cb171f6ebf
Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction.
485 lines
17 KiB
C#
485 lines
17 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class Declarations
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{
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// At least 16 attributes are guaranteed by the spec.
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public const int MaxAttributes = 16;
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public static void Declare(CodeGenContext context, StructuredProgramInfo info)
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{
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context.AppendLine("#version 420 core");
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context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
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context.AppendLine("#extension GL_ARB_shader_ballot : enable");
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context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
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context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable");
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if (context.Config.Stage == ShaderStage.Compute)
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{
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context.AppendLine("#extension GL_ARB_compute_shader : enable");
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}
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context.AppendLine();
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context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
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context.AppendLine();
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if (context.Config.Stage == ShaderStage.Geometry)
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{
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string inPrimitive = "points";
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if ((context.Config.Flags & TranslationFlags.Unspecialized) != 0)
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{
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inPrimitive = DefineNames.InputTopologyName;
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}
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context.AppendLine($"layout ({inPrimitive}) in;");
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string outPrimitive = "triangle_strip";
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switch (context.Config.OutputTopology)
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{
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case OutputTopology.LineStrip: outPrimitive = "line_strip"; break;
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case OutputTopology.PointList: outPrimitive = "points"; break;
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case OutputTopology.TriangleStrip: outPrimitive = "triangle_strip"; break;
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}
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int maxOutputVertices = context.Config.MaxOutputVertices;
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context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
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context.AppendLine();
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}
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context.AppendLine("layout (std140) uniform Extra");
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context.EnterScope();
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context.AppendLine("vec2 flip;");
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context.AppendLine("int instance;");
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context.LeaveScope(";");
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context.AppendLine();
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context.AppendLine($"uint {DefaultNames.LocalMemoryName}[0x100];");
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context.AppendLine();
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if (context.Config.Stage == ShaderStage.Compute)
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{
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context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[0x100];");
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context.AppendLine();
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}
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if (info.CBuffers.Count != 0)
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{
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DeclareUniforms(context, info);
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context.AppendLine();
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}
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if (info.SBuffers.Count != 0)
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{
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DeclareStorages(context, info);
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context.AppendLine();
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}
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if (info.Samplers.Count != 0)
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{
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DeclareSamplers(context, info);
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context.AppendLine();
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}
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if (info.Images.Count != 0)
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{
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DeclareImages(context, info);
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context.AppendLine();
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}
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if (context.Config.Stage != ShaderStage.Compute)
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{
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if (info.IAttributes.Count != 0)
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{
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DeclareInputAttributes(context, info);
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context.AppendLine();
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}
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if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
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{
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DeclareOutputAttributes(context, info);
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context.AppendLine();
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}
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}
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else
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{
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string localSizeX = "1";
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string localSizeY = "1";
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string localSizeZ = "1";
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if ((context.Config.Flags & TranslationFlags.Unspecialized) != 0)
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{
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localSizeX = DefineNames.LocalSizeX;
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localSizeY = DefineNames.LocalSizeY;
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localSizeZ = DefineNames.LocalSizeZ;
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}
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context.AppendLine(
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$"layout (" +
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$"local_size_x = {localSizeX}, " +
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$"local_size_y = {localSizeY}, " +
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$"local_size_z = {localSizeZ}) in;");
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context.AppendLine();
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
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}
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}
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public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
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{
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context.AppendLine(GetVarTypeName(VariableType.S32) + " " + DefaultNames.DummyIntName + ";");
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context.AppendLine(GetVarTypeName(VariableType.U32) + " " + DefaultNames.DummyUintName + ";");
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foreach (AstOperand decl in info.Locals)
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{
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string name = context.OperandManager.DeclareLocal(decl);
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context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
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}
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}
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private static string GetVarTypeName(VariableType type)
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{
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switch (type)
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{
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case VariableType.Bool: return "bool";
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case VariableType.F32: return "precise float";
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case VariableType.S32: return "int";
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case VariableType.U32: return "uint";
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}
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throw new ArgumentException($"Invalid variable type \"{type}\".");
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}
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private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
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{
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foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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{
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string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
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context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));
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context.AppendLine("layout (std140) uniform " + ubName);
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context.EnterScope();
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string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
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context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot) + ubSize + ";");
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context.LeaveScope(";");
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}
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}
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private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
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{
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string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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sbName += "_" + DefaultNames.StorageNamePrefix;
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string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
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int maxSlot = 0;
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foreach (int sbufSlot in info.SBuffers)
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{
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context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
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if (maxSlot < sbufSlot)
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{
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maxSlot = sbufSlot;
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}
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}
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context.AppendLine("layout (std430) buffer " + blockName);
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context.EnterScope();
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context.AppendLine("uint " + DefaultNames.DataName + "[];");
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string arraySize = NumberFormatter.FormatInt(maxSlot + 1);
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context.LeaveScope($" {sbName}[{arraySize}];");
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}
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private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
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{
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Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
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foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle))
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{
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string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
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string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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if (!samplers.TryAdd(samplerName, texOp))
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{
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continue;
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}
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string samplerTypeName = GetSamplerTypeName(texOp.Type);
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context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";");
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}
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foreach (KeyValuePair<string, AstTextureOperation> kv in samplers)
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{
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string samplerName = kv.Key;
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AstTextureOperation texOp = kv.Value;
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TextureDescriptor desc;
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if ((texOp.Flags & TextureFlags.Bindless) != 0)
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{
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AstOperand operand = texOp.GetSource(0) as AstOperand;
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desc = new TextureDescriptor(samplerName, texOp.Type, operand.CbufSlot, operand.CbufOffset);
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}
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else if ((texOp.Type & SamplerType.Indexed) != 0)
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{
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for (int index = 0; index < texOp.ArraySize; index++)
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{
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string indexExpr = NumberFormatter.FormatInt(index);
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string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
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context.TextureDescriptors.Add(desc);
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}
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}
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else
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{
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desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Handle);
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context.TextureDescriptors.Add(desc);
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}
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}
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}
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private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
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{
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Dictionary<string, AstTextureOperation> images = new Dictionary<string, AstTextureOperation>();
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foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
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{
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string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
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string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
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if (!images.TryAdd(imageName, texOp))
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{
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continue;
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}
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string imageTypeName = GetImageTypeName(texOp.Type);
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context.AppendLine("writeonly uniform " + imageTypeName + " " + imageName + ";");
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}
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foreach (KeyValuePair<string, AstTextureOperation> kv in images)
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{
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string imageName = kv.Key;
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AstTextureOperation texOp = kv.Value;
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if ((texOp.Type & SamplerType.Indexed) != 0)
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{
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for (int index = 0; index < texOp.ArraySize; index++)
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{
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string indexExpr = NumberFormatter.FormatInt(index);
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string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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var desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
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context.TextureDescriptors.Add(desc);
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}
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}
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else
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{
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var desc = new TextureDescriptor(imageName, texOp.Type, texOp.Handle);
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context.ImageDescriptors.Add(desc);
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}
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}
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}
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private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
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{
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string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
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foreach (int attr in info.IAttributes.OrderBy(x => x))
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{
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string iq = info.InterpolationQualifiers[attr].ToGlslQualifier();
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if (iq != string.Empty)
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{
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iq += " ";
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}
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context.AppendLine($"layout (location = {attr}) {iq}in vec4 {DefaultNames.IAttributePrefix}{attr}{suffix};");
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}
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}
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private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
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{
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if (context.Config.Stage == ShaderStage.Fragment)
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{
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DeclareUsedOutputAttributes(context, info);
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}
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else
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{
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DeclareAllOutputAttributes(context, info);
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}
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}
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private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
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{
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foreach (int attr in info.OAttributes.OrderBy(x => x))
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{
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context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
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}
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}
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private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
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{
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for (int attr = 0; attr < MaxAttributes; attr++)
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{
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string iq = $"{DefineNames.OutQualifierPrefixName}{attr} ";
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context.AppendLine($"layout (location = {attr}) {iq}out vec4 {DefaultNames.OAttributePrefix}{attr};");
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}
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foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
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{
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context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
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}
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}
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private static void AppendHelperFunction(CodeGenContext context, string filename)
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{
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string code = EmbeddedResources.ReadAllText(filename);
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context.AppendLine(code.Replace("\t", CodeGenContext.Tab));
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context.AppendLine();
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}
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private static string GetSamplerTypeName(SamplerType type)
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{
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string typeName;
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switch (type & SamplerType.Mask)
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{
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case SamplerType.Texture1D: typeName = "sampler1D"; break;
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case SamplerType.TextureBuffer: typeName = "samplerBuffer"; break;
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case SamplerType.Texture2D: typeName = "sampler2D"; break;
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case SamplerType.Texture3D: typeName = "sampler3D"; break;
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case SamplerType.TextureCube: typeName = "samplerCube"; break;
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default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
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}
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if ((type & SamplerType.Multisample) != 0)
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{
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typeName += "MS";
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}
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if ((type & SamplerType.Array) != 0)
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{
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typeName += "Array";
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}
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if ((type & SamplerType.Shadow) != 0)
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{
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typeName += "Shadow";
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}
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return typeName;
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}
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private static string GetImageTypeName(SamplerType type)
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{
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string typeName;
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switch (type & SamplerType.Mask)
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{
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case SamplerType.Texture1D: typeName = "image1D"; break;
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case SamplerType.TextureBuffer: typeName = "imageBuffer"; break;
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case SamplerType.Texture2D: typeName = "image2D"; break;
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case SamplerType.Texture3D: typeName = "image3D"; break;
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case SamplerType.TextureCube: typeName = "imageCube"; break;
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default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
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}
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if ((type & SamplerType.Multisample) != 0)
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{
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typeName += "MS";
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}
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if ((type & SamplerType.Array) != 0)
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{
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typeName += "Array";
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}
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return typeName;
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}
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}
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} |