2019-05-30 20:27:43 +00:00
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using DiscordRPC;
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using Ryujinx.Audio;
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2018-10-17 17:15:50 +00:00
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using Ryujinx.Common.Logging;
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2018-02-20 20:09:23 +00:00
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Gal.OpenGL;
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2018-06-11 00:46:42 +00:00
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using Ryujinx.HLE;
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2019-04-26 04:53:10 +00:00
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using Ryujinx.Profiler;
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2018-02-04 23:08:20 +00:00
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using System;
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using System.IO;
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2019-05-30 20:27:43 +00:00
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using System.Linq;
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2018-02-04 23:08:20 +00:00
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namespace Ryujinx
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{
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class Program
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{
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2019-05-30 20:27:43 +00:00
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public static DiscordRpcClient DiscordClient;
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public static RichPresence DiscordPresence;
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2019-02-12 23:24:11 +00:00
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public static string ApplicationDirectory => AppDomain.CurrentDomain.BaseDirectory;
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2018-02-04 23:08:20 +00:00
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static void Main(string[] args)
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{
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2018-02-09 00:43:22 +00:00
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Console.Title = "Ryujinx Console";
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2019-03-04 01:45:25 +00:00
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IGalRenderer renderer = new OglRenderer();
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2018-02-04 23:08:20 +00:00
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2018-11-15 02:22:50 +00:00
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IAalOutput audioOut = InitializeAudioEngine();
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2018-03-16 00:06:24 +00:00
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2018-10-31 01:43:02 +00:00
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Switch device = new Switch(renderer, audioOut);
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2018-02-04 23:08:20 +00:00
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2019-02-12 23:24:11 +00:00
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Configuration.Load(Path.Combine(ApplicationDirectory, "Config.jsonc"));
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2019-02-11 12:00:32 +00:00
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Configuration.Configure(device);
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2019-01-31 02:49:15 +00:00
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2019-04-26 04:53:10 +00:00
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Profile.Initalize();
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2019-01-31 02:49:15 +00:00
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
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2018-04-24 18:57:39 +00:00
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2019-05-30 20:27:43 +00:00
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if (device.System.State.DiscordIntergrationEnabled == true)
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{
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DiscordClient = new DiscordRpcClient("568815339807309834");
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DiscordPresence = new RichPresence
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{
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Assets = new Assets
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{
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LargeImageKey = "ryujinx",
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LargeImageText = "Ryujinx is an emulator for the Nintendo Switch"
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}
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};
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DiscordClient.Initialize();
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DiscordClient.SetPresence(DiscordPresence);
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}
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2018-02-04 23:08:20 +00:00
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if (args.Length == 1)
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{
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if (Directory.Exists(args[0]))
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{
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2018-10-31 01:43:02 +00:00
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string[] romFsFiles = Directory.GetFiles(args[0], "*.istorage");
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2018-02-04 23:08:20 +00:00
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2018-10-31 01:43:02 +00:00
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if (romFsFiles.Length == 0)
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2018-04-06 05:02:13 +00:00
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{
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2018-10-31 01:43:02 +00:00
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romFsFiles = Directory.GetFiles(args[0], "*.romfs");
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2018-04-06 05:02:13 +00:00
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}
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2018-10-31 01:43:02 +00:00
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if (romFsFiles.Length > 0)
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2018-02-04 23:08:20 +00:00
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{
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2019-02-11 12:00:32 +00:00
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Logger.PrintInfo(LogClass.Application, "Loading as cart with RomFS.");
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2018-10-31 01:43:02 +00:00
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device.LoadCart(args[0], romFsFiles[0]);
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2018-02-04 23:08:20 +00:00
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}
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else
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{
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2019-02-11 12:00:32 +00:00
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Logger.PrintInfo(LogClass.Application, "Loading as cart WITHOUT RomFS.");
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2018-10-31 01:43:02 +00:00
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device.LoadCart(args[0]);
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2018-02-04 23:08:20 +00:00
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}
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}
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else if (File.Exists(args[0]))
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{
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2018-09-08 18:33:27 +00:00
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switch (Path.GetExtension(args[0]).ToLowerInvariant())
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{
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case ".xci":
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2019-02-11 12:00:32 +00:00
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Logger.PrintInfo(LogClass.Application, "Loading as XCI.");
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2018-10-31 01:43:02 +00:00
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device.LoadXci(args[0]);
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2018-09-08 18:33:27 +00:00
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break;
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case ".nca":
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2019-02-11 12:00:32 +00:00
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Logger.PrintInfo(LogClass.Application, "Loading as NCA.");
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2018-10-31 01:43:02 +00:00
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device.LoadNca(args[0]);
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2018-09-08 18:33:27 +00:00
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break;
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case ".nsp":
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2019-01-25 01:51:28 +00:00
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case ".pfs0":
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2019-02-11 12:00:32 +00:00
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Logger.PrintInfo(LogClass.Application, "Loading as NSP.");
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2018-10-31 01:43:02 +00:00
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device.LoadNsp(args[0]);
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2018-09-08 18:33:27 +00:00
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break;
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default:
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2019-02-11 12:00:32 +00:00
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Logger.PrintInfo(LogClass.Application, "Loading as homebrew.");
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2018-10-31 01:43:02 +00:00
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device.LoadProgram(args[0]);
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2018-09-08 18:33:27 +00:00
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break;
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}
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2018-02-04 23:08:20 +00:00
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}
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New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
2019-04-17 23:57:08 +00:00
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else
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2019-02-17 09:52:16 +00:00
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{
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Logger.PrintWarning(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file");
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}
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2018-02-04 23:08:20 +00:00
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}
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else
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{
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2019-02-17 09:52:16 +00:00
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Logger.PrintWarning(LogClass.Application, "Please specify the folder with the NSOs/IStorage or a NSO/NRO.");
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2018-02-04 23:08:20 +00:00
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}
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2019-05-30 20:27:43 +00:00
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if (device.System.State.DiscordIntergrationEnabled == true)
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{
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if (File.ReadAllLines(Path.Combine(ApplicationDirectory, "RPsupported.dat")).Contains(device.System.TitleID))
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{
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DiscordPresence.Assets.LargeImageKey = device.System.TitleID;
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}
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DiscordPresence.Details = $"Playing {device.System.TitleName}";
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DiscordPresence.State = device.System.TitleID.ToUpper();
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DiscordPresence.Assets.LargeImageText = device.System.TitleName;
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DiscordPresence.Assets.SmallImageKey = "ryujinx";
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DiscordPresence.Assets.SmallImageText = "Ryujinx is an emulator for the Nintendo Switch";
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DiscordPresence.Timestamps = new Timestamps(DateTime.UtcNow);
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DiscordClient.SetPresence(DiscordPresence);
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}
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2018-10-31 01:43:02 +00:00
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using (GlScreen screen = new GlScreen(device, renderer))
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2018-02-04 23:08:20 +00:00
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{
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2018-10-31 01:43:02 +00:00
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screen.MainLoop();
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2018-08-16 23:47:36 +00:00
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2019-04-26 04:53:10 +00:00
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Profile.FinishProfiling();
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2018-10-31 01:43:02 +00:00
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device.Dispose();
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2018-02-04 23:08:20 +00:00
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}
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2018-10-31 01:43:02 +00:00
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audioOut.Dispose();
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2019-02-11 12:00:32 +00:00
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Logger.Shutdown();
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2019-05-30 20:27:43 +00:00
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DiscordClient.Dispose();
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2018-02-04 23:08:20 +00:00
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}
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2018-11-15 02:22:50 +00:00
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2019-01-31 02:49:15 +00:00
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private static void CurrentDomain_ProcessExit(object sender, EventArgs e)
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{
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2019-02-11 12:00:32 +00:00
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Logger.Shutdown();
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2019-05-30 20:27:43 +00:00
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DiscordClient.Dispose();
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2019-01-31 02:49:15 +00:00
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}
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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var exception = e.ExceptionObject as Exception;
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Logger.PrintError(LogClass.Emulation, $"Unhandled exception caught: {exception}");
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if (e.IsTerminating)
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{
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2019-02-11 12:00:32 +00:00
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Logger.Shutdown();
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2019-05-30 20:27:43 +00:00
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DiscordClient.Dispose();
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2019-01-31 02:49:15 +00:00
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}
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}
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2018-11-15 02:22:50 +00:00
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/// <summary>
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/// Picks an <see cref="IAalOutput"/> audio output renderer supported on this machine
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/// </summary>
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/// <returns>An <see cref="IAalOutput"/> supported by this machine</returns>
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private static IAalOutput InitializeAudioEngine()
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{
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if (SoundIoAudioOut.IsSupported)
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{
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return new SoundIoAudioOut();
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}
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else if (OpenALAudioOut.IsSupported)
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{
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return new OpenALAudioOut();
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}
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else
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{
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return new DummyAudioOut();
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}
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}
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2018-02-04 23:08:20 +00:00
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}
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}
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