ryujinx/Ryujinx/Ui/SwitchSettings.cs
Xpl0itR da4e0856c9 Add features to GUI (#757)
* controller image changes depending on the selected controller type

the new controller image assets are temporary until i get new ones

* Game list scans subdirs for games

* Key file existence check

* Only shows Program NCAs in Application list

* Change shown GUI columns without restarting

* Sort by column if you click on the column header

Columns are sorted as text so there are inaccuracies on some columns

* Fix sort on Time Played, Last Played and File Size columns

* Add ability to designate favourite games #1

TODO:
- Make fav games persistent
- Fix invisible check marks due to theme

* Add ability to designate favourite games #2

Also removed default theme

* Added a Windows specific build condition and a Linux bug fix

* bugfix

* Load metadata from JSONs

* Temp bug fix for MacOS

* lil clean up

* requested changes

* Misc fixes

* edited schema and config

* Show the TitleID of games on the title bar

* gui column config option have names

* Async loading of game list

* bugfix and cleanup

* thog's requested changes

* requested changes and cleanup

still need to fix the gtk seizure

* Fix issue where an ExeFS as a NSP didn't show up in the application list

* Minor fixes

* catch glib unhandled exceptions

* Make sure to do UI manipulation in the main thread

* Print path of invalid files

* Ac_k's requested changes

* Return of the dark theme

* move AboutInfo struct to another file

* sort usings

* changes

- gdkchan's requested changes that have been marked resolved
- made some structs internal as they aren't used outside of the GUI
- renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure
- fixed bug where controller type dropdown box is stretched
2019-11-29 15:32:51 +11:00

447 lines
23 KiB
C#

using Gtk;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Input;
using Ryujinx.Ui.Input;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using GUI = Gtk.Builder.ObjectAttribute;
namespace Ryujinx.Ui
{
public class SwitchSettings : Window
{
internal static Configuration SwitchConfig { get; set; }
private readonly HLE.Switch _device;
private static ListStore _gameDirsBoxStore;
private static bool _listeningForKeypress;
#pragma warning disable CS0649
#pragma warning disable IDE0044
[GUI] Window _settingsWin;
[GUI] CheckButton _errorLogToggle;
[GUI] CheckButton _warningLogToggle;
[GUI] CheckButton _infoLogToggle;
[GUI] CheckButton _stubLogToggle;
[GUI] CheckButton _debugLogToggle;
[GUI] CheckButton _fileLogToggle;
[GUI] CheckButton _guestLogToggle;
[GUI] CheckButton _fsAccessLogToggle;
[GUI] Adjustment _fsLogSpinAdjustment;
[GUI] CheckButton _dockedModeToggle;
[GUI] CheckButton _discordToggle;
[GUI] CheckButton _vSyncToggle;
[GUI] CheckButton _multiSchedToggle;
[GUI] CheckButton _fsicToggle;
[GUI] CheckButton _ignoreToggle;
[GUI] CheckButton _directKeyboardAccess;
[GUI] ComboBoxText _systemLanguageSelect;
[GUI] CheckButton _custThemeToggle;
[GUI] Entry _custThemePath;
[GUI] ToggleButton _browseThemePath;
[GUI] Label _custThemePathLabel;
[GUI] TreeView _gameDirsBox;
[GUI] Entry _addGameDirBox;
[GUI] ToggleButton _addDir;
[GUI] ToggleButton _browseDir;
[GUI] ToggleButton _removeDir;
[GUI] Entry _logPath;
[GUI] Entry _graphicsShadersDumpPath;
[GUI] Image _controller1Image;
[GUI] ComboBoxText _controller1Type;
[GUI] ToggleButton _lStickUp1;
[GUI] ToggleButton _lStickDown1;
[GUI] ToggleButton _lStickLeft1;
[GUI] ToggleButton _lStickRight1;
[GUI] ToggleButton _lStickButton1;
[GUI] ToggleButton _dpadUp1;
[GUI] ToggleButton _dpadDown1;
[GUI] ToggleButton _dpadLeft1;
[GUI] ToggleButton _dpadRight1;
[GUI] ToggleButton _minus1;
[GUI] ToggleButton _l1;
[GUI] ToggleButton _zL1;
[GUI] ToggleButton _rStickUp1;
[GUI] ToggleButton _rStickDown1;
[GUI] ToggleButton _rStickLeft1;
[GUI] ToggleButton _rStickRight1;
[GUI] ToggleButton _rStickButton1;
[GUI] ToggleButton _a1;
[GUI] ToggleButton _b1;
[GUI] ToggleButton _x1;
[GUI] ToggleButton _y1;
[GUI] ToggleButton _plus1;
[GUI] ToggleButton _r1;
[GUI] ToggleButton _zR1;
#pragma warning restore CS0649
#pragma warning restore IDE0044
public static void ConfigureSettings(Configuration instance) { SwitchConfig = instance; }
public SwitchSettings(HLE.Switch device) : this(new Builder("Ryujinx.Ui.SwitchSettings.glade"), device) { }
private SwitchSettings(Builder builder, HLE.Switch device) : base(builder.GetObject("_settingsWin").Handle)
{
builder.Autoconnect(this);
_device = device;
_settingsWin.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
_controller1Image.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.JoyCon.png", 500, 500);
//Bind Events
_lStickUp1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickUp1);
_lStickDown1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickDown1);
_lStickLeft1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickLeft1);
_lStickRight1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickRight1);
_lStickButton1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickButton1);
_dpadUp1.Clicked += (sender, args) => Button_Pressed(sender, args, _dpadUp1);
_dpadDown1.Clicked += (sender, args) => Button_Pressed(sender, args, _dpadDown1);
_dpadLeft1.Clicked += (sender, args) => Button_Pressed(sender, args, _dpadLeft1);
_dpadRight1.Clicked += (sender, args) => Button_Pressed(sender, args, _dpadRight1);
_minus1.Clicked += (sender, args) => Button_Pressed(sender, args, _minus1);
_l1.Clicked += (sender, args) => Button_Pressed(sender, args, _l1);
_zL1.Clicked += (sender, args) => Button_Pressed(sender, args, _zL1);
_rStickUp1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickUp1);
_rStickDown1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickDown1);
_rStickLeft1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickLeft1);
_rStickRight1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickRight1);
_rStickButton1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickButton1);
_a1.Clicked += (sender, args) => Button_Pressed(sender, args, _a1);
_b1.Clicked += (sender, args) => Button_Pressed(sender, args, _b1);
_x1.Clicked += (sender, args) => Button_Pressed(sender, args, _x1);
_y1.Clicked += (sender, args) => Button_Pressed(sender, args, _y1);
_plus1.Clicked += (sender, args) => Button_Pressed(sender, args, _plus1);
_r1.Clicked += (sender, args) => Button_Pressed(sender, args, _r1);
_zR1.Clicked += (sender, args) => Button_Pressed(sender, args, _zR1);
_controller1Type.Changed += (sender, args) => Controller_Changed(sender, args, _controller1Type.ActiveId, _controller1Image);
//Setup Currents
if (SwitchConfig.EnableFileLog) _fileLogToggle.Click();
if (SwitchConfig.LoggingEnableError) _errorLogToggle.Click();
if (SwitchConfig.LoggingEnableWarn) _warningLogToggle.Click();
if (SwitchConfig.LoggingEnableInfo) _infoLogToggle.Click();
if (SwitchConfig.LoggingEnableStub) _stubLogToggle.Click();
if (SwitchConfig.LoggingEnableDebug) _debugLogToggle.Click();
if (SwitchConfig.LoggingEnableGuest) _guestLogToggle.Click();
if (SwitchConfig.LoggingEnableFsAccessLog) _fsAccessLogToggle.Click();
if (SwitchConfig.DockedMode) _dockedModeToggle.Click();
if (SwitchConfig.EnableDiscordIntegration) _discordToggle.Click();
if (SwitchConfig.EnableVsync) _vSyncToggle.Click();
if (SwitchConfig.EnableMulticoreScheduling) _multiSchedToggle.Click();
if (SwitchConfig.EnableFsIntegrityChecks) _fsicToggle.Click();
if (SwitchConfig.IgnoreMissingServices) _ignoreToggle.Click();
if (SwitchConfig.EnableKeyboard) _directKeyboardAccess.Click();
if (SwitchConfig.EnableCustomTheme) _custThemeToggle.Click();
_systemLanguageSelect.SetActiveId(SwitchConfig.SystemLanguage.ToString());
_controller1Type .SetActiveId(SwitchConfig.ControllerType.ToString());
Controller_Changed(null, null, _controller1Type.ActiveId, _controller1Image);
_lStickUp1.Label = SwitchConfig.KeyboardControls.LeftJoycon.StickUp.ToString();
_lStickDown1.Label = SwitchConfig.KeyboardControls.LeftJoycon.StickDown.ToString();
_lStickLeft1.Label = SwitchConfig.KeyboardControls.LeftJoycon.StickLeft.ToString();
_lStickRight1.Label = SwitchConfig.KeyboardControls.LeftJoycon.StickRight.ToString();
_lStickButton1.Label = SwitchConfig.KeyboardControls.LeftJoycon.StickButton.ToString();
_dpadUp1.Label = SwitchConfig.KeyboardControls.LeftJoycon.DPadUp.ToString();
_dpadDown1.Label = SwitchConfig.KeyboardControls.LeftJoycon.DPadDown.ToString();
_dpadLeft1.Label = SwitchConfig.KeyboardControls.LeftJoycon.DPadLeft.ToString();
_dpadRight1.Label = SwitchConfig.KeyboardControls.LeftJoycon.DPadRight.ToString();
_minus1.Label = SwitchConfig.KeyboardControls.LeftJoycon.ButtonMinus.ToString();
_l1.Label = SwitchConfig.KeyboardControls.LeftJoycon.ButtonL.ToString();
_zL1.Label = SwitchConfig.KeyboardControls.LeftJoycon.ButtonZl.ToString();
_rStickUp1.Label = SwitchConfig.KeyboardControls.RightJoycon.StickUp.ToString();
_rStickDown1.Label = SwitchConfig.KeyboardControls.RightJoycon.StickDown.ToString();
_rStickLeft1.Label = SwitchConfig.KeyboardControls.RightJoycon.StickLeft.ToString();
_rStickRight1.Label = SwitchConfig.KeyboardControls.RightJoycon.StickRight.ToString();
_rStickButton1.Label = SwitchConfig.KeyboardControls.RightJoycon.StickButton.ToString();
_a1.Label = SwitchConfig.KeyboardControls.RightJoycon.ButtonA.ToString();
_b1.Label = SwitchConfig.KeyboardControls.RightJoycon.ButtonB.ToString();
_x1.Label = SwitchConfig.KeyboardControls.RightJoycon.ButtonX.ToString();
_y1.Label = SwitchConfig.KeyboardControls.RightJoycon.ButtonY.ToString();
_plus1.Label = SwitchConfig.KeyboardControls.RightJoycon.ButtonPlus.ToString();
_r1.Label = SwitchConfig.KeyboardControls.RightJoycon.ButtonR.ToString();
_zR1.Label = SwitchConfig.KeyboardControls.RightJoycon.ButtonZr.ToString();
_custThemePath.Buffer.Text = SwitchConfig.CustomThemePath;
_graphicsShadersDumpPath.Buffer.Text = SwitchConfig.GraphicsShadersDumpPath;
_fsLogSpinAdjustment.Value = SwitchConfig.FsGlobalAccessLogMode;
_gameDirsBox.AppendColumn("", new CellRendererText(), "text", 0);
_gameDirsBoxStore = new ListStore(typeof(string));
_gameDirsBox.Model = _gameDirsBoxStore;
foreach (string gameDir in SwitchConfig.GameDirs)
{
_gameDirsBoxStore.AppendValues(gameDir);
}
if (_custThemeToggle.Active == false)
{
_custThemePath.Sensitive = false;
_custThemePathLabel.Sensitive = false;
_browseThemePath.Sensitive = false;
}
_logPath.Buffer.Text = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx.log");
_listeningForKeypress = false;
}
//Events
private void Button_Pressed(object sender, EventArgs args, ToggleButton button)
{
if (_listeningForKeypress == false)
{
KeyPressEvent += On_KeyPress;
_listeningForKeypress = true;
void On_KeyPress(object o, KeyPressEventArgs keyPressed)
{
string key = keyPressed.Event.Key.ToString();
string capKey = key.First().ToString().ToUpper() + key.Substring(1);
if (Enum.IsDefined(typeof(OpenTK.Input.Key), capKey))
{
button.Label = capKey;
}
else if (GdkToOpenTkInput.ContainsKey(key))
{
button.Label = GdkToOpenTkInput[key];
}
else
{
button.Label = "Space";
}
button.SetStateFlags(0, true);
KeyPressEvent -= On_KeyPress;
_listeningForKeypress = false;
}
}
else
{
button.SetStateFlags(0, true);
}
}
private void Controller_Changed(object sender, EventArgs args, string controllerType, Image controllerImage)
{
switch (controllerType)
{
case "ProController":
controllerImage.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.ProCon.png", 500, 500);
break;
case "NpadLeft":
controllerImage.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.BlueCon.png", 500, 500);
break;
case "NpadRight":
controllerImage.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.RedCon.png", 500, 500);
break;
default:
controllerImage.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.JoyCon.png", 500, 500);
break;
}
}
private void AddDir_Pressed(object sender, EventArgs args)
{
if (Directory.Exists(_addGameDirBox.Buffer.Text))
{
_gameDirsBoxStore.AppendValues(_addGameDirBox.Buffer.Text);
}
_addDir.SetStateFlags(0, true);
}
private void BrowseDir_Pressed(object sender, EventArgs args)
{
FileChooserDialog fileChooser = new FileChooserDialog("Choose the game directory to add to the list", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Add", ResponseType.Accept);
if (fileChooser.Run() == (int)ResponseType.Accept)
{
_gameDirsBoxStore.AppendValues(fileChooser.Filename);
}
fileChooser.Dispose();
_browseDir.SetStateFlags(0, true);
}
private void RemoveDir_Pressed(object sender, EventArgs args)
{
TreeSelection selection = _gameDirsBox.Selection;
selection.GetSelected(out TreeIter treeIter);
_gameDirsBoxStore.Remove(ref treeIter);
_removeDir.SetStateFlags(0, true);
}
private void CustThemeToggle_Activated(object sender, EventArgs args)
{
_custThemePath.Sensitive = _custThemeToggle.Active;
_custThemePathLabel.Sensitive = _custThemeToggle.Active;
_browseThemePath.Sensitive = _custThemeToggle.Active;
}
private void BrowseThemeDir_Pressed(object sender, EventArgs args)
{
FileChooserDialog fileChooser = new FileChooserDialog("Choose the theme to load", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Select", ResponseType.Accept);
fileChooser.Filter = new FileFilter();
fileChooser.Filter.AddPattern("*.css");
if (fileChooser.Run() == (int)ResponseType.Accept)
{
_custThemePath.Buffer.Text = fileChooser.Filename;
}
fileChooser.Dispose();
_browseThemePath.SetStateFlags(0, true);
}
private void SaveToggle_Activated(object sender, EventArgs args)
{
List<string> gameDirs = new List<string>();
_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter);
for (int i = 0; i < _gameDirsBoxStore.IterNChildren(); i++)
{
_gameDirsBoxStore.GetValue(treeIter, i);
gameDirs.Add((string)_gameDirsBoxStore.GetValue(treeIter, 0));
_gameDirsBoxStore.IterNext(ref treeIter);
}
SwitchConfig.LoggingEnableError = _errorLogToggle.Active;
SwitchConfig.LoggingEnableWarn = _warningLogToggle.Active;
SwitchConfig.LoggingEnableInfo = _infoLogToggle.Active;
SwitchConfig.LoggingEnableStub = _stubLogToggle.Active;
SwitchConfig.LoggingEnableDebug = _debugLogToggle.Active;
SwitchConfig.LoggingEnableGuest = _guestLogToggle.Active;
SwitchConfig.LoggingEnableFsAccessLog = _fsAccessLogToggle.Active;
SwitchConfig.EnableFileLog = _fileLogToggle.Active;
SwitchConfig.DockedMode = _dockedModeToggle.Active;
SwitchConfig.EnableDiscordIntegration = _discordToggle.Active;
SwitchConfig.EnableVsync = _vSyncToggle.Active;
SwitchConfig.EnableMulticoreScheduling = _multiSchedToggle.Active;
SwitchConfig.EnableFsIntegrityChecks = _fsicToggle.Active;
SwitchConfig.IgnoreMissingServices = _ignoreToggle.Active;
SwitchConfig.EnableKeyboard = _directKeyboardAccess.Active;
SwitchConfig.EnableCustomTheme = _custThemeToggle.Active;
SwitchConfig.KeyboardControls.LeftJoycon = new NpadKeyboardLeft()
{
StickUp = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _lStickUp1.Label),
StickDown = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _lStickDown1.Label),
StickLeft = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _lStickLeft1.Label),
StickRight = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _lStickRight1.Label),
StickButton = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _lStickButton1.Label),
DPadUp = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _dpadUp1.Label),
DPadDown = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _dpadDown1.Label),
DPadLeft = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _dpadLeft1.Label),
DPadRight = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _dpadRight1.Label),
ButtonMinus = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _minus1.Label),
ButtonL = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _l1.Label),
ButtonZl = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _zL1.Label),
};
SwitchConfig.KeyboardControls.RightJoycon = new NpadKeyboardRight()
{
StickUp = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _rStickUp1.Label),
StickDown = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _rStickDown1.Label),
StickLeft = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _rStickLeft1.Label),
StickRight = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _rStickRight1.Label),
StickButton = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _rStickButton1.Label),
ButtonA = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _a1.Label),
ButtonB = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _b1.Label),
ButtonX = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _x1.Label),
ButtonY = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _y1.Label),
ButtonPlus = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _plus1.Label),
ButtonR = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _r1.Label),
ButtonZr = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _zR1.Label),
};
SwitchConfig.SystemLanguage = (SystemLanguage)Enum.Parse(typeof(SystemLanguage), _systemLanguageSelect.ActiveId);
SwitchConfig.ControllerType = (ControllerStatus)Enum.Parse(typeof(ControllerStatus), _controller1Type.ActiveId);
SwitchConfig.CustomThemePath = _custThemePath.Buffer.Text;
SwitchConfig.GraphicsShadersDumpPath = _graphicsShadersDumpPath.Buffer.Text;
SwitchConfig.GameDirs = gameDirs;
SwitchConfig.FsGlobalAccessLogMode = (int)_fsLogSpinAdjustment.Value;
Configuration.SaveConfig(SwitchConfig, System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json"));
Configuration.Configure(_device, SwitchConfig);
MainWindow.ApplyTheme();
#pragma warning disable CS4014
MainWindow.UpdateGameTable();
#pragma warning restore CS4014
Dispose();
}
private void CloseToggle_Activated(object sender, EventArgs args)
{
Dispose();
}
public readonly Dictionary<string, string> GdkToOpenTkInput = new Dictionary<string, string>()
{
{ "Key_0", "Number0" },
{ "Key_1", "Number1" },
{ "Key_2", "Number2" },
{ "Key_3", "Number3" },
{ "Key_4", "Number4" },
{ "Key_5", "Number5" },
{ "Key_6", "Number6" },
{ "Key_7", "Number7" },
{ "Key_8", "Number8" },
{ "Key_9", "Number9" },
{ "equal", "Plus" },
{ "uparrow", "Up" },
{ "downarrow", "Down" },
{ "leftarrow", "Left" },
{ "rightarrow", "Right" },
{ "Control_L", "ControlLeft" },
{ "Control_R", "ControlRight" },
{ "Shift_L", "ShiftLeft" },
{ "Shift_R", "ShiftRight" },
{ "Alt_L", "AltLeft" },
{ "Alt_R", "AltRight" },
{ "Page_Up", "PageUp" },
{ "Page_Down", "PageDown" },
{ "KP_Enter", "KeypadEnter" },
{ "KP_Up", "Up" },
{ "KP_Down", "Down" },
{ "KP_Left", "Left" },
{ "KP_Right", "Right" },
{ "KP_Divide", "KeypadDivide" },
{ "KP_Multiply", "KeypadMultiply" },
{ "KP_Subtract", "KeypadSubtract" },
{ "KP_Add", "KeypadAdd" },
{ "KP_Decimal", "KeypadDecimal" },
{ "KP_0", "Keypad0" },
{ "KP_1", "Keypad1" },
{ "KP_2", "Keypad2" },
{ "KP_3", "Keypad3" },
{ "KP_4", "Keypad4" },
{ "KP_5", "Keypad5" },
{ "KP_6", "Keypad6" },
{ "KP_7", "Keypad7" },
{ "KP_8", "Keypad8" },
{ "KP_9", "Keypad9" },
};
}
}