d9d18439f6
* Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
623 lines
23 KiB
C#
623 lines
23 KiB
C#
using Ryujinx.Graphics.Shader.Instructions;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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static class Decoder
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{
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public static Block[][] Decode(IGpuAccessor gpuAccessor, ulong startAddress, out bool hasBindless)
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{
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hasBindless = false;
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List<Block[]> funcs = new List<Block[]>();
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Queue<ulong> funcQueue = new Queue<ulong>();
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HashSet<ulong> funcVisited = new HashSet<ulong>();
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void EnqueueFunction(ulong funcAddress)
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{
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if (funcVisited.Add(funcAddress))
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{
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funcQueue.Enqueue(funcAddress);
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}
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}
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funcQueue.Enqueue(0);
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while (funcQueue.TryDequeue(out ulong funcAddress))
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{
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List<Block> blocks = new List<Block>();
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Queue<Block> workQueue = new Queue<Block>();
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Dictionary<ulong, Block> visited = new Dictionary<ulong, Block>();
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Block GetBlock(ulong blkAddress)
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{
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if (!visited.TryGetValue(blkAddress, out Block block))
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{
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block = new Block(blkAddress);
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workQueue.Enqueue(block);
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visited.Add(blkAddress, block);
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}
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return block;
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}
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GetBlock(funcAddress);
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bool hasNewTarget;
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do
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{
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while (workQueue.TryDequeue(out Block currBlock))
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{
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// Check if the current block is inside another block.
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if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
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{
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Block nBlock = blocks[nBlkIndex];
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if (nBlock.Address == currBlock.Address)
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{
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throw new InvalidOperationException("Found duplicate block address on the list.");
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}
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nBlock.Split(currBlock);
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blocks.Insert(nBlkIndex + 1, currBlock);
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continue;
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}
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// If we have a block after the current one, set the limit address.
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ulong limitAddress = ulong.MaxValue;
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if (nBlkIndex != blocks.Count)
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{
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Block nBlock = blocks[nBlkIndex];
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int nextIndex = nBlkIndex + 1;
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if (nBlock.Address < currBlock.Address && nextIndex < blocks.Count)
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{
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limitAddress = blocks[nextIndex].Address;
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}
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else if (nBlock.Address > currBlock.Address)
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{
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limitAddress = blocks[nBlkIndex].Address;
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}
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}
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FillBlock(gpuAccessor, currBlock, limitAddress, startAddress, out bool blockHasBindless);
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hasBindless |= blockHasBindless;
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if (currBlock.OpCodes.Count != 0)
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{
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// We should have blocks for all possible branch targets,
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// including those from SSY/PBK instructions.
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foreach (OpCodePush pushOp in currBlock.PushOpCodes)
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{
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GetBlock(pushOp.GetAbsoluteAddress());
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}
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// Set child blocks. "Branch" is the block the branch instruction
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// points to (when taken), "Next" is the block at the next address,
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// executed when the branch is not taken. For Unconditional Branches
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// or end of program, Next is null.
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OpCode lastOp = currBlock.GetLastOp();
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if (lastOp is OpCodeBranch opBr)
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{
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if (lastOp.Emitter == InstEmit.Cal)
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{
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EnqueueFunction(opBr.GetAbsoluteAddress());
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}
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else
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{
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currBlock.Branch = GetBlock(opBr.GetAbsoluteAddress());
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}
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}
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if (!IsUnconditionalBranch(lastOp))
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{
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currBlock.Next = GetBlock(currBlock.EndAddress);
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}
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}
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// Insert the new block on the list (sorted by address).
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if (blocks.Count != 0)
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{
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Block nBlock = blocks[nBlkIndex];
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blocks.Insert(nBlkIndex + (nBlock.Address < currBlock.Address ? 1 : 0), currBlock);
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}
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else
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{
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blocks.Add(currBlock);
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}
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}
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// Propagate SSY/PBK addresses into their uses (SYNC/BRK).
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foreach (Block block in blocks.Where(x => x.PushOpCodes.Count != 0))
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{
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for (int pushOpIndex = 0; pushOpIndex < block.PushOpCodes.Count; pushOpIndex++)
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{
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PropagatePushOp(visited, block, pushOpIndex);
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}
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}
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// Try to find target for BRX (indirect branch) instructions.
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hasNewTarget = false;
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foreach (Block block in blocks)
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{
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if (block.GetLastOp() is OpCodeBranchIndir opBrIndir && opBrIndir.PossibleTargets.Count == 0)
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{
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ulong baseOffset = opBrIndir.Address + 8 + (ulong)opBrIndir.Offset;
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// An indirect branch could go anywhere,
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// try to get the possible target offsets from the constant buffer.
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(int cbBaseOffset, int cbOffsetsCount) = FindBrxTargetRange(block, opBrIndir.Ra.Index);
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if (cbOffsetsCount != 0)
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{
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hasNewTarget = true;
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}
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for (int i = 0; i < cbOffsetsCount; i++)
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{
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uint targetOffset = gpuAccessor.ConstantBuffer1Read(cbBaseOffset + i * 4);
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Block target = GetBlock(baseOffset + targetOffset);
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opBrIndir.PossibleTargets.Add(target);
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target.Predecessors.Add(block);
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}
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}
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}
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// If we discovered new branch targets from the BRX instruction,
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// we need another round of decoding to decode the new blocks.
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// Additionally, we may have more SSY/PBK targets to propagate,
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// and new BRX instructions.
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}
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while (hasNewTarget);
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funcs.Add(blocks.ToArray());
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}
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return funcs.ToArray();
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}
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private static bool BinarySearch(List<Block> blocks, ulong address, out int index)
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{
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index = 0;
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int left = 0;
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int right = blocks.Count - 1;
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while (left <= right)
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{
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int size = right - left;
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int middle = left + (size >> 1);
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Block block = blocks[middle];
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index = middle;
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if (address >= block.Address && address < block.EndAddress)
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{
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return true;
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}
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if (address < block.Address)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return false;
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}
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private static void FillBlock(
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IGpuAccessor gpuAccessor,
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Block block,
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ulong limitAddress,
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ulong startAddress,
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out bool hasBindless)
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{
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ulong address = block.Address;
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hasBindless = false;
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do
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{
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if (address + 7 >= limitAddress)
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{
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break;
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}
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// Ignore scheduling instructions, which are written every 32 bytes.
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if ((address & 0x1f) == 0)
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{
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address += 8;
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continue;
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}
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ulong opAddress = address;
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address += 8;
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long opCode = gpuAccessor.MemoryRead<long>(startAddress + opAddress);
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(InstEmitter emitter, OpCodeTable.MakeOp makeOp) = OpCodeTable.GetEmitter(opCode);
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if (emitter == null)
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{
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// TODO: Warning, illegal encoding.
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block.OpCodes.Add(new OpCode(null, opAddress, opCode));
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continue;
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}
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if (makeOp == null)
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{
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throw new ArgumentNullException(nameof(makeOp));
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}
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OpCode op = makeOp(emitter, opAddress, opCode);
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// We check these patterns to figure out the presence of bindless access
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hasBindless |= (op is OpCodeImage image && image.IsBindless) ||
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(op is OpCodeTxd txd && txd.IsBindless) ||
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(op is OpCodeTld4B) ||
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(emitter == InstEmit.TexB) ||
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(emitter == InstEmit.TldB) ||
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(emitter == InstEmit.TmmlB) ||
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(emitter == InstEmit.TxqB);
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block.OpCodes.Add(op);
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}
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while (!IsControlFlowChange(block.GetLastOp()));
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block.EndAddress = address;
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block.UpdatePushOps();
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}
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private static bool IsUnconditionalBranch(OpCode opCode)
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{
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return IsUnconditional(opCode) && IsControlFlowChange(opCode);
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}
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private static bool IsUnconditional(OpCode opCode)
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{
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if (opCode is OpCodeExit op && op.Condition != Condition.Always)
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{
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return false;
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}
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return opCode.Predicate.Index == RegisterConsts.PredicateTrueIndex && !opCode.InvertPredicate;
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}
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private static bool IsControlFlowChange(OpCode opCode)
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{
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return (opCode is OpCodeBranch opBranch && !opBranch.PushTarget) ||
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opCode is OpCodeBranchIndir ||
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opCode is OpCodeBranchPop ||
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opCode is OpCodeExit;
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}
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private static (int, int) FindBrxTargetRange(Block block, int brxReg)
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{
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// Try to match the following pattern:
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//
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// IMNMX.U32 Rx, Rx, UpperBound, PT
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// SHL Rx, Rx, 0x2
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// LDC Rx, c[0x1][Rx+BaseOffset]
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//
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// Here, Rx is an arbitrary register, "UpperBound" and "BaseOffset" are constants.
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// The above pattern is assumed to be generated by the compiler before BRX,
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// as the instruction is usually used to implement jump tables for switch statement optimizations.
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// On a successful match, "BaseOffset" is the offset in bytes where the jump offsets are
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// located on the constant buffer, and "UpperBound" is the total number of offsets for the BRX, minus 1.
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HashSet<Block> visited = new HashSet<Block>();
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var ldcLocation = FindFirstRegWrite(visited, new BlockLocation(block, block.OpCodes.Count - 1), brxReg);
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if (ldcLocation.Block == null || ldcLocation.Block.OpCodes[ldcLocation.Index] is not OpCodeLdc opLdc)
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{
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return (0, 0);
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}
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if (opLdc.Slot != 1 || opLdc.IndexMode != CbIndexMode.Default)
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{
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return (0, 0);
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}
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var shlLocation = FindFirstRegWrite(visited, ldcLocation, opLdc.Ra.Index);
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if (shlLocation.Block == null || shlLocation.Block.OpCodes[shlLocation.Index] is not OpCodeAluImm opShl)
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{
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return (0, 0);
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}
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if (opShl.Emitter != InstEmit.Shl || opShl.Immediate != 2)
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{
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return (0, 0);
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}
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var imnmxLocation = FindFirstRegWrite(visited, shlLocation, opShl.Ra.Index);
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if (imnmxLocation.Block == null || imnmxLocation.Block.OpCodes[imnmxLocation.Index] is not OpCodeAluImm opImnmx)
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{
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return (0, 0);
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}
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bool isImnmxS32 = opImnmx.RawOpCode.Extract(48);
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if (opImnmx.Emitter != InstEmit.Imnmx || isImnmxS32 || !opImnmx.Predicate39.IsPT || opImnmx.InvertP)
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{
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return (0, 0);
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}
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return (opLdc.Offset, opImnmx.Immediate + 1);
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}
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private struct BlockLocation
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{
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public Block Block { get; }
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public int Index { get; }
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public BlockLocation(Block block, int index)
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{
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Block = block;
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Index = index;
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}
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}
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private static BlockLocation FindFirstRegWrite(HashSet<Block> visited, BlockLocation location, int regIndex)
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{
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Queue<BlockLocation> toVisit = new Queue<BlockLocation>();
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toVisit.Enqueue(location);
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visited.Add(location.Block);
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while (toVisit.TryDequeue(out var currentLocation))
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{
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Block block = currentLocation.Block;
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for (int i = currentLocation.Index - 1; i >= 0; i--)
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{
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if (WritesToRegister(block.OpCodes[i], regIndex))
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{
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return new BlockLocation(block, i);
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}
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}
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foreach (Block predecessor in block.Predecessors)
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{
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if (visited.Add(predecessor))
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{
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toVisit.Enqueue(new BlockLocation(predecessor, predecessor.OpCodes.Count));
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}
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}
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}
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return new BlockLocation(null, 0);
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}
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private static bool WritesToRegister(OpCode opCode, int regIndex)
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{
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// Predicate instruction only ever writes to predicate, so we shouldn't check those.
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if (opCode.Emitter == InstEmit.Fsetp ||
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opCode.Emitter == InstEmit.Hsetp2 ||
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opCode.Emitter == InstEmit.Isetp ||
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opCode.Emitter == InstEmit.R2p)
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{
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return false;
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}
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return opCode is IOpCodeRd opRd && opRd.Rd.Index == regIndex;
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}
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private enum MergeType
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{
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Brk = 0,
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Sync = 1
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}
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private struct PathBlockState
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{
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public Block Block { get; }
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private enum RestoreType
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{
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None,
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PopPushOp,
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PushBranchOp
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}
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private RestoreType _restoreType;
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private ulong _restoreValue;
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private MergeType _restoreMergeType;
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public bool ReturningFromVisit => _restoreType != RestoreType.None;
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public PathBlockState(Block block)
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{
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Block = block;
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_restoreType = RestoreType.None;
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_restoreValue = 0;
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_restoreMergeType = default;
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}
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public PathBlockState(int oldStackSize)
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{
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Block = null;
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_restoreType = RestoreType.PopPushOp;
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_restoreValue = (ulong)oldStackSize;
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_restoreMergeType = default;
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}
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public PathBlockState(ulong syncAddress, MergeType mergeType)
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{
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Block = null;
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_restoreType = RestoreType.PushBranchOp;
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_restoreValue = syncAddress;
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_restoreMergeType = mergeType;
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}
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public void RestoreStackState(Stack<(ulong, MergeType)> branchStack)
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{
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if (_restoreType == RestoreType.PushBranchOp)
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{
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branchStack.Push((_restoreValue, _restoreMergeType));
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}
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else if (_restoreType == RestoreType.PopPushOp)
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{
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while (branchStack.Count > (uint)_restoreValue)
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{
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branchStack.Pop();
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}
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}
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}
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}
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private static void PropagatePushOp(Dictionary<ulong, Block> blocks, Block currBlock, int pushOpIndex)
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{
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OpCodePush pushOp = currBlock.PushOpCodes[pushOpIndex];
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Block target = blocks[pushOp.GetAbsoluteAddress()];
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Stack<PathBlockState> workQueue = new Stack<PathBlockState>();
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HashSet<Block> visited = new HashSet<Block>();
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Stack<(ulong, MergeType)> branchStack = new Stack<(ulong, MergeType)>();
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void Push(PathBlockState pbs)
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{
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// When block is null, this means we are pushing a restore operation.
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// Restore operations are used to undo the work done inside a block
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// when we return from it, for example it pops addresses pushed by
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// SSY/PBK instructions inside the block, and pushes addresses poped
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// by SYNC/BRK.
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// For blocks, if it's already visited, we just ignore to avoid going
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// around in circles and getting stuck here.
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if (pbs.Block == null || !visited.Contains(pbs.Block))
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{
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workQueue.Push(pbs);
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}
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}
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Push(new PathBlockState(currBlock));
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while (workQueue.TryPop(out PathBlockState pbs))
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{
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if (pbs.ReturningFromVisit)
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{
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pbs.RestoreStackState(branchStack);
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continue;
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}
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Block current = pbs.Block;
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// If the block was already processed, we just ignore it, otherwise
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// we would push the same child blocks of an already processed block,
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// and go around in circles until memory is exhausted.
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if (!visited.Add(current))
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{
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continue;
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}
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int pushOpsCount = current.PushOpCodes.Count;
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if (pushOpsCount != 0)
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{
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Push(new PathBlockState(branchStack.Count));
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for (int index = pushOpIndex; index < pushOpsCount; index++)
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{
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OpCodePush currentPushOp = current.PushOpCodes[index];
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MergeType pushMergeType = currentPushOp.Emitter == InstEmit.Ssy ? MergeType.Sync : MergeType.Brk;
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branchStack.Push((currentPushOp.GetAbsoluteAddress(), pushMergeType));
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}
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}
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pushOpIndex = 0;
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if (current.Next != null)
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{
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Push(new PathBlockState(current.Next));
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}
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if (current.Branch != null)
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{
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Push(new PathBlockState(current.Branch));
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}
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else if (current.GetLastOp() is OpCodeBranchIndir brIndir)
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{
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// By adding them in descending order (sorted by address), we process the blocks
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// in order (of ascending address), since we work with a LIFO.
|
|
foreach (Block possibleTarget in brIndir.PossibleTargets.OrderByDescending(x => x.Address))
|
|
{
|
|
Push(new PathBlockState(possibleTarget));
|
|
}
|
|
}
|
|
else if (current.GetLastOp() is OpCodeBranchPop op)
|
|
{
|
|
MergeType popMergeType = op.Emitter == InstEmit.Sync ? MergeType.Sync : MergeType.Brk;
|
|
|
|
bool found = true;
|
|
ulong targetAddress = 0UL;
|
|
MergeType mergeType;
|
|
|
|
do
|
|
{
|
|
if (branchStack.Count == 0)
|
|
{
|
|
found = false;
|
|
break;
|
|
}
|
|
|
|
(targetAddress, mergeType) = branchStack.Pop();
|
|
|
|
// Push the target address (this will be used to push the address
|
|
// back into the SSY/PBK stack when we return from that block),
|
|
Push(new PathBlockState(targetAddress, mergeType));
|
|
}
|
|
while (mergeType != popMergeType);
|
|
|
|
// Make sure we found the correct address,
|
|
// the push and pop instruction types must match, so:
|
|
// - BRK can only consume addresses pushed by PBK.
|
|
// - SYNC can only consume addresses pushed by SSY.
|
|
if (found)
|
|
{
|
|
if (branchStack.Count == 0)
|
|
{
|
|
// If the entire stack was consumed, then the current pop instruction
|
|
// just consumed the address from our push instruction.
|
|
if (op.Targets.TryAdd(pushOp, op.Targets.Count))
|
|
{
|
|
pushOp.PopOps.Add(op, Local());
|
|
target.Predecessors.Add(current);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Push the block itself into the work "queue" (well, it's a stack)
|
|
// for processing.
|
|
Push(new PathBlockState(blocks[targetAddress]));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |