diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs index 4ee15dfef..19b90c59a 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs @@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma int srcStride = (int)_state.State.PitchIn; int dstStride = (int)_state.State.PitchOut; - OffsetCalculator srcCalculator = new OffsetCalculator( + OffsetCalculator srcCalculator = new( src.Width, src.Height, srcStride, @@ -254,7 +254,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma src.MemoryLayout.UnpackGobBlocksInZ(), srcBpp); - OffsetCalculator dstCalculator = new OffsetCalculator( + OffsetCalculator dstCalculator = new( dst.Width, dst.Height, dstStride, diff --git a/src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs index aad97ad81..37d7457fc 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs @@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory } } - OffsetCalculator dstCalculator = new OffsetCalculator( + OffsetCalculator dstCalculator = new( _dstWidth, _dstHeight, _dstStride, diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendFunctions.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendFunctions.cs index 020db62be..f5fad66ea 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendFunctions.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendFunctions.cs @@ -10,206 +10,206 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender { public static readonly AdvancedBlendUcode[] Table = new AdvancedBlendUcode[] { - new AdvancedBlendUcode(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedPremul), - new AdvancedBlendUcode(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedAlphaPremul), - new AdvancedBlendUcode(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusDarkerPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMultiplyPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedScreenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedOverlayPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDarkenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLightenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorDodgePremul), - new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorBurnPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedSoftLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDifferencePremul), - new AdvancedBlendUcode(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusPremul), - new AdvancedBlendUcode(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusClampedPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedExclusionPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedContrastPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertPremul), - new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertRGBPremul), - new AdvancedBlendUcode(AdvancedBlendOp.InvertOvg, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertOvgPremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearDodgePremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearBurnPremul), - new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedVividLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPinLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardMixPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedRedPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedGreenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedBluePremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslHuePremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslSaturationPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslColorPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslLuminosityPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOverPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOverPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcInPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstInPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOutPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOutPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcAtopPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstAtopPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, true, GenDisjointXorPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, true, GenDisjointPlusPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, true, GenDisjointMultiplyPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, true, GenDisjointScreenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, true, GenDisjointOverlayPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, true, GenDisjointDarkenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, true, GenDisjointLightenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorDodgePremul), - new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorBurnPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointSoftLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, true, GenDisjointDifferencePremul), - new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, true, GenDisjointExclusionPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertPremul), - new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertRGBPremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearDodgePremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearBurnPremul), - new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointVividLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointPinLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardMixPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslHuePremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslSaturationPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslColorPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslLuminosityPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Conjoint, true, GenConjointDstPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOverPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOverPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcInPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Conjoint, true, GenConjointDstInPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOutPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOutPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcAtopPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointDstAtopPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, true, GenConjointXorPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, true, GenConjointMultiplyPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, true, GenConjointScreenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, true, GenConjointOverlayPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, true, GenConjointDarkenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, true, GenConjointLightenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointColorDodgePremul), - new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointColorBurnPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, true, GenConjointHardLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, true, GenConjointSoftLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, true, GenConjointDifferencePremul), - new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, true, GenConjointExclusionPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertPremul), - new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertRGBPremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearDodgePremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearBurnPremul), - new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, true, GenConjointVividLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, true, GenConjointPinLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, true, GenConjointHardMixPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, true, GenConjointHslHuePremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, true, GenConjointHslSaturationPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, true, GenConjointHslColorPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, true, GenConjointHslLuminosityPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstOver), - new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcIn), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcOut), - new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcAtop), - new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstAtop), - new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedXor), - new AdvancedBlendUcode(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClamped), - new AdvancedBlendUcode(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClampedAlpha), - new AdvancedBlendUcode(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusDarker), - new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMultiply), - new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedScreen), - new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedOverlay), - new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDarken), - new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLighten), - new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorDodge), - new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorBurn), - new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardLight), - new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSoftLight), - new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDifference), - new AdvancedBlendUcode(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinus), - new AdvancedBlendUcode(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinusClamped), - new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedExclusion), - new AdvancedBlendUcode(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedContrast), - new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedInvertRGB), - new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearDodge), - new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearBurn), - new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedVividLight), - new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearLight), - new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPinLight), - new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardMix), - new AdvancedBlendUcode(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedRed), - new AdvancedBlendUcode(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedGreen), - new AdvancedBlendUcode(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedBlue), - new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslHue), - new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslSaturation), - new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslColor), - new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslLuminosity), - new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrc), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOver), - new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstOver), - new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcIn), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOut), - new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcAtop), - new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstAtop), - new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, false, GenDisjointXor), - new AdvancedBlendUcode(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, false, GenDisjointPlus), - new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, false, GenDisjointMultiply), - new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, false, GenDisjointScreen), - new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, false, GenDisjointOverlay), - new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, false, GenDisjointDarken), - new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, false, GenDisjointLighten), - new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorDodge), - new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorBurn), - new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardLight), - new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointSoftLight), - new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, false, GenDisjointDifference), - new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, false, GenDisjointExclusion), - new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, false, GenDisjointInvertRGB), - new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearDodge), - new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearBurn), - new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointVividLight), - new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearLight), - new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointPinLight), - new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardMix), - new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslHue), - new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslSaturation), - new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslColor), - new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslLuminosity), - new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, false, GenConjointSrc), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOver), - new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, false, GenConjointDstOver), - new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcIn), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOut), - new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcAtop), - new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointDstAtop), - new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, false, GenConjointXor), - new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, false, GenConjointMultiply), - new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, false, GenConjointScreen), - new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, false, GenConjointOverlay), - new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, false, GenConjointDarken), - new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, false, GenConjointLighten), - new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointColorDodge), - new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointColorBurn), - new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, false, GenConjointHardLight), - new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, false, GenConjointSoftLight), - new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, false, GenConjointDifference), - new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, false, GenConjointExclusion), - new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, false, GenConjointInvertRGB), - new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearDodge), - new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearBurn), - new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, false, GenConjointVividLight), - new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearLight), - new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, false, GenConjointPinLight), - new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, false, GenConjointHardMix), - new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, false, GenConjointHslHue), - new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, false, GenConjointHslSaturation), - new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, false, GenConjointHslColor), - new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, false, GenConjointHslLuminosity), + new(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedPremul), + new(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedAlphaPremul), + new(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusDarkerPremul), + new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMultiplyPremul), + new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedScreenPremul), + new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedOverlayPremul), + new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDarkenPremul), + new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLightenPremul), + new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorDodgePremul), + new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorBurnPremul), + new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardLightPremul), + new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedSoftLightPremul), + new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDifferencePremul), + new(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusPremul), + new(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusClampedPremul), + new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedExclusionPremul), + new(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedContrastPremul), + new(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertPremul), + new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertRGBPremul), + new(AdvancedBlendOp.InvertOvg, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertOvgPremul), + new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearDodgePremul), + new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearBurnPremul), + new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedVividLightPremul), + new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearLightPremul), + new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPinLightPremul), + new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardMixPremul), + new(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedRedPremul), + new(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedGreenPremul), + new(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedBluePremul), + new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslHuePremul), + new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslSaturationPremul), + new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslColorPremul), + new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslLuminosityPremul), + new(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcPremul), + new(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstPremul), + new(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOverPremul), + new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOverPremul), + new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcInPremul), + new(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstInPremul), + new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOutPremul), + new(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOutPremul), + new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcAtopPremul), + new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstAtopPremul), + new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, true, GenDisjointXorPremul), + new(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, true, GenDisjointPlusPremul), + new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, true, GenDisjointMultiplyPremul), + new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, true, GenDisjointScreenPremul), + new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, true, GenDisjointOverlayPremul), + new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, true, GenDisjointDarkenPremul), + new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, true, GenDisjointLightenPremul), + new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorDodgePremul), + new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorBurnPremul), + new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardLightPremul), + new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointSoftLightPremul), + new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, true, GenDisjointDifferencePremul), + new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, true, GenDisjointExclusionPremul), + new(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertPremul), + new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertRGBPremul), + new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearDodgePremul), + new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearBurnPremul), + new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointVividLightPremul), + new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearLightPremul), + new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointPinLightPremul), + new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardMixPremul), + new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslHuePremul), + new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslSaturationPremul), + new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslColorPremul), + new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslLuminosityPremul), + new(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcPremul), + new(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Conjoint, true, GenConjointDstPremul), + new(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOverPremul), + new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOverPremul), + new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcInPremul), + new(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Conjoint, true, GenConjointDstInPremul), + new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOutPremul), + new(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOutPremul), + new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcAtopPremul), + new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointDstAtopPremul), + new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, true, GenConjointXorPremul), + new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, true, GenConjointMultiplyPremul), + new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, true, GenConjointScreenPremul), + new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, true, GenConjointOverlayPremul), + new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, true, GenConjointDarkenPremul), + new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, true, GenConjointLightenPremul), + new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointColorDodgePremul), + new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointColorBurnPremul), + new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, true, GenConjointHardLightPremul), + new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, true, GenConjointSoftLightPremul), + new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, true, GenConjointDifferencePremul), + new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, true, GenConjointExclusionPremul), + new(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertPremul), + new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertRGBPremul), + new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearDodgePremul), + new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearBurnPremul), + new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, true, GenConjointVividLightPremul), + new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearLightPremul), + new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, true, GenConjointPinLightPremul), + new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, true, GenConjointHardMixPremul), + new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, true, GenConjointHslHuePremul), + new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, true, GenConjointHslSaturationPremul), + new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, true, GenConjointHslColorPremul), + new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, true, GenConjointHslLuminosityPremul), + new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstOver), + new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcIn), + new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcOut), + new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcAtop), + new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstAtop), + new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedXor), + new(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClamped), + new(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClampedAlpha), + new(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusDarker), + new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMultiply), + new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedScreen), + new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedOverlay), + new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDarken), + new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLighten), + new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorDodge), + new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorBurn), + new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardLight), + new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSoftLight), + new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDifference), + new(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinus), + new(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinusClamped), + new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedExclusion), + new(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedContrast), + new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedInvertRGB), + new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearDodge), + new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearBurn), + new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedVividLight), + new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearLight), + new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPinLight), + new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardMix), + new(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedRed), + new(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedGreen), + new(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedBlue), + new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslHue), + new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslSaturation), + new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslColor), + new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslLuminosity), + new(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrc), + new(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOver), + new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstOver), + new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcIn), + new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOut), + new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcAtop), + new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstAtop), + new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, false, GenDisjointXor), + new(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, false, GenDisjointPlus), + new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, false, GenDisjointMultiply), + new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, false, GenDisjointScreen), + new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, false, GenDisjointOverlay), + new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, false, GenDisjointDarken), + new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, false, GenDisjointLighten), + new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorDodge), + new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorBurn), + new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardLight), + new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointSoftLight), + new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, false, GenDisjointDifference), + new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, false, GenDisjointExclusion), + new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, false, GenDisjointInvertRGB), + new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearDodge), + new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearBurn), + new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointVividLight), + new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearLight), + new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointPinLight), + new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardMix), + new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslHue), + new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslSaturation), + new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslColor), + new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslLuminosity), + new(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, false, GenConjointSrc), + new(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOver), + new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, false, GenConjointDstOver), + new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcIn), + new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOut), + new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcAtop), + new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointDstAtop), + new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, false, GenConjointXor), + new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, false, GenConjointMultiply), + new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, false, GenConjointScreen), + new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, false, GenConjointOverlay), + new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, false, GenConjointDarken), + new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, false, GenConjointLighten), + new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointColorDodge), + new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointColorBurn), + new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, false, GenConjointHardLight), + new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, false, GenConjointSoftLight), + new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, false, GenConjointDifference), + new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, false, GenConjointExclusion), + new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, false, GenConjointInvertRGB), + new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearDodge), + new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearBurn), + new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, false, GenConjointVividLight), + new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearLight), + new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, false, GenConjointPinLight), + new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, false, GenConjointHardMix), + new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, false, GenConjointHslHue), + new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, false, GenConjointHslSaturation), + new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, false, GenConjointHslColor), + new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, false, GenConjointHslLuminosity), }; public static string GenTable() diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdateTracker.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdateTracker.cs index 4f9e57f76..d1a1cc35c 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdateTracker.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdateTracker.cs @@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed _registerToGroupMapping = new byte[BlockSize]; _callbacks = new Action[entries.Length]; - Dictionary fieldToDelegate = new Dictionary(); + Dictionary fieldToDelegate = new(); for (int entryIndex = 0; entryIndex < entries.Length; entryIndex++) { diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs index d8e53124b..c77f1b896 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs @@ -740,7 +740,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed ref ScreenScissorState scissor = ref _state.State.ScreenScissorState; float rScale = _channel.TextureManager.RenderTargetScale; - Rectangle scissorRect = new Rectangle(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale); + Rectangle scissorRect = new(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale); viewports[index] = new Viewport(scissorRect, ViewportSwizzle.PositiveX, ViewportSwizzle.PositiveY, ViewportSwizzle.PositiveZ, ViewportSwizzle.PositiveW, 0, 1); continue; @@ -1281,7 +1281,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed bool enable = _state.State.BlendEnable[index]; BlendState blend = _state.State.BlendState[index]; - BlendDescriptor descriptor = new BlendDescriptor( + BlendDescriptor descriptor = new( enable, blendConstant, blend.ColorOp, @@ -1309,7 +1309,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed bool enable = _state.State.BlendEnable[0]; BlendStateCommon blend = _state.State.BlendStateCommon; - BlendDescriptor descriptor = new BlendDescriptor( + BlendDescriptor descriptor = new( enable, blendConstant, blend.ColorOp, diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs index 618743018..a96979cb2 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs @@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed _i2mClass = new InlineToMemoryClass(context, channel, initializeState: false); - SpecializationStateUpdater spec = new SpecializationStateUpdater(context); - DrawState drawState = new DrawState(); + SpecializationStateUpdater spec = new(context); + DrawState drawState = new(); _drawManager = new DrawManager(context, channel, _state, drawState, spec); _blendManager = new AdvancedBlendManager(_state); diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs index 60a558d56..5ab58d7d1 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs @@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod /// Bytes per pixel private void UnscaledFullCopy(TwodTexture src, TwodTexture dst, int w, int h, int bpp) { - OffsetCalculator srcCalculator = new OffsetCalculator( + OffsetCalculator srcCalculator = new( w, h, src.Stride, @@ -269,8 +269,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod // The source and destination textures should at least be as big as the region being requested. // The hints will only resize within alignment constraints, so out of bound copies won't resize in most cases. - Size srcHint = new Size(srcX2, srcY2, 1); - Size dstHint = new Size(dstX2, dstY2, 1); + Size srcHint = new(srcX2, srcY2, 1); + Size dstHint = new(dstX2, dstY2, 1); FormatInfo srcCopyTextureFormat = srcCopyTexture.Format.Convert(); diff --git a/src/Ryujinx.Graphics.Gpu/GpuContext.cs b/src/Ryujinx.Graphics.Gpu/GpuContext.cs index fa877cf8a..2833d836c 100644 --- a/src/Ryujinx.Graphics.Gpu/GpuContext.cs +++ b/src/Ryujinx.Graphics.Gpu/GpuContext.cs @@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu /// Thrown if was already registered public void RegisterProcess(ulong pid, Cpu.IVirtualMemoryManagerTracked cpuMemory) { - PhysicalMemory physicalMemory = new PhysicalMemory(this, cpuMemory); + PhysicalMemory physicalMemory = new(this, cpuMemory); if (!PhysicalMemoryRegistry.TryAdd(pid, physicalMemory)) { throw new ArgumentException("The PID was already registered", nameof(pid)); diff --git a/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs b/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs index b1a416e23..bd77e3c8c 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs @@ -277,7 +277,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Last used texture descriptor public void AddShortCache(Texture texture, ref TextureDescriptor descriptor) { - ShortTextureCacheEntry entry = new ShortTextureCacheEntry(descriptor, texture); + ShortTextureCacheEntry entry = new(descriptor, texture); _shortCacheBuilder.Add(entry); _shortCacheLookup.Add(entry.Descriptor, entry); @@ -296,7 +296,7 @@ namespace Ryujinx.Graphics.Gpu.Image { if (texture.ShortCacheEntry != null) { - ShortTextureCacheEntry entry = new ShortTextureCacheEntry(texture); + ShortTextureCacheEntry entry = new(texture); _shortCacheBuilder.Add(entry); diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs index 72bac75e5..88c87979c 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs @@ -992,7 +992,7 @@ namespace Ryujinx.Graphics.Gpu.Image bool isImage, out bool isNew) { - CacheEntryFromPoolKey key = new CacheEntryFromPoolKey(isImage, bindingInfo, texturePool, samplerPool); + CacheEntryFromPoolKey key = new(isImage, bindingInfo, texturePool, samplerPool); isNew = !_cacheFromPool.TryGetValue(key, out CacheEntry entry); @@ -1035,7 +1035,7 @@ namespace Ryujinx.Graphics.Gpu.Image ref BufferBounds textureBufferBounds, out bool isNew) { - CacheEntryFromBufferKey key = new CacheEntryFromBufferKey( + CacheEntryFromBufferKey key = new( isImage, bindingInfo, texturePool, diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index 71de06e2c..754bfead8 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -947,7 +947,7 @@ namespace Ryujinx.Graphics.Gpu.Image bool hasLayerViews = false; bool hasMipViews = false; - List incompatibleOverlaps = new List(); + List incompatibleOverlaps = new(); for (int index = 0; index < overlapsCount; index++) { diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs index 47a66747b..00e4ac027 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs @@ -1019,7 +1019,7 @@ namespace Ryujinx.Graphics.Gpu.Image int endOffset = _allOffsets[viewEnd] + _sliceSizes[lastLevel]; int size = endOffset - offset; - List result = new List(); + List result = new(); for (int i = 0; i < TextureRange.Count; i++) { @@ -1053,7 +1053,7 @@ namespace Ryujinx.Graphics.Gpu.Image offset = _allOffsets[viewStart]; ulong maxSize = Storage.Size - (ulong)offset; - TextureGroupHandle groupHandle = new TextureGroupHandle( + TextureGroupHandle groupHandle = new( this, offset, Math.Min(maxSize, (ulong)size), @@ -1337,7 +1337,7 @@ namespace Ryujinx.Graphics.Gpu.Image Array.Resize(ref cpuRegionHandles, count); } - TextureGroupHandle groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles); + TextureGroupHandle groupHandle = new(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles); handles = new TextureGroupHandle[] { groupHandle }; } @@ -1355,7 +1355,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (_is3D) { - List handlesList = new List(); + List handlesList = new(); for (int i = 0; i < levelHandles; i++) { @@ -1438,8 +1438,8 @@ namespace Ryujinx.Graphics.Gpu.Image // Get the location of each texture within its storage, so we can find the handles to apply the dependency to. // This can consist of multiple disjoint regions, for example if this is a mip slice of an array texture. - List<(int BaseHandle, int RegionCount)> targetRange = new List<(int BaseHandle, int RegionCount)>(); - List<(int BaseHandle, int RegionCount)> otherRange = new List<(int BaseHandle, int RegionCount)>(); + List<(int BaseHandle, int RegionCount)> targetRange = new(); + List<(int BaseHandle, int RegionCount)> otherRange = new(); EvaluateRelevantHandles(firstLayer, firstLevel, other.Info.GetSlices(), other.Info.Levels, (baseHandle, regionCount, split) => targetRange.Add((baseHandle, regionCount))); otherGroup.EvaluateRelevantHandles(other, (baseHandle, regionCount, split) => otherRange.Add((baseHandle, regionCount))); diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs index 2368da90f..e75495385 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs @@ -663,7 +663,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Total of overlaps private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps, int overlapsCount) { - Buffer newBuffer = new Buffer(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps.Take(overlapsCount)); + Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps.Take(overlapsCount)); lock (_buffers) { diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs index 105082f31..a800f7000 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs @@ -431,7 +431,7 @@ namespace Ryujinx.Graphics.Gpu.Memory BufferMigration oldMigration = ranges._source; - BufferMigrationSpan span = new BufferMigrationSpan(ranges._parent, ranges._flushAction, oldMigration); + BufferMigrationSpan span = new(ranges._parent, ranges._flushAction, oldMigration); ranges._parent.IncrementReferenceCount(); if (_source == null) diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferUpdater.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferUpdater.cs index a5ee3ab70..30a6fafbf 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/BufferUpdater.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferUpdater.cs @@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu.Memory if (binding >= 0) { - BufferRange range = new BufferRange(_handle, 0, data.Length); + BufferRange range = new(_handle, 0, data.Length); _renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, range) }); } }; diff --git a/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs index 5ee5ce456..f080f0e35 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs @@ -458,7 +458,7 @@ namespace Ryujinx.Graphics.Gpu.Memory int pages = (int)((endVaRounded - va) / PageSize); - List regions = new List(); + List regions = new(); for (int page = 0; page < pages - 1; page++) { diff --git a/src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs b/src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs index 20831fa99..beaad0579 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs @@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Renderer that the support buffer will be used with public SupportBufferUpdater(IRenderer renderer) : base(renderer) { - Vector4 defaultScale = new Vector4 { X = 1f, Y = 0f, Z = 0f, W = 0f }; + Vector4 defaultScale = new() { X = 1f, Y = 0f, Z = 0f, W = 0f }; _data.RenderScale.AsSpan().Fill(defaultScale); DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount); } diff --git a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs index a4bcbc6f5..5eebf85ad 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs @@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { Target target = descriptor.Type != SamplerType.None ? ShaderTexture.GetTarget(descriptor.Type) : default; - TextureBindingInfo result = new TextureBindingInfo( + TextureBindingInfo result = new( target, descriptor.Set, descriptor.Binding, @@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu.Shader Target target = ShaderTexture.GetTarget(descriptor.Type); FormatInfo formatInfo = ShaderTexture.GetFormatInfo(descriptor.Format); - TextureBindingInfo result = new TextureBindingInfo( + TextureBindingInfo result = new( target, formatInfo, descriptor.Set,