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misc: chore: type-specific value accessors on PlayReportValue
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@ -38,7 +38,7 @@ namespace Ryujinx.Ava.Utilities
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=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
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private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(PlayReportValue value) =>
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value.PackedValue.AsDouble() switch
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value.DoubleValue switch
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{
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> 800d => "Exploring the Sky Islands",
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< -201d => "Exploring the Depths",
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@ -55,7 +55,7 @@ namespace Ryujinx.Ava.Utilities
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=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
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private static PlayReportFormattedValue MarioKart8Deluxe_Mode(PlayReportValue value)
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=> value.BoxedValue switch
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=> value.StringValue switch
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{
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// Single Player
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"Single" => "Single Player",
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@ -265,6 +265,24 @@ namespace Ryujinx.Ava.Utilities
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/// so use <see cref="PackedValue"/> and the AsX (where X is a numerical type name i.e. Int32) methods for that.
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/// </summary>
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public object BoxedValue => PackedValue.ToObject();
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#region AsX accessors
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public bool BooleanValue => PackedValue.AsBoolean();
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public byte ByteValye => PackedValue.AsByte();
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public sbyte SByteValye => PackedValue.AsSByte();
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public short ShortValye => PackedValue.AsInt16();
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public ushort UShortValye => PackedValue.AsUInt16();
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public int IntValye => PackedValue.AsInt32();
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public uint UIntValye => PackedValue.AsUInt32();
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public long LongValye => PackedValue.AsInt64();
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public ulong ULongValye => PackedValue.AsUInt64();
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public float FloatValue => PackedValue.AsSingle();
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public double DoubleValue => PackedValue.AsDouble();
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public string StringValue => PackedValue.AsString();
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public Span<byte> BinaryValue => PackedValue.AsBinary();
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#endregion
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}
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/// <summary>
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