dreamsincode/assets/shaders/custom_material.frag

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GLSL
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2022-10-24 06:32:12 +00:00
#version 450
layout(location = 0) out vec4 o_Target;
layout(set = 1, binding = 0) uniform CustomMaterial {
vec4 Color;
};
void main() {
o_Target = Color;
}