ryujinx/Ryujinx/Ui/Windows/ControllerWindow.cs
Emmanuel Hansen deb99d2cae
Avalonia UI - Part 1 (#3270)
* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 13:30:15 +02:00

1225 lines
54 KiB
C#

using Gtk;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Input;
using Ryujinx.Input.GTK3;
using Ryujinx.Ui.Widgets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text.Json;
using System.Threading;
using GUI = Gtk.Builder.ObjectAttribute;
using Key = Ryujinx.Common.Configuration.Hid.Key;
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Logging;
using Ryujinx.Input.Assigner;
namespace Ryujinx.Ui.Windows
{
public class ControllerWindow : Window
{
private readonly PlayerIndex _playerIndex;
private readonly InputConfig _inputConfig;
private bool _isWaitingForInput;
#pragma warning disable CS0649, IDE0044
[GUI] Adjustment _controllerStrongRumble;
[GUI] Adjustment _controllerWeakRumble;
[GUI] Adjustment _controllerDeadzoneLeft;
[GUI] Adjustment _controllerDeadzoneRight;
[GUI] Adjustment _controllerRangeLeft;
[GUI] Adjustment _controllerRangeRight;
[GUI] Adjustment _controllerTriggerThreshold;
[GUI] Adjustment _slotNumber;
[GUI] Adjustment _altSlotNumber;
[GUI] Adjustment _sensitivity;
[GUI] Adjustment _gyroDeadzone;
[GUI] CheckButton _enableMotion;
[GUI] CheckButton _enableCemuHook;
[GUI] CheckButton _mirrorInput;
[GUI] Entry _dsuServerHost;
[GUI] Entry _dsuServerPort;
[GUI] ComboBoxText _inputDevice;
[GUI] ComboBoxText _profile;
[GUI] Box _settingsBox;
[GUI] Box _motionAltBox;
[GUI] Box _motionBox;
[GUI] Box _dsuServerHostBox;
[GUI] Box _dsuServerPortBox;
[GUI] Box _motionControllerSlot;
[GUI] Grid _leftStickKeyboard;
[GUI] Grid _leftStickController;
[GUI] Box _deadZoneLeftBox;
[GUI] Box _rangeLeftBox;
[GUI] Grid _rightStickKeyboard;
[GUI] Grid _rightStickController;
[GUI] Box _deadZoneRightBox;
[GUI] Box _rangeRightBox;
[GUI] Grid _leftSideTriggerBox;
[GUI] Grid _rightSideTriggerBox;
[GUI] Box _triggerThresholdBox;
[GUI] ComboBoxText _controllerType;
[GUI] ToggleButton _lStick;
[GUI] CheckButton _invertLStickX;
[GUI] CheckButton _invertLStickY;
[GUI] CheckButton _rotateL90CW;
[GUI] ToggleButton _lStickUp;
[GUI] ToggleButton _lStickDown;
[GUI] ToggleButton _lStickLeft;
[GUI] ToggleButton _lStickRight;
[GUI] ToggleButton _lStickButton;
[GUI] ToggleButton _dpadUp;
[GUI] ToggleButton _dpadDown;
[GUI] ToggleButton _dpadLeft;
[GUI] ToggleButton _dpadRight;
[GUI] ToggleButton _minus;
[GUI] ToggleButton _l;
[GUI] ToggleButton _zL;
[GUI] ToggleButton _rStick;
[GUI] CheckButton _invertRStickX;
[GUI] CheckButton _invertRStickY;
[GUI] CheckButton _rotateR90CW;
[GUI] ToggleButton _rStickUp;
[GUI] ToggleButton _rStickDown;
[GUI] ToggleButton _rStickLeft;
[GUI] ToggleButton _rStickRight;
[GUI] ToggleButton _rStickButton;
[GUI] ToggleButton _a;
[GUI] ToggleButton _b;
[GUI] ToggleButton _x;
[GUI] ToggleButton _y;
[GUI] ToggleButton _plus;
[GUI] ToggleButton _r;
[GUI] ToggleButton _zR;
[GUI] ToggleButton _lSl;
[GUI] ToggleButton _lSr;
[GUI] ToggleButton _rSl;
[GUI] ToggleButton _rSr;
[GUI] Image _controllerImage;
[GUI] CheckButton _enableRumble;
[GUI] Box _rumbleBox;
#pragma warning restore CS0649, IDE0044
private MainWindow _mainWindow;
private IGamepadDriver _gtk3KeyboardDriver;
private IGamepad _selectedGamepad;
private bool _mousePressed;
private bool _middleMousePressed;
public ControllerWindow(MainWindow mainWindow, PlayerIndex controllerId) : this(mainWindow, new Builder("Ryujinx.Ui.Windows.ControllerWindow.glade"), controllerId) { }
private ControllerWindow(MainWindow mainWindow, Builder builder, PlayerIndex controllerId) : base(builder.GetObject("_controllerWin").Handle)
{
_mainWindow = mainWindow;
_selectedGamepad = null;
// NOTE: To get input in this window, we need to bind a custom keyboard driver instead of using the InputManager one as the main window isn't focused...
_gtk3KeyboardDriver = new GTK3KeyboardDriver(this);
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
builder.Autoconnect(this);
_playerIndex = controllerId;
_inputConfig = ConfigurationState.Instance.Hid.InputConfig.Value.Find(inputConfig => inputConfig.PlayerIndex == _playerIndex);
Title = $"Ryujinx - Controller Settings - {_playerIndex}";
if (_playerIndex == PlayerIndex.Handheld)
{
_controllerType.Append(ControllerType.Handheld.ToString(), "Handheld");
_controllerType.Sensitive = false;
}
else
{
_controllerType.Append(ControllerType.ProController.ToString(), "Pro Controller");
_controllerType.Append(ControllerType.JoyconPair.ToString(), "Joycon Pair");
_controllerType.Append(ControllerType.JoyconLeft.ToString(), "Joycon Left");
_controllerType.Append(ControllerType.JoyconRight.ToString(), "Joycon Right");
}
_controllerType.Active = 0; // Set initial value to first in list.
// Bind Events.
_lStick.Clicked += ButtonForStick_Pressed;
_lStickUp.Clicked += Button_Pressed;
_lStickDown.Clicked += Button_Pressed;
_lStickLeft.Clicked += Button_Pressed;
_lStickRight.Clicked += Button_Pressed;
_lStickButton.Clicked += Button_Pressed;
_dpadUp.Clicked += Button_Pressed;
_dpadDown.Clicked += Button_Pressed;
_dpadLeft.Clicked += Button_Pressed;
_dpadRight.Clicked += Button_Pressed;
_minus.Clicked += Button_Pressed;
_l.Clicked += Button_Pressed;
_zL.Clicked += Button_Pressed;
_lSl.Clicked += Button_Pressed;
_lSr.Clicked += Button_Pressed;
_rStick.Clicked += ButtonForStick_Pressed;
_rStickUp.Clicked += Button_Pressed;
_rStickDown.Clicked += Button_Pressed;
_rStickLeft.Clicked += Button_Pressed;
_rStickRight.Clicked += Button_Pressed;
_rStickButton.Clicked += Button_Pressed;
_a.Clicked += Button_Pressed;
_b.Clicked += Button_Pressed;
_x.Clicked += Button_Pressed;
_y.Clicked += Button_Pressed;
_plus.Clicked += Button_Pressed;
_r.Clicked += Button_Pressed;
_zR.Clicked += Button_Pressed;
_rSl.Clicked += Button_Pressed;
_rSr.Clicked += Button_Pressed;
_enableCemuHook.Clicked += CemuHookCheckButtonPressed;
// Setup current values.
UpdateInputDeviceList();
SetAvailableOptions();
ClearValues();
if (_inputDevice.ActiveId != null)
{
SetCurrentValues();
}
mainWindow.InputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
if (_mainWindow.RendererWidget != null)
{
_mainWindow.RendererWidget.NpadManager.BlockInputUpdates();
}
}
private void CemuHookCheckButtonPressed(object sender, EventArgs e)
{
UpdateCemuHookSpecificFieldsVisibility();
}
private void HandleOnGamepadDisconnected(string id)
{
Application.Invoke(delegate
{
UpdateInputDeviceList();
});
}
private void HandleOnGamepadConnected(string id)
{
Application.Invoke(delegate
{
UpdateInputDeviceList();
});
}
protected override void OnDestroyed()
{
_mainWindow.InputManager.GamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
if (_mainWindow.RendererWidget != null)
{
_mainWindow.RendererWidget.NpadManager.UnblockInputUpdates();
}
_selectedGamepad?.Dispose();
_gtk3KeyboardDriver.Dispose();
}
private static string GetShrinkedGamepadName(string str)
{
const string ShrinkChars = "...";
const int MaxSize = 50;
if (str.Length > MaxSize)
{
return str.Substring(0, MaxSize - ShrinkChars.Length) + ShrinkChars;
}
return str;
}
private void UpdateInputDeviceList()
{
_inputDevice.RemoveAll();
_inputDevice.Append("disabled", "Disabled");
_inputDevice.SetActiveId("disabled");
foreach (string id in _mainWindow.InputManager.KeyboardDriver.GamepadsIds)
{
IGamepad gamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
if (gamepad != null)
{
_inputDevice.Append($"keyboard/{id}", GetShrinkedGamepadName($"{gamepad.Name} ({id})"));
gamepad.Dispose();
}
}
foreach (string id in _mainWindow.InputManager.GamepadDriver.GamepadsIds)
{
IGamepad gamepad = _mainWindow.InputManager.GamepadDriver.GetGamepad(id);
if (gamepad != null)
{
_inputDevice.Append($"controller/{id}", GetShrinkedGamepadName($"{gamepad.Name} ({id})"));
gamepad.Dispose();
}
}
switch (_inputConfig)
{
case StandardKeyboardInputConfig keyboard:
_inputDevice.SetActiveId($"keyboard/{keyboard.Id}");
break;
case StandardControllerInputConfig controller:
_inputDevice.SetActiveId($"controller/{controller.Id}");
break;
}
}
private void UpdateCemuHookSpecificFieldsVisibility()
{
if (_enableCemuHook.Active)
{
_dsuServerHostBox.Show();
_dsuServerPortBox.Show();
_motionControllerSlot.Show();
_motionAltBox.Show();
_mirrorInput.Show();
}
else
{
_dsuServerHostBox.Hide();
_dsuServerPortBox.Hide();
_motionControllerSlot.Hide();
_motionAltBox.Hide();
_mirrorInput.Hide();
}
}
private void SetAvailableOptions()
{
if (_inputDevice.ActiveId != null && _inputDevice.ActiveId.StartsWith("keyboard"))
{
ShowAll();
_leftStickController.Hide();
_rightStickController.Hide();
_deadZoneLeftBox.Hide();
_deadZoneRightBox.Hide();
_rangeLeftBox.Hide();
_rangeRightBox.Hide();
_triggerThresholdBox.Hide();
_motionBox.Hide();
_rumbleBox.Hide();
}
else if (_inputDevice.ActiveId != null && _inputDevice.ActiveId.StartsWith("controller"))
{
ShowAll();
_leftStickKeyboard.Hide();
_rightStickKeyboard.Hide();
UpdateCemuHookSpecificFieldsVisibility();
}
else
{
_settingsBox.Hide();
}
ClearValues();
}
private void SetCurrentValues()
{
SetControllerSpecificFields();
SetProfiles();
if (_inputDevice.ActiveId.StartsWith("keyboard") && _inputConfig is StandardKeyboardInputConfig)
{
SetValues(_inputConfig);
}
else if (_inputDevice.ActiveId.StartsWith("controller") && _inputConfig is StandardControllerInputConfig)
{
SetValues(_inputConfig);
}
}
private void SetControllerSpecificFields()
{
_leftSideTriggerBox.Hide();
_rightSideTriggerBox.Hide();
_motionAltBox.Hide();
switch (_controllerType.ActiveId)
{
case "JoyconLeft":
_leftSideTriggerBox.Show();
break;
case "JoyconRight":
_rightSideTriggerBox.Show();
break;
case "JoyconPair":
_motionAltBox.Show();
break;
}
_controllerImage.Pixbuf = _controllerType.ActiveId switch
{
"ProController" => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_ProCon.svg", 400, 400),
"JoyconLeft" => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_JoyConLeft.svg", 400, 500),
"JoyconRight" => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_JoyConRight.svg", 400, 500),
_ => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_JoyConPair.svg", 400, 500),
};
}
private void ClearValues()
{
_lStick.Label = "Unbound";
_lStickUp.Label = "Unbound";
_lStickDown.Label = "Unbound";
_lStickLeft.Label = "Unbound";
_lStickRight.Label = "Unbound";
_lStickButton.Label = "Unbound";
_dpadUp.Label = "Unbound";
_dpadDown.Label = "Unbound";
_dpadLeft.Label = "Unbound";
_dpadRight.Label = "Unbound";
_minus.Label = "Unbound";
_l.Label = "Unbound";
_zL.Label = "Unbound";
_lSl.Label = "Unbound";
_lSr.Label = "Unbound";
_rStick.Label = "Unbound";
_rStickUp.Label = "Unbound";
_rStickDown.Label = "Unbound";
_rStickLeft.Label = "Unbound";
_rStickRight.Label = "Unbound";
_rStickButton.Label = "Unbound";
_a.Label = "Unbound";
_b.Label = "Unbound";
_x.Label = "Unbound";
_y.Label = "Unbound";
_plus.Label = "Unbound";
_r.Label = "Unbound";
_zR.Label = "Unbound";
_rSl.Label = "Unbound";
_rSr.Label = "Unbound";
_controllerStrongRumble.Value = 1;
_controllerWeakRumble.Value = 1;
_controllerDeadzoneLeft.Value = 0;
_controllerDeadzoneRight.Value = 0;
_controllerRangeLeft.Value = 1;
_controllerRangeRight.Value = 1;
_controllerTriggerThreshold.Value = 0;
_mirrorInput.Active = false;
_enableMotion.Active = false;
_enableCemuHook.Active = false;
_slotNumber.Value = 0;
_altSlotNumber.Value = 0;
_sensitivity.Value = 100;
_gyroDeadzone.Value = 1;
_dsuServerHost.Buffer.Text = "";
_dsuServerPort.Buffer.Text = "";
_enableRumble.Active = false;
}
private void SetValues(InputConfig config)
{
switch (config)
{
case StandardKeyboardInputConfig keyboardConfig:
if (!_controllerType.SetActiveId(keyboardConfig.ControllerType.ToString()))
{
_controllerType.SetActiveId(_playerIndex == PlayerIndex.Handheld
? ControllerType.Handheld.ToString()
: ControllerType.ProController.ToString());
}
_lStickUp.Label = keyboardConfig.LeftJoyconStick.StickUp.ToString();
_lStickDown.Label = keyboardConfig.LeftJoyconStick.StickDown.ToString();
_lStickLeft.Label = keyboardConfig.LeftJoyconStick.StickLeft.ToString();
_lStickRight.Label = keyboardConfig.LeftJoyconStick.StickRight.ToString();
_lStickButton.Label = keyboardConfig.LeftJoyconStick.StickButton.ToString();
_dpadUp.Label = keyboardConfig.LeftJoycon.DpadUp.ToString();
_dpadDown.Label = keyboardConfig.LeftJoycon.DpadDown.ToString();
_dpadLeft.Label = keyboardConfig.LeftJoycon.DpadLeft.ToString();
_dpadRight.Label = keyboardConfig.LeftJoycon.DpadRight.ToString();
_minus.Label = keyboardConfig.LeftJoycon.ButtonMinus.ToString();
_l.Label = keyboardConfig.LeftJoycon.ButtonL.ToString();
_zL.Label = keyboardConfig.LeftJoycon.ButtonZl.ToString();
_lSl.Label = keyboardConfig.LeftJoycon.ButtonSl.ToString();
_lSr.Label = keyboardConfig.LeftJoycon.ButtonSr.ToString();
_rStickUp.Label = keyboardConfig.RightJoyconStick.StickUp.ToString();
_rStickDown.Label = keyboardConfig.RightJoyconStick.StickDown.ToString();
_rStickLeft.Label = keyboardConfig.RightJoyconStick.StickLeft.ToString();
_rStickRight.Label = keyboardConfig.RightJoyconStick.StickRight.ToString();
_rStickButton.Label = keyboardConfig.RightJoyconStick.StickButton.ToString();
_a.Label = keyboardConfig.RightJoycon.ButtonA.ToString();
_b.Label = keyboardConfig.RightJoycon.ButtonB.ToString();
_x.Label = keyboardConfig.RightJoycon.ButtonX.ToString();
_y.Label = keyboardConfig.RightJoycon.ButtonY.ToString();
_plus.Label = keyboardConfig.RightJoycon.ButtonPlus.ToString();
_r.Label = keyboardConfig.RightJoycon.ButtonR.ToString();
_zR.Label = keyboardConfig.RightJoycon.ButtonZr.ToString();
_rSl.Label = keyboardConfig.RightJoycon.ButtonSl.ToString();
_rSr.Label = keyboardConfig.RightJoycon.ButtonSr.ToString();
break;
case StandardControllerInputConfig controllerConfig:
if (!_controllerType.SetActiveId(controllerConfig.ControllerType.ToString()))
{
_controllerType.SetActiveId(_playerIndex == PlayerIndex.Handheld
? ControllerType.Handheld.ToString()
: ControllerType.ProController.ToString());
}
_lStick.Label = controllerConfig.LeftJoyconStick.Joystick.ToString();
_invertLStickX.Active = controllerConfig.LeftJoyconStick.InvertStickX;
_invertLStickY.Active = controllerConfig.LeftJoyconStick.InvertStickY;
_rotateL90CW.Active = controllerConfig.LeftJoyconStick.Rotate90CW;
_lStickButton.Label = controllerConfig.LeftJoyconStick.StickButton.ToString();
_dpadUp.Label = controllerConfig.LeftJoycon.DpadUp.ToString();
_dpadDown.Label = controllerConfig.LeftJoycon.DpadDown.ToString();
_dpadLeft.Label = controllerConfig.LeftJoycon.DpadLeft.ToString();
_dpadRight.Label = controllerConfig.LeftJoycon.DpadRight.ToString();
_minus.Label = controllerConfig.LeftJoycon.ButtonMinus.ToString();
_l.Label = controllerConfig.LeftJoycon.ButtonL.ToString();
_zL.Label = controllerConfig.LeftJoycon.ButtonZl.ToString();
_lSl.Label = controllerConfig.LeftJoycon.ButtonSl.ToString();
_lSr.Label = controllerConfig.LeftJoycon.ButtonSr.ToString();
_rStick.Label = controllerConfig.RightJoyconStick.Joystick.ToString();
_invertRStickX.Active = controllerConfig.RightJoyconStick.InvertStickX;
_invertRStickY.Active = controllerConfig.RightJoyconStick.InvertStickY;
_rotateR90CW.Active = controllerConfig.RightJoyconStick.Rotate90CW;
_rStickButton.Label = controllerConfig.RightJoyconStick.StickButton.ToString();
_a.Label = controllerConfig.RightJoycon.ButtonA.ToString();
_b.Label = controllerConfig.RightJoycon.ButtonB.ToString();
_x.Label = controllerConfig.RightJoycon.ButtonX.ToString();
_y.Label = controllerConfig.RightJoycon.ButtonY.ToString();
_plus.Label = controllerConfig.RightJoycon.ButtonPlus.ToString();
_r.Label = controllerConfig.RightJoycon.ButtonR.ToString();
_zR.Label = controllerConfig.RightJoycon.ButtonZr.ToString();
_rSl.Label = controllerConfig.RightJoycon.ButtonSl.ToString();
_rSr.Label = controllerConfig.RightJoycon.ButtonSr.ToString();
_controllerStrongRumble.Value = controllerConfig.Rumble.StrongRumble;
_controllerWeakRumble.Value = controllerConfig.Rumble.WeakRumble;
_enableRumble.Active = controllerConfig.Rumble.EnableRumble;
_controllerDeadzoneLeft.Value = controllerConfig.DeadzoneLeft;
_controllerDeadzoneRight.Value = controllerConfig.DeadzoneRight;
_controllerRangeLeft.Value = controllerConfig.RangeLeft;
_controllerRangeRight.Value = controllerConfig.RangeRight;
_controllerTriggerThreshold.Value = controllerConfig.TriggerThreshold;
_sensitivity.Value = controllerConfig.Motion.Sensitivity;
_gyroDeadzone.Value = controllerConfig.Motion.GyroDeadzone;
_enableMotion.Active = controllerConfig.Motion.EnableMotion;
_enableCemuHook.Active = controllerConfig.Motion.MotionBackend == MotionInputBackendType.CemuHook;
// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
if (_controllerRangeLeft.Value <= 0.0 && _controllerRangeRight.Value <= 0.0)
{
_controllerRangeLeft.Value = 1.0;
_controllerRangeRight.Value = 1.0;
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
}
if (controllerConfig.Motion is CemuHookMotionConfigController cemuHookMotionConfig)
{
_slotNumber.Value = cemuHookMotionConfig.Slot;
_altSlotNumber.Value = cemuHookMotionConfig.AltSlot;
_mirrorInput.Active = cemuHookMotionConfig.MirrorInput;
_dsuServerHost.Buffer.Text = cemuHookMotionConfig.DsuServerHost;
_dsuServerPort.Buffer.Text = cemuHookMotionConfig.DsuServerPort.ToString();
}
break;
}
}
private InputConfig GetValues()
{
if (_inputDevice.ActiveId.StartsWith("keyboard"))
{
Enum.TryParse(_lStickUp.Label, out Key lStickUp);
Enum.TryParse(_lStickDown.Label, out Key lStickDown);
Enum.TryParse(_lStickLeft.Label, out Key lStickLeft);
Enum.TryParse(_lStickRight.Label, out Key lStickRight);
Enum.TryParse(_lStickButton.Label, out Key lStickButton);
Enum.TryParse(_dpadUp.Label, out Key lDPadUp);
Enum.TryParse(_dpadDown.Label, out Key lDPadDown);
Enum.TryParse(_dpadLeft.Label, out Key lDPadLeft);
Enum.TryParse(_dpadRight.Label, out Key lDPadRight);
Enum.TryParse(_minus.Label, out Key lButtonMinus);
Enum.TryParse(_l.Label, out Key lButtonL);
Enum.TryParse(_zL.Label, out Key lButtonZl);
Enum.TryParse(_lSl.Label, out Key lButtonSl);
Enum.TryParse(_lSr.Label, out Key lButtonSr);
Enum.TryParse(_rStickUp.Label, out Key rStickUp);
Enum.TryParse(_rStickDown.Label, out Key rStickDown);
Enum.TryParse(_rStickLeft.Label, out Key rStickLeft);
Enum.TryParse(_rStickRight.Label, out Key rStickRight);
Enum.TryParse(_rStickButton.Label, out Key rStickButton);
Enum.TryParse(_a.Label, out Key rButtonA);
Enum.TryParse(_b.Label, out Key rButtonB);
Enum.TryParse(_x.Label, out Key rButtonX);
Enum.TryParse(_y.Label, out Key rButtonY);
Enum.TryParse(_plus.Label, out Key rButtonPlus);
Enum.TryParse(_r.Label, out Key rButtonR);
Enum.TryParse(_zR.Label, out Key rButtonZr);
Enum.TryParse(_rSl.Label, out Key rButtonSl);
Enum.TryParse(_rSr.Label, out Key rButtonSr);
return new StandardKeyboardInputConfig
{
Backend = InputBackendType.WindowKeyboard,
Version = InputConfig.CurrentVersion,
Id = _inputDevice.ActiveId.Split("/")[1],
ControllerType = Enum.Parse<ControllerType>(_controllerType.ActiveId),
PlayerIndex = _playerIndex,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
ButtonMinus = lButtonMinus,
ButtonL = lButtonL,
ButtonZl = lButtonZl,
ButtonSl = lButtonSl,
ButtonSr = lButtonSr,
DpadUp = lDPadUp,
DpadDown = lDPadDown,
DpadLeft = lDPadLeft,
DpadRight = lDPadRight
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = lStickUp,
StickDown = lStickDown,
StickLeft = lStickLeft,
StickRight = lStickRight,
StickButton = lStickButton,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = rButtonA,
ButtonB = rButtonB,
ButtonX = rButtonX,
ButtonY = rButtonY,
ButtonPlus = rButtonPlus,
ButtonR = rButtonR,
ButtonZr = rButtonZr,
ButtonSl = rButtonSl,
ButtonSr = rButtonSr
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = rStickUp,
StickDown = rStickDown,
StickLeft = rStickLeft,
StickRight = rStickRight,
StickButton = rStickButton,
},
};
}
if (_inputDevice.ActiveId.StartsWith("controller"))
{
Enum.TryParse(_lStick.Label, out ConfigStickInputId lStick);
Enum.TryParse(_lStickButton.Label, out ConfigGamepadInputId lStickButton);
Enum.TryParse(_minus.Label, out ConfigGamepadInputId lButtonMinus);
Enum.TryParse(_l.Label, out ConfigGamepadInputId lButtonL);
Enum.TryParse(_zL.Label, out ConfigGamepadInputId lButtonZl);
Enum.TryParse(_lSl.Label, out ConfigGamepadInputId lButtonSl);
Enum.TryParse(_lSr.Label, out ConfigGamepadInputId lButtonSr);
Enum.TryParse(_dpadUp.Label, out ConfigGamepadInputId lDPadUp);
Enum.TryParse(_dpadDown.Label, out ConfigGamepadInputId lDPadDown);
Enum.TryParse(_dpadLeft.Label, out ConfigGamepadInputId lDPadLeft);
Enum.TryParse(_dpadRight.Label, out ConfigGamepadInputId lDPadRight);
Enum.TryParse(_rStick.Label, out ConfigStickInputId rStick);
Enum.TryParse(_rStickButton.Label, out ConfigGamepadInputId rStickButton);
Enum.TryParse(_a.Label, out ConfigGamepadInputId rButtonA);
Enum.TryParse(_b.Label, out ConfigGamepadInputId rButtonB);
Enum.TryParse(_x.Label, out ConfigGamepadInputId rButtonX);
Enum.TryParse(_y.Label, out ConfigGamepadInputId rButtonY);
Enum.TryParse(_plus.Label, out ConfigGamepadInputId rButtonPlus);
Enum.TryParse(_r.Label, out ConfigGamepadInputId rButtonR);
Enum.TryParse(_zR.Label, out ConfigGamepadInputId rButtonZr);
Enum.TryParse(_rSl.Label, out ConfigGamepadInputId rButtonSl);
Enum.TryParse(_rSr.Label, out ConfigGamepadInputId rButtonSr);
int.TryParse(_dsuServerPort.Buffer.Text, out int port);
MotionConfigController motionConfig;
if (_enableCemuHook.Active)
{
motionConfig = new CemuHookMotionConfigController
{
MotionBackend = MotionInputBackendType.CemuHook,
EnableMotion = _enableMotion.Active,
Sensitivity = (int)_sensitivity.Value,
GyroDeadzone = _gyroDeadzone.Value,
MirrorInput = _mirrorInput.Active,
Slot = (int)_slotNumber.Value,
AltSlot = (int)_altSlotNumber.Value,
DsuServerHost = _dsuServerHost.Buffer.Text,
DsuServerPort = port
};
}
else
{
motionConfig = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = _enableMotion.Active,
Sensitivity = (int)_sensitivity.Value,
GyroDeadzone = _gyroDeadzone.Value,
};
}
return new StandardControllerInputConfig
{
Backend = InputBackendType.GamepadSDL2,
Version = InputConfig.CurrentVersion,
Id = _inputDevice.ActiveId.Split("/")[1].Split(" ")[0],
ControllerType = Enum.Parse<ControllerType>(_controllerType.ActiveId),
PlayerIndex = _playerIndex,
DeadzoneLeft = (float)_controllerDeadzoneLeft.Value,
DeadzoneRight = (float)_controllerDeadzoneRight.Value,
RangeLeft = (float)_controllerRangeLeft.Value,
RangeRight = (float)_controllerRangeRight.Value,
TriggerThreshold = (float)_controllerTriggerThreshold.Value,
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
{
ButtonMinus = lButtonMinus,
ButtonL = lButtonL,
ButtonZl = lButtonZl,
ButtonSl = lButtonSl,
ButtonSr = lButtonSr,
DpadUp = lDPadUp,
DpadDown = lDPadDown,
DpadLeft = lDPadLeft,
DpadRight = lDPadRight
},
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
InvertStickX = _invertLStickX.Active,
Joystick = lStick,
InvertStickY = _invertLStickY.Active,
StickButton = lStickButton,
Rotate90CW = _rotateL90CW.Active,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
ButtonA = rButtonA,
ButtonB = rButtonB,
ButtonX = rButtonX,
ButtonY = rButtonY,
ButtonPlus = rButtonPlus,
ButtonR = rButtonR,
ButtonZr = rButtonZr,
ButtonSl = rButtonSl,
ButtonSr = rButtonSr
},
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
InvertStickX = _invertRStickX.Active,
Joystick = rStick,
InvertStickY = _invertRStickY.Active,
StickButton = rStickButton,
Rotate90CW = _rotateR90CW.Active,
},
Motion = motionConfig,
Rumble = new RumbleConfigController
{
StrongRumble = (float)_controllerStrongRumble.Value,
WeakRumble = (float)_controllerWeakRumble.Value,
EnableRumble = _enableRumble.Active
}
};
}
if (!_inputDevice.ActiveId.StartsWith("disabled"))
{
GtkDialog.CreateErrorDialog("Invalid data detected in one or more fields; the configuration was not saved.");
}
return null;
}
private string GetProfileBasePath()
{
if (_inputDevice.ActiveId.StartsWith("keyboard"))
{
return System.IO.Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
}
else if (_inputDevice.ActiveId.StartsWith("controller"))
{
return System.IO.Path.Combine(AppDataManager.ProfilesDirPath, "controller");
}
return AppDataManager.ProfilesDirPath;
}
//
// Events
//
private void InputDevice_Changed(object sender, EventArgs args)
{
SetAvailableOptions();
SetControllerSpecificFields();
_selectedGamepad?.Dispose();
_selectedGamepad = null;
if (_inputDevice.ActiveId != null)
{
SetProfiles();
string id = GetCurrentGamepadId();
if (_inputDevice.ActiveId.StartsWith("keyboard"))
{
if (_inputConfig is StandardKeyboardInputConfig)
{
SetValues(_inputConfig);
}
if (_mainWindow.InputManager.KeyboardDriver is GTK3KeyboardDriver)
{
// NOTE: To get input in this window, we need to bind a custom keyboard driver instead of using the InputManager one as the main window isn't focused...
_selectedGamepad = _gtk3KeyboardDriver.GetGamepad(id);
}
else
{
_selectedGamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
}
}
else if (_inputDevice.ActiveId.StartsWith("controller"))
{
if (_inputConfig is StandardControllerInputConfig)
{
SetValues(_inputConfig);
}
_selectedGamepad = _mainWindow.InputManager.GamepadDriver.GetGamepad(id);
}
}
}
private string GetCurrentGamepadId()
{
if (_inputDevice.ActiveId == null || _inputDevice.ActiveId == "disabled")
{
return null;
}
return _inputDevice.ActiveId.Split("/")[1].Split(" ")[0];
}
private void Controller_Changed(object sender, EventArgs args)
{
SetControllerSpecificFields();
}
private IButtonAssigner CreateButtonAssigner(bool forStick)
{
IButtonAssigner assigner;
if (_inputDevice.ActiveId.StartsWith("keyboard"))
{
assigner = new KeyboardKeyAssigner((IKeyboard)_selectedGamepad);
}
else if (_inputDevice.ActiveId.StartsWith("controller"))
{
assigner = new GamepadButtonAssigner(_selectedGamepad, (float)_controllerTriggerThreshold.Value, forStick);
}
else
{
throw new Exception("Controller not supported");
}
return assigner;
}
private void HandleButtonPressed(ToggleButton button, bool forStick)
{
if (_isWaitingForInput)
{
button.Active = false;
return;
}
_mousePressed = false;
ButtonPressEvent += MouseClick;
IButtonAssigner assigner = CreateButtonAssigner(forStick);
_isWaitingForInput = true;
// Open GTK3 keyboard for cancel operations
IKeyboard keyboard = (IKeyboard)_gtk3KeyboardDriver.GetGamepad("0");
Thread inputThread = new Thread(() =>
{
assigner.Initialize();
while (true)
{
Thread.Sleep(10);
assigner.ReadInput();
if (_mousePressed || keyboard.IsPressed(Ryujinx.Input.Key.Escape) || assigner.HasAnyButtonPressed() || assigner.ShouldCancel())
{
break;
}
}
string pressedButton = assigner.GetPressedButton();
Application.Invoke(delegate
{
if (_middleMousePressed)
{
button.Label = "Unbound";
}
else if (pressedButton != "")
{
button.Label = pressedButton;
}
_middleMousePressed = false;
ButtonPressEvent -= MouseClick;
keyboard.Dispose();
button.Active = false;
_isWaitingForInput = false;
});
});
inputThread.Name = "GUI.InputThread";
inputThread.IsBackground = true;
inputThread.Start();
}
private void Button_Pressed(object sender, EventArgs args)
{
HandleButtonPressed((ToggleButton)sender, false);
}
private void ButtonForStick_Pressed(object sender, EventArgs args)
{
HandleButtonPressed((ToggleButton)sender, true);
}
private void MouseClick(object sender, ButtonPressEventArgs args)
{
_mousePressed = true;
_middleMousePressed = args.Event.Button == 2;
}
private void SetProfiles()
{
_profile.RemoveAll();
string basePath = GetProfileBasePath();
if (!Directory.Exists(basePath))
{
Directory.CreateDirectory(basePath);
}
if (_inputDevice.ActiveId == null|| _inputDevice.ActiveId.Equals("disabled"))
{
_profile.Append("default", "None");
}
else
{
_profile.Append("default", "Default");
foreach (string profile in Directory.GetFiles(basePath, "*.*", SearchOption.AllDirectories))
{
_profile.Append(System.IO.Path.GetFileName(profile), System.IO.Path.GetFileNameWithoutExtension(profile));
}
}
_profile.SetActiveId("default");
}
private void ProfileLoad_Activated(object sender, EventArgs args)
{
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
if (_inputDevice.ActiveId == "disabled" || _profile.ActiveId == null) return;
InputConfig config = null;
int pos = _profile.Active;
if (_profile.ActiveId == "default")
{
if (_inputDevice.ActiveId.StartsWith("keyboard"))
{
config = new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = null,
ControllerType = ControllerType.ProController,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
}
};
}
else if (_inputDevice.ActiveId.StartsWith("controller"))
{
bool isNintendoStyle = _inputDevice.ActiveText.Contains("Nintendo");
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = null,
ControllerType = ControllerType.JoyconPair,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
{
DpadUp = ConfigGamepadInputId.DpadUp,
DpadDown = ConfigGamepadInputId.DpadDown,
DpadLeft = ConfigGamepadInputId.DpadLeft,
DpadRight = ConfigGamepadInputId.DpadRight,
ButtonMinus = ConfigGamepadInputId.Minus,
ButtonL = ConfigGamepadInputId.LeftShoulder,
ButtonZl = ConfigGamepadInputId.LeftTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Left,
StickButton = ConfigGamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Right,
StickButton = ConfigGamepadInputId.RightStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false
}
};
}
}
else
{
string path = System.IO.Path.Combine(GetProfileBasePath(), _profile.ActiveId);
if (!File.Exists(path))
{
if (pos >= 0)
{
_profile.Remove(pos);
}
return;
}
try
{
using (Stream stream = File.OpenRead(path))
{
config = JsonHelper.Deserialize<InputConfig>(stream);
}
}
catch (JsonException) { }
}
SetValues(config);
}
private void ProfileAdd_Activated(object sender, EventArgs args)
{
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
if (_inputDevice.ActiveId == "disabled") return;
InputConfig inputConfig = GetValues();
ProfileDialog profileDialog = new ProfileDialog();
if (inputConfig == null) return;
if (profileDialog.Run() == (int)ResponseType.Ok)
{
string path = System.IO.Path.Combine(GetProfileBasePath(), profileDialog.FileName);
string jsonString;
jsonString = JsonHelper.Serialize(inputConfig, true);
File.WriteAllText(path, jsonString);
}
profileDialog.Dispose();
SetProfiles();
}
private void ProfileRemove_Activated(object sender, EventArgs args)
{
((ToggleButton) sender).SetStateFlags(StateFlags.Normal, true);
if (_inputDevice.ActiveId == "disabled" || _profile.ActiveId == "default" || _profile.ActiveId == null) return;
MessageDialog confirmDialog = GtkDialog.CreateConfirmationDialog("Deleting Profile", "This action is irreversible, are you sure you want to continue?");
if (confirmDialog.Run() == (int)ResponseType.Yes)
{
string path = System.IO.Path.Combine(GetProfileBasePath(), _profile.ActiveId);
if (File.Exists(path))
{
File.Delete(path);
}
SetProfiles();
}
}
private void SaveToggle_Activated(object sender, EventArgs args)
{
InputConfig inputConfig = GetValues();
var newConfig = new List<InputConfig>();
newConfig.AddRange(ConfigurationState.Instance.Hid.InputConfig.Value);
if (_inputConfig == null && inputConfig != null)
{
newConfig.Add(inputConfig);
}
else
{
if (_inputDevice.ActiveId == "disabled")
{
newConfig.Remove(_inputConfig);
}
else if (inputConfig != null)
{
int index = newConfig.IndexOf(_inputConfig);
newConfig[index] = inputConfig;
}
}
if (_mainWindow.RendererWidget != null)
{
_mainWindow.RendererWidget.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
}
// Atomically replace and signal input change.
// NOTE: Do not modify InputConfig.Value directly as other code depends on the on-change event.
ConfigurationState.Instance.Hid.InputConfig.Value = newConfig;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
Dispose();
}
private void CloseToggle_Activated(object sender, EventArgs args)
{
Dispose();
}
}
}