4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
362 lines
14 KiB
C#
362 lines
14 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Vic.Types;
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using System;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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using static Ryujinx.Graphics.Vic.Image.SurfaceCommon;
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namespace Ryujinx.Graphics.Vic.Image
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{
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class SurfaceWriter
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{
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public static void Write(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
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{
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switch (config.OutPixelFormat)
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{
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case PixelFormat.A8B8G8R8:
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WriteA8B8G8R8(rm, input, ref config, ref offsets);
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break;
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case PixelFormat.Y8___V8U8_N420:
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WriteNv12(rm, input, ref config, ref offsets);
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break;
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default:
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Logger.PrintError(LogClass.Vic, $"Unsupported pixel format \"{config.OutPixelFormat}\".");
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break;
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}
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}
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private unsafe static void WriteA8B8G8R8(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
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{
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int width = input.Width;
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int height = input.Height;
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int stride = GetPitch(width, 4);
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int dstIndex = rm.BufferPool.Rent(height * stride, out Span<byte> dst);
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if (Sse2.IsSupported)
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{
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int widthTrunc = width & ~7;
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int strideGap = stride - width * 4;
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fixed (Pixel* srcPtr = input.Data)
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{
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Pixel* ip = srcPtr;
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fixed (byte* dstPtr = dst)
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{
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byte* op = dstPtr;
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for (int y = 0; y < height; y++, ip += input.Width)
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{
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int x = 0;
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for (; x < widthTrunc; x += 8)
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{
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Vector128<ushort> pixel12 = Sse2.LoadVector128((ushort*)(ip + (uint)x));
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Vector128<ushort> pixel34 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 2));
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Vector128<ushort> pixel56 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 4));
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Vector128<ushort> pixel78 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 6));
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pixel12 = Sse2.ShiftRightLogical(pixel12, 2);
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pixel34 = Sse2.ShiftRightLogical(pixel34, 2);
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pixel56 = Sse2.ShiftRightLogical(pixel56, 2);
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pixel78 = Sse2.ShiftRightLogical(pixel78, 2);
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Vector128<byte> pixel1234 = Sse2.PackUnsignedSaturate(pixel12.AsInt16(), pixel34.AsInt16());
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Vector128<byte> pixel5678 = Sse2.PackUnsignedSaturate(pixel56.AsInt16(), pixel78.AsInt16());
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Sse2.Store(op + 0x00, pixel1234);
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Sse2.Store(op + 0x10, pixel5678);
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op += 0x20;
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}
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for (; x < width; x++)
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{
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Pixel* px = ip + (uint)x;
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*(op + 0) = Downsample(px->R);
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*(op + 1) = Downsample(px->G);
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*(op + 2) = Downsample(px->B);
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*(op + 3) = Downsample(px->A);
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op += 4;
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}
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op += strideGap;
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}
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}
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}
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}
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else
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{
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for (int y = 0; y < height; y++)
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{
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int baseOffs = y * stride;
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for (int x = 0; x < width; x++)
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{
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int offs = baseOffs + x * 4;
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dst[offs + 0] = Downsample(input.GetR(x, y));
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dst[offs + 1] = Downsample(input.GetG(x, y));
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dst[offs + 2] = Downsample(input.GetB(x, y));
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dst[offs + 3] = Downsample(input.GetA(x, y));
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}
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}
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}
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bool outLinear = config.OutBlkKind == 0;
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int gobBlocksInY = 1 << config.OutBlkHeight;
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WriteBuffer(rm, dst, offsets.LumaOffset, outLinear, width, height, 4, gobBlocksInY);
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rm.BufferPool.Return(dstIndex);
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}
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private unsafe static void WriteNv12(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
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{
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int gobBlocksInY = 1 << config.OutBlkHeight;
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bool outLinear = config.OutBlkKind == 0;
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int width = Math.Min(config.OutLumaWidth + 1, input.Width);
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int height = Math.Min(config.OutLumaHeight + 1, input.Height);
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int yStride = GetPitch(config.OutLumaWidth + 1, 1);
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int dstYIndex = rm.BufferPool.Rent((config.OutLumaHeight + 1) * yStride, out Span<byte> dstY);
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if (Sse41.IsSupported)
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{
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Vector128<ushort> mask = Vector128.Create(0xffffUL).AsUInt16();
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int widthTrunc = width & ~0xf;
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int strideGap = yStride - width;
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fixed (Pixel* srcPtr = input.Data)
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{
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Pixel* ip = srcPtr;
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fixed (byte* dstPtr = dstY)
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{
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byte* op = dstPtr;
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for (int y = 0; y < height; y++, ip += input.Width)
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{
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int x = 0;
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for (; x < widthTrunc; x += 16)
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{
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byte* baseOffset = (byte*)(ip + (ulong)(uint)x);
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Vector128<ushort> pixelp1 = Sse2.LoadVector128((ushort*)baseOffset);
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Vector128<ushort> pixelp2 = Sse2.LoadVector128((ushort*)(baseOffset + 0x10));
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Vector128<ushort> pixelp3 = Sse2.LoadVector128((ushort*)(baseOffset + 0x20));
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Vector128<ushort> pixelp4 = Sse2.LoadVector128((ushort*)(baseOffset + 0x30));
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Vector128<ushort> pixelp5 = Sse2.LoadVector128((ushort*)(baseOffset + 0x40));
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Vector128<ushort> pixelp6 = Sse2.LoadVector128((ushort*)(baseOffset + 0x50));
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Vector128<ushort> pixelp7 = Sse2.LoadVector128((ushort*)(baseOffset + 0x60));
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Vector128<ushort> pixelp8 = Sse2.LoadVector128((ushort*)(baseOffset + 0x70));
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pixelp1 = Sse2.And(pixelp1, mask);
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pixelp2 = Sse2.And(pixelp2, mask);
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pixelp3 = Sse2.And(pixelp3, mask);
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pixelp4 = Sse2.And(pixelp4, mask);
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pixelp5 = Sse2.And(pixelp5, mask);
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pixelp6 = Sse2.And(pixelp6, mask);
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pixelp7 = Sse2.And(pixelp7, mask);
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pixelp8 = Sse2.And(pixelp8, mask);
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Vector128<ushort> pixelq1 = Sse41.PackUnsignedSaturate(pixelp1.AsInt32(), pixelp2.AsInt32());
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Vector128<ushort> pixelq2 = Sse41.PackUnsignedSaturate(pixelp3.AsInt32(), pixelp4.AsInt32());
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Vector128<ushort> pixelq3 = Sse41.PackUnsignedSaturate(pixelp5.AsInt32(), pixelp6.AsInt32());
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Vector128<ushort> pixelq4 = Sse41.PackUnsignedSaturate(pixelp7.AsInt32(), pixelp8.AsInt32());
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pixelq1 = Sse41.PackUnsignedSaturate(pixelq1.AsInt32(), pixelq2.AsInt32());
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pixelq2 = Sse41.PackUnsignedSaturate(pixelq3.AsInt32(), pixelq4.AsInt32());
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pixelq1 = Sse2.ShiftRightLogical(pixelq1, 2);
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pixelq2 = Sse2.ShiftRightLogical(pixelq2, 2);
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Vector128<byte> pixel = Sse2.PackUnsignedSaturate(pixelq1.AsInt16(), pixelq2.AsInt16());
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Sse2.Store(op, pixel);
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op += 0x10;
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}
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for (; x < width; x++)
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{
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Pixel* px = ip + (uint)x;
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*op++ = Downsample(px->R);
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}
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op += strideGap;
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}
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}
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}
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}
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else
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{
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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dstY[y * yStride + x] = Downsample(input.GetR(x, y));
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}
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}
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}
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WriteBuffer(
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rm,
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dstY,
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offsets.LumaOffset,
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outLinear,
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config.OutLumaWidth + 1,
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config.OutLumaHeight + 1,
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1,
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gobBlocksInY);
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rm.BufferPool.Return(dstYIndex);
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int uvWidth = Math.Min(config.OutChromaWidth + 1, (width + 1) >> 1);
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int uvHeight = Math.Min(config.OutChromaHeight + 1, (height + 1) >> 1);
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int uvStride = GetPitch(config.OutChromaWidth + 1, 2);
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int dstUvIndex = rm.BufferPool.Rent((config.OutChromaHeight + 1) * uvStride, out Span<byte> dstUv);
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if (Sse2.IsSupported)
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{
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int widthTrunc = uvWidth & ~7;
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int strideGap = uvStride - uvWidth * 2;
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fixed (Pixel* srcPtr = input.Data)
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{
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Pixel* ip = srcPtr;
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fixed (byte* dstPtr = dstUv)
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{
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byte* op = dstPtr;
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for (int y = 0; y < uvHeight; y++, ip += input.Width * 2)
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{
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int x = 0;
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for (; x < widthTrunc; x += 8)
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{
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byte* baseOffset = (byte*)ip + (ulong)(uint)x * 16;
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Vector128<uint> pixel1 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x02));
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Vector128<uint> pixel2 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x12));
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Vector128<uint> pixel3 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x22));
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Vector128<uint> pixel4 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x32));
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Vector128<uint> pixel5 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x42));
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Vector128<uint> pixel6 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x52));
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Vector128<uint> pixel7 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x62));
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Vector128<uint> pixel8 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x72));
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Vector128<uint> pixel12 = Sse2.UnpackLow(pixel1, pixel2);
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Vector128<uint> pixel34 = Sse2.UnpackLow(pixel3, pixel4);
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Vector128<uint> pixel56 = Sse2.UnpackLow(pixel5, pixel6);
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Vector128<uint> pixel78 = Sse2.UnpackLow(pixel7, pixel8);
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Vector128<ulong> pixel1234 = Sse2.UnpackLow(pixel12.AsUInt64(), pixel34.AsUInt64());
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Vector128<ulong> pixel5678 = Sse2.UnpackLow(pixel56.AsUInt64(), pixel78.AsUInt64());
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pixel1234 = Sse2.ShiftRightLogical(pixel1234, 2);
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pixel5678 = Sse2.ShiftRightLogical(pixel5678, 2);
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Vector128<byte> pixel = Sse2.PackUnsignedSaturate(pixel1234.AsInt16(), pixel5678.AsInt16());
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Sse2.Store(op, pixel);
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op += 0x10;
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}
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for (; x < uvWidth; x++)
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{
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Pixel* px = ip + (uint)(x << 1);
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*op++ = Downsample(px->G);
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*op++ = Downsample(px->B);
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}
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op += strideGap;
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}
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}
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}
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}
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else
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{
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for (int y = 0; y < uvHeight; y++)
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{
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for (int x = 0; x < uvWidth; x++)
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{
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int xx = x << 1;
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int yy = y << 1;
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int uvOffs = y * uvStride + xx;
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dstUv[uvOffs + 0] = Downsample(input.GetG(xx, yy));
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dstUv[uvOffs + 1] = Downsample(input.GetB(xx, yy));
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}
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}
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}
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WriteBuffer(
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rm,
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dstUv,
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offsets.ChromaUOffset,
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outLinear,
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config.OutChromaWidth + 1,
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config.OutChromaHeight + 1, 2,
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gobBlocksInY);
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rm.BufferPool.Return(dstUvIndex);
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}
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private static void WriteBuffer(
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ResourceManager rm,
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ReadOnlySpan<byte> src,
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uint offset,
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bool linear,
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int width,
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int height,
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int bytesPerPixel,
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int gobBlocksInY)
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{
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if (linear)
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{
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rm.Gmm.Write(ExtendOffset(offset), src);
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return;
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}
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WriteBuffer(rm, src, offset, width, height, bytesPerPixel, gobBlocksInY);
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}
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private static void WriteBuffer(
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ResourceManager rm,
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ReadOnlySpan<byte> src,
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uint offset,
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int width,
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int height,
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int bytesPerPixel,
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int gobBlocksInY)
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{
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int outSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY);
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int dstStride = GetPitch(width, bytesPerPixel);
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int dstIndex = rm.BufferPool.Rent(outSize, out Span<byte> dst);
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LayoutConverter.ConvertLinearToBlockLinear(dst, width, height, dstStride, bytesPerPixel, gobBlocksInY, src);
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rm.Gmm.Write(ExtendOffset(offset), dst);
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rm.BufferPool.Return(dstIndex);
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}
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}
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}
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