ryujinx/Ryujinx.Graphics.Shader/Instructions
gdkchan 2068445939
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
* GLSL: Do not generate scale helpers if we have no textures

* Fix shader SULD (bindless) instruction using wrong register as handle
2022-10-03 20:40:22 -03:00
..
InstEmit.cs Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
InstEmitAluHelper.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
InstEmitAttribute.cs Fix incorrect tessellation inputs/outputs (#3728) 2022-10-01 02:35:52 -03:00
InstEmitBarrier.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitBitfield.cs Fix FLO.SH shader instruction with a input of 0 (#2876) 2021-12-05 13:25:05 +01:00
InstEmitConversion.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
InstEmitFloatArithmetic.cs Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
InstEmitFloatComparison.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
InstEmitFloatMinMax.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
InstEmitFlowControl.cs Add support for conditional (with CC) shader Exit instructions (#3470) 2022-07-24 15:33:30 -03:00
InstEmitHelper.cs Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) 2022-07-23 11:15:58 -03:00
InstEmitIntegerArithmetic.cs Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
InstEmitIntegerComparison.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitIntegerLogical.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitIntegerMinMax.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitMemory.cs Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
InstEmitMove.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
InstEmitMultifunction.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
InstEmitNop.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitPredicate.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitShift.cs Implement SHF (funnel shift) shader instruction (#2702) 2021-10-17 17:02:20 -03:00
InstEmitSurface.cs Fix shader SULD (bindless) instruction using wrong register as handle (#3732) 2022-10-03 20:40:22 -03:00
InstEmitter.cs Initial work 2020-01-09 02:13:00 +01:00
InstEmitTexture.cs Fix bindless 1D textures having a buffer type on the shader (#3697) 2022-09-13 08:53:55 +02:00
InstEmitVideoArithmetic.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
InstEmitVideoMinMax.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
InstEmitWarp.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Lop3Expression.cs Lop3Expression: Optimize expressions (#3184) 2022-04-08 11:17:38 +02:00