6cb22c9d38
* openal: Update to OpenTK 4 * Ryujinx.Graphics.OpenGL: Update to OpenTK 4 * Entirely removed OpenTK 3, still wip * Use SPB for context creation and handling Still need to test on GLX and readd input support * Start implementing a new input system So far only gamepad are supported, no configuration possible via UI but detected via hotplug/removal Button mapping backend is implemented TODO: front end, configuration handling and configuration migration TODO: keyboard support * Enforce RGB only framebuffer on the GLWidget Fix possible transparent window * Implement UI gamepad frontend Also fix bad mapping of minus button and ensure gamepad config is updated in real time * Handle controller being disconnected and reconnected again * Revert "Enforce RGB only framebuffer on the GLWidget" This reverts commit 0949715d1a03ec793e35e37f7b610cbff2d63965. * Fix first color clear * Filter SDL2 events a bit * Start working on the keyboard detail - Rework configuration classes a bit to be more clean. - Integrate fully the keyboard configuration to the front end (TODO: assigner) - Start skeleton for the GTK3 keyboard driver * Add KeyboardStateSnapshot and its integration * Implement keyboard assigner and GTK3 key mapping TODO: controller configuration mapping and IGamepad implementation for keyboard * Add missing SR and SL definitions * Fix copy pasta mistake on config for previous commit * Implement IGamepad interface for GTK3 keyboard * Fix some implementation still being commented in the controller ui for keyboard * Port screen handle code * Remove all configuration management code and move HidNew to Hid * Rename InputConfigNew to InputConfig * Add a version field to the input config * Prepare serialization and deserialization of new input config and migrate profile loading and saving * Support input configuration saving to config and bump config version to 23. * Clean up in ConfigurationState * Reference SPB via a nuget package * Move new input system to Ryujinx.Input project and SDL2 detail to Ryujinx.Input.SDL2 * move GTK3 input to the right directory * Fix triggers on SDL2 * Update to SDL2 2.0.14 via our own fork * Update buttons definition for SDL2 2.0.14 and report gamepad features * Implement motion support again with SDL2 TODO: cemu hooks integration * Switch to latest of nightly SDL2 * SDL2: Fix bugs in gamepad id matching allowing different gamepad to match on the same device index * Ensure values are set in UI when the gamepad get hot plugged * Avoid trying to add controllers in the Update method and don't open SDL2 gamepad instance before checking ids This fixes permanent rumble of pro controller in some hotplug scenario * Fix more UI bugs * Move legcay motion code around before reintegration * gamecontroller UI tweaks here and there * Hide Motion on non motion configurations * Update the TODO grave Some TODO were fixed long time ago or are quite oudated... * Integrate cemu hooks motion configuration * Integrate cemu hooks configuration options to the UI again * cemuhooks => cemuhooks * Add cemu hook support again * Fix regression on normal motion and fix some very nasty bugs around * Fix for XCB multithreads issue on Linux * Enable motion by default * Block inputs in the main view when in the controller configuration window * Some fixes for the controller ui again * Add joycon support and fixes other hints * Bug fixes and clean up - Invert default mapping if not a Nintendo controller - Keep alive the controller being selected on the controller window (allow to avoid big delay for controller needing time to init when doing button assignment) - Clean up hints in use - Remove debug logs around - Fixes potential double free with SDL2Gamepad * Move the button assigner and motion logic to the Ryujinx.Input project * Reimplement raw keyboard hle input Also move out the logic of the hotkeys * Move all remaining Input manager stuffs to the Ryujinx.Input project * Increment configuration version yet again because of master changes * Ensure input config isn't null when not present * Fixes for VS not being nice * Fix broken gamepad caching logic causing crashes on ui * Ensure the background context is destroyed * Update dependencies * Readd retrocompat with old format of the config to avoid parsing and crashes on those versions Also updated the debug Config.json * Document new input APIs * Isolate SDL2Driver to the project and remove external export of it * Add support for external gamepad db mappings on SDL2 * Last clean up before PR * Addresses first part of comments * Address gdkchan's comments * Do not use JsonException * Last comment fixes
1164 lines
51 KiB
C#
1164 lines
51 KiB
C#
using Gtk;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Configuration;
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using Ryujinx.Input;
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using Ryujinx.Input.GTK3;
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using Ryujinx.Ui.Widgets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text.Json;
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using System.Threading;
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using GUI = Gtk.Builder.ObjectAttribute;
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using Key = Ryujinx.Common.Configuration.Hid.Key;
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using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
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using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Logging;
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using Ryujinx.Input.Assigner;
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namespace Ryujinx.Ui.Windows
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{
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public class ControllerWindow : Window
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{
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private readonly PlayerIndex _playerIndex;
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private readonly InputConfig _inputConfig;
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private bool _isWaitingForInput;
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#pragma warning disable CS0649, IDE0044
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[GUI] Adjustment _controllerDeadzoneLeft;
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[GUI] Adjustment _controllerDeadzoneRight;
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[GUI] Adjustment _controllerTriggerThreshold;
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[GUI] Adjustment _slotNumber;
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[GUI] Adjustment _altSlotNumber;
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[GUI] Adjustment _sensitivity;
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[GUI] Adjustment _gyroDeadzone;
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[GUI] CheckButton _enableMotion;
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[GUI] CheckButton _enableCemuHook;
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[GUI] CheckButton _mirrorInput;
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[GUI] Entry _dsuServerHost;
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[GUI] Entry _dsuServerPort;
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[GUI] ComboBoxText _inputDevice;
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[GUI] ComboBoxText _profile;
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[GUI] Box _settingsBox;
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[GUI] Box _motionAltBox;
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[GUI] Box _motionBox;
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[GUI] Box _dsuServerHostBox;
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[GUI] Box _dsuServerPortBox;
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[GUI] Box _motionControllerSlot;
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[GUI] Grid _leftStickKeyboard;
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[GUI] Grid _leftStickController;
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[GUI] Box _deadZoneLeftBox;
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[GUI] Grid _rightStickKeyboard;
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[GUI] Grid _rightStickController;
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[GUI] Box _deadZoneRightBox;
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[GUI] Grid _leftSideTriggerBox;
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[GUI] Grid _rightSideTriggerBox;
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[GUI] Box _triggerThresholdBox;
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[GUI] ComboBoxText _controllerType;
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[GUI] ToggleButton _lStick;
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[GUI] CheckButton _invertLStickX;
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[GUI] CheckButton _invertLStickY;
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[GUI] ToggleButton _lStickUp;
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[GUI] ToggleButton _lStickDown;
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[GUI] ToggleButton _lStickLeft;
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[GUI] ToggleButton _lStickRight;
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[GUI] ToggleButton _lStickButton;
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[GUI] ToggleButton _dpadUp;
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[GUI] ToggleButton _dpadDown;
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[GUI] ToggleButton _dpadLeft;
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[GUI] ToggleButton _dpadRight;
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[GUI] ToggleButton _minus;
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[GUI] ToggleButton _l;
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[GUI] ToggleButton _zL;
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[GUI] ToggleButton _rStick;
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[GUI] CheckButton _invertRStickX;
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[GUI] CheckButton _invertRStickY;
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[GUI] ToggleButton _rStickUp;
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[GUI] ToggleButton _rStickDown;
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[GUI] ToggleButton _rStickLeft;
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[GUI] ToggleButton _rStickRight;
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[GUI] ToggleButton _rStickButton;
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[GUI] ToggleButton _a;
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[GUI] ToggleButton _b;
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[GUI] ToggleButton _x;
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[GUI] ToggleButton _y;
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[GUI] ToggleButton _plus;
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[GUI] ToggleButton _r;
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[GUI] ToggleButton _zR;
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[GUI] ToggleButton _lSl;
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[GUI] ToggleButton _lSr;
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[GUI] ToggleButton _rSl;
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[GUI] ToggleButton _rSr;
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[GUI] Image _controllerImage;
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#pragma warning restore CS0649, IDE0044
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private MainWindow _mainWindow;
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private IGamepadDriver _gtk3KeyboardDriver;
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private IGamepad _selectedGamepad;
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private bool _mousePressed;
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public ControllerWindow(MainWindow mainWindow, PlayerIndex controllerId) : this(mainWindow, new Builder("Ryujinx.Ui.Windows.ControllerWindow.glade"), controllerId) { }
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private ControllerWindow(MainWindow mainWindow, Builder builder, PlayerIndex controllerId) : base(builder.GetObject("_controllerWin").Handle)
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{
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_mainWindow = mainWindow;
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_mousePressed = false;
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_selectedGamepad = null;
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// NOTE: To get input in this window, we need to bind a custom keyboard driver instead of using the InputManager one as the main window isn't focused...
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_gtk3KeyboardDriver = new GTK3KeyboardDriver(this);
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
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builder.Autoconnect(this);
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_playerIndex = controllerId;
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_inputConfig = ConfigurationState.Instance.Hid.InputConfig.Value.Find(inputConfig => inputConfig.PlayerIndex == _playerIndex);
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Title = $"Ryujinx - Controller Settings - {_playerIndex}";
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if (_playerIndex == PlayerIndex.Handheld)
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{
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_controllerType.Append(ControllerType.Handheld.ToString(), "Handheld");
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_controllerType.Sensitive = false;
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}
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else
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{
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_controllerType.Append(ControllerType.ProController.ToString(), "Pro Controller");
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_controllerType.Append(ControllerType.JoyconPair.ToString(), "Joycon Pair");
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_controllerType.Append(ControllerType.JoyconLeft.ToString(), "Joycon Left");
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_controllerType.Append(ControllerType.JoyconRight.ToString(), "Joycon Right");
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}
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_controllerType.Active = 0; // Set initial value to first in list.
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// Bind Events.
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_lStick.Clicked += ButtonForStick_Pressed;
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_lStickUp.Clicked += Button_Pressed;
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_lStickDown.Clicked += Button_Pressed;
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_lStickLeft.Clicked += Button_Pressed;
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_lStickRight.Clicked += Button_Pressed;
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_lStickButton.Clicked += Button_Pressed;
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_dpadUp.Clicked += Button_Pressed;
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_dpadDown.Clicked += Button_Pressed;
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_dpadLeft.Clicked += Button_Pressed;
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_dpadRight.Clicked += Button_Pressed;
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_minus.Clicked += Button_Pressed;
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_l.Clicked += Button_Pressed;
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_zL.Clicked += Button_Pressed;
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_lSl.Clicked += Button_Pressed;
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_lSr.Clicked += Button_Pressed;
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_rStick.Clicked += ButtonForStick_Pressed;
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_rStickUp.Clicked += Button_Pressed;
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_rStickDown.Clicked += Button_Pressed;
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_rStickLeft.Clicked += Button_Pressed;
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_rStickRight.Clicked += Button_Pressed;
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_rStickButton.Clicked += Button_Pressed;
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_a.Clicked += Button_Pressed;
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_b.Clicked += Button_Pressed;
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_x.Clicked += Button_Pressed;
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_y.Clicked += Button_Pressed;
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_plus.Clicked += Button_Pressed;
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_r.Clicked += Button_Pressed;
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_zR.Clicked += Button_Pressed;
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_rSl.Clicked += Button_Pressed;
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_rSr.Clicked += Button_Pressed;
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_enableCemuHook.Clicked += CemuHookCheckButtonPressed;
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// Setup current values.
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UpdateInputDeviceList();
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SetAvailableOptions();
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ClearValues();
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if (_inputDevice.ActiveId != null)
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{
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SetCurrentValues();
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}
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mainWindow.InputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
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mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
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if (_mainWindow.GlRendererWidget != null)
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{
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_mainWindow.GlRendererWidget.NpadManager.BlockInputUpdates();
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}
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}
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private void CemuHookCheckButtonPressed(object sender, EventArgs e)
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{
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UpdateCemuHookSpecificFieldsVisibility();
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}
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private void HandleOnGamepadDisconnected(string id)
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{
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Application.Invoke(delegate
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{
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UpdateInputDeviceList();
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});
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}
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private void HandleOnGamepadConnected(string id)
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{
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Application.Invoke(delegate
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{
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UpdateInputDeviceList();
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});
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}
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protected override void OnDestroyed()
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{
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_mainWindow.InputManager.GamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
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_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
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if (_mainWindow.GlRendererWidget != null)
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{
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_mainWindow.GlRendererWidget.NpadManager.UnblockInputUpdates();
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}
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_selectedGamepad?.Dispose();
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_gtk3KeyboardDriver.Dispose();
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}
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private static string GetShrinkedGamepadName(string str)
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{
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const string ShrinkChars = "..";
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const int MaxSize = 52;
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if (str.Length > MaxSize - ShrinkChars.Length)
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{
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return str.Substring(0, MaxSize) + ShrinkChars;
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}
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return str;
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}
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private void UpdateInputDeviceList()
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{
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_inputDevice.RemoveAll();
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_inputDevice.Append("disabled", "Disabled");
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_inputDevice.SetActiveId("disabled");
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foreach (string id in _mainWindow.InputManager.KeyboardDriver.GamepadsIds)
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{
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IGamepad gamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
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if (gamepad != null)
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{
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_inputDevice.Append($"keyboard/{id}", GetShrinkedGamepadName($"{gamepad.Name} ({id})"));
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gamepad.Dispose();
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}
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}
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foreach (string id in _mainWindow.InputManager.GamepadDriver.GamepadsIds)
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{
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IGamepad gamepad = _mainWindow.InputManager.GamepadDriver.GetGamepad(id);
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if (gamepad != null)
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{
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_inputDevice.Append($"controller/{id}", GetShrinkedGamepadName($"{gamepad.Name} ({id})"));
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gamepad.Dispose();
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}
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}
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switch (_inputConfig)
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{
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case StandardKeyboardInputConfig keyboard:
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_inputDevice.SetActiveId($"keyboard/{keyboard.Id}");
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break;
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case StandardControllerInputConfig controller:
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_inputDevice.SetActiveId($"controller/{controller.Id}");
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break;
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}
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}
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private void UpdateCemuHookSpecificFieldsVisibility()
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{
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if (_enableCemuHook.Active)
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{
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_dsuServerHostBox.Show();
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_dsuServerPortBox.Show();
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_motionControllerSlot.Show();
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_motionAltBox.Show();
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_mirrorInput.Show();
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}
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else
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{
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_dsuServerHostBox.Hide();
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_dsuServerPortBox.Hide();
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_motionControllerSlot.Hide();
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_motionAltBox.Hide();
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_mirrorInput.Hide();
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}
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}
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private void SetAvailableOptions()
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{
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if (_inputDevice.ActiveId != null && _inputDevice.ActiveId.StartsWith("keyboard"))
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{
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ShowAll();
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_leftStickController.Hide();
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_rightStickController.Hide();
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_deadZoneLeftBox.Hide();
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_deadZoneRightBox.Hide();
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_triggerThresholdBox.Hide();
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_motionBox.Hide();
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}
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else if (_inputDevice.ActiveId != null && _inputDevice.ActiveId.StartsWith("controller"))
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{
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ShowAll();
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_leftStickKeyboard.Hide();
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_rightStickKeyboard.Hide();
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UpdateCemuHookSpecificFieldsVisibility();
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}
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else
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{
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_settingsBox.Hide();
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}
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ClearValues();
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}
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private void SetCurrentValues()
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{
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SetControllerSpecificFields();
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SetProfiles();
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if (_inputDevice.ActiveId.StartsWith("keyboard") && _inputConfig is StandardKeyboardInputConfig)
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{
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SetValues(_inputConfig);
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}
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else if (_inputDevice.ActiveId.StartsWith("controller") && _inputConfig is StandardControllerInputConfig)
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{
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SetValues(_inputConfig);
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}
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}
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private void SetControllerSpecificFields()
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{
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_leftSideTriggerBox.Hide();
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_rightSideTriggerBox.Hide();
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_motionAltBox.Hide();
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switch (_controllerType.ActiveId)
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{
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case "JoyconLeft":
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_leftSideTriggerBox.Show();
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break;
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case "JoyconRight":
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_rightSideTriggerBox.Show();
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break;
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case "JoyconPair":
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_motionAltBox.Show();
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break;
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}
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_controllerImage.Pixbuf = _controllerType.ActiveId switch
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{
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"ProController" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_ProCon.svg", 400, 400),
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"JoyconLeft" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConLeft.svg", 400, 500),
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"JoyconRight" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConRight.svg", 400, 500),
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_ => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConPair.svg", 400, 500),
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};
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}
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private void ClearValues()
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{
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_lStick.Label = "Unbound";
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_lStickUp.Label = "Unbound";
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_lStickDown.Label = "Unbound";
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_lStickLeft.Label = "Unbound";
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_lStickRight.Label = "Unbound";
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_lStickButton.Label = "Unbound";
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_dpadUp.Label = "Unbound";
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_dpadDown.Label = "Unbound";
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_dpadLeft.Label = "Unbound";
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_dpadRight.Label = "Unbound";
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_minus.Label = "Unbound";
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_l.Label = "Unbound";
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_zL.Label = "Unbound";
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_lSl.Label = "Unbound";
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_lSr.Label = "Unbound";
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_rStick.Label = "Unbound";
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_rStickUp.Label = "Unbound";
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_rStickDown.Label = "Unbound";
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_rStickLeft.Label = "Unbound";
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_rStickRight.Label = "Unbound";
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_rStickButton.Label = "Unbound";
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_a.Label = "Unbound";
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_b.Label = "Unbound";
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_x.Label = "Unbound";
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_y.Label = "Unbound";
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_plus.Label = "Unbound";
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_r.Label = "Unbound";
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_zR.Label = "Unbound";
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_rSl.Label = "Unbound";
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_rSr.Label = "Unbound";
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_controllerDeadzoneLeft.Value = 0;
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_controllerDeadzoneRight.Value = 0;
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_controllerTriggerThreshold.Value = 0;
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_mirrorInput.Active = false;
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_enableMotion.Active = false;
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_enableCemuHook.Active = false;
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_slotNumber.Value = 0;
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_altSlotNumber.Value = 0;
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_sensitivity.Value = 100;
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_gyroDeadzone.Value = 1;
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_dsuServerHost.Buffer.Text = "";
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_dsuServerPort.Buffer.Text = "";
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}
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private void SetValues(InputConfig config)
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{
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switch (config)
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{
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case StandardKeyboardInputConfig keyboardConfig:
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if (!_controllerType.SetActiveId(keyboardConfig.ControllerType.ToString()))
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{
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_controllerType.SetActiveId(_playerIndex == PlayerIndex.Handheld
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? ControllerType.Handheld.ToString()
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: ControllerType.ProController.ToString());
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}
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_lStickUp.Label = keyboardConfig.LeftJoyconStick.StickUp.ToString();
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_lStickDown.Label = keyboardConfig.LeftJoyconStick.StickDown.ToString();
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_lStickLeft.Label = keyboardConfig.LeftJoyconStick.StickLeft.ToString();
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_lStickRight.Label = keyboardConfig.LeftJoyconStick.StickRight.ToString();
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_lStickButton.Label = keyboardConfig.LeftJoyconStick.StickButton.ToString();
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_dpadUp.Label = keyboardConfig.LeftJoycon.DpadUp.ToString();
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|
_dpadDown.Label = keyboardConfig.LeftJoycon.DpadDown.ToString();
|
|
_dpadLeft.Label = keyboardConfig.LeftJoycon.DpadLeft.ToString();
|
|
_dpadRight.Label = keyboardConfig.LeftJoycon.DpadRight.ToString();
|
|
_minus.Label = keyboardConfig.LeftJoycon.ButtonMinus.ToString();
|
|
_l.Label = keyboardConfig.LeftJoycon.ButtonL.ToString();
|
|
_zL.Label = keyboardConfig.LeftJoycon.ButtonZl.ToString();
|
|
_lSl.Label = keyboardConfig.LeftJoycon.ButtonSl.ToString();
|
|
_lSr.Label = keyboardConfig.LeftJoycon.ButtonSr.ToString();
|
|
_rStickUp.Label = keyboardConfig.RightJoyconStick.StickUp.ToString();
|
|
_rStickDown.Label = keyboardConfig.RightJoyconStick.StickDown.ToString();
|
|
_rStickLeft.Label = keyboardConfig.RightJoyconStick.StickLeft.ToString();
|
|
_rStickRight.Label = keyboardConfig.RightJoyconStick.StickRight.ToString();
|
|
_rStickButton.Label = keyboardConfig.RightJoyconStick.StickButton.ToString();
|
|
_a.Label = keyboardConfig.RightJoycon.ButtonA.ToString();
|
|
_b.Label = keyboardConfig.RightJoycon.ButtonB.ToString();
|
|
_x.Label = keyboardConfig.RightJoycon.ButtonX.ToString();
|
|
_y.Label = keyboardConfig.RightJoycon.ButtonY.ToString();
|
|
_plus.Label = keyboardConfig.RightJoycon.ButtonPlus.ToString();
|
|
_r.Label = keyboardConfig.RightJoycon.ButtonR.ToString();
|
|
_zR.Label = keyboardConfig.RightJoycon.ButtonZr.ToString();
|
|
_rSl.Label = keyboardConfig.RightJoycon.ButtonSl.ToString();
|
|
_rSr.Label = keyboardConfig.RightJoycon.ButtonSr.ToString();
|
|
break;
|
|
|
|
case StandardControllerInputConfig controllerConfig:
|
|
if (!_controllerType.SetActiveId(controllerConfig.ControllerType.ToString()))
|
|
{
|
|
_controllerType.SetActiveId(_playerIndex == PlayerIndex.Handheld
|
|
? ControllerType.Handheld.ToString()
|
|
: ControllerType.ProController.ToString());
|
|
}
|
|
|
|
_lStick.Label = controllerConfig.LeftJoyconStick.Joystick.ToString();
|
|
_invertLStickX.Active = controllerConfig.LeftJoyconStick.InvertStickX;
|
|
_invertLStickY.Active = controllerConfig.LeftJoyconStick.InvertStickY;
|
|
_lStickButton.Label = controllerConfig.LeftJoyconStick.StickButton.ToString();
|
|
_dpadUp.Label = controllerConfig.LeftJoycon.DpadUp.ToString();
|
|
_dpadDown.Label = controllerConfig.LeftJoycon.DpadDown.ToString();
|
|
_dpadLeft.Label = controllerConfig.LeftJoycon.DpadLeft.ToString();
|
|
_dpadRight.Label = controllerConfig.LeftJoycon.DpadRight.ToString();
|
|
_minus.Label = controllerConfig.LeftJoycon.ButtonMinus.ToString();
|
|
_l.Label = controllerConfig.LeftJoycon.ButtonL.ToString();
|
|
_zL.Label = controllerConfig.LeftJoycon.ButtonZl.ToString();
|
|
_lSl.Label = controllerConfig.LeftJoycon.ButtonSl.ToString();
|
|
_lSr.Label = controllerConfig.LeftJoycon.ButtonSr.ToString();
|
|
_rStick.Label = controllerConfig.RightJoyconStick.Joystick.ToString();
|
|
_invertRStickX.Active = controllerConfig.RightJoyconStick.InvertStickX;
|
|
_invertRStickY.Active = controllerConfig.RightJoyconStick.InvertStickY;
|
|
_rStickButton.Label = controllerConfig.RightJoyconStick.StickButton.ToString();
|
|
_a.Label = controllerConfig.RightJoycon.ButtonA.ToString();
|
|
_b.Label = controllerConfig.RightJoycon.ButtonB.ToString();
|
|
_x.Label = controllerConfig.RightJoycon.ButtonX.ToString();
|
|
_y.Label = controllerConfig.RightJoycon.ButtonY.ToString();
|
|
_plus.Label = controllerConfig.RightJoycon.ButtonPlus.ToString();
|
|
_r.Label = controllerConfig.RightJoycon.ButtonR.ToString();
|
|
_zR.Label = controllerConfig.RightJoycon.ButtonZr.ToString();
|
|
_rSl.Label = controllerConfig.RightJoycon.ButtonSl.ToString();
|
|
_rSr.Label = controllerConfig.RightJoycon.ButtonSr.ToString();
|
|
_controllerDeadzoneLeft.Value = controllerConfig.DeadzoneLeft;
|
|
_controllerDeadzoneRight.Value = controllerConfig.DeadzoneRight;
|
|
_controllerTriggerThreshold.Value = controllerConfig.TriggerThreshold;
|
|
_sensitivity.Value = controllerConfig.Motion.Sensitivity;
|
|
_gyroDeadzone.Value = controllerConfig.Motion.GyroDeadzone;
|
|
_enableMotion.Active = controllerConfig.Motion.EnableMotion;
|
|
_enableCemuHook.Active = controllerConfig.Motion.MotionBackend == MotionInputBackendType.CemuHook;
|
|
|
|
if (controllerConfig.Motion is CemuHookMotionConfigController cemuHookMotionConfig)
|
|
{
|
|
_slotNumber.Value = cemuHookMotionConfig.Slot;
|
|
_altSlotNumber.Value = cemuHookMotionConfig.AltSlot;
|
|
_mirrorInput.Active = cemuHookMotionConfig.MirrorInput;
|
|
_dsuServerHost.Buffer.Text = cemuHookMotionConfig.DsuServerHost;
|
|
_dsuServerPort.Buffer.Text = cemuHookMotionConfig.DsuServerPort.ToString();
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
private InputConfig GetValues()
|
|
{
|
|
if (_inputDevice.ActiveId.StartsWith("keyboard"))
|
|
{
|
|
Enum.TryParse(_lStickUp.Label, out Key lStickUp);
|
|
Enum.TryParse(_lStickDown.Label, out Key lStickDown);
|
|
Enum.TryParse(_lStickLeft.Label, out Key lStickLeft);
|
|
Enum.TryParse(_lStickRight.Label, out Key lStickRight);
|
|
Enum.TryParse(_lStickButton.Label, out Key lStickButton);
|
|
Enum.TryParse(_dpadUp.Label, out Key lDPadUp);
|
|
Enum.TryParse(_dpadDown.Label, out Key lDPadDown);
|
|
Enum.TryParse(_dpadLeft.Label, out Key lDPadLeft);
|
|
Enum.TryParse(_dpadRight.Label, out Key lDPadRight);
|
|
Enum.TryParse(_minus.Label, out Key lButtonMinus);
|
|
Enum.TryParse(_l.Label, out Key lButtonL);
|
|
Enum.TryParse(_zL.Label, out Key lButtonZl);
|
|
Enum.TryParse(_lSl.Label, out Key lButtonSl);
|
|
Enum.TryParse(_lSr.Label, out Key lButtonSr);
|
|
|
|
Enum.TryParse(_rStickUp.Label, out Key rStickUp);
|
|
Enum.TryParse(_rStickDown.Label, out Key rStickDown);
|
|
Enum.TryParse(_rStickLeft.Label, out Key rStickLeft);
|
|
Enum.TryParse(_rStickRight.Label, out Key rStickRight);
|
|
Enum.TryParse(_rStickButton.Label, out Key rStickButton);
|
|
Enum.TryParse(_a.Label, out Key rButtonA);
|
|
Enum.TryParse(_b.Label, out Key rButtonB);
|
|
Enum.TryParse(_x.Label, out Key rButtonX);
|
|
Enum.TryParse(_y.Label, out Key rButtonY);
|
|
Enum.TryParse(_plus.Label, out Key rButtonPlus);
|
|
Enum.TryParse(_r.Label, out Key rButtonR);
|
|
Enum.TryParse(_zR.Label, out Key rButtonZr);
|
|
Enum.TryParse(_rSl.Label, out Key rButtonSl);
|
|
Enum.TryParse(_rSr.Label, out Key rButtonSr);
|
|
|
|
return new StandardKeyboardInputConfig
|
|
{
|
|
Backend = InputBackendType.WindowKeyboard,
|
|
Version = InputConfig.CurrentVersion,
|
|
Id = _inputDevice.ActiveId.Split("/")[1],
|
|
ControllerType = Enum.Parse<ControllerType>(_controllerType.ActiveId),
|
|
PlayerIndex = _playerIndex,
|
|
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
|
{
|
|
ButtonMinus = lButtonMinus,
|
|
ButtonL = lButtonL,
|
|
ButtonZl = lButtonZl,
|
|
ButtonSl = lButtonSl,
|
|
ButtonSr = lButtonSr,
|
|
DpadUp = lDPadUp,
|
|
DpadDown = lDPadDown,
|
|
DpadLeft = lDPadLeft,
|
|
DpadRight = lDPadRight
|
|
},
|
|
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
|
|
{
|
|
StickUp = lStickUp,
|
|
StickDown = lStickDown,
|
|
StickLeft = lStickLeft,
|
|
StickRight = lStickRight,
|
|
StickButton = lStickButton,
|
|
},
|
|
RightJoycon = new RightJoyconCommonConfig<Key>
|
|
{
|
|
ButtonA = rButtonA,
|
|
ButtonB = rButtonB,
|
|
ButtonX = rButtonX,
|
|
ButtonY = rButtonY,
|
|
ButtonPlus = rButtonPlus,
|
|
ButtonR = rButtonR,
|
|
ButtonZr = rButtonZr,
|
|
ButtonSl = rButtonSl,
|
|
ButtonSr = rButtonSr
|
|
},
|
|
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
|
{
|
|
StickUp = rStickUp,
|
|
StickDown = rStickDown,
|
|
StickLeft = rStickLeft,
|
|
StickRight = rStickRight,
|
|
StickButton = rStickButton,
|
|
},
|
|
};
|
|
}
|
|
|
|
if (_inputDevice.ActiveId.StartsWith("controller"))
|
|
{
|
|
Enum.TryParse(_lStick.Label, out ConfigStickInputId lStick);
|
|
Enum.TryParse(_lStickButton.Label, out ConfigGamepadInputId lStickButton);
|
|
Enum.TryParse(_minus.Label, out ConfigGamepadInputId lButtonMinus);
|
|
Enum.TryParse(_l.Label, out ConfigGamepadInputId lButtonL);
|
|
Enum.TryParse(_zL.Label, out ConfigGamepadInputId lButtonZl);
|
|
Enum.TryParse(_lSl.Label, out ConfigGamepadInputId lButtonSl);
|
|
Enum.TryParse(_lSr.Label, out ConfigGamepadInputId lButtonSr);
|
|
Enum.TryParse(_dpadUp.Label, out ConfigGamepadInputId lDPadUp);
|
|
Enum.TryParse(_dpadDown.Label, out ConfigGamepadInputId lDPadDown);
|
|
Enum.TryParse(_dpadLeft.Label, out ConfigGamepadInputId lDPadLeft);
|
|
Enum.TryParse(_dpadRight.Label, out ConfigGamepadInputId lDPadRight);
|
|
|
|
Enum.TryParse(_rStick.Label, out ConfigStickInputId rStick);
|
|
Enum.TryParse(_rStickButton.Label, out ConfigGamepadInputId rStickButton);
|
|
Enum.TryParse(_a.Label, out ConfigGamepadInputId rButtonA);
|
|
Enum.TryParse(_b.Label, out ConfigGamepadInputId rButtonB);
|
|
Enum.TryParse(_x.Label, out ConfigGamepadInputId rButtonX);
|
|
Enum.TryParse(_y.Label, out ConfigGamepadInputId rButtonY);
|
|
Enum.TryParse(_plus.Label, out ConfigGamepadInputId rButtonPlus);
|
|
Enum.TryParse(_r.Label, out ConfigGamepadInputId rButtonR);
|
|
Enum.TryParse(_zR.Label, out ConfigGamepadInputId rButtonZr);
|
|
Enum.TryParse(_rSl.Label, out ConfigGamepadInputId rButtonSl);
|
|
Enum.TryParse(_rSr.Label, out ConfigGamepadInputId rButtonSr);
|
|
|
|
int.TryParse(_dsuServerPort.Buffer.Text, out int port);
|
|
|
|
MotionConfigController motionConfig;
|
|
|
|
if (_enableCemuHook.Active)
|
|
{
|
|
motionConfig = new CemuHookMotionConfigController
|
|
{
|
|
MotionBackend = MotionInputBackendType.CemuHook,
|
|
EnableMotion = _enableMotion.Active,
|
|
Sensitivity = (int)_sensitivity.Value,
|
|
GyroDeadzone = _gyroDeadzone.Value,
|
|
MirrorInput = _mirrorInput.Active,
|
|
Slot = (int)_slotNumber.Value,
|
|
AltSlot = (int)_altSlotNumber.Value,
|
|
DsuServerHost = _dsuServerHost.Buffer.Text,
|
|
DsuServerPort = port
|
|
};
|
|
}
|
|
else
|
|
{
|
|
motionConfig = new StandardMotionConfigController
|
|
{
|
|
MotionBackend = MotionInputBackendType.GamepadDriver,
|
|
EnableMotion = _enableMotion.Active,
|
|
Sensitivity = (int)_sensitivity.Value,
|
|
GyroDeadzone = _gyroDeadzone.Value,
|
|
};
|
|
}
|
|
|
|
return new StandardControllerInputConfig
|
|
{
|
|
Backend = InputBackendType.GamepadSDL2,
|
|
Version = InputConfig.CurrentVersion,
|
|
Id = _inputDevice.ActiveId.Split("/")[1].Split(" ")[0],
|
|
ControllerType = Enum.Parse<ControllerType>(_controllerType.ActiveId),
|
|
PlayerIndex = _playerIndex,
|
|
DeadzoneLeft = (float)_controllerDeadzoneLeft.Value,
|
|
DeadzoneRight = (float)_controllerDeadzoneRight.Value,
|
|
TriggerThreshold = (float)_controllerTriggerThreshold.Value,
|
|
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
|
|
{
|
|
ButtonMinus = lButtonMinus,
|
|
ButtonL = lButtonL,
|
|
ButtonZl = lButtonZl,
|
|
ButtonSl = lButtonSl,
|
|
ButtonSr = lButtonSr,
|
|
DpadUp = lDPadUp,
|
|
DpadDown = lDPadDown,
|
|
DpadLeft = lDPadLeft,
|
|
DpadRight = lDPadRight
|
|
},
|
|
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
|
{
|
|
InvertStickX = _invertLStickX.Active,
|
|
Joystick = lStick,
|
|
InvertStickY = _invertLStickY.Active,
|
|
StickButton = lStickButton,
|
|
},
|
|
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
|
|
{
|
|
ButtonA = rButtonA,
|
|
ButtonB = rButtonB,
|
|
ButtonX = rButtonX,
|
|
ButtonY = rButtonY,
|
|
ButtonPlus = rButtonPlus,
|
|
ButtonR = rButtonR,
|
|
ButtonZr = rButtonZr,
|
|
ButtonSl = rButtonSl,
|
|
ButtonSr = rButtonSr
|
|
},
|
|
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
|
{
|
|
InvertStickX = _invertRStickX.Active,
|
|
Joystick = rStick,
|
|
InvertStickY = _invertRStickY.Active,
|
|
StickButton = rStickButton,
|
|
},
|
|
Motion = motionConfig
|
|
};
|
|
}
|
|
|
|
if (!_inputDevice.ActiveId.StartsWith("disabled"))
|
|
{
|
|
GtkDialog.CreateErrorDialog("Invalid data detected in one or more fields; the configuration was not saved.");
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private string GetProfileBasePath()
|
|
{
|
|
if (_inputDevice.ActiveId.StartsWith("keyboard"))
|
|
{
|
|
return System.IO.Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
|
|
}
|
|
else if (_inputDevice.ActiveId.StartsWith("controller"))
|
|
{
|
|
return System.IO.Path.Combine(AppDataManager.ProfilesDirPath, "controller");
|
|
}
|
|
|
|
return AppDataManager.ProfilesDirPath;
|
|
}
|
|
|
|
//
|
|
// Events
|
|
//
|
|
private void InputDevice_Changed(object sender, EventArgs args)
|
|
{
|
|
SetAvailableOptions();
|
|
SetControllerSpecificFields();
|
|
|
|
_selectedGamepad?.Dispose();
|
|
_selectedGamepad = null;
|
|
|
|
if (_inputDevice.ActiveId != null)
|
|
{
|
|
SetProfiles();
|
|
|
|
string id = GetCurrentGamepadId();
|
|
|
|
if (_inputDevice.ActiveId.StartsWith("keyboard"))
|
|
{
|
|
if (_inputConfig is StandardKeyboardInputConfig)
|
|
{
|
|
SetValues(_inputConfig);
|
|
}
|
|
|
|
if (_mainWindow.InputManager.KeyboardDriver is GTK3KeyboardDriver)
|
|
{
|
|
// NOTE: To get input in this window, we need to bind a custom keyboard driver instead of using the InputManager one as the main window isn't focused...
|
|
_selectedGamepad = _gtk3KeyboardDriver.GetGamepad(id);
|
|
}
|
|
else
|
|
{
|
|
_selectedGamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
|
|
}
|
|
}
|
|
else if (_inputDevice.ActiveId.StartsWith("controller"))
|
|
{
|
|
if (_inputConfig is StandardControllerInputConfig)
|
|
{
|
|
SetValues(_inputConfig);
|
|
}
|
|
|
|
_selectedGamepad = _mainWindow.InputManager.GamepadDriver.GetGamepad(id);
|
|
}
|
|
}
|
|
}
|
|
|
|
private string GetCurrentGamepadId()
|
|
{
|
|
if (_inputDevice.ActiveId == null || _inputDevice.ActiveId == "disabled")
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return _inputDevice.ActiveId.Split("/")[1].Split(" ")[0];
|
|
}
|
|
|
|
private void Controller_Changed(object sender, EventArgs args)
|
|
{
|
|
SetControllerSpecificFields();
|
|
}
|
|
|
|
private IButtonAssigner CreateButtonAssigner(bool forStick)
|
|
{
|
|
IButtonAssigner assigner;
|
|
|
|
if (_inputDevice.ActiveId.StartsWith("keyboard"))
|
|
{
|
|
assigner = new KeyboardKeyAssigner((IKeyboard)_selectedGamepad);
|
|
}
|
|
else if (_inputDevice.ActiveId.StartsWith("controller"))
|
|
{
|
|
assigner = new GamepadButtonAssigner(_selectedGamepad, (float)_controllerTriggerThreshold.Value, forStick);
|
|
}
|
|
else
|
|
{
|
|
throw new Exception("Controller not supported");
|
|
}
|
|
|
|
return assigner;
|
|
}
|
|
|
|
private void HandleButtonPressed(ToggleButton button, bool forStick)
|
|
{
|
|
if (_isWaitingForInput)
|
|
{
|
|
button.Active = false;
|
|
|
|
return;
|
|
}
|
|
|
|
_mousePressed = false;
|
|
|
|
ButtonPressEvent += MouseClick;
|
|
|
|
IButtonAssigner assigner = CreateButtonAssigner(forStick);
|
|
|
|
_isWaitingForInput = true;
|
|
|
|
// Open GTK3 keyboard for cancel operations
|
|
IKeyboard keyboard = (IKeyboard)_gtk3KeyboardDriver.GetGamepad("0");
|
|
|
|
Thread inputThread = new Thread(() =>
|
|
{
|
|
assigner.Initialize();
|
|
|
|
while (true)
|
|
{
|
|
Thread.Sleep(10);
|
|
assigner.ReadInput();
|
|
|
|
if (_mousePressed || keyboard.IsPressed(Ryujinx.Input.Key.Escape) || assigner.HasAnyButtonPressed() || assigner.ShouldCancel())
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
string pressedButton = assigner.GetPressedButton();
|
|
|
|
Application.Invoke(delegate
|
|
{
|
|
if (pressedButton != "")
|
|
{
|
|
button.Label = pressedButton;
|
|
}
|
|
|
|
ButtonPressEvent -= MouseClick;
|
|
keyboard.Dispose();
|
|
|
|
button.Active = false;
|
|
_isWaitingForInput = false;
|
|
});
|
|
});
|
|
|
|
inputThread.Name = "GUI.InputThread";
|
|
inputThread.IsBackground = true;
|
|
inputThread.Start();
|
|
}
|
|
|
|
private void Button_Pressed(object sender, EventArgs args)
|
|
{
|
|
HandleButtonPressed((ToggleButton)sender, false);
|
|
}
|
|
|
|
private void ButtonForStick_Pressed(object sender, EventArgs args)
|
|
{
|
|
HandleButtonPressed((ToggleButton)sender, true);
|
|
}
|
|
|
|
private void MouseClick(object sender, ButtonPressEventArgs args)
|
|
{
|
|
_mousePressed = true;
|
|
}
|
|
|
|
private void SetProfiles()
|
|
{
|
|
_profile.RemoveAll();
|
|
|
|
string basePath = GetProfileBasePath();
|
|
|
|
if (!Directory.Exists(basePath))
|
|
{
|
|
Directory.CreateDirectory(basePath);
|
|
}
|
|
|
|
if (_inputDevice.ActiveId == null|| _inputDevice.ActiveId.Equals("disabled"))
|
|
{
|
|
_profile.Append("default", "None");
|
|
}
|
|
else
|
|
{
|
|
_profile.Append("default", "Default");
|
|
|
|
foreach (string profile in Directory.GetFiles(basePath, "*.*", SearchOption.AllDirectories))
|
|
{
|
|
_profile.Append(System.IO.Path.GetFileName(profile), System.IO.Path.GetFileNameWithoutExtension(profile));
|
|
}
|
|
}
|
|
|
|
_profile.SetActiveId("default");
|
|
}
|
|
|
|
private void ProfileLoad_Activated(object sender, EventArgs args)
|
|
{
|
|
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
|
|
|
|
if (_inputDevice.ActiveId == "disabled" || _profile.ActiveId == null) return;
|
|
|
|
InputConfig config = null;
|
|
int pos = _profile.Active;
|
|
|
|
if (_profile.ActiveId == "default")
|
|
{
|
|
if (_inputDevice.ActiveId.StartsWith("keyboard"))
|
|
{
|
|
config = new StandardKeyboardInputConfig
|
|
{
|
|
Version = InputConfig.CurrentVersion,
|
|
Backend = InputBackendType.WindowKeyboard,
|
|
Id = null,
|
|
ControllerType = ControllerType.JoyconPair,
|
|
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
|
{
|
|
DpadUp = Key.Up,
|
|
DpadDown = Key.Down,
|
|
DpadLeft = Key.Left,
|
|
DpadRight = Key.Right,
|
|
ButtonMinus = Key.Minus,
|
|
ButtonL = Key.E,
|
|
ButtonZl = Key.Q,
|
|
ButtonSl = Key.Unbound,
|
|
ButtonSr = Key.Unbound
|
|
},
|
|
|
|
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
|
|
{
|
|
StickUp = Key.W,
|
|
StickDown = Key.S,
|
|
StickLeft = Key.A,
|
|
StickRight = Key.D,
|
|
StickButton = Key.F,
|
|
},
|
|
|
|
RightJoycon = new RightJoyconCommonConfig<Key>
|
|
{
|
|
ButtonA = Key.Z,
|
|
ButtonB = Key.X,
|
|
ButtonX = Key.C,
|
|
ButtonY = Key.V,
|
|
ButtonPlus = Key.Plus,
|
|
ButtonR = Key.U,
|
|
ButtonZr = Key.O,
|
|
ButtonSl = Key.Unbound,
|
|
ButtonSr = Key.Unbound
|
|
},
|
|
|
|
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
|
{
|
|
StickUp = Key.I,
|
|
StickDown = Key.K,
|
|
StickLeft = Key.J,
|
|
StickRight = Key.L,
|
|
StickButton = Key.H,
|
|
}
|
|
};
|
|
}
|
|
else if (_inputDevice.ActiveId.StartsWith("controller"))
|
|
{
|
|
bool isNintendoStyle = _inputDevice.ActiveText.Contains("Nintendo");
|
|
|
|
config = new StandardControllerInputConfig
|
|
{
|
|
Version = InputConfig.CurrentVersion,
|
|
Backend = InputBackendType.GamepadSDL2,
|
|
Id = null,
|
|
ControllerType = ControllerType.JoyconPair,
|
|
DeadzoneLeft = 0.1f,
|
|
DeadzoneRight = 0.1f,
|
|
TriggerThreshold = 0.5f,
|
|
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
|
|
{
|
|
DpadUp = ConfigGamepadInputId.DpadUp,
|
|
DpadDown = ConfigGamepadInputId.DpadDown,
|
|
DpadLeft = ConfigGamepadInputId.DpadLeft,
|
|
DpadRight = ConfigGamepadInputId.DpadRight,
|
|
ButtonMinus = ConfigGamepadInputId.Minus,
|
|
ButtonL = ConfigGamepadInputId.LeftShoulder,
|
|
ButtonZl = ConfigGamepadInputId.LeftTrigger,
|
|
ButtonSl = ConfigGamepadInputId.Unbound,
|
|
ButtonSr = ConfigGamepadInputId.Unbound,
|
|
},
|
|
|
|
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
|
{
|
|
Joystick = ConfigStickInputId.Left,
|
|
StickButton = ConfigGamepadInputId.LeftStick,
|
|
InvertStickX = false,
|
|
InvertStickY = false,
|
|
},
|
|
|
|
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
|
|
{
|
|
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
|
|
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
|
|
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
|
|
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
|
|
ButtonPlus = ConfigGamepadInputId.Plus,
|
|
ButtonR = ConfigGamepadInputId.RightShoulder,
|
|
ButtonZr = ConfigGamepadInputId.RightTrigger,
|
|
ButtonSl = ConfigGamepadInputId.Unbound,
|
|
ButtonSr = ConfigGamepadInputId.Unbound,
|
|
},
|
|
|
|
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
|
{
|
|
Joystick = ConfigStickInputId.Right,
|
|
StickButton = ConfigGamepadInputId.RightStick,
|
|
InvertStickX = false,
|
|
InvertStickY = false,
|
|
},
|
|
|
|
Motion = new StandardMotionConfigController
|
|
{
|
|
MotionBackend = MotionInputBackendType.GamepadDriver,
|
|
EnableMotion = true,
|
|
Sensitivity = 100,
|
|
GyroDeadzone = 1,
|
|
}
|
|
};
|
|
}
|
|
}
|
|
else
|
|
{
|
|
string path = System.IO.Path.Combine(GetProfileBasePath(), _profile.ActiveId);
|
|
|
|
if (!File.Exists(path))
|
|
{
|
|
if (pos >= 0)
|
|
{
|
|
_profile.Remove(pos);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
using (Stream stream = File.OpenRead(path))
|
|
{
|
|
config = JsonHelper.Deserialize<InputConfig>(stream);
|
|
}
|
|
}
|
|
catch (JsonException) { }
|
|
}
|
|
|
|
SetValues(config);
|
|
}
|
|
|
|
private void ProfileAdd_Activated(object sender, EventArgs args)
|
|
{
|
|
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
|
|
|
|
if (_inputDevice.ActiveId == "disabled") return;
|
|
|
|
InputConfig inputConfig = GetValues();
|
|
ProfileDialog profileDialog = new ProfileDialog();
|
|
|
|
if (inputConfig == null) return;
|
|
|
|
if (profileDialog.Run() == (int)ResponseType.Ok)
|
|
{
|
|
string path = System.IO.Path.Combine(GetProfileBasePath(), profileDialog.FileName);
|
|
string jsonString;
|
|
|
|
jsonString = JsonHelper.Serialize(inputConfig, true);
|
|
|
|
File.WriteAllText(path, jsonString);
|
|
}
|
|
|
|
profileDialog.Dispose();
|
|
|
|
SetProfiles();
|
|
}
|
|
|
|
private void ProfileRemove_Activated(object sender, EventArgs args)
|
|
{
|
|
((ToggleButton) sender).SetStateFlags(StateFlags.Normal, true);
|
|
|
|
if (_inputDevice.ActiveId == "disabled" || _profile.ActiveId == "default" || _profile.ActiveId == null) return;
|
|
|
|
MessageDialog confirmDialog = GtkDialog.CreateConfirmationDialog("Deleting Profile", "This action is irreversible, are your sure you want to continue?");
|
|
|
|
if (confirmDialog.Run() == (int)ResponseType.Yes)
|
|
{
|
|
string path = System.IO.Path.Combine(GetProfileBasePath(), _profile.ActiveId);
|
|
|
|
if (File.Exists(path))
|
|
{
|
|
File.Delete(path);
|
|
}
|
|
|
|
SetProfiles();
|
|
}
|
|
}
|
|
|
|
private void SaveToggle_Activated(object sender, EventArgs args)
|
|
{
|
|
InputConfig inputConfig = GetValues();
|
|
|
|
var newConfig = new List<InputConfig>();
|
|
newConfig.AddRange(ConfigurationState.Instance.Hid.InputConfig.Value);
|
|
|
|
if (_inputConfig == null && inputConfig != null)
|
|
{
|
|
newConfig.Add(inputConfig);
|
|
}
|
|
else
|
|
{
|
|
if (_inputDevice.ActiveId == "disabled")
|
|
{
|
|
newConfig.Remove(_inputConfig);
|
|
}
|
|
else if (inputConfig != null)
|
|
{
|
|
int index = newConfig.IndexOf(_inputConfig);
|
|
|
|
newConfig[index] = inputConfig;
|
|
}
|
|
}
|
|
|
|
if (_mainWindow.GlRendererWidget != null)
|
|
{
|
|
_mainWindow.GlRendererWidget.NpadManager.ReloadConfiguration(newConfig);
|
|
}
|
|
|
|
// Atomically replace and signal input change.
|
|
// NOTE: Do not modify InputConfig.Value directly as other code depends on the on-change event.
|
|
ConfigurationState.Instance.Hid.InputConfig.Value = newConfig;
|
|
|
|
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
|
|
|
Dispose();
|
|
}
|
|
|
|
private void CloseToggle_Activated(object sender, EventArgs args)
|
|
{
|
|
Dispose();
|
|
}
|
|
}
|
|
}
|