dreamsincode/assets/shaders/custom_material.frag
2022-10-23 23:32:12 -07:00

12 lines
167 B
GLSL

#version 450
layout(location = 0) out vec4 o_Target;
layout(set = 1, binding = 0) uniform CustomMaterial {
vec4 Color;
};
void main() {
o_Target = Color;
}