//***************************************************************************** // //! @file am_devices_button.c //! //! @brief Functions for controlling an array of LEDs // //***************************************************************************** //***************************************************************************** // // Copyright (c) 2020, Ambiq Micro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from this // software without specific prior written permission. // // Third party software included in this distribution is subject to the // additional license terms as defined in the /docs/licenses directory. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // This is part of revision 2.4.2 of the AmbiqSuite Development Package. // //***************************************************************************** #include #include #include "am_mcu_apollo.h" #include "am_devices_button.h" //***************************************************************************** // //! @brief Configures the necessary pins for an array of buttons. //! //! @param psButton is a pointer to a button structure. //! //! This function configures a GPIO to read a button in a low-power way. //! //! @return None. // //***************************************************************************** void am_devices_button_init(am_devices_button_t *psButton) { // // Disable the pin to save power. // #if AM_APOLLO3_GPIO am_hal_gpio_pinconfig(psButton->ui32GPIONumber, g_AM_HAL_GPIO_DISABLE); #else // AM_APOLLO3_GPIO am_hal_gpio_pin_config(psButton->ui32GPIONumber, AM_HAL_PIN_DISABLE); #endif // AM_APOLLO3_GPIO // // Initialize the state variables. // psButton->ui32Count = 0; psButton->bPressed = false; psButton->bChanged = false; } //***************************************************************************** // //! @brief Configures the necessary pins for an array of buttons. //! //! @param psButtons is an array of button structures. //! @param ui32NumButtons is the total number of buttons in the array. //! //! This function configures the GPIOs for an array of buttons. //! //! @return None. // //***************************************************************************** void am_devices_button_array_init(am_devices_button_t *psButtons, uint32_t ui32NumButtons) { uint32_t i; // // Loop through the list of buttons, configuring each one individually. // for ( i = 0; i < ui32NumButtons; i++ ) { am_devices_button_init(psButtons + i); } } //***************************************************************************** // //! @brief Configures the necessary pins for an array of buttons. //! //! @param psButtons is an array of button structures. //! @param ui32NumButtons is the total number of buttons in the array. //! //! This function configures the GPIOs for an array of buttons. //! //! @return None. // //***************************************************************************** void am_devices_button_tick(am_devices_button_t *psButton) { uint32_t ui32PinState; bool bRawButtonPressed; // // Enable the button pin. // #if AM_APOLLO3_GPIO am_hal_gpio_pinconfig(psButton->ui32GPIONumber, g_AM_HAL_GPIO_INPUT); #else // AM_APOLLO3_GPIO am_hal_gpio_pin_config(psButton->ui32GPIONumber, AM_HAL_PIN_INPUT); #endif // AM_APOLLO3_GPIO // // Read the pin state. If the pin is in its normal (unpressed) state, set // its "state" counter to zero. // #if AM_APOLLO3_GPIO am_hal_gpio_state_read(psButton->ui32GPIONumber, AM_HAL_GPIO_INPUT_READ, &ui32PinState); #else // AM_APOLLO3_GPIO ui32PinState = am_hal_gpio_input_bit_read(psButton->ui32GPIONumber); #endif // AM_APOLLO3_GPIO // // Check to see if the button is "pressed" according to our GPIO reading. // bRawButtonPressed = (ui32PinState != psButton->ui32Polarity); // // Is this button state different from the last saved state? // if ( bRawButtonPressed != psButton->bPressed ) { // // If so, increase the debounce count. // psButton->ui32Count++; } else { // // Otherwise, set the count back to zero. // psButton->ui32Count = 0; } // // If we hit the button debounce delay, record a button press to the // structure, and reset the count. // if ( psButton->ui32Count >= AM_DEVICES_BUTTON_DEBOUNCE_DELAY ) { psButton->bPressed = bRawButtonPressed; psButton->bChanged = true; psButton->ui32Count = 0; } else { // // If we didn't just record a press/release event, update the structure // to say that the current state isn't new. // psButton->bChanged = false; } // // Disable the button pin to save power. // #if AM_APOLLO3_GPIO am_hal_gpio_pinconfig(psButton->ui32GPIONumber, g_AM_HAL_GPIO_DISABLE); #else // AM_APOLLO3_GPIO am_hal_gpio_pin_config(psButton->ui32GPIONumber, AM_HAL_PIN_DISABLE); #endif // AM_APOLLO3_GPIO } //***************************************************************************** // //! @brief Configures the necessary pins for an array of buttons. //! //! @param psButtons is an array of button structures. //! @param ui32NumButtons is the total number of buttons in the array. //! //! This function configures the GPIOs for an array of buttons. //! //! @return None. // //***************************************************************************** void am_devices_button_array_tick(am_devices_button_t *psButtons, uint32_t ui32NumButtons) { uint32_t i; // // Run the "tick" function for each button in the list. // for ( i = 0; i < ui32NumButtons; i++ ) { am_devices_button_tick(psButtons + i); } }