Temporary downstream fork of Ryujinx
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Xpl0itR da4e0856c9 Add features to GUI (#757)
* controller image changes depending on the selected controller type

the new controller image assets are temporary until i get new ones

* Game list scans subdirs for games

* Key file existence check

* Only shows Program NCAs in Application list

* Change shown GUI columns without restarting

* Sort by column if you click on the column header

Columns are sorted as text so there are inaccuracies on some columns

* Fix sort on Time Played, Last Played and File Size columns

* Add ability to designate favourite games #1

TODO:
- Make fav games persistent
- Fix invisible check marks due to theme

* Add ability to designate favourite games #2

Also removed default theme

* Added a Windows specific build condition and a Linux bug fix

* bugfix

* Load metadata from JSONs

* Temp bug fix for MacOS

* lil clean up

* requested changes

* Misc fixes

* edited schema and config

* Show the TitleID of games on the title bar

* gui column config option have names

* Async loading of game list

* bugfix and cleanup

* thog's requested changes

* requested changes and cleanup

still need to fix the gtk seizure

* Fix issue where an ExeFS as a NSP didn't show up in the application list

* Minor fixes

* catch glib unhandled exceptions

* Make sure to do UI manipulation in the main thread

* Print path of invalid files

* Ac_k's requested changes

* Return of the dark theme

* move AboutInfo struct to another file

* sort usings

* changes

- gdkchan's requested changes that have been marked resolved
- made some structs internal as they aren't used outside of the GUI
- renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure
- fixed bug where controller type dropdown box is stretched
2019-11-29 15:32:51 +11:00
.github Create FUNDING.yml 2019-06-02 02:09:38 +02:00
ARMeilleure Add Mrs & Msr (Nzcv) Inst., with Tests. (#819) 2019-11-14 13:08:07 +11:00
Ryujinx Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
Ryujinx.Audio .NET Core 3.0 is here! (#784) 2019-10-31 19:09:03 +01:00
Ryujinx.Common Use BinaryPrimitives.ReverseEndianness instead EndianSwap class (#832) 2019-11-23 13:15:15 +11:00
Ryujinx.Graphics .NET Core 3.0 is here! (#784) 2019-10-31 19:09:03 +01:00
Ryujinx.HLE Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
Ryujinx.LLE .NET Core 3.0 is here! (#784) 2019-10-31 19:09:03 +01:00
Ryujinx.Profiler .NET Core 3.0 is here! (#784) 2019-10-31 19:09:03 +01:00
Ryujinx.ShaderTools .NET Core 3.0 is here! (#784) 2019-10-31 19:09:03 +01:00
Ryujinx.Tests Add Mrs & Msr (Nzcv) Inst., with Tests. (#819) 2019-11-14 13:08:07 +11:00
Ryujinx.Tests.Unicorn Fix Fcmge_S/V & Fcmgt_S/V Inst.s (#815) 2019-11-09 23:21:03 -03:00
.gitattributes aloha 2018-02-04 20:08:20 -03:00
.gitignore Implement ContentManager and related services (#438) 2018-11-18 17:37:41 -02:00
.travis.yml Add some tests (#18) 2018-02-15 21:04:38 -03:00
appveyor.yml .NET Core 3.0 is here! (#784) 2019-10-31 19:09:03 +01:00
CONFIG.md Use the Joystick interface for game controller input. (#737) 2019-08-05 20:58:27 +02:00
KEYS.md Update KEYS.md to use a new dumping guide and correct title.key formatting (#814) 2019-11-10 14:02:29 +01:00
LICENSE.txt Update license (#788) 2019-10-12 23:48:31 -03:00
README.md Fix appveyor link and badge to master branch 2019-11-23 04:20:34 +01:00
Ryujinx.sln .NET Core 3.0 is here! (#784) 2019-10-31 19:09:03 +01:00
Ryujinx.sln.DotSettings Add features to GUI (#757) 2019-11-29 15:32:51 +11:00

Ryujinx

An Experimental Switch emulator written in C#

A lot of games boot, but only some are playable. See the compatiblity list here.

Usage

To run this emulator, you need the .NET Core 3.0 (or higher) SDK.

If you use a pre-built version, you can use the graphical interface to run your games and homebrew.

If you build it yourself you will need to: Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx project folder to run homebrew apps. Run dotnet run -c Release -- path\to\game.nsp/xci to run official games.

Every file related to Ryujinx is stored in the RyuFs folder. Located in C:\Users\USERNAME\AppData\Roaming\ for Windows, /home/USERNAME/.config for Linux or /Users/USERNAME/Library/Application Support/ for macOS. It can also be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Latest build

These builds are compiled automatically for each commit on the master branch, and may be unstable or completely broken.

The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Requirements

  • Switch Keys

    Everything on the Switch is encrypted, so if you want to run anything other than homebrew, you have to dump encryption keys from your console. To get more information please take a look at our Keys Documentation.

  • FFmpeg Dependencies

    Ryujinx has a basic implementation of NVDEC, a video decoder used by the Switch's GPU. Many games include videos that use it, so you need to download Zeranoe's FFmpeg Builds for Shared linking and your computer's operating system. When it's done, extract the contents of the bin folder directly into your Ryujinx folder.

  • System Titles

    Some of our System Module implementations, like time, require System Data Archives. You can install them by mounting your nand partition using HacDiskMount and copying the content to RyuFs/nand/system.

  • Executables

    Ryujinx is able to run both official games and homebrew.

    Homebrew is available on many websites, such as the Switch Appstore.

    A hacked Nintendo Switch is needed to dump games, which you can learn how to do here. Once you have hacked your Nintendo Switch, you will need to dump your own games with NxDumpTool to get an XCI or NSP dump.

Features

  • Audio

    Everything for audio is partially supported. We currently use a C# wrapper for libsoundio, and we support OpenAL (installation needed) too as a fallback. Our current Opus implementation is pretty incomplete.

  • CPU

    The CPU emulator, ARMeilleure, emulates an ARMv8 CPU, and currently only has support for the new 64-bit ARMv8 instructions (with a few instructions still missing). It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. To handle that, we use our own JIT called ARMeilleure, which uses the custom IR and compiles the code to x86.

  • GPU

    The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.2 minimum) through a custom build of OpenTK.

  • Input

    We currently have support for keyboard, mouse, touch input, JoyCon input support emulated through the keyboard, and some controllers too. You can set up everything inside the configuration menu.

  • Configuration

    The emulator has settings for dumping shaders, enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json.

    For more information you can go here (Outdated).

Compatibility

You can check out the compatibility list here.

Don't hesitate to open a new issue if a game isn't already on there.

Help

If you have homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the .NRO/.NSO and source code, if possible. We'll take note of whatever is causing the app/game to not work, on the watch list and fix it at a later date.

If you need help with setting up Ryujinx, you can ask questions in the support channel of our Discord server.

Contact

If you have contributions, need support, have suggestions, or just want to get in touch with the team, join our Discord server!

If you'd like to donate, please take a look at our Patreon.