c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
38 lines
752 B
C#
38 lines
752 B
C#
using System.Threading;
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namespace Ryujinx.HLE.HOS.Services.Nv.NvMap
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{
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class NvMapHandle
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{
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public int Handle;
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public int Id;
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public int Size;
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public int Align;
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public int Kind;
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public long Address;
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public bool Allocated;
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public long DmaMapAddress;
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private long Dupes;
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public NvMapHandle()
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{
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Dupes = 1;
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}
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public NvMapHandle(int Size) : this()
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{
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this.Size = Size;
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}
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public void IncrementRefCount()
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{
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Interlocked.Increment(ref Dupes);
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}
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public long DecrementRefCount()
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{
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return Interlocked.Decrement(ref Dupes);
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}
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}
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} |