186 lines
6.3 KiB
C#
186 lines
6.3 KiB
C#
using DiscordRPC;
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using Ryujinx.Audio;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Gal.OpenGL;
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using Ryujinx.HLE;
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using Ryujinx.Profiler;
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using System;
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using System.IO;
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using System.Linq;
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namespace Ryujinx
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{
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class Program
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{
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public static DiscordRpcClient DiscordClient;
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public static RichPresence DiscordPresence;
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public static string ApplicationDirectory => AppDomain.CurrentDomain.BaseDirectory;
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static void Main(string[] args)
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{
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Console.Title = "Ryujinx Console";
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IGalRenderer renderer = new OglRenderer();
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IAalOutput audioOut = InitializeAudioEngine();
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Switch device = new Switch(renderer, audioOut);
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Configuration.Load(Path.Combine(ApplicationDirectory, "Config.jsonc"));
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Configuration.Configure(device);
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Profile.Initalize();
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
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if (device.System.State.DiscordIntergrationEnabled == true)
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{
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DiscordClient = new DiscordRpcClient("568815339807309834");
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DiscordPresence = new RichPresence
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{
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Assets = new Assets
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{
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LargeImageKey = "ryujinx",
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LargeImageText = "Ryujinx is an emulator for the Nintendo Switch"
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}
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};
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DiscordClient.Initialize();
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DiscordClient.SetPresence(DiscordPresence);
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}
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if (args.Length == 1)
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{
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if (Directory.Exists(args[0]))
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{
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string[] romFsFiles = Directory.GetFiles(args[0], "*.istorage");
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if (romFsFiles.Length == 0)
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{
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romFsFiles = Directory.GetFiles(args[0], "*.romfs");
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}
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if (romFsFiles.Length > 0)
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{
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Logger.PrintInfo(LogClass.Application, "Loading as cart with RomFS.");
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device.LoadCart(args[0], romFsFiles[0]);
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}
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else
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{
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Logger.PrintInfo(LogClass.Application, "Loading as cart WITHOUT RomFS.");
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device.LoadCart(args[0]);
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}
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}
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else if (File.Exists(args[0]))
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{
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switch (Path.GetExtension(args[0]).ToLowerInvariant())
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{
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case ".xci":
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Logger.PrintInfo(LogClass.Application, "Loading as XCI.");
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device.LoadXci(args[0]);
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break;
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case ".nca":
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Logger.PrintInfo(LogClass.Application, "Loading as NCA.");
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device.LoadNca(args[0]);
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break;
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case ".nsp":
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case ".pfs0":
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Logger.PrintInfo(LogClass.Application, "Loading as NSP.");
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device.LoadNsp(args[0]);
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break;
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default:
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Logger.PrintInfo(LogClass.Application, "Loading as homebrew.");
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device.LoadProgram(args[0]);
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break;
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}
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}
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else
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{
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Logger.PrintWarning(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file");
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}
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}
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else
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{
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Logger.PrintWarning(LogClass.Application, "Please specify the folder with the NSOs/IStorage or a NSO/NRO.");
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}
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if (device.System.State.DiscordIntergrationEnabled == true)
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{
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if (File.ReadAllLines(Path.Combine(ApplicationDirectory, "RPsupported.dat")).Contains(device.System.TitleID))
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{
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DiscordPresence.Assets.LargeImageKey = device.System.TitleID;
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}
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DiscordPresence.Details = $"Playing {device.System.TitleName}";
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DiscordPresence.State = device.System.TitleID.ToUpper();
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DiscordPresence.Assets.LargeImageText = device.System.TitleName;
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DiscordPresence.Assets.SmallImageKey = "ryujinx";
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DiscordPresence.Assets.SmallImageText = "Ryujinx is an emulator for the Nintendo Switch";
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DiscordPresence.Timestamps = new Timestamps(DateTime.UtcNow);
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DiscordClient.SetPresence(DiscordPresence);
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}
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using (GlScreen screen = new GlScreen(device, renderer))
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{
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screen.MainLoop();
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Profile.FinishProfiling();
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device.Dispose();
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}
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audioOut.Dispose();
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Logger.Shutdown();
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DiscordClient.Dispose();
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}
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private static void CurrentDomain_ProcessExit(object sender, EventArgs e)
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{
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Logger.Shutdown();
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DiscordClient.Dispose();
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}
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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var exception = e.ExceptionObject as Exception;
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Logger.PrintError(LogClass.Emulation, $"Unhandled exception caught: {exception}");
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if (e.IsTerminating)
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{
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Logger.Shutdown();
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DiscordClient.Dispose();
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}
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}
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/// <summary>
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/// Picks an <see cref="IAalOutput"/> audio output renderer supported on this machine
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/// </summary>
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/// <returns>An <see cref="IAalOutput"/> supported by this machine</returns>
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private static IAalOutput InitializeAudioEngine()
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{
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if (SoundIoAudioOut.IsSupported)
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{
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return new SoundIoAudioOut();
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}
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else if (OpenALAudioOut.IsSupported)
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{
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return new OpenALAudioOut();
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}
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else
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{
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return new DummyAudioOut();
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}
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}
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}
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}
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