99 lines
2.7 KiB
C#
99 lines
2.7 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Memory
|
|
{
|
|
class Buffer : IRange<Buffer>, IDisposable
|
|
{
|
|
private GpuContext _context;
|
|
|
|
private IBuffer _buffer;
|
|
|
|
public ulong Address { get; }
|
|
public ulong Size { get; }
|
|
|
|
public ulong EndAddress => Address + Size;
|
|
|
|
private int[] _sequenceNumbers;
|
|
|
|
public Buffer(GpuContext context, ulong address, ulong size)
|
|
{
|
|
_context = context;
|
|
Address = address;
|
|
Size = size;
|
|
|
|
_buffer = context.Renderer.CreateBuffer((int)size);
|
|
|
|
_sequenceNumbers = new int[size / MemoryManager.PageSize];
|
|
|
|
Invalidate();
|
|
}
|
|
|
|
public BufferRange GetRange(ulong address, ulong size)
|
|
{
|
|
int offset = (int)(address - Address);
|
|
|
|
return new BufferRange(_buffer, offset, (int)size);
|
|
}
|
|
|
|
public bool OverlapsWith(ulong address, ulong size)
|
|
{
|
|
return Address < address + size && address < EndAddress;
|
|
}
|
|
|
|
public void SynchronizeMemory(ulong address, ulong size)
|
|
{
|
|
int currentSequenceNumber = _context.SequenceNumber;
|
|
|
|
bool needsSync = false;
|
|
|
|
ulong buffOffset = address - Address;
|
|
|
|
ulong buffEndOffset = (buffOffset + size + MemoryManager.PageMask) & ~MemoryManager.PageMask;
|
|
|
|
int startIndex = (int)(buffOffset / MemoryManager.PageSize);
|
|
int endIndex = (int)(buffEndOffset / MemoryManager.PageSize);
|
|
|
|
for (int index = startIndex; index < endIndex; index++)
|
|
{
|
|
if (_sequenceNumbers[index] != currentSequenceNumber)
|
|
{
|
|
_sequenceNumbers[index] = currentSequenceNumber;
|
|
|
|
needsSync = true;
|
|
}
|
|
}
|
|
|
|
if (!needsSync)
|
|
{
|
|
return;
|
|
}
|
|
|
|
(ulong, ulong)[] modifiedRanges = _context.PhysicalMemory.GetModifiedRanges(address, size, ResourceName.Buffer);
|
|
|
|
for (int index = 0; index < modifiedRanges.Length; index++)
|
|
{
|
|
(ulong mAddress, ulong mSize) = modifiedRanges[index];
|
|
|
|
int offset = (int)(mAddress - Address);
|
|
|
|
_buffer.SetData(offset, _context.PhysicalMemory.Read(mAddress, mSize));
|
|
}
|
|
}
|
|
|
|
public void CopyTo(Buffer destination, int dstOffset)
|
|
{
|
|
_buffer.CopyTo(destination._buffer, 0, dstOffset, (int)Size);
|
|
}
|
|
|
|
public void Invalidate()
|
|
{
|
|
_buffer.SetData(0, _context.PhysicalMemory.Read(Address, Size));
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_buffer.Dispose();
|
|
}
|
|
}
|
|
} |