9cb57fb4bb
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
217 lines
8.0 KiB
C#
217 lines
8.0 KiB
C#
using OpenTK;
|
|
using OpenTK.Input;
|
|
using Ryujinx.HLE.Input;
|
|
using System;
|
|
|
|
namespace Ryujinx.UI.Input
|
|
{
|
|
public enum ControllerInputId
|
|
{
|
|
Invalid,
|
|
|
|
LStick,
|
|
DPadUp,
|
|
DPadDown,
|
|
DPadLeft,
|
|
DPadRight,
|
|
Back,
|
|
LShoulder,
|
|
|
|
RStick,
|
|
A,
|
|
B,
|
|
X,
|
|
Y,
|
|
Start,
|
|
RShoulder,
|
|
|
|
LTrigger,
|
|
RTrigger,
|
|
|
|
LJoystick,
|
|
RJoystick
|
|
}
|
|
|
|
public struct JoyConControllerLeft
|
|
{
|
|
public ControllerInputId Stick;
|
|
public ControllerInputId StickButton;
|
|
public ControllerInputId DPadUp;
|
|
public ControllerInputId DPadDown;
|
|
public ControllerInputId DPadLeft;
|
|
public ControllerInputId DPadRight;
|
|
public ControllerInputId ButtonMinus;
|
|
public ControllerInputId ButtonL;
|
|
public ControllerInputId ButtonZl;
|
|
}
|
|
|
|
public struct JoyConControllerRight
|
|
{
|
|
public ControllerInputId Stick;
|
|
public ControllerInputId StickButton;
|
|
public ControllerInputId ButtonA;
|
|
public ControllerInputId ButtonB;
|
|
public ControllerInputId ButtonX;
|
|
public ControllerInputId ButtonY;
|
|
public ControllerInputId ButtonPlus;
|
|
public ControllerInputId ButtonR;
|
|
public ControllerInputId ButtonZr;
|
|
}
|
|
|
|
public class JoyConController
|
|
{
|
|
public bool Enabled { private set; get; }
|
|
public int Index { private set; get; }
|
|
public float Deadzone { private set; get; }
|
|
public float TriggerThreshold { private set; get; }
|
|
|
|
public JoyConControllerLeft Left { private set; get; }
|
|
public JoyConControllerRight Right { private set; get; }
|
|
|
|
public JoyConController(
|
|
bool enabled,
|
|
int index,
|
|
float deadzone,
|
|
float triggerThreshold,
|
|
JoyConControllerLeft left,
|
|
JoyConControllerRight right)
|
|
{
|
|
Enabled = enabled;
|
|
Index = index;
|
|
Deadzone = deadzone;
|
|
TriggerThreshold = triggerThreshold;
|
|
Left = left;
|
|
Right = right;
|
|
|
|
//Unmapped controllers are problematic, skip them
|
|
if (GamePad.GetName(index) == "Unmapped Controller")
|
|
{
|
|
Enabled = false;
|
|
}
|
|
}
|
|
|
|
public HidControllerButtons GetButtons()
|
|
{
|
|
if (!Enabled)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
GamePadState gpState = GamePad.GetState(Index);
|
|
|
|
HidControllerButtons buttons = 0;
|
|
|
|
if (IsPressed(gpState, Left.DPadUp)) buttons |= HidControllerButtons.KEY_DUP;
|
|
if (IsPressed(gpState, Left.DPadDown)) buttons |= HidControllerButtons.KEY_DDOWN;
|
|
if (IsPressed(gpState, Left.DPadLeft)) buttons |= HidControllerButtons.KEY_DLEFT;
|
|
if (IsPressed(gpState, Left.DPadRight)) buttons |= HidControllerButtons.KEY_DRIGHT;
|
|
if (IsPressed(gpState, Left.StickButton)) buttons |= HidControllerButtons.KEY_LSTICK;
|
|
if (IsPressed(gpState, Left.ButtonMinus)) buttons |= HidControllerButtons.KEY_MINUS;
|
|
if (IsPressed(gpState, Left.ButtonL)) buttons |= HidControllerButtons.KEY_L;
|
|
if (IsPressed(gpState, Left.ButtonZl)) buttons |= HidControllerButtons.KEY_ZL;
|
|
|
|
if (IsPressed(gpState, Right.ButtonA)) buttons |= HidControllerButtons.KEY_A;
|
|
if (IsPressed(gpState, Right.ButtonB)) buttons |= HidControllerButtons.KEY_B;
|
|
if (IsPressed(gpState, Right.ButtonX)) buttons |= HidControllerButtons.KEY_X;
|
|
if (IsPressed(gpState, Right.ButtonY)) buttons |= HidControllerButtons.KEY_Y;
|
|
if (IsPressed(gpState, Right.StickButton)) buttons |= HidControllerButtons.KEY_RSTICK;
|
|
if (IsPressed(gpState, Right.ButtonPlus)) buttons |= HidControllerButtons.KEY_PLUS;
|
|
if (IsPressed(gpState, Right.ButtonR)) buttons |= HidControllerButtons.KEY_R;
|
|
if (IsPressed(gpState, Right.ButtonZr)) buttons |= HidControllerButtons.KEY_ZR;
|
|
|
|
return buttons;
|
|
}
|
|
|
|
public (short, short) GetLeftStick()
|
|
{
|
|
if (!Enabled)
|
|
{
|
|
return (0, 0);
|
|
}
|
|
|
|
return GetStick(Left.Stick);
|
|
}
|
|
|
|
public (short, short) GetRightStick()
|
|
{
|
|
if (!Enabled)
|
|
{
|
|
return (0, 0);
|
|
}
|
|
|
|
return GetStick(Right.Stick);
|
|
}
|
|
|
|
private (short, short) GetStick(ControllerInputId joystick)
|
|
{
|
|
GamePadState gpState = GamePad.GetState(Index);
|
|
|
|
switch (joystick)
|
|
{
|
|
case ControllerInputId.LJoystick:
|
|
return ApplyDeadzone(gpState.ThumbSticks.Left);
|
|
|
|
case ControllerInputId.RJoystick:
|
|
return ApplyDeadzone(gpState.ThumbSticks.Right);
|
|
|
|
default:
|
|
return (0, 0);
|
|
}
|
|
}
|
|
|
|
private (short, short) ApplyDeadzone(Vector2 axis)
|
|
{
|
|
return (ClampAxis(MathF.Abs(axis.X) > Deadzone ? axis.X : 0f),
|
|
ClampAxis(MathF.Abs(axis.Y) > Deadzone ? axis.Y : 0f));
|
|
}
|
|
|
|
private static short ClampAxis(float value)
|
|
{
|
|
if (value <= -short.MaxValue)
|
|
{
|
|
return -short.MaxValue;
|
|
}
|
|
else
|
|
{
|
|
return (short)(value * short.MaxValue);
|
|
}
|
|
}
|
|
|
|
private bool IsPressed(GamePadState gpState, ControllerInputId button)
|
|
{
|
|
switch (button)
|
|
{
|
|
case ControllerInputId.A: return gpState.Buttons.A == ButtonState.Pressed;
|
|
case ControllerInputId.B: return gpState.Buttons.B == ButtonState.Pressed;
|
|
case ControllerInputId.X: return gpState.Buttons.X == ButtonState.Pressed;
|
|
case ControllerInputId.Y: return gpState.Buttons.Y == ButtonState.Pressed;
|
|
case ControllerInputId.LStick: return gpState.Buttons.LeftStick == ButtonState.Pressed;
|
|
case ControllerInputId.RStick: return gpState.Buttons.RightStick == ButtonState.Pressed;
|
|
case ControllerInputId.LShoulder: return gpState.Buttons.LeftShoulder == ButtonState.Pressed;
|
|
case ControllerInputId.RShoulder: return gpState.Buttons.RightShoulder == ButtonState.Pressed;
|
|
case ControllerInputId.DPadUp: return gpState.DPad.Up == ButtonState.Pressed;
|
|
case ControllerInputId.DPadDown: return gpState.DPad.Down == ButtonState.Pressed;
|
|
case ControllerInputId.DPadLeft: return gpState.DPad.Left == ButtonState.Pressed;
|
|
case ControllerInputId.DPadRight: return gpState.DPad.Right == ButtonState.Pressed;
|
|
case ControllerInputId.Start: return gpState.Buttons.Start == ButtonState.Pressed;
|
|
case ControllerInputId.Back: return gpState.Buttons.Back == ButtonState.Pressed;
|
|
|
|
case ControllerInputId.LTrigger: return gpState.Triggers.Left >= TriggerThreshold;
|
|
case ControllerInputId.RTrigger: return gpState.Triggers.Right >= TriggerThreshold;
|
|
|
|
//Using thumbsticks as buttons is not common, but it would be nice not to ignore them
|
|
case ControllerInputId.LJoystick:
|
|
return gpState.ThumbSticks.Left.X >= Deadzone ||
|
|
gpState.ThumbSticks.Left.Y >= Deadzone;
|
|
|
|
case ControllerInputId.RJoystick:
|
|
return gpState.ThumbSticks.Right.X >= Deadzone ||
|
|
gpState.ThumbSticks.Right.Y >= Deadzone;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|