9f12e50a54
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|
{
|
|
enum IoVariable
|
|
{
|
|
Invalid,
|
|
|
|
BackColorDiffuse,
|
|
BackColorSpecular,
|
|
BaseInstance,
|
|
BaseVertex,
|
|
ClipDistance,
|
|
CtaId,
|
|
DrawIndex,
|
|
FogCoord,
|
|
FragmentCoord,
|
|
FragmentOutputColor,
|
|
FragmentOutputDepth,
|
|
FragmentOutputIsBgra, // TODO: Remove and use constant buffer access.
|
|
FrontColorDiffuse,
|
|
FrontColorSpecular,
|
|
FrontFacing,
|
|
InstanceId,
|
|
InstanceIndex,
|
|
InvocationId,
|
|
Layer,
|
|
PatchVertices,
|
|
PointCoord,
|
|
PointSize,
|
|
Position,
|
|
PrimitiveId,
|
|
SubgroupEqMask,
|
|
SubgroupGeMask,
|
|
SubgroupGtMask,
|
|
SubgroupLaneId,
|
|
SubgroupLeMask,
|
|
SubgroupLtMask,
|
|
SupportBlockViewInverse, // TODO: Remove and use constant buffer access.
|
|
SupportBlockRenderScale, // TODO: Remove and use constant buffer access.
|
|
TessellationCoord,
|
|
TessellationLevelInner,
|
|
TessellationLevelOuter,
|
|
TextureCoord,
|
|
ThreadId,
|
|
ThreadKill,
|
|
UserDefined,
|
|
VertexId,
|
|
VertexIndex,
|
|
ViewportIndex,
|
|
ViewportMask
|
|
}
|
|
} |