8fa248ceb4
* Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com>
166 lines
5.9 KiB
C#
166 lines
5.9 KiB
C#
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class GlslGenerator
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{
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private const string MainFunctionName = "main";
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public static string Generate(StructuredProgramInfo info, ShaderConfig config)
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{
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CodeGenContext context = new CodeGenContext(info, config);
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Declarations.Declare(context, info);
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if (info.Functions.Count != 0)
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{
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for (int i = 1; i < info.Functions.Count; i++)
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{
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context.AppendLine($"{GetFunctionSignature(context, info.Functions[i])};");
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}
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context.AppendLine();
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for (int i = 1; i < info.Functions.Count; i++)
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{
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PrintFunction(context, info, info.Functions[i]);
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context.AppendLine();
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}
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}
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PrintFunction(context, info, info.Functions[0], MainFunctionName);
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return context.GetCode();
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}
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private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
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{
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context.CurrentFunction = function;
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context.AppendLine(GetFunctionSignature(context, function, funcName));
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context.EnterScope();
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Declarations.DeclareLocals(context, function);
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PrintBlock(context, function.MainBlock);
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context.LeaveScope();
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}
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private static string GetFunctionSignature(CodeGenContext context, StructuredFunction function, string funcName = null)
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{
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string[] args = new string[function.InArguments.Length + function.OutArguments.Length];
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for (int i = 0; i < function.InArguments.Length; i++)
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{
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args[i] = $"{Declarations.GetVarTypeName(context, function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
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}
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for (int i = 0; i < function.OutArguments.Length; i++)
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{
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int j = i + function.InArguments.Length;
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args[j] = $"out {Declarations.GetVarTypeName(context, function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
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}
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return $"{Declarations.GetVarTypeName(context, function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
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}
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private static void PrintBlock(CodeGenContext context, AstBlock block)
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{
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AstBlockVisitor visitor = new AstBlockVisitor(block);
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visitor.BlockEntered += (sender, e) =>
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{
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switch (e.Block.Type)
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{
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case AstBlockType.DoWhile:
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context.AppendLine("do");
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break;
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case AstBlockType.Else:
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context.AppendLine("else");
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break;
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case AstBlockType.ElseIf:
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context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})");
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break;
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case AstBlockType.If:
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context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})");
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break;
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default: throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\".");
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}
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context.EnterScope();
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};
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visitor.BlockLeft += (sender, e) =>
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{
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context.LeaveScope();
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if (e.Block.Type == AstBlockType.DoWhile)
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{
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context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});");
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}
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};
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foreach (IAstNode node in visitor.Visit())
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{
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if (node is AstOperation operation)
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{
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string expr = InstGen.GetExpression(context, operation);
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if (expr != null)
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{
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context.AppendLine(expr + ";");
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}
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}
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else if (node is AstAssignment assignment)
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{
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AggregateType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
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AggregateType dstType = OperandManager.GetNodeDestType(context, assignment.Destination, isAsgDest: true);
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string dest;
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if (assignment.Destination is AstOperand operand && operand.Type.IsAttribute())
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{
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bool perPatch = operand.Type == OperandType.AttributePerPatch;
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dest = OperandManager.GetOutAttributeName(context, operand.Value, perPatch);
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}
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else
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{
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dest = InstGen.GetExpression(context, assignment.Destination);
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}
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string src = ReinterpretCast(context, assignment.Source, srcType, dstType);
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context.AppendLine(dest + " = " + src + ";");
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}
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else if (node is AstComment comment)
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{
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context.AppendLine("// " + comment.Comment);
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}
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else
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{
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throw new InvalidOperationException($"Found unexpected node type \"{node?.GetType().Name ?? "null"}\".");
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}
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}
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}
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private static string GetCondExpr(CodeGenContext context, IAstNode cond)
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{
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AggregateType srcType = OperandManager.GetNodeDestType(context, cond);
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return ReinterpretCast(context, cond, srcType, AggregateType.Bool);
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}
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}
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} |