.. |
assets
|
Add features to GUI (#757)
|
2019-11-29 15:32:51 +11:00 |
AboutWindow.cs
|
Improve build identification (#927)
|
2020-02-12 14:35:39 +01:00 |
AboutWindow.glade
|
Add features to GUI (#757)
|
2019-11-29 15:32:51 +11:00 |
ApplicationAddedEventArgs.cs
|
Fix application list (#891)
|
2020-01-31 19:21:46 +01:00 |
ApplicationCountUpdatedEventArgs.cs
|
Fix application list (#891)
|
2020-01-31 19:21:46 +01:00 |
ApplicationData.cs
|
Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
|
2020-01-05 12:49:44 +01:00 |
ApplicationLibrary.cs
|
Catch System.IO.IOException (#932)
|
2020-02-15 21:20:19 +01:00 |
ApplicationMetadata.cs
|
Create method to LoadAndSave ApplicationMetaData and get rid of code duplication (#872)
|
2020-01-12 04:01:04 +01:00 |
GameTableContextMenu.cs
|
Implement NCA section extractors in the GUI (#896)
|
2020-02-08 15:22:45 -03:00 |
GameTableContextMenu.glade
|
Implement NCA section extractors in the GUI (#896)
|
2020-02-08 15:22:45 -03:00 |
GLRenderer.cs
|
Accept gamepad inputs when not focused (#941)
|
2020-02-15 12:30:53 +01:00 |
GtkDialog.cs
|
Fix a crash when closing the main UI (#904)
|
2020-02-06 12:38:24 +01:00 |
KeyboardControls.cs
|
Rewrite the configuration system (#831)
|
2019-12-21 20:52:31 +01:00 |
MainWindow.cs
|
Changes to configuration (#811)
|
2020-02-14 20:19:13 +01:00 |
MainWindow.glade
|
Some fixes for the new GLRenderer (#930)
|
2020-02-13 14:43:29 -03:00 |
Migration.cs
|
Keep the GUI alive when closing a game (#888)
|
2020-01-21 23:23:11 +01:00 |
NpadController.cs
|
Rewrite the configuration system (#831)
|
2019-12-21 20:52:31 +01:00 |
SaveImporter.cs
|
Update to LibHac 0.8.2 (#889)
|
2020-01-16 19:08:39 -03:00 |
SwitchSettings.cs
|
Fix application list (#891)
|
2020-01-31 19:21:46 +01:00 |
SwitchSettings.glade
|
Add features to GUI (#757)
|
2019-11-29 15:32:51 +11:00 |