b5a760bde9
Command line arguements are not preserved by the updater, and this causes an issue when the updater restarts Ryujinx in portable mode as it will create/use/modify its default directory instead. This simple pull addresses the first part of #1594 As far as the second part of the issue, where the updater perhaps overzealously deletes everything but log files and folders, which causes problems in portable installs with a user subfolder or something else inside the Ryujinx folder. Perhaps an UpdateList.txt containing a list of files that the updater deletes is included in the ryujinx.zip/tar.gz/etc and placed in the upacked directory for the updater to use upon the next upgrade. The build system can run something like `forfiles /s /m *.txt /c "cmd /c echo @relpath"` or the correct command for the OS and include it in the distribution, or it could be generated by the updater itself.
88 lines
3.0 KiB
C#
88 lines
3.0 KiB
C#
using Gdk;
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using Gtk;
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using Mono.Unix;
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Ui
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{
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public class UpdateDialog : Gtk.Window
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{
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#pragma warning disable CS0649, IDE0044
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[Builder.Object] public Label MainText;
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[Builder.Object] public Label SecondaryText;
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[Builder.Object] public LevelBar ProgressBar;
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[Builder.Object] public Button YesButton;
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[Builder.Object] public Button NoButton;
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#pragma warning restore CS0649, IDE0044
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private readonly MainWindow _mainWindow;
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private readonly string _buildUrl;
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private bool _restartQuery;
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public UpdateDialog(MainWindow mainWindow, Version newVersion, string buildUrl) : this(new Builder("Ryujinx.Updater.UpdateDialog.glade"), mainWindow, newVersion, buildUrl) { }
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private UpdateDialog(Builder builder, MainWindow mainWindow, Version newVersion, string buildUrl) : base(builder.GetObject("UpdateDialog").Handle)
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{
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builder.Autoconnect(this);
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_mainWindow = mainWindow;
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_buildUrl = buildUrl;
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MainText.Text = "Do you want to update Ryujinx to the latest version?";
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SecondaryText.Text = $"{Program.Version} -> {newVersion}";
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ProgressBar.Hide();
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YesButton.Pressed += YesButton_Pressed;
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NoButton.Pressed += NoButton_Pressed;
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}
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private void YesButton_Pressed(object sender, EventArgs args)
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{
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if (_restartQuery)
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{
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string ryuName = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? "Ryujinx.exe" : "Ryujinx";
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string ryuExe = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ryuName);
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string ryuArg = String.Join(" ", Environment.GetCommandLineArgs());
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if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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UnixFileInfo unixFileInfo = new UnixFileInfo(ryuExe);
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unixFileInfo.FileAccessPermissions |= FileAccessPermissions.UserExecute;
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}
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Process.Start(ryuExe, ryuArg);
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Environment.Exit(0);
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}
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else
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{
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this.Window.Functions = _mainWindow.Window.Functions = WMFunction.All & WMFunction.Close;
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_mainWindow.ExitMenuItem.Sensitive = false;
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YesButton.Hide();
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NoButton.Hide();
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ProgressBar.Show();
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SecondaryText.Text = "";
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_restartQuery = true;
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Updater.UpdateRyujinx(this, _buildUrl);
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}
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}
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private void NoButton_Pressed(object sender, EventArgs args)
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{
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Updater.Running = false;
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_mainWindow.Window.Functions = WMFunction.All;
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_mainWindow.ExitMenuItem.Sensitive = true;
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_mainWindow.UpdateMenuItem.Sensitive = true;
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this.Dispose();
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}
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}
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}
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