vos/ambiq-hal-sys/ambiq-sparkfun-sdk/devices/am_devices_fireball.h

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2022-10-24 06:45:43 +00:00
//*****************************************************************************
//
//! @file am_devices_fireball.h
//!
//! @brief Fireball board control.
//
//*****************************************************************************
//*****************************************************************************
//
// Copyright (c) 2020, Ambiq Micro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from this
// software without specific prior written permission.
//
// Third party software included in this distribution is subject to the
// additional license terms as defined in the /docs/licenses directory.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// This is part of revision 2.4.2 of the AmbiqSuite Development Package.
//
//*****************************************************************************
#ifndef AM_DEVICES_FIREBALL_H
#define AM_DEVICES_FIREBALL_H
#include <stdint.h>
#ifdef __cplusplus
extern "C"
{
#endif
//
// Fireball driver is included.
//
//#define AM_DEVICES_FIREBALL 1
//
// Fireball version info.
// These 16-bit values are returned by a call to:
// am_devices_fireball_control(AM_DEVICES_FIREBALL_STATE_ID_GET, &x);
//
#define FIREBALL_ID 0x7710
#define FIREBALL2_ID 0x7712
#define FIREBALL3_ID 0x7713
//*****************************************************************************
//
//! Enums for am_devices_fireball_control()
//
//*****************************************************************************
typedef enum
{
//
// General
//
AM_DEVICES_FIREBALL_STATE_FBGEN_GET = 1, // 1=Orig Fireball, 2=Fireball2
AM_DEVICES_FIREBALL_STATE_ID_GET, // Get actual ID from Fireball
AM_DEVICES_FIREBALL_STATE_VER_GET, // Get Fireball firmware version
AM_DEVICES_FIREBALL_STATE_LED_BLINK, // Blink LED n times (n is the call parameter)
//
// Fireball device resets
//
AM_DEVICES_FIREBALL_STATE_ALL_RESET,
AM_DEVICES_FIREBALL_STATE_SX9300_RESET,
AM_DEVICES_FIREBALL_STATE_BNO055_RESET,
AM_DEVICES_FIREBALL_STATE_MSPI_RESET,
AM_DEVICES_FIREBALL_STATE_MKB1_RESET,
AM_DEVICES_FIREBALL_STATE_MKB2_RESET,
//
// States for Fireball
//
AM_DEVICES_FIREBALL_STATE_SPI_FLASH,
AM_DEVICES_FIREBALL_STATE_SPI_FRAM,
AM_DEVICES_FIREBALL_STATE_I2C_IOM0,
AM_DEVICES_FIREBALL_STATE_I2C_IOM1,
AM_DEVICES_FIREBALL_STATE_I2C_IOM2,
AM_DEVICES_FIREBALL_STATE_I2C_IOM3,
AM_DEVICES_FIREBALL_STATE_I2C_IOM4,
AM_DEVICES_FIREBALL_STATE_I2C_IOM5,
AM_DEVICES_FIREBALL_STATE_OCTAL_FLASH_CE0,
AM_DEVICES_FIREBALL_STATE_OCTAL_FLASH_CE1,
AM_DEVICES_FIREBALL_STATE_TWIN_QUAD_CE0_CE1,
//
// Fireball2 device resets
//
AM_DEVICES_FIREBALL2_STATE_GLOBAL_RESET, // New for Fireball2 global reset
AM_DEVICES_FIREBALL2_STATE_SX9300_RESET,
AM_DEVICES_FIREBALL2_STATE_BNO055_RESET,
AM_DEVICES_FIREBALL2_STATE_MSPI_RESET,
AM_DEVICES_FIREBALL2_STATE_MKB1_RESET,
AM_DEVICES_FIREBALL2_STATE_MKB2_RESET,
AM_DEVICES_FIREBALL2_STATE_GP30_RESET,
AM_DEVICES_FIREBALL2_STATE_ALL_RESET, // Reset all devices individually
//
// States for Fireball2
//
AM_DEVICES_FIREBALL2_STATE_SPI_FRAM_PSRAM_1P8,
AM_DEVICES_FIREBALL2_STATE_SPI_PSRAM_FLASH_3P3,
AM_DEVICES_FIREBALL2_STATE_I2C_IOM0,
AM_DEVICES_FIREBALL2_STATE_I2C_IOM1,
AM_DEVICES_FIREBALL2_STATE_I2C_IOM2,
AM_DEVICES_FIREBALL2_STATE_I2C_IOM3,
AM_DEVICES_FIREBALL2_STATE_I2C_IOM4,
AM_DEVICES_FIREBALL2_STATE_I2C_IOM5,
AM_DEVICES_FIREBALL2_STATE_MSPI_FRAM_PSRAM_FLASH_1P8,
AM_DEVICES_FIREBALL2_STATE_MSPI_PSRAM_FLASH_3P3,
AM_DEVICES_FIREBALL2_STATE_SC_8_9_16,
AM_DEVICES_FIREBALL2_STATE_SC_17_32_26,
AM_DEVICES_FIREBALL2_STATE_SC_19_18_46,
AM_DEVICES_FIREBALL2_STATE_SC_31_37_21,
AM_DEVICES_FIREBALL2_STATE_PDM_10_29,
AM_DEVICES_FIREBALL2_STATE_PDM_12_15,
AM_DEVICES_FIREBALL2_STATE_PDM_14_11,
AM_DEVICES_FIREBALL2_STATE_PDM_22_34,
AM_DEVICES_FIREBALL2_STATE_PDM_37_36,
AM_DEVICES_FIREBALL2_STATE_PDM_46_45,
AM_DEVICES_FIREBALL2_STATE_PDM_AMP_IN,
AM_DEVICES_FIREBALL2_STATE_I2S_DAC,
AM_DEVICES_FIREBALL2_STATE_STEPPER,
//
// States for Fireball3.
// Most are the same as for FB2 except for a few new ones.
// However, the ordering is important such that FB2 states should
// map to similar FB3 states by simply adding an offset.
//
// FB3 device reset states
AM_DEVICES_FIREBALL3_STATE_GLOBAL_RESET,
AM_DEVICES_FIREBALL3_STATE_SX9300_RESET,
AM_DEVICES_FIREBALL3_STATE_BNO055_RESET,
AM_DEVICES_FIREBALL3_STATE_MSPI_RESET,
AM_DEVICES_FIREBALL3_STATE_MKB1_RESET,
AM_DEVICES_FIREBALL3_STATE_MKB2_RESET,
AM_DEVICES_FIREBALL3_STATE_GP30_RESET,
AM_DEVICES_FIREBALL3_STATE_ALL_RESET, // Reset all devices individually
AM_DEVICES_FIREBALL3_STATE_SPI_FRAM_PSRAM_1P8,
AM_DEVICES_FIREBALL3_STATE_SPI_PSRAM_FLASH_3P3,
AM_DEVICES_FIREBALL3_STATE_I2C_IOM0,
AM_DEVICES_FIREBALL3_STATE_I2C_IOM1,
AM_DEVICES_FIREBALL3_STATE_I2C_IOM2,
AM_DEVICES_FIREBALL3_STATE_I2C_IOM3,
AM_DEVICES_FIREBALL3_STATE_I2C_IOM4,
AM_DEVICES_FIREBALL3_STATE_I2C_IOM5,
AM_DEVICES_FIREBALL3_STATE_MSPI0_PSRAM_1P8,
AM_DEVICES_FIREBALL3_STATE_MSPI0_PSRAM_3P3,
AM_DEVICES_FIREBALL3_STATE_SC_8_9_16,
AM_DEVICES_FIREBALL3_STATE_SC_17_32_26,
AM_DEVICES_FIREBALL3_STATE_SC_19_18_46,
AM_DEVICES_FIREBALL3_STATE_SC_31_37_21,
AM_DEVICES_FIREBALL3_STATE_PDM_10_29,
AM_DEVICES_FIREBALL3_STATE_PDM_12_15,
AM_DEVICES_FIREBALL3_STATE_PDM_14_11,
AM_DEVICES_FIREBALL3_STATE_PDM_22_34,
AM_DEVICES_FIREBALL3_STATE_PDM_37_36,
AM_DEVICES_FIREBALL3_STATE_PDM_46_45,
AM_DEVICES_FIREBALL3_STATE_PDM_AMP_IN,
AM_DEVICES_FIREBALL3_STATE_I2S_DAC,
AM_DEVICES_FIREBALL3_STATE_STEPPER,
// New states for FB3
AM_DEVICES_FIREBALL3_STATE_MSPI0_FLASH_1P8,
AM_DEVICES_FIREBALL3_STATE_MSPI0_FT812,
AM_DEVICES_FIREBALL3_STATE_MSPI0_DISPLAY,
AM_DEVICES_FIREBALL3_STATE_MSPI1_PSRAM_1P8,
AM_DEVICES_FIREBALL3_STATE_MSPI1_FLASH_1P8,
AM_DEVICES_FIREBALL3_STATE_MSPI1_PSRAM_3P3,
AM_DEVICES_FIREBALL3_STATE_MSPI1_FT812,
AM_DEVICES_FIREBALL3_STATE_MSPI1_DISPLAY,
AM_DEVICES_FIREBALL3_STATE_MSPI2_PSRAM_1P8,
AM_DEVICES_FIREBALL3_STATE_MSPI2_FLASH_1P8,
AM_DEVICES_FIREBALL3_STATE_MSPI2_PSRAM_3P3,
AM_DEVICES_FIREBALL3_STATE_MSPI2_FT812,
AM_DEVICES_FIREBALL3_STATE_MSPI2_DISPLAY,
//
// End of valid states
//
AM_DEVICES_FIREBALL_STATE_INVALID
} am_devices_fireball_control_e;
//
// Define valid first/last states for each board.
//
#define AM_DEVICES_FIREBALL_STATE_FIRST AM_DEVICES_FIREBALL_STATE_ALL_RESET
#define AM_DEVICES_FIREBALL_STATE_LAST AM_DEVICES_FIREBALL_STATE_TWIN_QUAD_CE0_CE1
#define AM_DEVICES_FIREBALL2_STATE_FIRST AM_DEVICES_FIREBALL2_STATE_GLOBAL_RESET
#define AM_DEVICES_FIREBALL2_STATE_LAST AM_DEVICES_FIREBALL2_STATE_STEPPER
#define AM_DEVICES_FIREBALL3_STATE_FIRST AM_DEVICES_FIREBALL3_STATE_GLOBAL_RESET
#define AM_DEVICES_FIREBALL3_STATE_LAST AM_DEVICES_FIREBALL3_STATE_STEPPER
//*****************************************************************************
//
//! @brief Set FIREBALL state.
//!
//! @param eState - Designate which state to put the FIREBALL. The state
//! number indicates which peripherals are muxed in.
//
//*****************************************************************************
extern uint32_t am_devices_fireball_control(am_devices_fireball_control_e eState,
void *pArgs);
#ifdef __cplusplus
}
#endif
#endif // AM_DEVICES_FIREBALL_H