Daniel Nylander
91f73a4891
Updated Swedish translation ( #594 )
2025-02-13 19:28:39 -06:00
Evan Husted
883d4d863a
i18n: chore: [ci skip] missing closing single quote in translation (not JSON breaking)
2025-02-13 19:16:05 -06:00
Dennis
ca5de909a1
Updated German translation ( #626 )
2025-02-13 19:14:02 -06:00
Willians
5172567b08
Update Brazilian Translation PT-BR ( #633 )
...
I updated the Brazilian Portuguese translation, I added the texts that
were not translated.
2025-02-13 19:08:48 -06:00
heihei123456780
6fe4cee7c0
Update zh_CN translation ( #650 )
2025-02-13 18:16:12 -06:00
Evan Husted
17e8ae1d9a
UI: More advanced customization for what happens when Ryujinx loses focus
2025-02-13 01:57:08 -06:00
Evan Husted
ba0cd13cff
misc: chore: fix warning [ci skip]
2025-02-11 22:54:24 -06:00
Evan Husted
501b199e24
UI: setting: Disable Input when Out of Focus
2025-02-11 22:12:05 -06:00
Evan Husted
8aecccadb8
misc: chore: Format AvaHostUIHandler
2025-02-11 21:23:04 -06:00
Evan Husted
e23d610f49
UI: Change Update Available button text color to white
2025-02-11 21:18:05 -06:00
Evan Husted
f6822f7358
misc: chore: add direct error code tuple to DisplayErrorAppletDialog
...
for use when i find the list of error codes -> causes
2025-02-11 21:09:55 -06:00
Evan Husted
d3f84a1305
misc: chore: Rename UserSelectorDialog to ProfileSelectorDialog
2025-02-11 20:50:06 -06:00
Evan Husted
06d34a5992
misc: chore: optimize UserSelectorDialog closed handler
2025-02-11 20:36:11 -06:00
Evan Husted
e8e1dc6619
misc: chore: this isn't even bound to a XAML element, why was this an async void
2025-02-11 20:30:46 -06:00
Evan Husted
c5603d4c36
UI: Make about window text bigger and add a separator in the right side
2025-02-11 20:22:29 -06:00
Evan Husted
43f7b000ca
misc: chore: Optimize AboutWindowViewModel resource disposal
2025-02-11 20:08:38 -06:00
Evan Husted
ad89cf39b6
UI: Change the Discord invite to link to the rules channel
...
When next stable comes out the old one will be invalidated
2025-02-11 18:21:12 -06:00
Evan Husted
96c33a0b92
misc: chore: [ci skip] AppletMetadata: Use previously retrieved content path
2025-02-11 12:20:52 -06:00
Evan Husted
e0db55df46
UI: When starting games in fullscreen, change ExtendsContentIntoTitleBar to true.
2025-02-11 12:04:34 -06:00
Evan Husted
30fef8e96e
misc: chore: Use UpdateCommand instance for the normal Check for Updates button
2025-02-11 00:47:39 -06:00
Evan Husted
9cb5f5689b
UI: Show Update Available button in the system accent color
2025-02-11 00:21:58 -06:00
Evan Husted
a205ec374b
UI: More advanced IsVisible binding for update available button (idk why it's always showing)
2025-02-10 22:42:57 -06:00
Evan Husted
daa648dc40
UI: Correct visibility for new background update button
2025-02-10 22:25:04 -06:00
Evan Husted
1024aa8757
UI: Change the background updater notification to a persistent button on the status bar when not in a game
2025-02-10 22:13:58 -06:00
Evan Husted
13388e972a
UI: RPC: add image asset for Bluey: The Video Game
2025-02-10 20:00:59 -06:00
Evan Husted
1eb78872d8
misc: chore: annoyed I missed this, it's very obvious
2025-02-10 19:51:28 -06:00
Evan Husted
fe9fe2a10f
UI: Added option to check for updates in the background
2025-02-10 19:28:46 -06:00
Evan Husted
6ab899f621
misc: chore: [ci skip] Use explicit types & target-typed new
2025-02-10 16:44:26 -06:00
FluffyOMC
faacec9801
JIT Cache Regions + HLE SoNoSigpipe BSD socket mapping ( #615 )
...
Instead of one big 2048MB JIT Cache that'd crash the emulator when maxed
out, we now have it where we add 256MB JIT Cache regions when needed,
helping reduce allocated memory where games don't use the JIT cache for
it, and helping bigger games that DO need JIT cache bigger than 2048MB!

(SSBU goes past the 2048MB JIT Cache limit that would normally crash
Ryujinx ^)
Also I added a BSD socket that Baba is You's networking for downloading
custom levels uses.
2025-02-10 15:53:44 -06:00
Evan Husted
55fdb3f6b2
headless: Default to Vulkan
2025-02-10 15:45:09 -06:00
Evan Husted
1129ab0e8c
misc: chore: Remove unused property in ApplicationData
2025-02-10 15:44:58 -06:00
Evan Husted
b6b391b2cf
misc: chore: [ci skip] Remove unused 'using' directives from solution
2025-02-10 14:34:12 -06:00
Evan Husted
f3cf03495d
misc: add the ability to ignore UI logs when using trace & debug log levels
2025-02-10 14:25:47 -06:00
Evan Husted
7bce8206d5
misc: chore: small cleanups
2025-02-10 13:59:25 -06:00
Evan Husted
efa0cc7554
UI: Show issue labels of games in the tooltip on playability status
2025-02-09 21:15:38 -06:00
Evan Husted
1c0813d09d
misc: chore: [ci skip] shorten lines in FormatterSpecBase.Format & consistently format them
2025-02-09 00:50:11 -06:00
Evan Husted
8bec09d7ff
Merge remote-tracking branch 'origin/master'
2025-02-09 00:45:54 -06:00
Evan Husted
e4b4e94b56
misc: chore: cleanup Specs.cs
2025-02-09 00:45:46 -06:00
Evan Husted
764c9e9d4e
misc: chore: unify GameSpec creation
2025-02-09 00:37:54 -06:00
Evan Husted
05e991db87
misc: chore: collapse all NSO emulator formatters into one method
2025-02-09 00:37:35 -06:00
shinyoyo
2cd876b1cb
Update Zh-CN Simplified Chinese ( #642 )
2025-02-08 21:33:20 -06:00
Evan Husted
93a298523f
Dynamic Presence support for every NSO emulator
2025-02-08 16:52:07 -06:00
FluffyOMC
253cbb2810
Initial Implementation of SSBU PlayReport usage! ( #638 )
...
Currently, this has as many game modes as I could find to implement,
along with a list of all the characters in the game and their code ID.
2025-02-08 16:23:24 -06:00
Evan Husted
9c226dcc7a
misc: chore: [ci skip] rename ValueFormatter to SingleValueFormatter and some minor cleanups
2025-02-08 01:34:44 -06:00
Evan Husted
30a534edcd
misc: chore: [ci skip] generify Formatter Specs to be able to run formatters of different types at interleaving priorities
2025-02-08 01:26:23 -06:00
Evan Husted
1d88771d1b
Play Report Analyzer v4
...
You can now access the *entire* play report data in any given value formatter.
The input types have been restructured and, notably, not every instance of Value has an ApplicationMetadata on it. It's now on the container type that also contains the matched values and the entire play report.
2025-02-08 00:22:34 -06:00
Evan Husted
4e8157688e
UI: See what games do/don't have an image & dynamic RPC support in the Game Info popup
2025-02-07 18:34:11 -06:00
Evan Husted
5085af0050
UI: Changed the color of "Ingame" from yellow to orange to stand out better in light mode
2025-02-07 18:28:32 -06:00
Evan Husted
2c8edaf89e
PlayReport: Add Sparse Multi Value formatters
2025-02-07 15:43:50 -06:00
Evan Husted
a4211fec33
UI: Properly space the play time & last play date in the game info popup
2025-02-06 22:56:25 -06:00