c8f9292bab
* drop split devices, rebase * add fallback to opengl if vulkan is not available * addressed review * ensure present image references are incremented and decremented when necessary * allow changing vsync for vulkan * fix screenshot on avalonia vulkan * save favorite when toggled * improve sync between popups * use separate devices for each new window * fix crash when closing window * addressed review * don't create the main window with immediate mode * change skia vk delegate to method * update vulkan throwonerror * addressed review
44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System;
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using Avalonia;
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using Ryujinx.Ava.Ui.Vulkan.Surfaces;
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using Silk.NET.Vulkan;
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namespace Ryujinx.Ava.Ui.Vulkan
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{
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internal class VulkanSurfaceRenderingSession : IDisposable
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{
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private readonly VulkanDevice _device;
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private readonly VulkanSurfaceRenderTarget _renderTarget;
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public VulkanSurfaceRenderingSession(VulkanDisplay display, VulkanDevice device,
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VulkanSurfaceRenderTarget renderTarget, float scaling)
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{
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Display = display;
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_device = device;
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_renderTarget = renderTarget;
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Scaling = scaling;
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Begin();
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}
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public VulkanDisplay Display { get; }
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public PixelSize Size => _renderTarget.Size;
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public Vk Api => _device.Api;
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public float Scaling { get; }
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private void Begin()
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{
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if (!Display.EnsureSwapchainAvailable())
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{
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_renderTarget.RecreateImage();
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}
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}
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public void Dispose()
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{
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_renderTarget.EndDraw();
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}
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}
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}
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