7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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struct TextureGetDataSliceCommand : IGALCommand, IGALCommand<TextureGetDataSliceCommand>
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{
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public CommandType CommandType => CommandType.TextureGetDataSlice;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<ResultBox<PinnedSpan<byte>>> _result;
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private int _layer;
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private int _level;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result, int layer, int level)
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{
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_texture = texture;
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_result = result;
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_layer = layer;
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_level = level;
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}
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public static void Run(ref TextureGetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ReadOnlySpan<byte> result = command._texture.Get(threaded).Base.GetData(command._layer, command._level);
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command._result.Get(threaded).Result = new PinnedSpan<byte>(result);
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}
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}
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}
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