misc: chore: Fix object creation in Gpu project

This commit is contained in:
Evan Husted 2025-01-26 15:18:04 -06:00
parent 4e47c86f90
commit 929a16dd26
18 changed files with 231 additions and 231 deletions

View File

@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
int srcStride = (int)_state.State.PitchIn; int srcStride = (int)_state.State.PitchIn;
int dstStride = (int)_state.State.PitchOut; int dstStride = (int)_state.State.PitchOut;
OffsetCalculator srcCalculator = new OffsetCalculator( OffsetCalculator srcCalculator = new(
src.Width, src.Width,
src.Height, src.Height,
srcStride, srcStride,
@ -254,7 +254,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
src.MemoryLayout.UnpackGobBlocksInZ(), src.MemoryLayout.UnpackGobBlocksInZ(),
srcBpp); srcBpp);
OffsetCalculator dstCalculator = new OffsetCalculator( OffsetCalculator dstCalculator = new(
dst.Width, dst.Width,
dst.Height, dst.Height,
dstStride, dstStride,

View File

@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
} }
} }
OffsetCalculator dstCalculator = new OffsetCalculator( OffsetCalculator dstCalculator = new(
_dstWidth, _dstWidth,
_dstHeight, _dstHeight,
_dstStride, _dstStride,

View File

@ -10,206 +10,206 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
{ {
public static readonly AdvancedBlendUcode[] Table = new AdvancedBlendUcode[] public static readonly AdvancedBlendUcode[] Table = new AdvancedBlendUcode[]
{ {
new AdvancedBlendUcode(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedPremul), new(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedPremul),
new AdvancedBlendUcode(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedAlphaPremul), new(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedAlphaPremul),
new AdvancedBlendUcode(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusDarkerPremul), new(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusDarkerPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMultiplyPremul), new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMultiplyPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedScreenPremul), new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedScreenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedOverlayPremul), new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedOverlayPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDarkenPremul), new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDarkenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLightenPremul), new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLightenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorDodgePremul), new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorDodgePremul),
new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorBurnPremul), new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorBurnPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardLightPremul), new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedSoftLightPremul), new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedSoftLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDifferencePremul), new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDifferencePremul),
new AdvancedBlendUcode(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusPremul), new(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusPremul),
new AdvancedBlendUcode(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusClampedPremul), new(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusClampedPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedExclusionPremul), new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedExclusionPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedContrastPremul), new(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedContrastPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertPremul), new(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertPremul),
new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertRGBPremul), new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertRGBPremul),
new AdvancedBlendUcode(AdvancedBlendOp.InvertOvg, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertOvgPremul), new(AdvancedBlendOp.InvertOvg, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertOvgPremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearDodgePremul), new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearDodgePremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearBurnPremul), new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearBurnPremul),
new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedVividLightPremul), new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedVividLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearLightPremul), new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPinLightPremul), new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPinLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardMixPremul), new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardMixPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedRedPremul), new(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedRedPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedGreenPremul), new(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedGreenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedBluePremul), new(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedBluePremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslHuePremul), new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslHuePremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslSaturationPremul), new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslSaturationPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslColorPremul), new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslColorPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslLuminosityPremul), new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslLuminosityPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcPremul), new(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstPremul), new(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOverPremul), new(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOverPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOverPremul), new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOverPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcInPremul), new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcInPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstInPremul), new(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstInPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOutPremul), new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOutPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOutPremul), new(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOutPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcAtopPremul), new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcAtopPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstAtopPremul), new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstAtopPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, true, GenDisjointXorPremul), new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, true, GenDisjointXorPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, true, GenDisjointPlusPremul), new(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, true, GenDisjointPlusPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, true, GenDisjointMultiplyPremul), new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, true, GenDisjointMultiplyPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, true, GenDisjointScreenPremul), new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, true, GenDisjointScreenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, true, GenDisjointOverlayPremul), new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, true, GenDisjointOverlayPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, true, GenDisjointDarkenPremul), new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, true, GenDisjointDarkenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, true, GenDisjointLightenPremul), new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, true, GenDisjointLightenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorDodgePremul), new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorDodgePremul),
new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorBurnPremul), new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorBurnPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardLightPremul), new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointSoftLightPremul), new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointSoftLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, true, GenDisjointDifferencePremul), new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, true, GenDisjointDifferencePremul),
new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, true, GenDisjointExclusionPremul), new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, true, GenDisjointExclusionPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertPremul), new(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertPremul),
new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertRGBPremul), new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertRGBPremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearDodgePremul), new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearDodgePremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearBurnPremul), new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearBurnPremul),
new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointVividLightPremul), new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointVividLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearLightPremul), new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointPinLightPremul), new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointPinLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardMixPremul), new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardMixPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslHuePremul), new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslHuePremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslSaturationPremul), new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslSaturationPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslColorPremul), new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslColorPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslLuminosityPremul), new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslLuminosityPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcPremul), new(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Conjoint, true, GenConjointDstPremul), new(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Conjoint, true, GenConjointDstPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOverPremul), new(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOverPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOverPremul), new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOverPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcInPremul), new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcInPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Conjoint, true, GenConjointDstInPremul), new(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Conjoint, true, GenConjointDstInPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOutPremul), new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOutPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOutPremul), new(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOutPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcAtopPremul), new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcAtopPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointDstAtopPremul), new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointDstAtopPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, true, GenConjointXorPremul), new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, true, GenConjointXorPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, true, GenConjointMultiplyPremul), new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, true, GenConjointMultiplyPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, true, GenConjointScreenPremul), new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, true, GenConjointScreenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, true, GenConjointOverlayPremul), new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, true, GenConjointOverlayPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, true, GenConjointDarkenPremul), new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, true, GenConjointDarkenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, true, GenConjointLightenPremul), new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, true, GenConjointLightenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointColorDodgePremul), new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointColorDodgePremul),
new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointColorBurnPremul), new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointColorBurnPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, true, GenConjointHardLightPremul), new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, true, GenConjointHardLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, true, GenConjointSoftLightPremul), new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, true, GenConjointSoftLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, true, GenConjointDifferencePremul), new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, true, GenConjointDifferencePremul),
new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, true, GenConjointExclusionPremul), new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, true, GenConjointExclusionPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertPremul), new(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertPremul),
new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertRGBPremul), new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertRGBPremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearDodgePremul), new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearDodgePremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearBurnPremul), new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearBurnPremul),
new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, true, GenConjointVividLightPremul), new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, true, GenConjointVividLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearLightPremul), new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, true, GenConjointPinLightPremul), new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, true, GenConjointPinLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, true, GenConjointHardMixPremul), new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, true, GenConjointHardMixPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, true, GenConjointHslHuePremul), new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, true, GenConjointHslHuePremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, true, GenConjointHslSaturationPremul), new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, true, GenConjointHslSaturationPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, true, GenConjointHslColorPremul), new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, true, GenConjointHslColorPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, true, GenConjointHslLuminosityPremul), new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, true, GenConjointHslLuminosityPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstOver), new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstOver),
new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcIn), new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcIn),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcOut), new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcOut),
new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcAtop), new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcAtop),
new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstAtop), new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstAtop),
new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedXor), new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedXor),
new AdvancedBlendUcode(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClamped), new(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClamped),
new AdvancedBlendUcode(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClampedAlpha), new(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClampedAlpha),
new AdvancedBlendUcode(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusDarker), new(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusDarker),
new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMultiply), new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMultiply),
new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedScreen), new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedScreen),
new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedOverlay), new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedOverlay),
new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDarken), new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDarken),
new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLighten), new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLighten),
new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorDodge), new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorDodge),
new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorBurn), new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorBurn),
new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardLight), new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardLight),
new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSoftLight), new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSoftLight),
new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDifference), new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDifference),
new AdvancedBlendUcode(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinus), new(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinus),
new AdvancedBlendUcode(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinusClamped), new(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinusClamped),
new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedExclusion), new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedExclusion),
new AdvancedBlendUcode(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedContrast), new(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedContrast),
new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedInvertRGB), new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedInvertRGB),
new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearDodge), new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearDodge),
new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearBurn), new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearBurn),
new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedVividLight), new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedVividLight),
new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearLight), new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearLight),
new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPinLight), new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPinLight),
new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardMix), new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardMix),
new AdvancedBlendUcode(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedRed), new(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedRed),
new AdvancedBlendUcode(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedGreen), new(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedGreen),
new AdvancedBlendUcode(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedBlue), new(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedBlue),
new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslHue), new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslHue),
new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslSaturation), new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslSaturation),
new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslColor), new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslColor),
new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslLuminosity), new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslLuminosity),
new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrc), new(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrc),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOver), new(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOver),
new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstOver), new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstOver),
new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcIn), new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcIn),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOut), new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOut),
new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcAtop), new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcAtop),
new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstAtop), new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstAtop),
new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, false, GenDisjointXor), new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, false, GenDisjointXor),
new AdvancedBlendUcode(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, false, GenDisjointPlus), new(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, false, GenDisjointPlus),
new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, false, GenDisjointMultiply), new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, false, GenDisjointMultiply),
new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, false, GenDisjointScreen), new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, false, GenDisjointScreen),
new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, false, GenDisjointOverlay), new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, false, GenDisjointOverlay),
new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, false, GenDisjointDarken), new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, false, GenDisjointDarken),
new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, false, GenDisjointLighten), new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, false, GenDisjointLighten),
new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorDodge), new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorDodge),
new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorBurn), new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorBurn),
new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardLight), new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardLight),
new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointSoftLight), new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointSoftLight),
new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, false, GenDisjointDifference), new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, false, GenDisjointDifference),
new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, false, GenDisjointExclusion), new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, false, GenDisjointExclusion),
new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, false, GenDisjointInvertRGB), new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, false, GenDisjointInvertRGB),
new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearDodge), new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearDodge),
new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearBurn), new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearBurn),
new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointVividLight), new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointVividLight),
new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearLight), new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearLight),
new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointPinLight), new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointPinLight),
new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardMix), new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardMix),
new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslHue), new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslHue),
new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslSaturation), new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslSaturation),
new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslColor), new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslColor),
new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslLuminosity), new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslLuminosity),
new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, false, GenConjointSrc), new(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, false, GenConjointSrc),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOver), new(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOver),
new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, false, GenConjointDstOver), new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, false, GenConjointDstOver),
new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcIn), new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcIn),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOut), new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOut),
new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcAtop), new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcAtop),
new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointDstAtop), new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointDstAtop),
new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, false, GenConjointXor), new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, false, GenConjointXor),
new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, false, GenConjointMultiply), new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, false, GenConjointMultiply),
new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, false, GenConjointScreen), new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, false, GenConjointScreen),
new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, false, GenConjointOverlay), new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, false, GenConjointOverlay),
new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, false, GenConjointDarken), new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, false, GenConjointDarken),
new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, false, GenConjointLighten), new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, false, GenConjointLighten),
new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointColorDodge), new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointColorDodge),
new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointColorBurn), new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointColorBurn),
new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, false, GenConjointHardLight), new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, false, GenConjointHardLight),
new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, false, GenConjointSoftLight), new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, false, GenConjointSoftLight),
new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, false, GenConjointDifference), new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, false, GenConjointDifference),
new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, false, GenConjointExclusion), new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, false, GenConjointExclusion),
new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, false, GenConjointInvertRGB), new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, false, GenConjointInvertRGB),
new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearDodge), new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearDodge),
new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearBurn), new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearBurn),
new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, false, GenConjointVividLight), new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, false, GenConjointVividLight),
new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearLight), new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearLight),
new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, false, GenConjointPinLight), new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, false, GenConjointPinLight),
new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, false, GenConjointHardMix), new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, false, GenConjointHardMix),
new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, false, GenConjointHslHue), new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, false, GenConjointHslHue),
new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, false, GenConjointHslSaturation), new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, false, GenConjointHslSaturation),
new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, false, GenConjointHslColor), new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, false, GenConjointHslColor),
new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, false, GenConjointHslLuminosity), new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, false, GenConjointHslLuminosity),
}; };
public static string GenTable() public static string GenTable()

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@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_registerToGroupMapping = new byte[BlockSize]; _registerToGroupMapping = new byte[BlockSize];
_callbacks = new Action[entries.Length]; _callbacks = new Action[entries.Length];
Dictionary<string, int> fieldToDelegate = new Dictionary<string, int>(); Dictionary<string, int> fieldToDelegate = new();
for (int entryIndex = 0; entryIndex < entries.Length; entryIndex++) for (int entryIndex = 0; entryIndex < entries.Length; entryIndex++)
{ {

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@ -740,7 +740,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
ref ScreenScissorState scissor = ref _state.State.ScreenScissorState; ref ScreenScissorState scissor = ref _state.State.ScreenScissorState;
float rScale = _channel.TextureManager.RenderTargetScale; float rScale = _channel.TextureManager.RenderTargetScale;
Rectangle<float> scissorRect = new Rectangle<float>(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale); Rectangle<float> scissorRect = new(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale);
viewports[index] = new Viewport(scissorRect, ViewportSwizzle.PositiveX, ViewportSwizzle.PositiveY, ViewportSwizzle.PositiveZ, ViewportSwizzle.PositiveW, 0, 1); viewports[index] = new Viewport(scissorRect, ViewportSwizzle.PositiveX, ViewportSwizzle.PositiveY, ViewportSwizzle.PositiveZ, ViewportSwizzle.PositiveW, 0, 1);
continue; continue;
@ -1281,7 +1281,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
bool enable = _state.State.BlendEnable[index]; bool enable = _state.State.BlendEnable[index];
BlendState blend = _state.State.BlendState[index]; BlendState blend = _state.State.BlendState[index];
BlendDescriptor descriptor = new BlendDescriptor( BlendDescriptor descriptor = new(
enable, enable,
blendConstant, blendConstant,
blend.ColorOp, blend.ColorOp,
@ -1309,7 +1309,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
bool enable = _state.State.BlendEnable[0]; bool enable = _state.State.BlendEnable[0];
BlendStateCommon blend = _state.State.BlendStateCommon; BlendStateCommon blend = _state.State.BlendStateCommon;
BlendDescriptor descriptor = new BlendDescriptor( BlendDescriptor descriptor = new(
enable, enable,
blendConstant, blendConstant,
blend.ColorOp, blend.ColorOp,

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@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_i2mClass = new InlineToMemoryClass(context, channel, initializeState: false); _i2mClass = new InlineToMemoryClass(context, channel, initializeState: false);
SpecializationStateUpdater spec = new SpecializationStateUpdater(context); SpecializationStateUpdater spec = new(context);
DrawState drawState = new DrawState(); DrawState drawState = new();
_drawManager = new DrawManager(context, channel, _state, drawState, spec); _drawManager = new DrawManager(context, channel, _state, drawState, spec);
_blendManager = new AdvancedBlendManager(_state); _blendManager = new AdvancedBlendManager(_state);

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@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
/// <param name="bpp">Bytes per pixel</param> /// <param name="bpp">Bytes per pixel</param>
private void UnscaledFullCopy(TwodTexture src, TwodTexture dst, int w, int h, int bpp) private void UnscaledFullCopy(TwodTexture src, TwodTexture dst, int w, int h, int bpp)
{ {
OffsetCalculator srcCalculator = new OffsetCalculator( OffsetCalculator srcCalculator = new(
w, w,
h, h,
src.Stride, src.Stride,
@ -269,8 +269,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
// The source and destination textures should at least be as big as the region being requested. // The source and destination textures should at least be as big as the region being requested.
// The hints will only resize within alignment constraints, so out of bound copies won't resize in most cases. // The hints will only resize within alignment constraints, so out of bound copies won't resize in most cases.
Size srcHint = new Size(srcX2, srcY2, 1); Size srcHint = new(srcX2, srcY2, 1);
Size dstHint = new Size(dstX2, dstY2, 1); Size dstHint = new(dstX2, dstY2, 1);
FormatInfo srcCopyTextureFormat = srcCopyTexture.Format.Convert(); FormatInfo srcCopyTextureFormat = srcCopyTexture.Format.Convert();

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@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu
/// <exception cref="ArgumentException">Thrown if <paramref name="pid"/> was already registered</exception> /// <exception cref="ArgumentException">Thrown if <paramref name="pid"/> was already registered</exception>
public void RegisterProcess(ulong pid, Cpu.IVirtualMemoryManagerTracked cpuMemory) public void RegisterProcess(ulong pid, Cpu.IVirtualMemoryManagerTracked cpuMemory)
{ {
PhysicalMemory physicalMemory = new PhysicalMemory(this, cpuMemory); PhysicalMemory physicalMemory = new(this, cpuMemory);
if (!PhysicalMemoryRegistry.TryAdd(pid, physicalMemory)) if (!PhysicalMemoryRegistry.TryAdd(pid, physicalMemory))
{ {
throw new ArgumentException("The PID was already registered", nameof(pid)); throw new ArgumentException("The PID was already registered", nameof(pid));

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@ -277,7 +277,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="descriptor">Last used texture descriptor</param> /// <param name="descriptor">Last used texture descriptor</param>
public void AddShortCache(Texture texture, ref TextureDescriptor descriptor) public void AddShortCache(Texture texture, ref TextureDescriptor descriptor)
{ {
ShortTextureCacheEntry entry = new ShortTextureCacheEntry(descriptor, texture); ShortTextureCacheEntry entry = new(descriptor, texture);
_shortCacheBuilder.Add(entry); _shortCacheBuilder.Add(entry);
_shortCacheLookup.Add(entry.Descriptor, entry); _shortCacheLookup.Add(entry.Descriptor, entry);
@ -296,7 +296,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
if (texture.ShortCacheEntry != null) if (texture.ShortCacheEntry != null)
{ {
ShortTextureCacheEntry entry = new ShortTextureCacheEntry(texture); ShortTextureCacheEntry entry = new(texture);
_shortCacheBuilder.Add(entry); _shortCacheBuilder.Add(entry);

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@ -992,7 +992,7 @@ namespace Ryujinx.Graphics.Gpu.Image
bool isImage, bool isImage,
out bool isNew) out bool isNew)
{ {
CacheEntryFromPoolKey key = new CacheEntryFromPoolKey(isImage, bindingInfo, texturePool, samplerPool); CacheEntryFromPoolKey key = new(isImage, bindingInfo, texturePool, samplerPool);
isNew = !_cacheFromPool.TryGetValue(key, out CacheEntry entry); isNew = !_cacheFromPool.TryGetValue(key, out CacheEntry entry);
@ -1035,7 +1035,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ref BufferBounds textureBufferBounds, ref BufferBounds textureBufferBounds,
out bool isNew) out bool isNew)
{ {
CacheEntryFromBufferKey key = new CacheEntryFromBufferKey( CacheEntryFromBufferKey key = new(
isImage, isImage,
bindingInfo, bindingInfo,
texturePool, texturePool,

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@ -947,7 +947,7 @@ namespace Ryujinx.Graphics.Gpu.Image
bool hasLayerViews = false; bool hasLayerViews = false;
bool hasMipViews = false; bool hasMipViews = false;
List<TextureIncompatibleOverlap> incompatibleOverlaps = new List<TextureIncompatibleOverlap>(); List<TextureIncompatibleOverlap> incompatibleOverlaps = new();
for (int index = 0; index < overlapsCount; index++) for (int index = 0; index < overlapsCount; index++)
{ {

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@ -1019,7 +1019,7 @@ namespace Ryujinx.Graphics.Gpu.Image
int endOffset = _allOffsets[viewEnd] + _sliceSizes[lastLevel]; int endOffset = _allOffsets[viewEnd] + _sliceSizes[lastLevel];
int size = endOffset - offset; int size = endOffset - offset;
List<RegionHandle> result = new List<RegionHandle>(); List<RegionHandle> result = new();
for (int i = 0; i < TextureRange.Count; i++) for (int i = 0; i < TextureRange.Count; i++)
{ {
@ -1053,7 +1053,7 @@ namespace Ryujinx.Graphics.Gpu.Image
offset = _allOffsets[viewStart]; offset = _allOffsets[viewStart];
ulong maxSize = Storage.Size - (ulong)offset; ulong maxSize = Storage.Size - (ulong)offset;
TextureGroupHandle groupHandle = new TextureGroupHandle( TextureGroupHandle groupHandle = new(
this, this,
offset, offset,
Math.Min(maxSize, (ulong)size), Math.Min(maxSize, (ulong)size),
@ -1337,7 +1337,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Array.Resize(ref cpuRegionHandles, count); Array.Resize(ref cpuRegionHandles, count);
} }
TextureGroupHandle groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles); TextureGroupHandle groupHandle = new(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
handles = new TextureGroupHandle[] { groupHandle }; handles = new TextureGroupHandle[] { groupHandle };
} }
@ -1355,7 +1355,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_is3D) if (_is3D)
{ {
List<TextureGroupHandle> handlesList = new List<TextureGroupHandle>(); List<TextureGroupHandle> handlesList = new();
for (int i = 0; i < levelHandles; i++) for (int i = 0; i < levelHandles; i++)
{ {
@ -1438,8 +1438,8 @@ namespace Ryujinx.Graphics.Gpu.Image
// Get the location of each texture within its storage, so we can find the handles to apply the dependency to. // Get the location of each texture within its storage, so we can find the handles to apply the dependency to.
// This can consist of multiple disjoint regions, for example if this is a mip slice of an array texture. // This can consist of multiple disjoint regions, for example if this is a mip slice of an array texture.
List<(int BaseHandle, int RegionCount)> targetRange = new List<(int BaseHandle, int RegionCount)>(); List<(int BaseHandle, int RegionCount)> targetRange = new();
List<(int BaseHandle, int RegionCount)> otherRange = new List<(int BaseHandle, int RegionCount)>(); List<(int BaseHandle, int RegionCount)> otherRange = new();
EvaluateRelevantHandles(firstLayer, firstLevel, other.Info.GetSlices(), other.Info.Levels, (baseHandle, regionCount, split) => targetRange.Add((baseHandle, regionCount))); EvaluateRelevantHandles(firstLayer, firstLevel, other.Info.GetSlices(), other.Info.Levels, (baseHandle, regionCount, split) => targetRange.Add((baseHandle, regionCount)));
otherGroup.EvaluateRelevantHandles(other, (baseHandle, regionCount, split) => otherRange.Add((baseHandle, regionCount))); otherGroup.EvaluateRelevantHandles(other, (baseHandle, regionCount, split) => otherRange.Add((baseHandle, regionCount)));

View File

@ -663,7 +663,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="overlapsCount">Total of overlaps</param> /// <param name="overlapsCount">Total of overlaps</param>
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps, int overlapsCount) private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps, int overlapsCount)
{ {
Buffer newBuffer = new Buffer(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps.Take(overlapsCount)); Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps.Take(overlapsCount));
lock (_buffers) lock (_buffers)
{ {

View File

@ -431,7 +431,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
BufferMigration oldMigration = ranges._source; BufferMigration oldMigration = ranges._source;
BufferMigrationSpan span = new BufferMigrationSpan(ranges._parent, ranges._flushAction, oldMigration); BufferMigrationSpan span = new(ranges._parent, ranges._flushAction, oldMigration);
ranges._parent.IncrementReferenceCount(); ranges._parent.IncrementReferenceCount();
if (_source == null) if (_source == null)

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@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (binding >= 0) if (binding >= 0)
{ {
BufferRange range = new BufferRange(_handle, 0, data.Length); BufferRange range = new(_handle, 0, data.Length);
_renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, range) }); _renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, range) });
} }
}; };

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@ -458,7 +458,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
int pages = (int)((endVaRounded - va) / PageSize); int pages = (int)((endVaRounded - va) / PageSize);
List<MemoryRange> regions = new List<MemoryRange>(); List<MemoryRange> regions = new();
for (int page = 0; page < pages - 1; page++) for (int page = 0; page < pages - 1; page++)
{ {

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@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="renderer">Renderer that the support buffer will be used with</param> /// <param name="renderer">Renderer that the support buffer will be used with</param>
public SupportBufferUpdater(IRenderer renderer) : base(renderer) public SupportBufferUpdater(IRenderer renderer) : base(renderer)
{ {
Vector4<float> defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f }; Vector4<float> defaultScale = new() { X = 1f, Y = 0f, Z = 0f, W = 0f };
_data.RenderScale.AsSpan().Fill(defaultScale); _data.RenderScale.AsSpan().Fill(defaultScale);
DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount); DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount);
} }

View File

@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{ {
Target target = descriptor.Type != SamplerType.None ? ShaderTexture.GetTarget(descriptor.Type) : default; Target target = descriptor.Type != SamplerType.None ? ShaderTexture.GetTarget(descriptor.Type) : default;
TextureBindingInfo result = new TextureBindingInfo( TextureBindingInfo result = new(
target, target,
descriptor.Set, descriptor.Set,
descriptor.Binding, descriptor.Binding,
@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
Target target = ShaderTexture.GetTarget(descriptor.Type); Target target = ShaderTexture.GetTarget(descriptor.Type);
FormatInfo formatInfo = ShaderTexture.GetFormatInfo(descriptor.Format); FormatInfo formatInfo = ShaderTexture.GetFormatInfo(descriptor.Format);
TextureBindingInfo result = new TextureBindingInfo( TextureBindingInfo result = new(
target, target,
formatInfo, formatInfo,
descriptor.Set, descriptor.Set,