501 lines
15 KiB
C#
501 lines
15 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.GAL.InputAssembler;
|
|
using Ryujinx.Graphics.Gpu.State;
|
|
using Ryujinx.Graphics.Shader;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Memory
|
|
{
|
|
class BufferManager
|
|
{
|
|
private const ulong BufferAlignmentSize = 0x1000;
|
|
private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
|
|
|
|
private GpuContext _context;
|
|
|
|
private RangeList<Buffer> _buffers;
|
|
|
|
private IndexBuffer _indexBuffer;
|
|
|
|
private VertexBuffer[] _vertexBuffers;
|
|
|
|
private class BuffersPerStage
|
|
{
|
|
public uint EnableMask { get; set; }
|
|
|
|
public BufferBounds[] Buffers { get; }
|
|
|
|
public BuffersPerStage(int count)
|
|
{
|
|
Buffers = new BufferBounds[count];
|
|
}
|
|
|
|
public void Bind(int index, ulong address, ulong size)
|
|
{
|
|
Buffers[index].Address = address;
|
|
Buffers[index].Size = size;
|
|
}
|
|
}
|
|
|
|
private BuffersPerStage _cpStorageBuffers;
|
|
private BuffersPerStage _cpUniformBuffers;
|
|
private BuffersPerStage[] _gpStorageBuffers;
|
|
private BuffersPerStage[] _gpUniformBuffers;
|
|
|
|
private bool _gpStorageBuffersDirty;
|
|
private bool _gpUniformBuffersDirty;
|
|
|
|
private bool _indexBufferDirty;
|
|
private bool _vertexBuffersDirty;
|
|
|
|
private bool _rebind;
|
|
|
|
public BufferManager(GpuContext context)
|
|
{
|
|
_context = context;
|
|
|
|
_buffers = new RangeList<Buffer>();
|
|
|
|
_vertexBuffers = new VertexBuffer[Constants.TotalVertexBuffers];
|
|
|
|
_cpStorageBuffers = new BuffersPerStage(Constants.TotalCpStorageBuffers);
|
|
_cpUniformBuffers = new BuffersPerStage(Constants.TotalCpUniformBuffers);
|
|
|
|
_gpStorageBuffers = new BuffersPerStage[Constants.TotalShaderStages];
|
|
_gpUniformBuffers = new BuffersPerStage[Constants.TotalShaderStages];
|
|
|
|
for (int index = 0; index < Constants.TotalShaderStages; index++)
|
|
{
|
|
_gpStorageBuffers[index] = new BuffersPerStage(Constants.TotalGpStorageBuffers);
|
|
_gpUniformBuffers[index] = new BuffersPerStage(Constants.TotalGpUniformBuffers);
|
|
}
|
|
}
|
|
|
|
public void SetIndexBuffer(ulong gpuVa, ulong size, IndexType type)
|
|
{
|
|
ulong address = TranslateAndCreateBuffer(gpuVa, size);
|
|
|
|
_indexBuffer.Address = address;
|
|
_indexBuffer.Size = size;
|
|
_indexBuffer.Type = type;
|
|
|
|
_indexBufferDirty = true;
|
|
}
|
|
|
|
public void SetVertexBuffer(int index, ulong gpuVa, ulong size, int stride, int divisor)
|
|
{
|
|
ulong address = TranslateAndCreateBuffer(gpuVa, size);
|
|
|
|
_vertexBuffers[index].Address = address;
|
|
_vertexBuffers[index].Size = size;
|
|
_vertexBuffers[index].Stride = stride;
|
|
_vertexBuffers[index].Divisor = divisor;
|
|
|
|
_vertexBuffersDirty = true;
|
|
}
|
|
|
|
public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size)
|
|
{
|
|
// TODO: Improve
|
|
size += gpuVa & 0x3fUL;
|
|
|
|
gpuVa &= ~0x3fUL;
|
|
|
|
ulong address = TranslateAndCreateBuffer(gpuVa, size);
|
|
|
|
_cpStorageBuffers.Bind(index, address, size);
|
|
}
|
|
|
|
public void SetGraphicsStorageBuffer(int stage, int index, ulong gpuVa, ulong size)
|
|
{
|
|
// TODO: Improve
|
|
size += gpuVa & 0x3fUL;
|
|
|
|
gpuVa &= ~0x3fUL;
|
|
|
|
ulong address = TranslateAndCreateBuffer(gpuVa, size);
|
|
|
|
if (_gpStorageBuffers[stage].Buffers[index].Address != address ||
|
|
_gpStorageBuffers[stage].Buffers[index].Size != size)
|
|
{
|
|
_gpStorageBuffersDirty = true;
|
|
}
|
|
|
|
_gpStorageBuffers[stage].Bind(index, address, size);
|
|
}
|
|
|
|
public void SetComputeUniformBuffer(int index, ulong gpuVa, ulong size)
|
|
{
|
|
ulong address = TranslateAndCreateBuffer(gpuVa, size);
|
|
|
|
_cpUniformBuffers.Bind(index, address, size);
|
|
}
|
|
|
|
public void SetGraphicsUniformBuffer(int stage, int index, ulong gpuVa, ulong size)
|
|
{
|
|
ulong address = TranslateAndCreateBuffer(gpuVa, size);
|
|
|
|
_gpUniformBuffers[stage].Bind(index, address, size);
|
|
|
|
_gpUniformBuffersDirty = true;
|
|
}
|
|
|
|
public void SetComputeStorageBufferEnableMask(uint mask)
|
|
{
|
|
_cpStorageBuffers.EnableMask = mask;
|
|
}
|
|
|
|
public void SetGraphicsStorageBufferEnableMask(int stage, uint mask)
|
|
{
|
|
_gpStorageBuffers[stage].EnableMask = mask;
|
|
|
|
_gpStorageBuffersDirty = true;
|
|
}
|
|
|
|
public void SetComputeUniformBufferEnableMask(uint mask)
|
|
{
|
|
_cpUniformBuffers.EnableMask = mask;
|
|
}
|
|
|
|
public void SetGraphicsUniformBufferEnableMask(int stage, uint mask)
|
|
{
|
|
_gpUniformBuffers[stage].EnableMask = mask;
|
|
|
|
_gpUniformBuffersDirty = true;
|
|
}
|
|
|
|
private ulong TranslateAndCreateBuffer(ulong gpuVa, ulong size)
|
|
{
|
|
if (gpuVa == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
ulong address = _context.MemoryManager.Translate(gpuVa);
|
|
|
|
if (address == MemoryManager.BadAddress)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
ulong endAddress = address + size;
|
|
|
|
ulong alignedAddress = address & ~BufferAlignmentMask;
|
|
|
|
ulong alignedEndAddress = (endAddress + BufferAlignmentMask) & ~BufferAlignmentMask;
|
|
|
|
// The buffer must have the size of at least one page.
|
|
if (alignedEndAddress == alignedAddress)
|
|
{
|
|
alignedEndAddress += BufferAlignmentSize;
|
|
}
|
|
|
|
CreateBuffer(alignedAddress, alignedEndAddress - alignedAddress);
|
|
|
|
return address;
|
|
}
|
|
|
|
private void CreateBuffer(ulong address, ulong size)
|
|
{
|
|
Buffer[] overlaps = _buffers.FindOverlapsNonOverlapping(address, size);
|
|
|
|
if (overlaps.Length != 0)
|
|
{
|
|
// The buffer already exists. We can just return the existing buffer
|
|
// if the buffer we need is fully contained inside the overlapping buffer.
|
|
// Otherwise, we must delete the overlapping buffers and create a bigger buffer
|
|
// that fits all the data we need. We also need to copy the contents from the
|
|
// old buffer(s) to the new buffer.
|
|
ulong endAddress = address + size;
|
|
|
|
if (overlaps[0].Address > address || overlaps[0].EndAddress < endAddress)
|
|
{
|
|
foreach (Buffer buffer in overlaps)
|
|
{
|
|
address = Math.Min(address, buffer.Address);
|
|
endAddress = Math.Max(endAddress, buffer.EndAddress);
|
|
|
|
buffer.SynchronizeMemory(buffer.Address, buffer.Size);
|
|
|
|
_buffers.Remove(buffer);
|
|
}
|
|
|
|
Buffer newBuffer = new Buffer(_context, address, endAddress - address);
|
|
|
|
_buffers.Add(newBuffer);
|
|
|
|
foreach (Buffer buffer in overlaps)
|
|
{
|
|
int dstOffset = (int)(buffer.Address - newBuffer.Address);
|
|
|
|
buffer.CopyTo(newBuffer, dstOffset);
|
|
|
|
buffer.Dispose();
|
|
}
|
|
|
|
_rebind = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// No overlap, just create a new buffer.
|
|
Buffer buffer = new Buffer(_context, address, size);
|
|
|
|
_buffers.Add(buffer);
|
|
}
|
|
}
|
|
|
|
public ulong GetComputeUniformBufferAddress(int index)
|
|
{
|
|
return _cpUniformBuffers.Buffers[index].Address;
|
|
}
|
|
|
|
public ulong GetGraphicsUniformBufferAddress(int stage, int index)
|
|
{
|
|
return _gpUniformBuffers[stage].Buffers[index].Address;
|
|
}
|
|
|
|
public void CommitComputeBindings()
|
|
{
|
|
uint enableMask = _cpStorageBuffers.EnableMask;
|
|
|
|
for (int index = 0; (enableMask >> index) != 0; index++)
|
|
{
|
|
if ((enableMask & (1u << index)) == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
BufferBounds bounds = _cpStorageBuffers.Buffers[index];
|
|
|
|
if (bounds.Address == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
|
|
|
|
_context.Renderer.Pipeline.BindStorageBuffer(index, ShaderStage.Compute, buffer);
|
|
}
|
|
|
|
enableMask = _cpUniformBuffers.EnableMask;
|
|
|
|
for (int index = 0; (enableMask >> index) != 0; index++)
|
|
{
|
|
if ((enableMask & (1u << index)) == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
BufferBounds bounds = _cpUniformBuffers.Buffers[index];
|
|
|
|
if (bounds.Address == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
|
|
|
|
_context.Renderer.Pipeline.BindUniformBuffer(index, ShaderStage.Compute, buffer);
|
|
}
|
|
|
|
// Force rebind after doing compute work.
|
|
_rebind = true;
|
|
}
|
|
|
|
public void CommitBindings()
|
|
{
|
|
if (_indexBufferDirty || _rebind)
|
|
{
|
|
_indexBufferDirty = false;
|
|
|
|
if (_indexBuffer.Address != 0)
|
|
{
|
|
BufferRange buffer = GetBufferRange(_indexBuffer.Address, _indexBuffer.Size);
|
|
|
|
_context.Renderer.Pipeline.BindIndexBuffer(buffer, _indexBuffer.Type);
|
|
}
|
|
}
|
|
else if (_indexBuffer.Address != 0)
|
|
{
|
|
SynchronizeBufferRange(_indexBuffer.Address, _indexBuffer.Size);
|
|
}
|
|
|
|
if (_vertexBuffersDirty || _rebind)
|
|
{
|
|
_vertexBuffersDirty = false;
|
|
|
|
VertexBufferDescriptor[] vertexBuffers = new VertexBufferDescriptor[Constants.TotalVertexBuffers];
|
|
|
|
for (int index = 0; index < Constants.TotalVertexBuffers; index++)
|
|
{
|
|
VertexBuffer vb = _vertexBuffers[index];
|
|
|
|
if (vb.Address == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
BufferRange buffer = GetBufferRange(vb.Address, vb.Size);
|
|
|
|
vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
|
|
}
|
|
|
|
_context.Renderer.Pipeline.BindVertexBuffers(vertexBuffers);
|
|
}
|
|
else
|
|
{
|
|
for (int index = 0; index < Constants.TotalVertexBuffers; index++)
|
|
{
|
|
VertexBuffer vb = _vertexBuffers[index];
|
|
|
|
if (vb.Address == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
SynchronizeBufferRange(vb.Address, vb.Size);
|
|
}
|
|
}
|
|
|
|
if (_gpStorageBuffersDirty || _rebind)
|
|
{
|
|
_gpStorageBuffersDirty = false;
|
|
|
|
BindBuffers(_gpStorageBuffers, isStorage: true);
|
|
}
|
|
else
|
|
{
|
|
UpdateBuffers(_gpStorageBuffers);
|
|
}
|
|
|
|
if (_gpUniformBuffersDirty || _rebind)
|
|
{
|
|
_gpUniformBuffersDirty = false;
|
|
|
|
BindBuffers(_gpUniformBuffers, isStorage: false);
|
|
}
|
|
else
|
|
{
|
|
UpdateBuffers(_gpUniformBuffers);
|
|
}
|
|
|
|
_rebind = false;
|
|
}
|
|
|
|
private void BindBuffers(BuffersPerStage[] bindings, bool isStorage)
|
|
{
|
|
BindOrUpdateBuffers(bindings, bind: true, isStorage);
|
|
}
|
|
|
|
private void UpdateBuffers(BuffersPerStage[] bindings)
|
|
{
|
|
BindOrUpdateBuffers(bindings, bind: false);
|
|
}
|
|
|
|
private void BindOrUpdateBuffers(BuffersPerStage[] bindings, bool bind, bool isStorage = false)
|
|
{
|
|
for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
|
|
{
|
|
uint enableMask = bindings[(int)stage - 1].EnableMask;
|
|
|
|
if (enableMask == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (int index = 0; (enableMask >> index) != 0; index++)
|
|
{
|
|
if ((enableMask & (1u << index)) == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
BufferBounds bounds = bindings[(int)stage - 1].Buffers[index];
|
|
|
|
if (bounds.Address == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (bind)
|
|
{
|
|
BindBuffer(index, stage, bounds, isStorage);
|
|
}
|
|
else
|
|
{
|
|
SynchronizeBufferRange(bounds.Address, bounds.Size);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void BindBuffer(int index, ShaderStage stage, BufferBounds bounds, bool isStorage)
|
|
{
|
|
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
|
|
|
|
if (isStorage)
|
|
{
|
|
_context.Renderer.Pipeline.BindStorageBuffer(index, stage, buffer);
|
|
}
|
|
else
|
|
{
|
|
_context.Renderer.Pipeline.BindUniformBuffer(index, stage, buffer);
|
|
}
|
|
}
|
|
|
|
public void CopyBuffer(GpuVa srcVa, GpuVa dstVa, ulong size)
|
|
{
|
|
ulong srcAddress = TranslateAndCreateBuffer(srcVa.Pack(), size);
|
|
ulong dstAddress = TranslateAndCreateBuffer(dstVa.Pack(), size);
|
|
|
|
Buffer srcBuffer = GetBuffer(srcAddress, size);
|
|
Buffer dstBuffer = GetBuffer(dstAddress, size);
|
|
|
|
int srcOffset = (int)(srcAddress - srcBuffer.Address);
|
|
int dstOffset = (int)(dstAddress - dstBuffer.Address);
|
|
|
|
srcBuffer.HostBuffer.CopyTo(
|
|
dstBuffer.HostBuffer,
|
|
srcOffset,
|
|
dstOffset,
|
|
(int)size);
|
|
|
|
dstBuffer.Flush(dstAddress, size);
|
|
}
|
|
|
|
private BufferRange GetBufferRange(ulong address, ulong size)
|
|
{
|
|
return GetBuffer(address, size).GetRange(address, size);
|
|
}
|
|
|
|
private Buffer GetBuffer(ulong address, ulong size)
|
|
{
|
|
Buffer buffer;
|
|
|
|
if (size != 0)
|
|
{
|
|
buffer = _buffers.FindFirstOverlap(address, size);
|
|
|
|
buffer.SynchronizeMemory(address, size);
|
|
}
|
|
else
|
|
{
|
|
buffer = _buffers.FindFirstOverlap(address, 1);
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
private void SynchronizeBufferRange(ulong address, ulong size)
|
|
{
|
|
if (size != 0)
|
|
{
|
|
Buffer buffer = _buffers.FindFirstOverlap(address, size);
|
|
|
|
buffer.SynchronizeMemory(address, size);
|
|
}
|
|
}
|
|
}
|
|
} |