . GuiColumns [ 3 ] = _versionToggle . Active ;
Configuration . SaveConfig ( SwitchSettings . SwitchConfig , System . IO . Path . Combine ( AppDomain . CurrentDomain . BaseDirectory , "Config.json" ) ) ;
}
private void TimePlayed_Toggled ( object o , EventArgs args )
{
SwitchSettings . SwitchConfig . GuiColumns [ 4 ] = _timePlayedToggle . Active ;
Configuration . SaveConfig ( SwitchSettings . SwitchConfig , System . IO . Path . Combine ( AppDomain . CurrentDomain . BaseDirectory , "Config.json" ) ) ;
}
private void LastPlayed_Toggled ( object o , EventArgs args )
{
SwitchSettings . SwitchConfig . GuiColumns [ 5 ] = _lastPlayedToggle . Active ;
Configuration . SaveConfig ( SwitchSettings . SwitchConfig , System . IO . Path . Combine ( AppDomain . CurrentDomain . BaseDirectory , "Config.json" ) ) ;
}
private void FileExt_Toggled ( object o , EventArgs args )
{
SwitchSettings . SwitchConfig . GuiColumns [ 6 ] = _fileExtToggle . Active ;
Configuration . SaveConfig ( SwitchSettings . SwitchConfig , System . IO . Path . Combine ( AppDomain . CurrentDomain . BaseDirectory , "Config.json" ) ) ;
}
private void FileSize_Toggled ( object o , EventArgs args )
{
SwitchSettings . SwitchConfig . GuiColumns [ 7 ] = _fileSizeToggle . Active ;
Configuration . SaveConfig ( SwitchSettings . SwitchConfig , System . IO . Path . Combine ( AppDomain . CurrentDomain . BaseDirectory , "Config.json" ) ) ;
}
private void Path_Toggled ( object o , EventArgs args )
{
SwitchSettings . SwitchConfig . GuiColumns [ 8 ] = _pathToggle . Active ;
Configuration . SaveConfig ( SwitchSettings . SwitchConfig , System . IO . Path . Combine ( AppDomain . CurrentDomain . BaseDirectory , "Config.json" ) ) ;
}
}
}