diff --git a/src/Ryujinx/Utilities/PlayReport.cs b/src/Ryujinx/Utilities/PlayReport.cs
index f8e361333..f518fb902 100644
--- a/src/Ryujinx/Utilities/PlayReport.cs
+++ b/src/Ryujinx/Utilities/PlayReport.cs
@@ -38,7 +38,7 @@ namespace Ryujinx.Ava.Utilities
=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(PlayReportValue value) =>
- value.PackedValue.AsDouble() switch
+ value.DoubleValue switch
{
> 800d => "Exploring the Sky Islands",
< -201d => "Exploring the Depths",
@@ -55,7 +55,7 @@ namespace Ryujinx.Ava.Utilities
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
private static PlayReportFormattedValue MarioKart8Deluxe_Mode(PlayReportValue value)
- => value.BoxedValue switch
+ => value.StringValue switch
{
// Single Player
"Single" => "Single Player",
diff --git a/src/Ryujinx/Utilities/PlayReportAnalyzer.cs b/src/Ryujinx/Utilities/PlayReportAnalyzer.cs
index f71642b7d..e22969bb9 100644
--- a/src/Ryujinx/Utilities/PlayReportAnalyzer.cs
+++ b/src/Ryujinx/Utilities/PlayReportAnalyzer.cs
@@ -265,6 +265,24 @@ namespace Ryujinx.Ava.Utilities
/// so use and the AsX (where X is a numerical type name i.e. Int32) methods for that.
///
public object BoxedValue => PackedValue.ToObject();
+
+ #region AsX accessors
+
+ public bool BooleanValue => PackedValue.AsBoolean();
+ public byte ByteValye => PackedValue.AsByte();
+ public sbyte SByteValye => PackedValue.AsSByte();
+ public short ShortValye => PackedValue.AsInt16();
+ public ushort UShortValye => PackedValue.AsUInt16();
+ public int IntValye => PackedValue.AsInt32();
+ public uint UIntValye => PackedValue.AsUInt32();
+ public long LongValye => PackedValue.AsInt64();
+ public ulong ULongValye => PackedValue.AsUInt64();
+ public float FloatValue => PackedValue.AsSingle();
+ public double DoubleValue => PackedValue.AsDouble();
+ public string StringValue => PackedValue.AsString();
+ public Span BinaryValue => PackedValue.AsBinary();
+
+ #endregion
}
///