ryujinx/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00

616 lines
28 KiB
C#

using Ryujinx.Common;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using Spv.Generator;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static Spv.Specification;
using SpvInstruction = Spv.Generator.Instruction;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
static class Declarations
{
private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
public static void DeclareParameters(CodeGenContext context, StructuredFunction function)
{
DeclareParameters(context, function.InArguments, 0);
DeclareParameters(context, function.OutArguments, function.InArguments.Length);
}
private static void DeclareParameters(CodeGenContext context, IEnumerable<AggregateType> argTypes, int argIndex)
{
foreach (var argType in argTypes)
{
var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType));
var spvArg = context.FunctionParameter(argPointerType);
context.DeclareArgument(argIndex++, spvArg);
}
}
public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
{
foreach (AstOperand local in function.Locals)
{
var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType));
var spvLocal = context.Variable(localPointerType, StorageClass.Function);
context.AddLocalVariable(spvLocal);
context.DeclareLocal(local, spvLocal);
}
var ivector2Type = context.TypeVector(context.TypeS32(), 2);
var coordTempPointerType = context.TypePointer(StorageClass.Function, ivector2Type);
var coordTemp = context.Variable(coordTempPointerType, StorageClass.Function);
context.AddLocalVariable(coordTemp);
context.CoordTemp = coordTemp;
}
public static void DeclareLocalForArgs(CodeGenContext context, List<StructuredFunction> functions)
{
for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
{
StructuredFunction function = functions[funcIndex];
SpvInstruction[] locals = new SpvInstruction[function.InArguments.Length];
for (int i = 0; i < function.InArguments.Length; i++)
{
var type = function.GetArgumentType(i);
var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(type));
var spvLocal = context.Variable(localPointerType, StorageClass.Function);
context.AddLocalVariable(spvLocal);
locals[i] = spvLocal;
}
context.DeclareLocalForArgs(funcIndex, locals);
}
}
public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info)
{
if (context.Config.Stage == ShaderStage.Compute)
{
int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
if (localMemorySize != 0)
{
DeclareLocalMemory(context, localMemorySize);
}
int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);
if (sharedMemorySize != 0)
{
DeclareSharedMemory(context, sharedMemorySize);
}
}
else if (context.Config.LocalMemorySize != 0)
{
int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
DeclareLocalMemory(context, localMemorySize);
}
DeclareSupportBuffer(context);
DeclareUniformBuffers(context, context.Config.GetConstantBufferDescriptors());
DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors());
DeclareSamplers(context, context.Config.GetTextureDescriptors());
DeclareImages(context, context.Config.GetImageDescriptors());
DeclareInputsAndOutputs(context, info);
}
private static void DeclareLocalMemory(CodeGenContext context, int size)
{
context.LocalMemory = DeclareMemory(context, StorageClass.Private, size);
}
private static void DeclareSharedMemory(CodeGenContext context, int size)
{
context.SharedMemory = DeclareMemory(context, StorageClass.Workgroup, size);
}
private static SpvInstruction DeclareMemory(CodeGenContext context, StorageClass storage, int size)
{
var arrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), size));
var pointerType = context.TypePointer(storage, arrayType);
var variable = context.Variable(pointerType, storage);
context.AddGlobalVariable(variable);
return variable;
}
private static void DeclareSupportBuffer(CodeGenContext context)
{
if (!context.Config.Stage.SupportsRenderScale() && !(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable()))
{
return;
}
var isBgraArrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), SupportBuffer.FragmentIsBgraCount));
var viewportInverseVectorType = context.TypeVector(context.TypeFP32(), 4);
var renderScaleArrayType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), SupportBuffer.RenderScaleMaxCount));
context.Decorate(isBgraArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
context.Decorate(renderScaleArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
var supportBufferStructType = context.TypeStruct(false, context.TypeU32(), isBgraArrayType, viewportInverseVectorType, context.TypeS32(), renderScaleArrayType);
context.MemberDecorate(supportBufferStructType, 0, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentAlphaTestOffset);
context.MemberDecorate(supportBufferStructType, 1, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentIsBgraOffset);
context.MemberDecorate(supportBufferStructType, 2, Decoration.Offset, (LiteralInteger)SupportBuffer.ViewportInverseOffset);
context.MemberDecorate(supportBufferStructType, 3, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentRenderScaleCountOffset);
context.MemberDecorate(supportBufferStructType, 4, Decoration.Offset, (LiteralInteger)SupportBuffer.GraphicsRenderScaleOffset);
context.Decorate(supportBufferStructType, Decoration.Block);
var supportBufferPointerType = context.TypePointer(StorageClass.Uniform, supportBufferStructType);
var supportBufferVariable = context.Variable(supportBufferPointerType, StorageClass.Uniform);
context.Decorate(supportBufferVariable, Decoration.DescriptorSet, (LiteralInteger)0);
context.Decorate(supportBufferVariable, Decoration.Binding, (LiteralInteger)0);
context.AddGlobalVariable(supportBufferVariable);
context.SupportBuffer = supportBufferVariable;
}
private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
{
if (descriptors.Length == 0)
{
return;
}
uint ubSize = Constants.ConstantBufferSize / 16;
var ubArrayType = context.TypeArray(context.TypeVector(context.TypeFP32(), 4), context.Constant(context.TypeU32(), ubSize), true);
context.Decorate(ubArrayType, Decoration.ArrayStride, (LiteralInteger)16);
var ubStructType = context.TypeStruct(true, ubArrayType);
context.Decorate(ubStructType, Decoration.Block);
context.MemberDecorate(ubStructType, 0, Decoration.Offset, (LiteralInteger)0);
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
{
int count = descriptors.Max(x => x.Slot) + 1;
var ubStructArrayType = context.TypeArray(ubStructType, context.Constant(context.TypeU32(), count));
var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructArrayType);
var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_u");
context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstConstantBufferBinding);
context.AddGlobalVariable(ubVariable);
context.UniformBuffersArray = ubVariable;
}
else
{
var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType);
foreach (var descriptor in descriptors)
{
var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_c{descriptor.Slot}");
context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
context.AddGlobalVariable(ubVariable);
context.UniformBuffers.Add(descriptor.Slot, ubVariable);
}
}
}
private static void DeclareStorageBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
{
if (descriptors.Length == 0)
{
return;
}
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 1 : 0;
int count = descriptors.Max(x => x.Slot) + 1;
var sbArrayType = context.TypeRuntimeArray(context.TypeU32());
context.Decorate(sbArrayType, Decoration.ArrayStride, (LiteralInteger)4);
var sbStructType = context.TypeStruct(true, sbArrayType);
context.Decorate(sbStructType, Decoration.BufferBlock);
context.MemberDecorate(sbStructType, 0, Decoration.Offset, (LiteralInteger)0);
var sbStructArrayType = context.TypeArray(sbStructType, context.Constant(context.TypeU32(), count));
var sbPointerType = context.TypePointer(StorageClass.Uniform, sbStructArrayType);
var sbVariable = context.Variable(sbPointerType, StorageClass.Uniform);
context.Name(sbVariable, $"{GetStagePrefix(context.Config.Stage)}_s");
context.Decorate(sbVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
context.Decorate(sbVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstStorageBufferBinding);
context.AddGlobalVariable(sbVariable);
context.StorageBuffersArray = sbVariable;
}
private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
{
foreach (var descriptor in descriptors)
{
var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format);
if (context.Samplers.ContainsKey(meta))
{
continue;
}
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 2 : 0;
var dim = (descriptor.Type & SamplerType.Mask) switch
{
SamplerType.Texture1D => Dim.Dim1D,
SamplerType.Texture2D => Dim.Dim2D,
SamplerType.Texture3D => Dim.Dim3D,
SamplerType.TextureCube => Dim.Cube,
SamplerType.TextureBuffer => Dim.Buffer,
_ => throw new InvalidOperationException($"Invalid sampler type \"{descriptor.Type & SamplerType.Mask}\".")
};
var imageType = context.TypeImage(
context.TypeFP32(),
dim,
descriptor.Type.HasFlag(SamplerType.Shadow),
descriptor.Type.HasFlag(SamplerType.Array),
descriptor.Type.HasFlag(SamplerType.Multisample),
1,
ImageFormat.Unknown);
var nameSuffix = meta.CbufSlot < 0 ? $"_tcb_{meta.Handle:X}" : $"_cb{meta.CbufSlot}_{meta.Handle:X}";
var sampledImageType = context.TypeSampledImage(imageType);
var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant);
context.Samplers.Add(meta, (imageType, sampledImageType, sampledImageVariable));
context.SamplersTypes.Add(meta, descriptor.Type);
context.Name(sampledImageVariable, $"{GetStagePrefix(context.Config.Stage)}_tex{nameSuffix}");
context.Decorate(sampledImageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
context.Decorate(sampledImageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
context.AddGlobalVariable(sampledImageVariable);
}
}
private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors)
{
foreach (var descriptor in descriptors)
{
var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format);
if (context.Images.ContainsKey(meta))
{
continue;
}
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 3 : 0;
var dim = GetDim(descriptor.Type);
var imageType = context.TypeImage(
context.GetType(meta.Format.GetComponentType()),
dim,
descriptor.Type.HasFlag(SamplerType.Shadow),
descriptor.Type.HasFlag(SamplerType.Array),
descriptor.Type.HasFlag(SamplerType.Multisample),
AccessQualifier.ReadWrite,
GetImageFormat(meta.Format));
var nameSuffix = meta.CbufSlot < 0 ?
$"_tcb_{meta.Handle:X}_{meta.Format.ToGlslFormat()}" :
$"_cb{meta.CbufSlot}_{meta.Handle:X}_{meta.Format.ToGlslFormat()}";
var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType);
var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant);
context.Images.Add(meta, (imageType, imageVariable));
context.Name(imageVariable, $"{GetStagePrefix(context.Config.Stage)}_img{nameSuffix}");
context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
context.Decorate(imageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent))
{
context.Decorate(imageVariable, Decoration.Coherent);
}
context.AddGlobalVariable(imageVariable);
}
}
private static Dim GetDim(SamplerType type)
{
return (type & SamplerType.Mask) switch
{
SamplerType.Texture1D => Dim.Dim1D,
SamplerType.Texture2D => Dim.Dim2D,
SamplerType.Texture3D => Dim.Dim3D,
SamplerType.TextureCube => Dim.Cube,
SamplerType.TextureBuffer => Dim.Buffer,
_ => throw new ArgumentException($"Invalid sampler type \"{type & SamplerType.Mask}\".")
};
}
private static ImageFormat GetImageFormat(TextureFormat format)
{
return format switch
{
TextureFormat.Unknown => ImageFormat.Unknown,
TextureFormat.R8Unorm => ImageFormat.R8,
TextureFormat.R8Snorm => ImageFormat.R8Snorm,
TextureFormat.R8Uint => ImageFormat.R8ui,
TextureFormat.R8Sint => ImageFormat.R8i,
TextureFormat.R16Float => ImageFormat.R16f,
TextureFormat.R16Unorm => ImageFormat.R16,
TextureFormat.R16Snorm => ImageFormat.R16Snorm,
TextureFormat.R16Uint => ImageFormat.R16ui,
TextureFormat.R16Sint => ImageFormat.R16i,
TextureFormat.R32Float => ImageFormat.R32f,
TextureFormat.R32Uint => ImageFormat.R32ui,
TextureFormat.R32Sint => ImageFormat.R32i,
TextureFormat.R8G8Unorm => ImageFormat.Rg8,
TextureFormat.R8G8Snorm => ImageFormat.Rg8Snorm,
TextureFormat.R8G8Uint => ImageFormat.Rg8ui,
TextureFormat.R8G8Sint => ImageFormat.Rg8i,
TextureFormat.R16G16Float => ImageFormat.Rg16f,
TextureFormat.R16G16Unorm => ImageFormat.Rg16,
TextureFormat.R16G16Snorm => ImageFormat.Rg16Snorm,
TextureFormat.R16G16Uint => ImageFormat.Rg16ui,
TextureFormat.R16G16Sint => ImageFormat.Rg16i,
TextureFormat.R32G32Float => ImageFormat.Rg32f,
TextureFormat.R32G32Uint => ImageFormat.Rg32ui,
TextureFormat.R32G32Sint => ImageFormat.Rg32i,
TextureFormat.R8G8B8A8Unorm => ImageFormat.Rgba8,
TextureFormat.R8G8B8A8Snorm => ImageFormat.Rgba8Snorm,
TextureFormat.R8G8B8A8Uint => ImageFormat.Rgba8ui,
TextureFormat.R8G8B8A8Sint => ImageFormat.Rgba8i,
TextureFormat.R16G16B16A16Float => ImageFormat.Rgba16f,
TextureFormat.R16G16B16A16Unorm => ImageFormat.Rgba16,
TextureFormat.R16G16B16A16Snorm => ImageFormat.Rgba16Snorm,
TextureFormat.R16G16B16A16Uint => ImageFormat.Rgba16ui,
TextureFormat.R16G16B16A16Sint => ImageFormat.Rgba16i,
TextureFormat.R32G32B32A32Float => ImageFormat.Rgba32f,
TextureFormat.R32G32B32A32Uint => ImageFormat.Rgba32ui,
TextureFormat.R32G32B32A32Sint => ImageFormat.Rgba32i,
TextureFormat.R10G10B10A2Unorm => ImageFormat.Rgb10A2,
TextureFormat.R10G10B10A2Uint => ImageFormat.Rgb10a2ui,
TextureFormat.R11G11B10Float => ImageFormat.R11fG11fB10f,
_ => throw new ArgumentException($"Invalid texture format \"{format}\".")
};
}
private static void DeclareInputsAndOutputs(CodeGenContext context, StructuredProgramInfo info)
{
foreach (var ioDefinition in info.IoDefinitions)
{
var ioVariable = ioDefinition.IoVariable;
// Those are actually from constant buffer, rather than being actual inputs or outputs,
// so we must ignore them here as they are declared as part of the support buffer.
// TODO: Delete this after we represent this properly on the IR (as a constant buffer rather than "input").
if (ioVariable == IoVariable.FragmentOutputIsBgra ||
ioVariable == IoVariable.SupportBlockRenderScale ||
ioVariable == IoVariable.SupportBlockViewInverse)
{
continue;
}
bool isOutput = ioDefinition.StorageKind.IsOutput();
bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
PixelImap iq = PixelImap.Unused;
if (context.Config.Stage == ShaderStage.Fragment)
{
if (ioVariable == IoVariable.UserDefined)
{
iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType();
}
else
{
(_, AggregateType varType) = IoMap.GetSpirvBuiltIn(ioVariable);
AggregateType elemType = varType & AggregateType.ElementTypeMask;
if (elemType == AggregateType.S32 || elemType == AggregateType.U32)
{
iq = PixelImap.Constant;
}
}
}
DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq);
}
}
private static void DeclareInputOrOutput(CodeGenContext context, IoDefinition ioDefinition, bool isOutput, bool isPerPatch, PixelImap iq = PixelImap.Unused)
{
IoVariable ioVariable = ioDefinition.IoVariable;
var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
bool isBuiltIn;
BuiltIn builtIn = default;
AggregateType varType;
if (ioVariable == IoVariable.UserDefined)
{
varType = context.Config.GetUserDefinedType(ioDefinition.Location, isOutput);
isBuiltIn = false;
}
else if (ioVariable == IoVariable.FragmentOutputColor)
{
varType = context.Config.GetFragmentOutputColorType(ioDefinition.Location);
isBuiltIn = false;
}
else
{
(builtIn, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
isBuiltIn = true;
if (varType == AggregateType.Invalid)
{
throw new InvalidOperationException($"Unknown variable {ioVariable}.");
}
}
bool hasComponent = context.Config.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
if (hasComponent)
{
varType &= AggregateType.ElementTypeMask;
}
else if (ioVariable == IoVariable.UserDefined && context.Config.HasTransformFeedbackOutputs(isOutput))
{
varType &= AggregateType.ElementTypeMask;
varType |= context.Config.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
{
2 => AggregateType.Vector2,
3 => AggregateType.Vector3,
4 => AggregateType.Vector4,
_ => AggregateType.Invalid
};
}
var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
bool builtInPassthrough = false;
if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Config.Stage, isOutput))
{
int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize));
if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
{
builtInPassthrough = true;
}
}
if (context.Config.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
{
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
}
var spvPointerType = context.TypePointer(storageClass, spvType);
var spvVar = context.Variable(spvPointerType, storageClass);
if (builtInPassthrough)
{
context.Decorate(spvVar, Decoration.PassthroughNV);
}
if (isBuiltIn)
{
if (isPerPatch)
{
context.Decorate(spvVar, Decoration.Patch);
}
if (context.Config.GpuAccessor.QueryHostReducedPrecision() && ioVariable == IoVariable.Position)
{
context.Decorate(spvVar, Decoration.Invariant);
}
context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)builtIn);
}
else if (isPerPatch)
{
context.Decorate(spvVar, Decoration.Patch);
if (ioVariable == IoVariable.UserDefined)
{
int location = context.Config.GetPerPatchAttributeLocation(ioDefinition.Location);
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
}
}
else if (ioVariable == IoVariable.UserDefined)
{
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)ioDefinition.Location);
if (hasComponent)
{
context.Decorate(spvVar, Decoration.Component, (LiteralInteger)ioDefinition.Component);
}
if (!isOutput &&
!isPerPatch &&
(context.Config.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
{
context.Decorate(spvVar, Decoration.PassthroughNV);
}
}
else if (ioVariable == IoVariable.FragmentOutputColor)
{
int location = ioDefinition.Location;
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
{
int firstLocation = BitOperations.TrailingZeroCount(context.Config.UsedOutputAttributes);
int index = location - firstLocation;
int mask = 3 << firstLocation;
if ((uint)index < 2 && (context.Config.UsedOutputAttributes & mask) == mask)
{
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)firstLocation);
context.Decorate(spvVar, Decoration.Index, (LiteralInteger)index);
}
else
{
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
}
}
else
{
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
}
}
if (!isOutput)
{
switch (iq)
{
case PixelImap.Constant:
context.Decorate(spvVar, Decoration.Flat);
break;
case PixelImap.ScreenLinear:
context.Decorate(spvVar, Decoration.NoPerspective);
break;
}
}
else if (context.Config.TryGetTransformFeedbackOutput(
ioVariable,
ioDefinition.Location,
ioDefinition.Component,
out var transformFeedbackOutput))
{
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)transformFeedbackOutput.Buffer);
context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)transformFeedbackOutput.Stride);
context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)transformFeedbackOutput.Offset);
}
context.AddGlobalVariable(spvVar);
var dict = isPerPatch
? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
: (isOutput ? context.Outputs : context.Inputs);
dict.Add(ioDefinition, spvVar);
}
private static string GetStagePrefix(ShaderStage stage)
{
return StagePrefixes[(int)stage];
}
}
}