9f12e50a54
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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readonly struct IoDefinition : IEquatable<IoDefinition>
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{
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public StorageKind StorageKind { get; }
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public IoVariable IoVariable { get; }
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public int Location { get; }
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public int Component { get; }
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public IoDefinition(StorageKind storageKind, IoVariable ioVariable, int location = 0, int component = 0)
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{
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StorageKind = storageKind;
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IoVariable = ioVariable;
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Location = location;
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Component = component;
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}
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public override bool Equals(object other)
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{
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return other is IoDefinition ioDefinition && Equals(ioDefinition);
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}
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public bool Equals(IoDefinition other)
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{
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return StorageKind == other.StorageKind &&
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IoVariable == other.IoVariable &&
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Location == other.Location &&
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Component == other.Component;
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}
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public override int GetHashCode()
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{
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return (int)StorageKind | ((int)IoVariable << 8) | (Location << 16) | (Component << 24);
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}
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public override string ToString()
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{
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return $"{StorageKind}.{IoVariable}.{Location}.{Component}";
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}
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}
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} |