290 lines
9.4 KiB
C
290 lines
9.4 KiB
C
//*****************************************************************************
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//
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// am_hal_queue.c
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//! @file
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//!
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//! @brief Functions for implementing a queue system.
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//!
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//! @addtogroup Miscellaneous1 Software Features (MISC)
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//! @ingroup apollo1hal
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//! @{
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//
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//*****************************************************************************
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//*****************************************************************************
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//
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// Copyright (c) 2020, Ambiq Micro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// 3. Neither the name of the copyright holder nor the names of its
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// contributors may be used to endorse or promote products derived from this
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// software without specific prior written permission.
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//
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// Third party software included in this distribution is subject to the
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// additional license terms as defined in the /docs/licenses directory.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// This is part of revision 2.4.2 of the AmbiqSuite Development Package.
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//
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//*****************************************************************************
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#include <stdint.h>
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#include <stdbool.h>
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#include "am_mcu_apollo.h"
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//*****************************************************************************
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//
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//! @brief Initializes a queue.
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//!
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//! @param psQueue - Pointer to a queue structure.
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//! @param pvData - Pointer to a memory location to be used for data storage.
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//! @param ui32ItemSize - Number of bytes per item in the queue.
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//! @param ui32ArraySize - Number of bytes in the data array.
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//!
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//! This function initializes the members of a queue structure and attaches it
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//! to an array of memory that it can use for storage. This function should be
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//! called before the queue is used.
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//!
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//! In this example, we are creating a queue that can hold 1024 32-bit
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//! integers. The integers themselves will be stored in the array named
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//! pui32WorkingSpace, while information about the queue itself will be stored
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//! in sDataQueue.
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//!
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//! @note The caller should not modify any of the members of am_hal_queue_t
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//! structures. The queue API will handle these members in a thread-safe way.
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//!
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//! @note The queue will remember what size data is in it. Other queue API
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//! functions will perform transfers in units of "items" where one "item" is
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//! the number of bytes you specify in the \e ui32ItemSize argument upon
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//! initialization.
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//!
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//! Example usage:
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//!
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//! @code
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//!
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//! //
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//! // Declare a queue structure and an array of bytes we can use to store
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//! // data.
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//! //
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//! am_hal_queue_t sDataQueue;
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//! uint32_t pui32WorkingSpace[1024];
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//!
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//! //
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//! // Attach the queue structure to the working memory.
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//! //
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//! am_hal_queue_init(&sDataQueue, pui8WorkingSpace, sizeof(uint32_t)
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//! sizeof(pui32WorkingSpace));
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//!
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//! @endcode
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//!
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//! The am_hal_queue_from_array macro is a convenient shorthand for this
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//! operation. The code below does the same thing as the code above.
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//!
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//! @code
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//!
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//! //
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//! // Declare a queue structure and an array of bytes we can use to store
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//! // data.
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//! //
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//! am_hal_queue_t sDataQueue;
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//! uint32_t pui32WorkingSpace[1024];
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//!
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//! //
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//! // Attach the queue structure to the working memory.
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//! //
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//! am_hal_queue_from_array(&sDataQueue, pui8WorkingSpace);
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//!
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//! @endcode
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//
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//*****************************************************************************
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void
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am_hal_queue_init(am_hal_queue_t *psQueue, void *pvData, uint32_t ui32ItemSize,
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uint32_t ui32ArraySize)
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{
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psQueue->ui32WriteIndex = 0;
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psQueue->ui32ReadIndex = 0;
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psQueue->ui32Length = 0;
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psQueue->ui32Capacity = ui32ArraySize;
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psQueue->ui32ItemSize = ui32ItemSize;
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psQueue->pui8Data = (uint8_t *) pvData;
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}
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//*****************************************************************************
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//
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//! @brief Adds an item to the Queue
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//!
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//! @param psQueue - Pointer to a queue structure.
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//! @param pvSource - Pointer to the data to be added.
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//! @param ui32NumItems - Number of items to be added.
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//!
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//! This function will copy the data pointed to by pvSource into the queue. The
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//! \e ui32NumItems term specifies the number of items to be copied from \e
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//! pvSource. The size of an "item" depends on how the queue was initialized.
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//! Please see am_hal_queue_init() for more information on this.
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//!
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//! @return true if the add operation was successful, or false if the queue
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//! didn't have enough space.
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//
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//*****************************************************************************
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bool
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am_hal_queue_item_add(am_hal_queue_t *psQueue, const void *pvSource, uint32_t ui32NumItems)
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{
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uint32_t i;
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uint8_t *pui8Source;
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uint32_t ui32Bytes = ui32NumItems * psQueue->ui32ItemSize;
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bool bSuccess = false;
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uint32_t ui32Primask;
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pui8Source = (uint8_t *) pvSource;
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ui32Primask = am_hal_interrupt_master_disable();
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//
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// Check to make sure that the buffer isn't already full
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//
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if ( am_hal_queue_space_left(psQueue) >= ui32Bytes )
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{
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//
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// Loop over the bytes in the source array.
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//
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for ( i = 0; i < ui32Bytes; i++ )
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{
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//
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// Write the value to the buffer.
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//
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psQueue->pui8Data[psQueue->ui32WriteIndex] = pui8Source[i];
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//
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// Advance the write index, making sure to wrap if necessary.
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//
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psQueue->ui32WriteIndex = ((psQueue->ui32WriteIndex + 1) %
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psQueue->ui32Capacity);
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}
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//
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// Update the length value appropriately.
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//
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psQueue->ui32Length += ui32Bytes;
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//
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// Report a success.
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//
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bSuccess = true;
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}
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else
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{
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//
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// The buffer can't fit the amount of data requested. Return a
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// failure.
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//
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bSuccess = false;
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}
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am_hal_interrupt_master_set(ui32Primask);
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return bSuccess;
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}
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//*****************************************************************************
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//
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//! @brief Removes an item from the Queue
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//!
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//! @param psQueue - Pointer to a queue structure.
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//! @param pvDest - Pointer to the data to be added.
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//! @param ui32NumItems - Number of items to be added.
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//!
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//! This function will copy the data from the queue into the memory pointed to
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//! by pvDest. The \e ui32NumItems term specifies the number of items to be
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//! copied from the queue. The size of an "item" depends on how the queue was
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//! initialized. Please see am_hal_queue_init() for more information on this.
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//!
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//! @return true if we were able to pull the requested number of items from the
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//! queue, or false if the queue didn't have that many items to pull.
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//
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//*****************************************************************************
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bool
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am_hal_queue_item_get(am_hal_queue_t *psQueue, void *pvDest, uint32_t ui32NumItems)
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{
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uint32_t i;
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uint8_t *pui8Dest;
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uint32_t ui32Bytes = ui32NumItems * psQueue->ui32ItemSize;
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bool bSuccess = false;
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uint32_t ui32Primask;
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pui8Dest = (uint8_t *) pvDest;
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ui32Primask = am_hal_interrupt_master_disable();
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//
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// Check to make sure that the buffer isn't empty
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//
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if ( am_hal_queue_data_left(psQueue) >= ui32Bytes )
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{
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//
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// Loop over the bytes in the destination array.
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//
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for ( i = 0; i < ui32Bytes; i++ )
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{
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//
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// Grab the next value from the buffer.
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//
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pui8Dest[i] = psQueue->pui8Data[psQueue->ui32ReadIndex];
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//
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// Advance the read index, wrapping if needed.
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//
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psQueue->ui32ReadIndex = ((psQueue->ui32ReadIndex + 1) %
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psQueue->ui32Capacity);
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}
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//
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// Adjust the length value to reflect the change.
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//
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psQueue->ui32Length -= ui32Bytes;
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//
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// Report a success.
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//
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bSuccess = true;
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}
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else
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{
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//
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// If the buffer didn't have enough data, just return false.
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//
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bSuccess = false;
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}
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am_hal_interrupt_master_set(ui32Primask);
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return bSuccess;
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}
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//*****************************************************************************
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//
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// End Doxygen group.
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//! @}
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//
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//*****************************************************************************
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