d1ab9fb42c
* ASTC optimizations * Move code to Ryujinx.Common * Support 3D textures * Address feedback * Remove ASTC logging * Use stackalloc instead of a Buffer20 struct * Code style and cleanup * Respond to feedback * Rearrange public/private property ordering
765 lines
23 KiB
C#
765 lines
23 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Texture;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Texture.Astc;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Ryujinx.Common.Logging;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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class Texture : IRange<Texture>
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{
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private GpuContext _context;
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private TextureInfo _info;
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private SizeInfo _sizeInfo;
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public Format Format => _info.FormatInfo.Format;
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public TextureInfo Info => _info;
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private int _depth;
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private int _layers;
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private int _firstLayer;
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private int _firstLevel;
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private bool _hasData;
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private ITexture _arrayViewTexture;
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private Target _arrayViewTarget;
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private Texture _viewStorage;
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private List<Texture> _views;
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public ITexture HostTexture { get; private set; }
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public LinkedListNode<Texture> CacheNode { get; set; }
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public bool Modified { get; set; }
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public ulong Address => _info.Address;
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public ulong EndAddress => _info.Address + Size;
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public ulong Size => (ulong)_sizeInfo.TotalSize;
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private int _referenceCount;
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private int _sequenceNumber;
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private Texture(
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GpuContext context,
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TextureInfo info,
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SizeInfo sizeInfo,
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int firstLayer,
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int firstLevel)
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{
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InitializeTexture(context, info, sizeInfo);
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_firstLayer = firstLayer;
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_firstLevel = firstLevel;
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_hasData = true;
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}
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public Texture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
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{
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InitializeTexture(context, info, sizeInfo);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, context.Capabilities);
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HostTexture = _context.Renderer.CreateTexture(createInfo);
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}
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private void InitializeTexture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
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{
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_context = context;
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_sizeInfo = sizeInfo;
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SetInfo(info);
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_viewStorage = this;
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_views = new List<Texture>();
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}
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public Texture CreateView(TextureInfo info, SizeInfo sizeInfo, int firstLayer, int firstLevel)
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{
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Texture texture = new Texture(
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_context,
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info,
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sizeInfo,
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_firstLayer + firstLayer,
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_firstLevel + firstLevel);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, _context.Capabilities);
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texture.HostTexture = HostTexture.CreateView(createInfo, firstLayer, firstLevel);
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_viewStorage.AddView(texture);
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return texture;
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}
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private void AddView(Texture texture)
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{
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_views.Add(texture);
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texture._viewStorage = this;
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}
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private void RemoveView(Texture texture)
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{
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_views.Remove(texture);
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texture._viewStorage = null;
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DeleteIfNotUsed();
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}
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public void ChangeSize(int width, int height, int depthOrLayers)
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{
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width <<= _firstLevel;
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height <<= _firstLevel;
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if (_info.Target == Target.Texture3D)
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{
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depthOrLayers <<= _firstLevel;
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}
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else
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{
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depthOrLayers = _viewStorage._info.DepthOrLayers;
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}
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_viewStorage.RecreateStorageOrView(width, height, depthOrLayers);
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foreach (Texture view in _viewStorage._views)
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{
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int viewWidth = Math.Max(1, width >> view._firstLevel);
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int viewHeight = Math.Max(1, height >> view._firstLevel);
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int viewDepthOrLayers;
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if (view._info.Target == Target.Texture3D)
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{
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viewDepthOrLayers = Math.Max(1, depthOrLayers >> view._firstLevel);
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}
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else
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{
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viewDepthOrLayers = view._info.DepthOrLayers;
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}
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view.RecreateStorageOrView(viewWidth, viewHeight, viewDepthOrLayers);
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}
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}
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private void RecreateStorageOrView(int width, int height, int depthOrLayers)
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{
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SetInfo(new TextureInfo(
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_info.Address,
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width,
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height,
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depthOrLayers,
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_info.Levels,
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_info.SamplesInX,
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_info.SamplesInY,
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_info.Stride,
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_info.IsLinear,
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_info.GobBlocksInY,
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_info.GobBlocksInZ,
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_info.GobBlocksInTileX,
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_info.Target,
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_info.FormatInfo,
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_info.DepthStencilMode,
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_info.SwizzleR,
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_info.SwizzleG,
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_info.SwizzleB,
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_info.SwizzleA));
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(_info, _context.Capabilities);
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if (_viewStorage != this)
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{
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ReplaceStorage(_viewStorage.HostTexture.CreateView(createInfo, _firstLayer, _firstLevel));
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}
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else
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{
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ITexture newStorage = _context.Renderer.CreateTexture(createInfo);
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HostTexture.CopyTo(newStorage, 0, 0);
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ReplaceStorage(newStorage);
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}
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}
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public void SynchronizeMemory()
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{
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if (_sequenceNumber == _context.SequenceNumber && _hasData)
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{
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return;
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}
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_sequenceNumber = _context.SequenceNumber;
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bool modified = _context.PhysicalMemory.GetModifiedRanges(Address, Size, ResourceName.Texture).Length != 0;
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if (!modified && _hasData)
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{
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return;
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}
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Span<byte> data = _context.PhysicalMemory.Read(Address, Size);
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if (_info.IsLinear)
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{
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data = LayoutConverter.ConvertLinearStridedToLinear(
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_info.Width,
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_info.Height,
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_info.FormatInfo.BlockWidth,
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_info.FormatInfo.BlockHeight,
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_info.Stride,
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_info.FormatInfo.BytesPerPixel,
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data);
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}
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else
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{
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data = LayoutConverter.ConvertBlockLinearToLinear(
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_info.Width,
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_info.Height,
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_depth,
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_info.Levels,
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_layers,
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_info.FormatInfo.BlockWidth,
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_info.FormatInfo.BlockHeight,
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_info.FormatInfo.BytesPerPixel,
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_info.GobBlocksInY,
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_info.GobBlocksInZ,
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_info.GobBlocksInTileX,
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_sizeInfo,
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data);
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}
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if (!_context.Capabilities.SupportsAstcCompression && _info.FormatInfo.Format.IsAstc())
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{
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if (!AstcDecoder.TryDecodeToRgba8(
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data.ToArray(),
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_info.FormatInfo.BlockWidth,
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_info.FormatInfo.BlockHeight,
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_info.Width,
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_info.Height,
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_depth,
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_info.Levels,
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out Span<byte> decoded))
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{
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// TODO: Error.
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}
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data = decoded;
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}
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HostTexture.SetData(data);
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_hasData = true;
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}
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public void Flush()
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{
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Span<byte> data = HostTexture.GetData();
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if (_info.IsLinear)
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{
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data = LayoutConverter.ConvertLinearToLinearStrided(
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_info.Width,
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_info.Height,
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_info.FormatInfo.BlockWidth,
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_info.FormatInfo.BlockHeight,
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_info.Stride,
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_info.FormatInfo.BytesPerPixel,
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data);
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}
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else
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{
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data = LayoutConverter.ConvertLinearToBlockLinear(
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_info.Width,
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_info.Height,
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_depth,
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_info.Levels,
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_layers,
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_info.FormatInfo.BlockWidth,
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_info.FormatInfo.BlockHeight,
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_info.FormatInfo.BytesPerPixel,
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_info.GobBlocksInY,
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_info.GobBlocksInZ,
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_info.GobBlocksInTileX,
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_sizeInfo,
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data);
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}
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_context.PhysicalMemory.Write(Address, data);
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}
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public bool IsPerfectMatch(TextureInfo info, TextureSearchFlags flags)
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{
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if (!FormatMatches(info, (flags & TextureSearchFlags.Strict) != 0))
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{
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return false;
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}
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if (!LayoutMatches(info))
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{
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return false;
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}
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if (!SizeMatches(info, (flags & TextureSearchFlags.Strict) == 0))
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{
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return false;
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}
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if ((flags & TextureSearchFlags.Sampler) != 0)
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{
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if (!SamplerParamsMatches(info))
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{
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return false;
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}
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}
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if ((flags & TextureSearchFlags.IgnoreMs) != 0)
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{
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bool msTargetCompatible = _info.Target == Target.Texture2DMultisample &&
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info.Target == Target.Texture2D;
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if (!msTargetCompatible && !TargetAndSamplesCompatible(info))
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{
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return false;
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}
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}
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else if (!TargetAndSamplesCompatible(info))
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{
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return false;
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}
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return _info.Address == info.Address && _info.Levels == info.Levels;
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}
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private bool FormatMatches(TextureInfo info, bool strict)
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{
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// D32F and R32F texture have the same representation internally,
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// however the R32F format is used to sample from depth textures.
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if (_info.FormatInfo.Format == Format.D32Float &&
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info.FormatInfo.Format == Format.R32Float && !strict)
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{
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return true;
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}
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return _info.FormatInfo.Format == info.FormatInfo.Format;
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}
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private bool LayoutMatches(TextureInfo info)
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{
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if (_info.IsLinear != info.IsLinear)
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{
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return false;
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}
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// For linear textures, gob block sizes are ignored.
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// For block linear textures, the stride is ignored.
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if (info.IsLinear)
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{
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return _info.Stride == info.Stride;
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}
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else
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{
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return _info.GobBlocksInY == info.GobBlocksInY &&
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_info.GobBlocksInZ == info.GobBlocksInZ;
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}
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}
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public bool SizeMatches(TextureInfo info)
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{
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return SizeMatches(info, alignSizes: false);
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}
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public bool SizeMatches(TextureInfo info, int level)
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{
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return Math.Max(1, _info.Width >> level) == info.Width &&
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Math.Max(1, _info.Height >> level) == info.Height &&
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Math.Max(1, _info.GetDepth() >> level) == info.GetDepth();
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}
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private bool SizeMatches(TextureInfo info, bool alignSizes)
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{
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if (_info.GetLayers() != info.GetLayers())
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{
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return false;
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}
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if (alignSizes)
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{
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Size size0 = GetAlignedSize(_info);
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Size size1 = GetAlignedSize(info);
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return size0.Width == size1.Width &&
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size0.Height == size1.Height &&
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size0.Depth == size1.Depth;
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}
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else
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{
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return _info.Width == info.Width &&
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_info.Height == info.Height &&
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_info.GetDepth() == info.GetDepth();
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}
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}
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private bool SamplerParamsMatches(TextureInfo info)
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{
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return _info.DepthStencilMode == info.DepthStencilMode &&
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_info.SwizzleR == info.SwizzleR &&
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_info.SwizzleG == info.SwizzleG &&
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_info.SwizzleB == info.SwizzleB &&
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_info.SwizzleA == info.SwizzleA;
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}
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private bool TargetAndSamplesCompatible(TextureInfo info)
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{
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return _info.Target == info.Target &&
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_info.SamplesInX == info.SamplesInX &&
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_info.SamplesInY == info.SamplesInY;
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}
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public bool IsViewCompatible(
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TextureInfo info,
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ulong size,
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out int firstLayer,
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out int firstLevel)
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{
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return IsViewCompatible(info, size, isCopy: false, out firstLayer, out firstLevel);
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}
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public bool IsViewCompatible(
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TextureInfo info,
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ulong size,
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bool isCopy,
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out int firstLayer,
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out int firstLevel)
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{
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// Out of range.
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if (info.Address < Address || info.Address + size > EndAddress)
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{
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firstLayer = 0;
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firstLevel = 0;
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return false;
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}
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int offset = (int)(info.Address - Address);
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if (!_sizeInfo.FindView(offset, (int)size, out firstLayer, out firstLevel))
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{
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return false;
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}
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if (!ViewLayoutCompatible(info, firstLevel))
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{
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return false;
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}
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if (!ViewFormatCompatible(info))
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{
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return false;
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}
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if (!ViewSizeMatches(info, firstLevel, isCopy))
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{
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return false;
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}
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if (!ViewTargetCompatible(info, isCopy))
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{
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return false;
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}
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return _info.SamplesInX == info.SamplesInX &&
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_info.SamplesInY == info.SamplesInY;
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}
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private bool ViewLayoutCompatible(TextureInfo info, int level)
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{
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if (_info.IsLinear != info.IsLinear)
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{
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return false;
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}
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// For linear textures, gob block sizes are ignored.
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// For block linear textures, the stride is ignored.
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if (info.IsLinear)
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{
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int width = Math.Max(1, _info.Width >> level);
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int stride = width * _info.FormatInfo.BytesPerPixel;
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stride = BitUtils.AlignUp(stride, 32);
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return stride == info.Stride;
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}
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else
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{
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int height = Math.Max(1, _info.Height >> level);
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int depth = Math.Max(1, _info.GetDepth() >> level);
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(int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
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height,
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depth,
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_info.FormatInfo.BlockHeight,
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_info.GobBlocksInY,
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_info.GobBlocksInZ);
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return gobBlocksInY == info.GobBlocksInY &&
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gobBlocksInZ == info.GobBlocksInZ;
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}
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}
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private bool ViewFormatCompatible(TextureInfo info)
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{
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return TextureCompatibility.FormatCompatible(_info.FormatInfo, info.FormatInfo);
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}
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private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
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{
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Size size = GetAlignedSize(_info, level);
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Size otherSize = GetAlignedSize(info);
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// For copies, we can copy a subset of the 3D texture slices,
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// so the depth may be different in this case.
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if (!isCopy && info.Target == Target.Texture3D && size.Depth != otherSize.Depth)
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{
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return false;
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}
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return size.Width == otherSize.Width &&
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size.Height == otherSize.Height;
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}
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private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
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{
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switch (_info.Target)
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{
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case Target.Texture1D:
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case Target.Texture1DArray:
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return info.Target == Target.Texture1D ||
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info.Target == Target.Texture1DArray;
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case Target.Texture2D:
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return info.Target == Target.Texture2D ||
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info.Target == Target.Texture2DArray;
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case Target.Texture2DArray:
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case Target.Cubemap:
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case Target.CubemapArray:
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return info.Target == Target.Texture2D ||
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info.Target == Target.Texture2DArray ||
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info.Target == Target.Cubemap ||
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info.Target == Target.CubemapArray;
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case Target.Texture2DMultisample:
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case Target.Texture2DMultisampleArray:
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return info.Target == Target.Texture2DMultisample ||
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info.Target == Target.Texture2DMultisampleArray;
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case Target.Texture3D:
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return info.Target == Target.Texture3D ||
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(info.Target == Target.Texture2D && isCopy);
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}
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return false;
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}
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private static Size GetAlignedSize(TextureInfo info, int level = 0)
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{
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int width = Math.Max(1, info.Width >> level);
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int height = Math.Max(1, info.Height >> level);
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if (info.IsLinear)
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{
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return SizeCalculator.GetLinearAlignedSize(
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width,
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height,
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info.FormatInfo.BlockWidth,
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info.FormatInfo.BlockHeight,
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info.FormatInfo.BytesPerPixel);
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}
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else
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{
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int depth = Math.Max(1, info.GetDepth() >> level);
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(int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
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height,
|
|
depth,
|
|
info.FormatInfo.BlockHeight,
|
|
info.GobBlocksInY,
|
|
info.GobBlocksInZ);
|
|
|
|
return SizeCalculator.GetBlockLinearAlignedSize(
|
|
width,
|
|
height,
|
|
depth,
|
|
info.FormatInfo.BlockWidth,
|
|
info.FormatInfo.BlockHeight,
|
|
info.FormatInfo.BytesPerPixel,
|
|
gobBlocksInY,
|
|
gobBlocksInZ,
|
|
info.GobBlocksInTileX);
|
|
}
|
|
}
|
|
|
|
public ITexture GetTargetTexture(Target target)
|
|
{
|
|
if (target == _info.Target)
|
|
{
|
|
return HostTexture;
|
|
}
|
|
|
|
if (_arrayViewTexture == null && IsSameDimensionsTarget(target))
|
|
{
|
|
TextureCreateInfo createInfo = new TextureCreateInfo(
|
|
_info.Width,
|
|
_info.Height,
|
|
target == Target.CubemapArray ? 6 : 1,
|
|
_info.Levels,
|
|
_info.Samples,
|
|
_info.FormatInfo.BlockWidth,
|
|
_info.FormatInfo.BlockHeight,
|
|
_info.FormatInfo.BytesPerPixel,
|
|
_info.FormatInfo.Format,
|
|
_info.DepthStencilMode,
|
|
target,
|
|
_info.SwizzleR,
|
|
_info.SwizzleG,
|
|
_info.SwizzleB,
|
|
_info.SwizzleA);
|
|
|
|
ITexture viewTexture = HostTexture.CreateView(createInfo, 0, 0);
|
|
|
|
_arrayViewTexture = viewTexture;
|
|
_arrayViewTarget = target;
|
|
|
|
return viewTexture;
|
|
}
|
|
else if (_arrayViewTarget == target)
|
|
{
|
|
return _arrayViewTexture;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private bool IsSameDimensionsTarget(Target target)
|
|
{
|
|
switch (_info.Target)
|
|
{
|
|
case Target.Texture1D:
|
|
case Target.Texture1DArray:
|
|
return target == Target.Texture1D ||
|
|
target == Target.Texture1DArray;
|
|
|
|
case Target.Texture2D:
|
|
case Target.Texture2DArray:
|
|
return target == Target.Texture2D ||
|
|
target == Target.Texture2DArray;
|
|
|
|
case Target.Cubemap:
|
|
case Target.CubemapArray:
|
|
return target == Target.Cubemap ||
|
|
target == Target.CubemapArray;
|
|
|
|
case Target.Texture2DMultisample:
|
|
case Target.Texture2DMultisampleArray:
|
|
return target == Target.Texture2DMultisample ||
|
|
target == Target.Texture2DMultisampleArray;
|
|
|
|
case Target.Texture3D:
|
|
return target == Target.Texture3D;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void ReplaceView(Texture parent, TextureInfo info, ITexture hostTexture)
|
|
{
|
|
ReplaceStorage(hostTexture);
|
|
|
|
parent._viewStorage.AddView(this);
|
|
|
|
SetInfo(info);
|
|
}
|
|
|
|
private void SetInfo(TextureInfo info)
|
|
{
|
|
_info = info;
|
|
|
|
_depth = info.GetDepth();
|
|
_layers = info.GetLayers();
|
|
}
|
|
|
|
private void ReplaceStorage(ITexture hostTexture)
|
|
{
|
|
DisposeTextures();
|
|
|
|
HostTexture = hostTexture;
|
|
}
|
|
|
|
public bool OverlapsWith(ulong address, ulong size)
|
|
{
|
|
return Address < address + size && address < EndAddress;
|
|
}
|
|
|
|
public void IncrementReferenceCount()
|
|
{
|
|
_referenceCount++;
|
|
}
|
|
|
|
public void DecrementReferenceCount()
|
|
{
|
|
int newRefCount = --_referenceCount;
|
|
|
|
if (newRefCount == 0)
|
|
{
|
|
if (_viewStorage != this)
|
|
{
|
|
_viewStorage.RemoveView(this);
|
|
}
|
|
|
|
_context.Methods.TextureManager.RemoveTextureFromCache(this);
|
|
}
|
|
|
|
Debug.Assert(newRefCount >= 0);
|
|
|
|
DeleteIfNotUsed();
|
|
}
|
|
|
|
private void DeleteIfNotUsed()
|
|
{
|
|
// We can delete the texture as long it is not being used
|
|
// in any cache (the reference count is 0 in this case), and
|
|
// also all views that may be created from this texture were
|
|
// already deleted (views count is 0).
|
|
if (_referenceCount == 0 && _views.Count == 0)
|
|
{
|
|
DisposeTextures();
|
|
}
|
|
}
|
|
|
|
private void DisposeTextures()
|
|
{
|
|
HostTexture.Dispose();
|
|
|
|
_arrayViewTexture?.Dispose();
|
|
_arrayViewTexture = null;
|
|
}
|
|
}
|
|
} |